/*
-Copyright (C) 2006, Stefan Greven.
-All Rights Reserved.
+ Copyright (C) 2006, Stefan Greven.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "shaderplug.h"
#include "generic/callback.h"
+#define CMD_ABOUT "About..."
+
namespace {
const char SHADERTAG_FILE[] = "shadertags.xml";
}
class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,
- public GlobalFileSystemModuleRef,
- public GlobalShadersModuleRef
+ public GlobalFileSystemModuleRef,
+ public GlobalShadersModuleRef
{
public:
- ShaderPlugPluginDependencies() :
- GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))
- {
- }
+ShaderPlugPluginDependencies() :
+ GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){
+}
};
namespace Shaderplug
{
- GtkWindow* g_window;
-
- std::vector<const char*> archives;
- std::set<std::string> shaders;
- std::set<std::string> textures;
-
- XmlTagBuilder TagBuilder;
- void CreateTagFile();
-
- const char* init(void* hApp, void* pMainWidget)
- {
- g_window = GTK_WINDOW(pMainWidget);
- return "";
- }
- const char* getName()
- {
- return "ShaderPlug";
- }
- const char* getCommandList()
- {
- return "About;Create tag file";
- }
- const char* getCommandTitleList()
- {
- return "";
- }
- void dispatch(const char* command, float* vMin, float* vMax, bool bSingleBrush)
- {
- if(string_equal(command, "About"))
- {
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), "Shaderplug (1.0)\n\n"
- "by Shaderman (shaderman@gmx.net)",
- "About",
- eMB_OK,
- eMB_ICONDEFAULT);
- }
- if(string_equal(command, "Create tag file"))
- {
- CreateTagFile();
- }
- }
-
- void loadArchiveFile(const char* filename)
- {
- archives.push_back(filename);
- }
-
- typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
-
- void LoadTextureFile(const char* filename)
- {
- std::string s_filename = filename;
-
- char buffer[256];
- strcpy(buffer, "textures/");
-
- // append filename without trailing file extension (.tga or .jpg for example)
- strncat(buffer, filename, s_filename.length() - 4);
-
- std::set<std::string>::iterator iter;
- iter = shaders.find(buffer);
-
- // a shader with this name already exists
- if(iter == shaders.end())
- {
- textures.insert(buffer);
- }
- }
-
- typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
-
- void GetTextures(char* extension)
- {
- GlobalFileSystem().forEachFile("textures/", extension, LoadTextureFileCaller(), 0);
- }
-
- void LoadShaderList(const char* filename)
- {
- if(string_equal_prefix(filename, "textures/"))
- {
- shaders.insert(filename);
- }
- }
-
- typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
-
- void GetAllShaders()
- {
- GlobalShaderSystem().foreachShaderName(LoadShaderListCaller());
- }
-
- void GetArchiveList()
- {
- GlobalFileSystem().forEachArchive(LoadArchiveFileCaller());
- globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
- }
-
- void CreateTagFile()
- {
- const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue("shaders");
-
- GetAllShaders();
- globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
-
- if(string_equal(shader_type, "quake3"))
- {
- GetTextures("jpg");
- GetTextures("tga");
- GetTextures("png");
-
- globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
- }
-
- if(shaders.size() || textures.size() != 0)
- {
- globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
-
- TagBuilder.CreateXmlDocument();
-
- std::set<std::string>::reverse_iterator r_iter;
-
- for(r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter)
- {
- TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, TEXTURE);
- }
-
- for(r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter)
- {
- TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, SHADER);
- }
-
- // Get the tag file
- StringOutputStream tagFileStream(256);
- tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;
- char* tagFile = tagFileStream.c_str();
-
- char message[256];
- strcpy(message, "Tag file saved to\n");
- strcat(message, tagFile);
- strcat(message, "\nPlease restart Radiant now.\n");
-
- if(file_exists(tagFile))
- {
- EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
- "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
- eMB_NOYES,
- eMB_ICONWARNING);
-
- if(result == eIDYES)
- {
- TagBuilder.SaveXmlDoc(tagFile);
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
- }
- } else {
- TagBuilder.SaveXmlDoc(tagFile);
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
- }
- } else {
- GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
- "No shaders or textures found. No XML tag file created!\n"
- "",
- "ERROR",
- eMB_OK,
- eMB_ICONERROR);
- }
- }
+ui::Window main_window{ui::null};
+
+std::vector<const char*> archives;
+std::set<std::string> shaders;
+std::set<std::string> textures;
+
+XmlTagBuilder TagBuilder;
+void CreateTagFile();
+
+const char* init( void* hApp, void* pMainWidget ){
+ main_window = ui::Window::from(pMainWidget);
+ return "";
+}
+
+const char* getName(){
+ return PLUGIN_NAME;
+}
+
+const char* getCommandList(){
+ return CMD_ABOUT ";-;Create tag file";
+}
+
+const char* getCommandTitleList(){
+ return "";
+}
+
+void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){
+ if ( string_equal( command, CMD_ABOUT ) ) {
+ const char *label_text =
+ PLUGIN_NAME " " PLUGIN_VERSION " for "
+ RADIANT_NAME " " RADIANT_VERSION "\n\n"
+ "Written by Shaderman <shaderman@gmx.net>\n\n"
+ "Built against "
+ RADIANT_NAME " " RADIANT_VERSION_STRING "\n"
+ __DATE__;
+
+ GlobalRadiant().m_pfnMessageBox( main_window, label_text,
+ "About " PLUGIN_NAME,
+ eMB_OK,
+ eMB_ICONDEFAULT );
+ }
+
+ if ( string_equal( command, "Create tag file" ) ) {
+ CreateTagFile();
+ }
+}
+
+void loadArchiveFile( const char* filename ){
+ archives.push_back( filename );
+}
+
+void LoadTextureFile( const char* filename ){
+ std::string s_filename = filename;
+
+ char buffer[256];
+ strcpy( buffer, "textures/" );
+
+ // append filename without trailing file extension (.tga or .jpg for example)
+ strncat( buffer, filename, s_filename.length() - 4 );
+
+ std::set<std::string>::iterator iter;
+ iter = shaders.find( buffer );
+
+ // a shader with this name already exists
+ if ( iter == shaders.end() ) {
+ textures.insert( buffer );
+ }
+}
+
+void GetTextures( const char* extension ){
+ GlobalFileSystem().forEachFile("textures/", extension, makeCallbackF(LoadTextureFile), 0);
+}
+
+void LoadShaderList( const char* filename ){
+ if ( string_equal_prefix( filename, "textures/" ) ) {
+ shaders.insert( filename );
+ }
+}
+
+void GetAllShaders(){
+ GlobalShaderSystem().foreachShaderName(makeCallbackF(LoadShaderList));
+}
+
+void GetArchiveList(){
+ GlobalFileSystem().forEachArchive(makeCallbackF(loadArchiveFile));
+ globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
+}
+
+void CreateTagFile(){
+ const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" );
+
+ GetAllShaders();
+ globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)shaders.size() << " shaders found.\n";
+
+ if ( string_equal( shader_type, "quake3" ) ) {
+ GetTextures( "jpg" );
+ GetTextures( "tga" );
+ GetTextures( "png" );
+
+ globalOutputStream() << PLUGIN_NAME ":" << (const Unsigned)textures.size() << " textures found.\n";
+ }
+
+ if ( shaders.size() || textures.size() != 0 ) {
+ globalOutputStream() << PLUGIN_NAME ":Creating XML tag file.\n";
+
+ TagBuilder.CreateXmlDocument();
+
+ std::set<std::string>::reverse_iterator r_iter;
+
+ for ( r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter )
+ {
+ TagBuilder.AddShaderNode( const_cast<char*>( ( *r_iter ).c_str() ), STOCK, TEXTURE );
+ }
+
+ for ( r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter )
+ {
+ TagBuilder.AddShaderNode( const_cast<char*>( ( *r_iter ).c_str() ), STOCK, SHADER );
+ }
+
+ // Get the tag file
+ StringOutputStream tagFileStream( 256 );
+ tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;
+ char* tagFile = tagFileStream.c_str();
+
+ char message[256];
+ strcpy( message, "Tag file saved to\n" );
+ strcat( message, tagFile );
+ strcat( message, "\nPlease restart " RADIANT_NAME " now.\n" );
+
+ if ( file_exists( tagFile ) ) {
+ EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox( main_window ,
+ "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
+ eMB_NOYES,
+ eMB_ICONWARNING );
+
+ if ( result == eIDYES ) {
+ TagBuilder.SaveXmlDoc( tagFile );
+ GlobalRadiant().m_pfnMessageBox( main_window, message, "INFO", eMB_OK, eMB_ICONASTERISK );
+ }
+ }
+ else {
+ TagBuilder.SaveXmlDoc( tagFile );
+ GlobalRadiant().m_pfnMessageBox( main_window, message, "INFO", eMB_OK, eMB_ICONASTERISK );
+ }
+ }
+ else {
+ GlobalRadiant().m_pfnMessageBox( main_window,
+ "No shaders or textures found. No XML tag file created!\n"
+ "",
+ "ERROR",
+ eMB_OK,
+ eMB_ICONERROR );
+ }
+}
} // namespace
class ShaderPluginModule
{
- _QERPluginTable m_plugin;
+_QERPluginTable m_plugin;
public:
- typedef _QERPluginTable Type;
- STRING_CONSTANT(Name, "ShaderPlug");
-
- ShaderPluginModule()
- {
- m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
- m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
- m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
- m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
- m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
- }
- _QERPluginTable* getTable()
- {
- return &m_plugin;
- }
+typedef _QERPluginTable Type;
+STRING_CONSTANT( Name, PLUGIN_NAME );
+
+ShaderPluginModule(){
+ m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
+ m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
+ m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
+ m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
+ m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
+}
+_QERPluginTable* getTable(){
+ return &m_plugin;
+}
};
typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;
SingletonShaderPluginModule g_ShaderPluginModule;
-extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
-{
- initialiseModule(server);
+extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
+ initialiseModule( server );
- g_ShaderPluginModule.selfRegister();
+ g_ShaderPluginModule.selfRegister();
}
-
-
-
-