/*
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "ufoai_filters.h"
+#include "globaldefs.h"
#include "ibrush.h"
#include "ientity.h"
// TODO: This should be added to ibrush.h
// like already done for Node_getEntity in ientity.h
// FIXME: Doesn't belong here
-inline Brush* Node_getBrush(scene::Node& node)
-{
- return NodeTypeCast<Brush>::cast(node);
+inline Brush* Node_getBrush( scene::Node& node ){
+ return NodeTypeCast<Brush>::cast( node );
}
-void hide_node(scene::Node& node, bool hide)
-{
+void hide_node( scene::Node& node, bool hide ){
hide
- ? node.enable(scene::Node::eHidden)
- : node.disable(scene::Node::eHidden);
+ ? node.enable( scene::Node::eHidden )
+ : node.disable( scene::Node::eHidden );
}
typedef std::list<Entity*> entitylist_t;
class EntityFindByName : public scene::Graph::Walker
{
- const char* m_name;
- entitylist_t& m_entitylist;
- /* this starts at 1 << level */
- int m_flag;
- int m_hide;
+const char* m_name;
+entitylist_t& m_entitylist;
+/* this starts at 1 << level */
+int m_flag;
+int m_hide;
public:
- EntityFindByName(const char* name, entitylist_t& entitylist, int flag, bool hide)
- : m_name(name), m_entitylist(entitylist), m_flag(flag), m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- int spawnflagsInt;
- Entity* entity = Node_getEntity(path.top());
- if (entity != 0)
- {
- if (string_equal(m_name, entity->getKeyValue("classname")))
- {
- const char *spawnflags = entity->getKeyValue("spawnflags");
- globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
-
- if (!string_empty(spawnflags)) {
- spawnflagsInt = atoi(spawnflags);
- if (!(spawnflagsInt & m_flag))
- {
- hide_node(path.top(), m_hide); // hide/unhide
- m_entitylist.push_back(entity);
- }
- }
- else
- {
- globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
+EntityFindByName( const char* name, entitylist_t& entitylist, int flag, bool hide )
+ : m_name( name ), m_entitylist( entitylist ), m_flag( flag ), m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ int spawnflagsInt;
+ Entity* entity = Node_getEntity( path.top() );
+ if ( entity != 0 ) {
+ if ( string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
+ const char *spawnflags = entity->getKeyValue( "spawnflags" );
+ globalOutputStream() << "spawnflags for " << m_name << ": " << spawnflags << ".\n";
+
+ if ( !string_empty( spawnflags ) ) {
+ spawnflagsInt = atoi( spawnflags );
+ if ( !( spawnflagsInt & m_flag ) ) {
+ hide_node( path.top(), m_hide ); // hide/unhide
+ m_entitylist.push_back( entity );
}
}
+ else
+ {
+ globalOutputStream() << "UFO:AI: Warning: no spawnflags for " << m_name << ".\n";
+ }
}
- return true;
}
+ return true;
+}
};
class ForEachFace : public BrushVisitor
{
- Brush &m_brush;
+Brush &m_brush;
public:
- mutable int m_contentFlagsVis;
- mutable int m_surfaceFlagsVis;
+mutable int m_contentFlagsVis;
+mutable int m_surfaceFlagsVis;
- ForEachFace(Brush& brush)
- : m_brush(brush)
- {
- m_contentFlagsVis = -1;
- m_surfaceFlagsVis = -1;
- }
+ForEachFace( Brush& brush )
+ : m_brush( brush ){
+ m_contentFlagsVis = -1;
+ m_surfaceFlagsVis = -1;
+}
- void visit(Face& face) const
- {
-#if _DEBUG
- if (m_surfaceFlagsVis < 0)
- m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
- else if (m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags)
- globalOutputStream() << "Faces with different surfaceflags at brush\n";
- if (m_contentFlagsVis < 0)
- m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
- else if (m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags)
- globalOutputStream() << "Faces with different contentflags at brush\n";
-#else
+void visit( Face& face ) const {
+#if GDEF_DEBUG
+ if ( m_surfaceFlagsVis < 0 ) {
m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
+ }
+ else if ( m_surfaceFlagsVis >= 0 && m_surfaceFlagsVis != face.getShader().m_flags.m_surfaceFlags ) {
+ globalOutputStream() << "Faces with different surfaceflags at brush\n";
+ }
+ if ( m_contentFlagsVis < 0 ) {
m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
-#endif
}
+ else if ( m_contentFlagsVis >= 0 && m_contentFlagsVis != face.getShader().m_flags.m_contentFlags ) {
+ globalOutputStream() << "Faces with different contentflags at brush\n";
+ }
+#else
+ m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
+ m_contentFlagsVis = face.getShader().m_flags.m_contentFlags;
+#endif
+}
};
typedef std::list<Brush*> brushlist_t;
class BrushGetLevel : public scene::Graph::Walker
{
- brushlist_t& m_brushlist;
- int m_flag;
- bool m_content; // if true - use m_contentFlags - otherwise m_surfaceFlags
- mutable bool m_notset;
- mutable bool m_hide;
+brushlist_t& m_brushlist;
+int m_flag;
+bool m_content; // if true - use m_contentFlags - otherwise m_surfaceFlags
+mutable bool m_notset;
+mutable bool m_hide;
public:
- BrushGetLevel(brushlist_t& brushlist, int flag, bool content, bool notset, bool hide)
- : m_brushlist(brushlist), m_flag(flag), m_content(content), m_notset(notset), m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Brush* brush = Node_getBrush(path.top());
- if (brush != 0)
- {
- ForEachFace faces(*brush);
- brush->forEachFace(faces);
- // contentflags?
- if (m_content)
- {
- // are any flags set?
- if (faces.m_contentFlagsVis > 0)
- {
- // flag should not be set
- if (m_notset && (!(faces.m_contentFlagsVis & m_flag)))
- {
- hide_node(path.top(), m_hide);
- m_brushlist.push_back(brush);
- }
- // check whether flag is set
- else if (!m_notset && ((faces.m_contentFlagsVis & m_flag)))
- {
- hide_node(path.top(), m_hide);
- m_brushlist.push_back(brush);
- }
+BrushGetLevel( brushlist_t& brushlist, int flag, bool content, bool notset, bool hide )
+ : m_brushlist( brushlist ), m_flag( flag ), m_content( content ), m_notset( notset ), m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ Brush* brush = Node_getBrush( path.top() );
+ if ( brush != 0 ) {
+ ForEachFace faces( *brush );
+ brush->forEachFace( faces );
+ // contentflags?
+ if ( m_content ) {
+ // are any flags set?
+ if ( faces.m_contentFlagsVis > 0 ) {
+ // flag should not be set
+ if ( m_notset && ( !( faces.m_contentFlagsVis & m_flag ) ) ) {
+ hide_node( path.top(), m_hide );
+ m_brushlist.push_back( brush );
+ }
+ // check whether flag is set
+ else if ( !m_notset && ( ( faces.m_contentFlagsVis & m_flag ) ) ) {
+ hide_node( path.top(), m_hide );
+ m_brushlist.push_back( brush );
}
}
- // surfaceflags?
- else
- {
- // are any flags set?
- if (faces.m_surfaceFlagsVis > 0)
- {
- // flag should not be set
- if (m_notset && (!(faces.m_surfaceFlagsVis & m_flag)))
- {
- hide_node(path.top(), m_hide);
- m_brushlist.push_back(brush);
- }
- // check whether flag is set
- else if (!m_notset && ((faces.m_surfaceFlagsVis & m_flag)))
- {
- hide_node(path.top(), m_hide);
- m_brushlist.push_back(brush);
- }
+ }
+ // surfaceflags?
+ else
+ {
+ // are any flags set?
+ if ( faces.m_surfaceFlagsVis > 0 ) {
+ // flag should not be set
+ if ( m_notset && ( !( faces.m_surfaceFlagsVis & m_flag ) ) ) {
+ hide_node( path.top(), m_hide );
+ m_brushlist.push_back( brush );
+ }
+ // check whether flag is set
+ else if ( !m_notset && ( ( faces.m_surfaceFlagsVis & m_flag ) ) ) {
+ hide_node( path.top(), m_hide );
+ m_brushlist.push_back( brush );
}
}
-
}
- return true;
+
}
+ return true;
+}
};
/**
* @param[in] level Which level to show?
* @todo Entities
*/
-void filter_level(int flag)
-{
+void filter_level( int flag ){
int level;
brushlist_t brushes;
entitylist_t entities;
- level = (flag >> 8);
-
- if (level_active)
- {
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, (level_active << 8), true, true, false));
- GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level_active, false));
- GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level_active, false));
- GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level_active, false));
- GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level_active, false));
- entities.erase(entities.begin(), entities.end());
- brushes.erase(brushes.begin(), brushes.end());
- if (level_active == level)
- {
+ level = ( flag >> 8 );
+
+ if ( level_active ) {
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, ( level_active << 8 ), true, true, false ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level_active, false ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level_active, false ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level_active, false ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level_active, false ) );
+ entities.erase( entities.begin(), entities.end() );
+ brushes.erase( brushes.begin(), brushes.end() );
+ if ( level_active == level ) {
level_active = 0;
// just disabĺe level filter
return;
globalOutputStream() << "UFO:AI: level_active: " << level_active << ", flag: " << flag << ".\n";
// first all brushes
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, flag, true, true, true));
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, flag, true, true, true ) );
// now all entities
- GlobalSceneGraph().traverse(EntityFindByName("func_door", entities, level, true));
- GlobalSceneGraph().traverse(EntityFindByName("func_breakable", entities, level, true));
- GlobalSceneGraph().traverse(EntityFindByName("misc_model", entities, level, true));
- GlobalSceneGraph().traverse(EntityFindByName("misc_particle", entities, level, true));
+ GlobalSceneGraph().traverse( EntityFindByName( "func_door", entities, level, true ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "func_breakable", entities, level, true ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level, true ) );
+ GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level, true ) );
-#ifdef _DEBUG
- if (brushes.empty())
- {
+#if GDEF_DEBUG
+ if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Found " << Unsigned(brushes.size()) << " brushes.\n";
+ globalOutputStream() << "UFO:AI: Found " << Unsigned( brushes.size() ) << " brushes.\n";
}
// now let's filter all entities like misc_model, func_breakable and func_door that have the spawnflags set
- if (entities.empty())
- {
+ if ( entities.empty() ) {
globalOutputStream() << "UFO:AI: No entities.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Found " << Unsigned(entities.size()) << " entities.\n";
+ globalOutputStream() << "UFO:AI: Found " << Unsigned( entities.size() ) << " entities.\n";
}
#endif
}
-void filter_stepon (void)
-{
- if (stepon_active) {
+void filter_stepon( void ){
+ if ( stepon_active ) {
stepon_active = false;
- } else {
+ }
+ else {
stepon_active = true;
}
brushlist_t brushes;
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_STEPON, true, false, stepon_active));
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_STEPON, true, false, stepon_active ) );
- if (brushes.empty())
- {
+ if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " stepon brushes.\n";
+ globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " stepon brushes.\n";
}
}
-void filter_nodraw (void)
-{
- if (nodraw_active) {
+void filter_nodraw( void ){
+ if ( nodraw_active ) {
nodraw_active = false;
- } else {
+ }
+ else {
nodraw_active = true;
}
brushlist_t brushes;
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, SURF_NODRAW, false, false, nodraw_active));
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, SURF_NODRAW, false, false, nodraw_active ) );
-#ifdef _DEBUG
- if (brushes.empty())
- {
+#if GDEF_DEBUG
+ if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " nodraw brushes.\n";
+ globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " nodraw brushes.\n";
}
#endif
}
-void filter_actorclip (void)
-{
- if (actorclip_active) {
+void filter_actorclip( void ){
+ if ( actorclip_active ) {
actorclip_active = false;
- } else {
+ }
+ else {
actorclip_active = true;
}
brushlist_t brushes;
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active));
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active ) );
-#ifdef _DEBUG
- if (brushes.empty())
- {
+#if GDEF_DEBUG
+ if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " actorclip brushes.\n";
+ globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " actorclip brushes.\n";
}
#endif
}
-void filter_weaponclip (void)
-{
- if (weaponclip_active) {
+void filter_weaponclip( void ){
+ if ( weaponclip_active ) {
weaponclip_active = false;
- } else {
+ }
+ else {
weaponclip_active = true;
}
brushlist_t brushes;
- GlobalSceneGraph().traverse(BrushGetLevel(brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active));
+ GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active ) );
-#ifdef _DEBUG
- if (brushes.empty())
- {
+#if GDEF_DEBUG
+ if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
else
{
- globalOutputStream() << "UFO:AI: Hiding " << Unsigned(brushes.size()) << " weaponclip brushes.\n";
+ globalOutputStream() << "UFO:AI: Hiding " << Unsigned( brushes.size() ) << " weaponclip brushes.\n";
}
#endif
}