#define CVAR_READONLY 4
#define CVAR_SERVERINFO 8
#define CVAR_USERINFO 16
+// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
+#define CVAR_PRIVATE 32
+// this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor")
+#define CVAR_NQUSERINFOHACK 64
// used to determine if flags is valid
-#define CVAR_MAXFLAGSVAL 31
+#define CVAR_NORESETTODEFAULTS 128
+// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
+#define CVAR_MAXFLAGSVAL 255
// for internal use only!
#define CVAR_DEFAULTSET (1<<30)
#define CVAR_ALLOCATED (1<<31)
{
int flags;
- char *name;
+ const char *name;
- char *string;
- char *description;
+ const char *string;
+ const char *description;
int integer;
float value;
float vector[3];
- char *defstring;
+ const char *defstring;
+
+ // values at init (for Cvar_RestoreInitState)
+ qboolean initstate; // indicates this existed at init
+ int initflags;
+ const char *initstring;
+ const char *initdescription;
+ int initinteger;
+ float initvalue;
+ float initvector[3];
+ const char *initdefstring;
+
+ int globaldefindex[3];
+ int globaldefindex_stringno[3];
//menucvar_t menuinfo;
struct cvar_s *next;
+ struct cvar_s *nextonhashchain;
} cvar_t;
/*
void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]);
*/
+/// registers a cvar that already has the name, string, and optionally the
+/// archive elements set.
void Cvar_RegisterVariable (cvar_t *variable);
-// registers a cvar that already has the name, string, and optionally the
-// archive elements set.
+/// equivelant to "<name> <variable>" typed at the console
void Cvar_Set (const char *var_name, const char *value);
-// equivelant to "<name> <variable>" typed at the console
+/// expands value to a string and calls Cvar_Set
void Cvar_SetValue (const char *var_name, float value);
-// expands value to a string and calls Cvar_Set
void Cvar_SetQuick (cvar_t *var, const char *value);
void Cvar_SetValueQuick (cvar_t *var, float value);
+float Cvar_VariableValueOr (const char *var_name, float def);
+// returns def if not defined
+
float Cvar_VariableValue (const char *var_name);
// returns 0 if not defined or non numeric
+const char *Cvar_VariableStringOr (const char *var_name, const char *def);
+// returns def if not defined
+
const char *Cvar_VariableString (const char *var_name);
// returns an empty string if not defined
const char *Cvar_VariableDefString (const char *var_name);
// returns an empty string if not defined
+const char *Cvar_VariableDescription (const char *var_name);
+// returns an empty string if not defined
+
const char *Cvar_CompleteVariable (const char *partial);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
+void Cvar_SaveInitState(void);
+void Cvar_RestoreInitState(void);
+
+void Cvar_UnlockDefaults (void);
+void Cvar_LockDefaults_f (void);
+void Cvar_ResetToDefaults_All_f (void);
+void Cvar_ResetToDefaults_NoSaveOnly_f (void);
+void Cvar_ResetToDefaults_SaveOnly_f (void);
+
void Cvar_WriteVariables (qfile_t *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
// Thanks to Fett erich@heintz.com
// Thanks to taniwha
+/// Prints a list of Cvars including a count of them to the user console
+/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
+/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
+/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
void Cvar_List_f (void);
-// Prints a list of Cvars including a count of them to the user console
-// Referenced in cmd.c in Cmd_Init hence it's inclusion here
-// Added by EvilTypeGuy eviltypeguy@qeradiant.com
-// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
void Cvar_Set_f (void);
void Cvar_SetA_f (void);
+void Cvar_Del_f (void);
// commands to create new cvars (or set existing ones)
// seta creates an archived cvar (saved to config)
-cvar_t *Cvar_Get (const char *name, const char *value, int flags);
-// allocates a cvar by name and returns its address,
-// or merely sets its value if it already exists.
+/// allocates a cvar by name and returns its address,
+/// or merely sets its value if it already exists.
+cvar_t *Cvar_Get (const char *name, const char *value, int flags, const char *newdescription);
+
+extern const char *cvar_dummy_description; // ALWAYS the same pointer
+extern cvar_t *cvar_vars; // used to list all cvars
+
+void Cvar_UpdateAllAutoCvars(void); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
+
+#ifdef FILLALLCVARSWITHRUBBISH
+void Cvar_FillAll_f();
+#endif /* FILLALLCVARSWITHRUBBISH */
#endif