-set g_ctf_flagscore_pickup_base 0
-set g_ctf_flagscore_pickup_dropped_early 1
-set g_ctf_flagscore_pickup_dropped_late 1
-set g_ctf_flagscore_capture 25
-set g_ctf_flagscore_kill 3
-set g_ctf_flagpenalty_drop 2
-set g_ctf_flagpenalty_suicidedrop 2
-set g_ctf_flagpenalty_returned 1
-set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game
-set g_ctf_flagscore_return_rogue 10
-set g_ctf_flagscore_return_by_killer 5
-set g_ctf_flagscore_return_rogue_by_killer 10
-
-// succeeded capture (pickup capture) 25 (0 for enemy)
-// failed capture (pickup kill drop return) -3 (8 for enemy)
-// failed (shot into void) (pickup kill drop) -2 (3 for enemy)
-// capture retry (kill drop pickup) -1 (3 for enemy)
-// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)
-
set g_ctf_personalscore_pickup_base 0
set g_ctf_personalscore_pickup_dropped_early 1
set g_ctf_personalscore_pickup_dropped_late 1