#ifndef CSPROGS_H
#define CSPROGS_H
-#define CL_MAX_EDICTS (1<<12)
+#define CL_NAME "client"
+
+// LordHavoc: changed to match MAX_EDICTS
+#define CL_MAX_EDICTS MAX_EDICTS
#define ENTMASK_ENGINE 1
#define ENTMASK_ENGINEVIEWMODELS 2
#define VF_CL_VIEWANGLES_Y 35 //(float)
#define VF_CL_VIEWANGLES_Z 36 //(float)
-//#define VF_PERSPECTIVE 200
+#define VF_PERSPECTIVE 200 //(float)
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
// Note that to use this properly, you'll NEED to use the predraw function to set the globals.
//#define RF_DOUBLESIDED 32
-extern unsigned int csqc_drawmask;
-extern qboolean csqc_frame;
-extern int csqc_buttons;
-extern qboolean csqc_loaded;
-extern qboolean csqc_onground;
-extern vec3_t csqc_origin, csqc_angles;
-extern unsigned int csqc_drawmask;
-extern int csqc_fieldoff_scale;
-extern int csqc_fieldoff_renderflags;
-extern int csqc_fieldoff_tag_entity;
-extern int csqc_fieldoff_tag_index;
-extern int csqc_fieldoff_dphitcontentsmask;
+extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
extern cvar_t csqc_progcrc;
-extern qboolean csqc_usecsqclistener;
-extern matrix4x4_t csqc_listenermatrix;
+extern cvar_t csqc_progsize;
#endif