*/
#include "ufoai_filters.h"
+#include "globaldefs.h"
#include "ibrush.h"
#include "ientity.h"
}
void visit( Face& face ) const {
-#if _DEBUG
+#if GDEF_DEBUG
if ( m_surfaceFlagsVis < 0 ) {
m_surfaceFlagsVis = face.getShader().m_flags.m_surfaceFlags;
}
GlobalSceneGraph().traverse( EntityFindByName( "misc_model", entities, level, true ) );
GlobalSceneGraph().traverse( EntityFindByName( "misc_particle", entities, level, true ) );
-#ifdef _DEBUG
+#if GDEF_DEBUG
if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
brushlist_t brushes;
GlobalSceneGraph().traverse( BrushGetLevel( brushes, SURF_NODRAW, false, false, nodraw_active ) );
-#ifdef _DEBUG
+#if GDEF_DEBUG
if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
brushlist_t brushes;
GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_ACTORCLIP, true, false, actorclip_active ) );
-#ifdef _DEBUG
+#if GDEF_DEBUG
if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}
brushlist_t brushes;
GlobalSceneGraph().traverse( BrushGetLevel( brushes, CONTENTS_WEAPONCLIP, true, false, weaponclip_active ) );
-#ifdef _DEBUG
+#if GDEF_DEBUG
if ( brushes.empty() ) {
globalOutputStream() << "UFO:AI: No brushes.\n";
}