/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+ PrtView plugin for GtkRadiant
+ Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#include "portals.h"
#include <string.h>
CPortals portals;
CPortalsRender render;
-int compare( const void *arg1, const void *arg2 )
-{
+int compare( const void *arg1, const void *arg2 ){
- if(portals.portal[*((int *)arg1)].dist > portals.portal[*((int *)arg2)].dist)
+ if ( portals.portal[*( (int *)arg1 )].dist > portals.portal[*( (int *)arg2 )].dist ) {
return -1;
- else if(portals.portal[*((int *)arg1)].dist < portals.portal[*((int *)arg2)].dist)
+ }
+ else if ( portals.portal[*( (int *)arg1 )].dist < portals.portal[*( (int *)arg2 )].dist ) {
return 1;
+ }
return 0;
}
-CBspPortal::CBspPortal()
-{
- memset(this, 0, sizeof(CBspPortal));
+CBspPortal::CBspPortal(){
+ memset( this, 0, sizeof( CBspPortal ) );
}
-CBspPortal::~CBspPortal()
-{
+CBspPortal::~CBspPortal(){
delete[] point;
delete[] inner_point;
}
-bool CBspPortal::Build(char *def)
-{
+bool CBspPortal::Build( char *def ){
char *c = def;
unsigned int n;
int dummy1, dummy2;
int res_cnt, i;
- if(portals.hint_flags)
- {
- res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint);
+ if ( portals.hint_flags ) {
+ res_cnt = sscanf( def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint );
}
else
{
- sscanf(def, "%u", &point_count);
+ sscanf( def, "%u", &point_count );
hint = false;
}
- if(point_count < 3 || (portals.hint_flags && res_cnt < 4))
+ if ( point_count < 3 || ( portals.hint_flags && res_cnt < 4 ) ) {
return false;
+ }
point = new CBspPoint[point_count];
inner_point = new CBspPoint[point_count];
- for(n = 0; n < point_count; n++)
+ for ( n = 0; n < point_count; n++ )
{
- for(; *c != 0 && *c != '('; c++);
+ for (; *c != 0 && *c != '('; c++ ) ;
- if(*c == 0)
+ if ( *c == 0 ) {
return false;
+ }
c++;
- sscanf(c, "%f %f %f", point[n].p, point[n].p+1, point[n].p+2);
+ sscanf( c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2 );
center.p[0] += point[n].p[0];
center.p[1] += point[n].p[1];
center.p[2] += point[n].p[2];
- if(n == 0)
- {
- for(i = 0; i < 3; i++)
+ if ( n == 0 ) {
+ for ( i = 0; i < 3; i++ )
{
min[i] = point[n].p[i];
max[i] = point[n].p[i];
}
else
{
- for(i = 0; i < 3; i++)
+ for ( i = 0; i < 3; i++ )
{
- if(min[i] > point[n].p[i])
+ if ( min[i] > point[n].p[i] ) {
min[i] = point[n].p[i];
- if(max[i] < point[n].p[i])
+ }
+ if ( max[i] < point[n].p[i] ) {
max[i] = point[n].p[i];
+ }
}
}
}
center.p[1] /= (float)point_count;
center.p[2] /= (float)point_count;
- for(n = 0; n < point_count; n++)
+ for ( n = 0; n < point_count; n++ )
{
- inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
- inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
- inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
+ inner_point[n].p[0] = ( 0.01f * center.p[0] ) + ( 0.99f * point[n].p[0] );
+ inner_point[n].p[1] = ( 0.01f * center.p[1] ) + ( 0.99f * point[n].p[1] );
+ inner_point[n].p[2] = ( 0.01f * center.p[2] ) + ( 0.99f * point[n].p[2] );
}
- fp_color_random[0] = (float)(rand() & 0xff) / 255.0f;
- fp_color_random[1] = (float)(rand() & 0xff) / 255.0f;
- fp_color_random[2] = (float)(rand() & 0xff) / 255.0f;
+ fp_color_random[0] = (float)( rand() & 0xff ) / 255.0f;
+ fp_color_random[1] = (float)( rand() & 0xff ) / 255.0f;
+ fp_color_random[2] = (float)( rand() & 0xff ) / 255.0f;
fp_color_random[3] = 1.0f;
return true;
}
-CPortals::CPortals()
-{
- memset(this, 0, sizeof(CPortals));
+CPortals::CPortals(){
+ memset( this, 0, sizeof( CPortals ) );
}
-CPortals::~CPortals()
-{
+CPortals::~CPortals(){
Purge();
}
-void CPortals::Purge()
-{
+void CPortals::Purge(){
delete[] portal;
delete[] portal_sort;
portal = NULL;
portal_count = 0;
/*
- delete[] node;
- node = NULL;
- node_count = 0;
- */
+ delete[] node;
+ node = NULL;
+ node_count = 0;
+ */
}
-void CPortals::Load()
-{
- char buf[LINE_BUF+1];
+void CPortals::Load(){
+ char buf[LINE_BUF + 1];
+
+ memset( buf, 0, LINE_BUF + 1 );
- memset(buf, 0, LINE_BUF + 1);
-
Purge();
globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
FILE *in;
- in = fopen(fn, "rt");
+ in = fopen( fn, "rt" );
- if(in == NULL)
- {
+ if ( in == NULL ) {
globalOutputStream() << " ERROR - could not open file.\n";
return;
}
- if(!fgets(buf, LINE_BUF, in))
- {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
- if(strncmp("PRT1", buf, 4) != 0)
- {
- fclose(in);
+ if ( strncmp( "PRT1", buf, 4 ) != 0 ) {
+ fclose( in );
globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
return;
}
- if(!fgets(buf, LINE_BUF, in))
- {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
- sscanf(buf, "%u", &node_count);
+ sscanf( buf, "%u", &node_count );
/*
- if(node_count > 0xFFFF)
- {
- fclose(in);
+ if(node_count > 0xFFFF)
+ {
+ fclose(in);
- node_count = 0;
+ node_count = 0;
- globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n";
+ globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n";
- return;
- }
- */
+ return;
+ }
+ */
- if(!fgets(buf, LINE_BUF, in))
- {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
node_count = 0;
return;
}
- sscanf(buf, "%u", &portal_count);
+ sscanf( buf, "%u", &portal_count );
- if(portal_count > 0xFFFF)
- {
- fclose(in);
+ if ( portal_count > 0xFFFF ) {
+ fclose( in );
portal_count = 0;
node_count = 0;
return;
}
- if(portal_count < 0)
- {
- fclose(in);
+ if ( portal_count == 0 ) {
+ fclose( in );
portal_count = 0;
node_count = 0;
hint_flags = false;
- for(n = 0; n < portal_count; )
+ for ( n = 0; n < portal_count; )
{
- if(!fgets(buf, LINE_BUF, in))
- {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
Purge();
return;
}
- if(!portal[n].Build(buf))
- {
- if(first && sscanf(buf, "%d %d", &test_vals_1, &test_vals_2) == 1) // skip additional counts of later data, not needed
- {
+ if ( !portal[n].Build( buf ) ) {
+ if ( first && sscanf( buf, "%d %d", &test_vals_1, &test_vals_2 ) == 1 ) { // skip additional counts of later data, not needed
// We can count on hint flags being in the file
hint_flags = true;
continue;
first = false;
- fclose(in);
+ fclose( in );
Purge();
n++;
}
- fclose(in);
+ fclose( in );
globalOutputStream() << " " << node_count << " portals read in.\n";
}
Shader* g_shader_solid_outline = 0;
Shader* g_shader_wireframe = 0;
-void Portals_constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
- state.m_sort = OpenGLState::eSortOverlayFirst;
- state.m_linewidth = portals.width_2d * 0.5f;
- state.m_colour[0] = portals.fp_color_2d[0];
- state.m_colour[1] = portals.fp_color_2d[1];
- state.m_colour[2] = portals.fp_color_2d[2];
- state.m_colour[3] = portals.fp_color_2d[3];
- if(portals.aa_2d)
- {
- state.m_state |= RENDER_BLEND|RENDER_LINESMOOTH;
- }
- GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
-
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH;
-
- if(portals.aa_3d)
- {
+void Portals_constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = portals.width_2d * 0.5f;
+ state.m_colour[0] = portals.fp_color_2d[0];
+ state.m_colour[1] = portals.fp_color_2d[1];
+ state.m_colour[2] = portals.fp_color_2d[2];
+ state.m_colour[3] = portals.fp_color_2d[3];
+ if ( portals.aa_2d ) {
+ state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
+ }
+ GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
+
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
+
+ if ( portals.aa_3d ) {
state.m_state |= RENDER_POLYGONSMOOTH;
- }
+ }
- switch(portals.zbuffer)
+ switch ( portals.zbuffer )
{
case 1:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
- if(portals.fog)
- {
+ if ( portals.fog ) {
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
- GlobalOpenGLStateLibrary().insert(g_state_solid, state);
+ GlobalOpenGLStateLibrary().insert( g_state_solid, state );
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
- state.m_sort = OpenGLState::eSortOverlayFirst;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = portals.width_3d * 0.5f;
- state.m_colour[0] = portals.fp_color_3d[0];
- state.m_colour[1] = portals.fp_color_3d[1];
- state.m_colour[2] = portals.fp_color_3d[2];
- state.m_colour[3] = portals.fp_color_3d[3];
+ state.m_colour[0] = portals.fp_color_3d[0];
+ state.m_colour[1] = portals.fp_color_3d[1];
+ state.m_colour[2] = portals.fp_color_3d[2];
+ state.m_colour[3] = portals.fp_color_3d[3];
- if(portals.aa_3d)
- {
+ if ( portals.aa_3d ) {
state.m_state |= RENDER_LINESMOOTH;
- }
+ }
- switch(portals.zbuffer)
+ switch ( portals.zbuffer )
{
case 1:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
- if(portals.fog)
- {
+ if ( portals.fog ) {
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
- GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state);
+ GlobalOpenGLStateLibrary().insert( g_state_solid_outline, state );
- g_shader_solid = GlobalShaderCache().capture(g_state_solid);
- g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline);
- g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
+ g_shader_solid = GlobalShaderCache().capture( g_state_solid );
+ g_shader_solid_outline = GlobalShaderCache().capture( g_state_solid_outline );
+ g_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
}
-void Portals_destroyShaders()
-{
- GlobalShaderCache().release(g_state_solid);
- GlobalShaderCache().release(g_state_solid_outline);
- GlobalShaderCache().release(g_state_wireframe);
- GlobalOpenGLStateLibrary().erase(g_state_solid);
- GlobalOpenGLStateLibrary().erase(g_state_solid_outline);
- GlobalOpenGLStateLibrary().erase(g_state_wireframe);
+void Portals_destroyShaders(){
+ GlobalShaderCache().release( g_state_solid );
+ GlobalShaderCache().release( g_state_solid_outline );
+ GlobalShaderCache().release( g_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( g_state_solid );
+ GlobalOpenGLStateLibrary().erase( g_state_solid_outline );
+ GlobalOpenGLStateLibrary().erase( g_state_wireframe );
}
-void Portals_shadersChanged()
-{
- Portals_destroyShaders();
- portals.FixColors();
- Portals_constructShaders();
+void Portals_shadersChanged(){
+ Portals_destroyShaders();
+ portals.FixColors();
+ Portals_constructShaders();
}
-void CPortals::FixColors()
-{
- fp_color_2d[0] = (float)GetRValue(color_2d) / 255.0f;
- fp_color_2d[1] = (float)GetGValue(color_2d) / 255.0f;
- fp_color_2d[2] = (float)GetBValue(color_2d) / 255.0f;
+void CPortals::FixColors(){
+ fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
+ fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
+ fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
fp_color_2d[3] = 1.0f;
- fp_color_3d[0] = (float)GetRValue(color_3d) / 255.0f;
- fp_color_3d[1] = (float)GetGValue(color_3d) / 255.0f;
- fp_color_3d[2] = (float)GetBValue(color_3d) / 255.0f;
+ fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
+ fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
+ fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
fp_color_3d[3] = 1.0f;
- fp_color_fog[0] = 0.0f;//(float)GetRValue(color_fog) / 255.0f;
- fp_color_fog[1] = 0.0f;//(float)GetGValue(color_fog) / 255.0f;
- fp_color_fog[2] = 0.0f;//(float)GetBValue(color_fog) / 255.0f;
+ fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
+ fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
+ fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
fp_color_fog[3] = 1.0f;
}
-void CPortalsRender::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
-{
- if(!portals.show_2d || portals.portal_count < 1)
+void CPortalsRender::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !portals.show_2d || portals.portal_count < 1 ) {
return;
+ }
- renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly);
+ renderer.SetState( g_shader_wireframe, Renderer::eWireframeOnly );
- renderer.addRenderable(m_drawWireframe, g_matrix4_identity);
+ renderer.addRenderable( m_drawWireframe, g_matrix4_identity );
}
-void CPortalsDrawWireframe::render(RenderStateFlags state) const
-{
+void CPortalsDrawWireframe::render( RenderStateFlags state ) const {
unsigned int n, p;
- for(n = 0; n < portals.portal_count; n++)
+ for ( n = 0; n < portals.portal_count; n++ )
{
- glBegin(GL_LINE_LOOP);
+ glBegin( GL_LINE_LOOP );
- for(p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].point[p].p);
+ for ( p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].point[p].p );
glEnd();
}
}
-CubicClipVolume calculateCubicClipVolume(const Matrix4& viewproj)
-{
- CubicClipVolume clip;
- clip.cam = vector4_projected(
- matrix4_transformed_vector4(
- matrix4_full_inverse(viewproj),
- Vector4(0, 0, -1, 1)
- )
- );
- clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f);
- clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f);
- clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f);
- clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f);
- clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f);
- clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f);
- return clip;
+CubicClipVolume calculateCubicClipVolume( const Matrix4& viewproj ){
+ CubicClipVolume clip;
+ clip.cam = vector4_projected(
+ matrix4_transformed_vector4(
+ matrix4_full_inverse( viewproj ),
+ Vector4( 0, 0, -1, 1 )
+ )
+ );
+ clip.min[0] = clip.cam[0] + ( portals.clip_range * 64.0f );
+ clip.min[1] = clip.cam[1] + ( portals.clip_range * 64.0f );
+ clip.min[2] = clip.cam[2] + ( portals.clip_range * 64.0f );
+ clip.max[0] = clip.cam[0] - ( portals.clip_range * 64.0f );
+ clip.max[1] = clip.cam[1] - ( portals.clip_range * 64.0f );
+ clip.max[2] = clip.cam[2] - ( portals.clip_range * 64.0f );
+ return clip;
}
-void CPortalsRender::renderSolid(Renderer& renderer, const VolumeTest& volume) const
-{
- if(!portals.show_3d || portals.portal_count < 1)
+void CPortalsRender::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !portals.show_3d || portals.portal_count < 1 ) {
return;
+ }
- CubicClipVolume clip = calculateCubicClipVolume(matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview()));
+ CubicClipVolume clip = calculateCubicClipVolume( matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() ) );
- if(portals.polygons)
- {
- renderer.SetState(g_shader_solid, Renderer::eWireframeOnly);
- renderer.SetState(g_shader_solid, Renderer::eFullMaterials);
+ if ( portals.polygons ) {
+ renderer.SetState( g_shader_solid, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid, Renderer::eFullMaterials );
- m_drawSolid.clip = clip;
- renderer.addRenderable(m_drawSolid, g_matrix4_identity);
- }
+ m_drawSolid.clip = clip;
+ renderer.addRenderable( m_drawSolid, g_matrix4_identity );
+ }
- if(portals.lines)
- {
- renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly);
- renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials);
+ if ( portals.lines ) {
+ renderer.SetState( g_shader_solid_outline, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid_outline, Renderer::eFullMaterials );
- m_drawSolidOutline.clip = clip;
- renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity);
- }
+ m_drawSolidOutline.clip = clip;
+ renderer.addRenderable( m_drawSolidOutline, g_matrix4_identity );
+ }
}
-void CPortalsDrawSolid::render(RenderStateFlags state) const
-{
- float trans = (100.0f - portals.trans_3d) / 100.0f;
+void CPortalsDrawSolid::render( RenderStateFlags state ) const {
+ float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
unsigned int n, p;
- if(portals.zbuffer != 0)
- {
+ if ( portals.zbuffer != 0 ) {
float d;
- for(n = 0; n < portals.portal_count; n++)
+ for ( n = 0; n < portals.portal_count; n++ )
{
d = (float)clip.cam[0] - portals.portal[n].center.p[0];
portals.portal[n].dist = d * d;
portals.portal_sort[n] = n;
}
- qsort(portals.portal_sort, portals.portal_count, 4, compare);
-
- for(n = 0; n < portals.portal_count; n++)
+ qsort( portals.portal_sort, portals.portal_count, 4, compare );
+
+ for ( n = 0; n < portals.portal_count; n++ )
{
- if(portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint)
+ if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
continue;
+ }
- if(portals.clip)
- {
- if(clip.min[0] < portals.portal[portals.portal_sort[n]].min[0])
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
continue;
- else if(clip.min[1] < portals.portal[portals.portal_sort[n]].min[1])
+ }
+ else if ( clip.min[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
continue;
- else if(clip.min[2] < portals.portal[portals.portal_sort[n]].min[2])
+ }
+ else if ( clip.min[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
continue;
- else if(clip.max[0] > portals.portal[portals.portal_sort[n]].max[0])
+ }
+ else if ( clip.max[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
continue;
- else if(clip.max[1] > portals.portal[portals.portal_sort[n]].max[1])
+ }
+ else if ( clip.max[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
continue;
- else if(clip.max[2] > portals.portal[portals.portal_sort[n]].max[2])
+ }
+ else if ( clip.max[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
continue;
+ }
}
- glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
- portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
+ glColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
+ portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
- glBegin(GL_POLYGON);
+ glBegin( GL_POLYGON );
- for(p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
- glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
+ for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
+ glVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
glEnd();
}
}
else
{
- for(n = 0; n < portals.portal_count; n++)
+ for ( n = 0; n < portals.portal_count; n++ )
{
- if(portals.polygons == 2 && !portals.portal[n].hint)
+ if ( portals.polygons == 2 && !portals.portal[n].hint ) {
continue;
+ }
- if(portals.clip)
- {
- if(clip.min[0] < portals.portal[n].min[0])
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
continue;
- else if(clip.min[1] < portals.portal[n].min[1])
+ }
+ else if ( clip.min[1] < portals.portal[n].min[1] ) {
continue;
- else if(clip.min[2] < portals.portal[n].min[2])
+ }
+ else if ( clip.min[2] < portals.portal[n].min[2] ) {
continue;
- else if(clip.max[0] > portals.portal[n].max[0])
+ }
+ else if ( clip.max[0] > portals.portal[n].max[0] ) {
continue;
- else if(clip.max[1] > portals.portal[n].max[1])
+ }
+ else if ( clip.max[1] > portals.portal[n].max[1] ) {
continue;
- else if(clip.max[2] > portals.portal[n].max[2])
+ }
+ else if ( clip.max[2] > portals.portal[n].max[2] ) {
continue;
+ }
}
- glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
- portals.portal[n].fp_color_random[2], trans);
+ glColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
+ portals.portal[n].fp_color_random[2], trans );
- glBegin(GL_POLYGON);
+ glBegin( GL_POLYGON );
- for(p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].point[p].p);
+ for ( p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].point[p].p );
glEnd();
}
}
}
-void CPortalsDrawSolidOutline::render(RenderStateFlags state) const
-{
- for(int n = 0; n < portals.portal_count; n++)
+void CPortalsDrawSolidOutline::render( RenderStateFlags state ) const {
+ for ( int n = 0; n < portals.portal_count; n++ )
{
- if(portals.lines == 2 && !portals.portal[n].hint)
+ if ( portals.lines == 2 && !portals.portal[n].hint ) {
continue;
+ }
- if(portals.clip)
- {
- if(clip.min[0] < portals.portal[n].min[0])
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
continue;
- else if(clip.min[1] < portals.portal[n].min[1])
+ }
+ else if ( clip.min[1] < portals.portal[n].min[1] ) {
continue;
- else if(clip.min[2] < portals.portal[n].min[2])
+ }
+ else if ( clip.min[2] < portals.portal[n].min[2] ) {
continue;
- else if(clip.max[0] > portals.portal[n].max[0])
+ }
+ else if ( clip.max[0] > portals.portal[n].max[0] ) {
continue;
- else if(clip.max[1] > portals.portal[n].max[1])
+ }
+ else if ( clip.max[1] > portals.portal[n].max[1] ) {
continue;
- else if(clip.max[2] > portals.portal[n].max[2])
+ }
+ else if ( clip.max[2] > portals.portal[n].max[2] ) {
continue;
+ }
}
- glBegin(GL_LINE_LOOP);
+ glBegin( GL_LINE_LOOP );
- for(int p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].inner_point[p].p);
+ for ( int p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].inner_point[p].p );
glEnd();
}