Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "stdafx.h"
+#include "portals.h"
#include <string.h>
#include <stdlib.h>
#ifndef __APPLE__
#endif
#include <stdio.h>
+#include "iglrender.h"
+#include "cullable.h"
+
+#include "prtview.h"
+
#define LINE_BUF 1000
CPortals portals;
delete[] inner_point;
}
-qboolean CBspPortal::Build( char *def ){
+bool CBspPortal::Build( char *def ){
char *c = def;
unsigned int n;
int dummy1, dummy2;
else
{
sscanf( def, "%u", &point_count );
- hint = FALSE;
+ hint = false;
}
if ( point_count < 3 || ( portals.hint_flags && res_cnt < 4 ) ) {
- return FALSE;
+ return false;
}
point = new CBspPoint[point_count];
for (; *c != 0 && *c != '('; c++ ) ;
if ( *c == 0 ) {
- return FALSE;
+ return false;
}
c++;
fp_color_random[2] = (float)( rand() & 0xff ) / 255.0f;
fp_color_random[3] = 1.0f;
- return TRUE;
+ return true;
}
CPortals::CPortals(){
Purge();
- Sys_Printf( MSG_PREFIX "Loading portal file %s.\n", fn );
+ globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
FILE *in;
in = fopen( fn, "rt" );
if ( in == NULL ) {
- Sys_Printf( " ERROR - could not open file.\n" );
+ globalOutputStream() << " ERROR - could not open file.\n";
return;
}
if ( !fgets( buf, LINE_BUF, in ) ) {
fclose( in );
- Sys_Printf( " ERROR - File ended prematurely.\n" );
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
if ( strncmp( "PRT1", buf, 4 ) != 0 ) {
fclose( in );
- Sys_Printf( " ERROR - File header indicates wrong file type (should be \"PRT1\").\n" );
+ globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
return;
}
if ( !fgets( buf, LINE_BUF, in ) ) {
fclose( in );
- Sys_Printf( " ERROR - File ended prematurely.\n" );
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
node_count = 0;
- Sys_Printf(" ERROR - Extreme number of nodes, aborting.\n");
+ globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n";
return;
}
node_count = 0;
- Sys_Printf( " ERROR - File ended prematurely.\n" );
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
portal_count = 0;
node_count = 0;
- Sys_Printf( " ERROR - Extreme number of portals, aborting.\n" );
+ globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n";
return;
}
- if ( portal_count < 0 ) {
+ if ( portal_count == 0 ) {
fclose( in );
portal_count = 0;
node_count = 0;
- Sys_Printf( " ERROR - number of portals equals 0, aborting.\n" );
+ globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n";
return;
}
portal_sort = new int[portal_count];
unsigned int n;
- qboolean first = TRUE;
+ bool first = true;
unsigned test_vals_1, test_vals_2;
- hint_flags = FALSE;
+ hint_flags = false;
for ( n = 0; n < portal_count; )
{
Purge();
- Sys_Printf( " ERROR - Could not find information for portal number %d of %d.\n", n + 1, portal_count );
+ globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n";
return;
}
if ( !portal[n].Build( buf ) ) {
if ( first && sscanf( buf, "%d %d", &test_vals_1, &test_vals_2 ) == 1 ) { // skip additional counts of later data, not needed
// We can count on hint flags being in the file
- hint_flags = TRUE;
+ hint_flags = true;
continue;
}
- first = FALSE;
+ first = false;
fclose( in );
Purge();
- Sys_Printf( " ERROR - Information for portal number %d of %d is not formatted correctly.\n", n + 1, portal_count );
+ globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n";
return;
}
fclose( in );
- Sys_Printf( " %u portals read in.\n", node_count, portal_count );
-}
-
-void CPortals::FixColors(){
- fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
- fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
- fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
- fp_color_2d[3] = 1.0f;
-
- fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
- fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
- fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
- fp_color_3d[3] = 1.0f;
-
- fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
- fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
- fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
- fp_color_fog[3] = 1.0f;
-}
-
-CPortalsRender::CPortalsRender(){
- refCount = 1;
-}
-
-CPortalsRender::~CPortalsRender(){
-}
-
-void CPortalsRender::Register(){
- g_QglTable.m_pfnHookGL2DWindow( this );
- g_QglTable.m_pfnHookGL3DWindow( this );
+ globalOutputStream() << " " << node_count << " portals read in.\n";
}
-void CPortalsRender::Draw2D( VIEWTYPE vt ){
- if ( !portals.show_2d || portals.portal_count < 1 ) {
- return;
+#include "math/matrix.h"
+
+const char* g_state_solid = "$plugins/prtview/solid";
+const char* g_state_solid_outline = "$plugins/prtview/solid_outline";
+const char* g_state_wireframe = "$plugins/prtview/wireframe";
+Shader* g_shader_solid = 0;
+Shader* g_shader_solid_outline = 0;
+Shader* g_shader_wireframe = 0;
+
+void Portals_constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = portals.width_2d * 0.5f;
+ state.m_colour[0] = portals.fp_color_2d[0];
+ state.m_colour[1] = portals.fp_color_2d[1];
+ state.m_colour[2] = portals.fp_color_2d[2];
+ state.m_colour[3] = portals.fp_color_2d[3];
+ if ( portals.aa_2d ) {
+ state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
}
+ GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
- g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
- if ( portals.aa_2d ) {
- g_QglTable.m_pfn_qglEnable( GL_BLEND );
- g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
- }
- else
- {
- g_QglTable.m_pfn_qglDisable( GL_BLEND );
- g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
+ if ( portals.aa_3d ) {
+ state.m_state |= RENDER_POLYGONSMOOTH;
}
- switch ( vt )
+ switch ( portals.zbuffer )
{
- case XY:
- break;
- case XZ:
- g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
+ case 1:
+ state.m_state |= RENDER_DEPTHTEST;
break;
- case YZ:
- g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
- g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
+ case 2:
break;
+ default:
+ state.m_state |= RENDER_DEPTHTEST;
+ state.m_state |= RENDER_DEPTHWRITE;
}
- g_QglTable.m_pfn_qglLineWidth( portals.width_2d * 0.5f );
-
- g_QglTable.m_pfn_qglColor4fv( portals.fp_color_2d );
+ if ( portals.fog ) {
+ state.m_state |= RENDER_FOG;
+
+ state.m_fog.mode = GL_EXP;
+ state.m_fog.density = 0.001f;
+ state.m_fog.start = 10.0f;
+ state.m_fog.end = 10000.0f;
+ state.m_fog.index = 0;
+ state.m_fog.colour[0] = portals.fp_color_fog[0];
+ state.m_fog.colour[1] = portals.fp_color_fog[1];
+ state.m_fog.colour[2] = portals.fp_color_fog[2];
+ state.m_fog.colour[3] = portals.fp_color_fog[3];
+ }
+
+ GlobalOpenGLStateLibrary().insert( g_state_solid, state );
+
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = portals.width_3d * 0.5f;
+ state.m_colour[0] = portals.fp_color_3d[0];
+ state.m_colour[1] = portals.fp_color_3d[1];
+ state.m_colour[2] = portals.fp_color_3d[2];
+ state.m_colour[3] = portals.fp_color_3d[3];
- unsigned int n, p;
+ if ( portals.aa_3d ) {
+ state.m_state |= RENDER_LINESMOOTH;
+ }
- for ( n = 0; n < portals.portal_count; n++ )
+ switch ( portals.zbuffer )
{
- g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
+ case 1:
+ state.m_state |= RENDER_DEPTHTEST;
+ break;
+ case 2:
+ break;
+ default:
+ state.m_state |= RENDER_DEPTHTEST;
+ state.m_state |= RENDER_DEPTHWRITE;
+ }
- for ( p = 0; p < portals.portal[n].point_count; p++ )
- g_QglTable.m_pfn_qglVertex3fv( portals.portal[n].point[p].p );
+ if ( portals.fog ) {
+ state.m_state |= RENDER_FOG;
- g_QglTable.m_pfn_qglEnd();
+ state.m_fog.mode = GL_EXP;
+ state.m_fog.density = 0.001f;
+ state.m_fog.start = 10.0f;
+ state.m_fog.end = 10000.0f;
+ state.m_fog.index = 0;
+ state.m_fog.colour[0] = portals.fp_color_fog[0];
+ state.m_fog.colour[1] = portals.fp_color_fog[1];
+ state.m_fog.colour[2] = portals.fp_color_fog[2];
+ state.m_fog.colour[3] = portals.fp_color_fog[3];
}
- g_QglTable.m_pfn_qglPopAttrib();
-}
+ GlobalOpenGLStateLibrary().insert( g_state_solid_outline, state );
-/*
- * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in
- * Input: m - the 4x4 matrix
- * in - the 4x1 vector
- * Output: out - the resulting 4x1 vector.
- */
-static void transform_point( GLdouble out[4], const GLdouble m[16],
- const GLdouble in[4] ){
-#define M( row,col ) m[col * 4 + row]
- out[0] = M( 0,0 ) * in[0] + M( 0,1 ) * in[1] + M( 0,2 ) * in[2] + M( 0,3 ) * in[3];
- out[1] = M( 1,0 ) * in[0] + M( 1,1 ) * in[1] + M( 1,2 ) * in[2] + M( 1,3 ) * in[3];
- out[2] = M( 2,0 ) * in[0] + M( 2,1 ) * in[1] + M( 2,2 ) * in[2] + M( 2,3 ) * in[3];
- out[3] = M( 3,0 ) * in[0] + M( 3,1 ) * in[1] + M( 3,2 ) * in[2] + M( 3,3 ) * in[3];
-#undef M
+ g_shader_solid = GlobalShaderCache().capture( g_state_solid );
+ g_shader_solid_outline = GlobalShaderCache().capture( g_state_solid_outline );
+ g_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
}
-#include <math.h>
-
-
-/*
- * Perform a 4x4 matrix multiplication (product = a x b).
- * Input: a, b - matrices to multiply
- * Output: product - product of a and b
- */
-static void matmul( GLdouble *product, const GLdouble *a, const GLdouble *b ){
- /* This matmul was contributed by Thomas Malik */
- GLdouble temp[16];
- GLint i;
-
-#define A( row,col ) a[( col << 2 ) + row]
-#define B( row,col ) b[( col << 2 ) + row]
-#define T( row,col ) temp[( col << 2 ) + row]
-
- /* i-te Zeile */
- for ( i = 0; i < 4; i++ )
- {
- T( i, 0 ) = A( i, 0 ) * B( 0, 0 ) + A( i, 1 ) * B( 1, 0 ) + A( i, 2 ) * B( 2, 0 ) + A( i, 3 ) * B( 3, 0 );
- T( i, 1 ) = A( i, 0 ) * B( 0, 1 ) + A( i, 1 ) * B( 1, 1 ) + A( i, 2 ) * B( 2, 1 ) + A( i, 3 ) * B( 3, 1 );
- T( i, 2 ) = A( i, 0 ) * B( 0, 2 ) + A( i, 1 ) * B( 1, 2 ) + A( i, 2 ) * B( 2, 2 ) + A( i, 3 ) * B( 3, 2 );
- T( i, 3 ) = A( i, 0 ) * B( 0, 3 ) + A( i, 1 ) * B( 1, 3 ) + A( i, 2 ) * B( 2, 3 ) + A( i, 3 ) * B( 3, 3 );
- }
-
-#undef A
-#undef B
-#undef T
- memcpy( product, temp, 16 * sizeof( GLdouble ) );
+void Portals_destroyShaders(){
+ GlobalShaderCache().release( g_state_solid );
+ GlobalShaderCache().release( g_state_solid_outline );
+ GlobalShaderCache().release( g_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( g_state_solid );
+ GlobalOpenGLStateLibrary().erase( g_state_solid_outline );
+ GlobalOpenGLStateLibrary().erase( g_state_wireframe );
}
+void Portals_shadersChanged(){
+ Portals_destroyShaders();
+ portals.FixColors();
+ Portals_constructShaders();
+}
+void CPortals::FixColors(){
+ fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
+ fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
+ fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
+ fp_color_2d[3] = 1.0f;
-/*
- * Compute inverse of 4x4 transformation matrix.
- * Code contributed by Jacques Leroy jle@star.be
- * Return GL_TRUE for success, GL_FALSE for failure (singular matrix)
- */
-static GLboolean invert_matrix( const GLdouble *m, GLdouble *out ){
-/* NB. OpenGL Matrices are COLUMN major. */
-#define SWAP_ROWS( a, b ) { GLdouble *_tmp = a; ( a ) = ( b ); ( b ) = _tmp; }
-#define MAT( m,r,c ) ( m )[( c ) * 4 + ( r )]
-
- GLdouble wtmp[4][8];
- GLdouble m0, m1, m2, m3, s;
- GLdouble *r0, *r1, *r2, *r3;
-
- r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
-
- r0[0] = MAT( m,0,0 ), r0[1] = MAT( m,0,1 ),
- r0[2] = MAT( m,0,2 ), r0[3] = MAT( m,0,3 ),
- r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
-
- r1[0] = MAT( m,1,0 ), r1[1] = MAT( m,1,1 ),
- r1[2] = MAT( m,1,2 ), r1[3] = MAT( m,1,3 ),
- r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
-
- r2[0] = MAT( m,2,0 ), r2[1] = MAT( m,2,1 ),
- r2[2] = MAT( m,2,2 ), r2[3] = MAT( m,2,3 ),
- r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
+ fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
+ fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
+ fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
+ fp_color_3d[3] = 1.0f;
- r3[0] = MAT( m,3,0 ), r3[1] = MAT( m,3,1 ),
- r3[2] = MAT( m,3,2 ), r3[3] = MAT( m,3,3 ),
- r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
+ fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
+ fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
+ fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
+ fp_color_fog[3] = 1.0f;
+}
- /* choose pivot - or die */
- if ( fabs( r3[0] ) > fabs( r2[0] ) ) {
- SWAP_ROWS( r3, r2 );
- }
- if ( fabs( r2[0] ) > fabs( r1[0] ) ) {
- SWAP_ROWS( r2, r1 );
- }
- if ( fabs( r1[0] ) > fabs( r0[0] ) ) {
- SWAP_ROWS( r1, r0 );
- }
- if ( 0.0 == r0[0] ) {
- return GL_FALSE;
+void CPortalsRender::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !portals.show_2d || portals.portal_count < 1 ) {
+ return;
}
- /* eliminate first variable */
- m1 = r1[0] / r0[0]; m2 = r2[0] / r0[0]; m3 = r3[0] / r0[0];
- s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
- s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
- s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
- s = r0[4];
- if ( s != 0.0 ) {
- r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s;
- }
- s = r0[5];
- if ( s != 0.0 ) {
- r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s;
- }
- s = r0[6];
- if ( s != 0.0 ) {
- r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s;
- }
- s = r0[7];
- if ( s != 0.0 ) {
- r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s;
- }
+ renderer.SetState( g_shader_wireframe, Renderer::eWireframeOnly );
- /* choose pivot - or die */
- if ( fabs( r3[1] ) > fabs( r2[1] ) ) {
- SWAP_ROWS( r3, r2 );
- }
- if ( fabs( r2[1] ) > fabs( r1[1] ) ) {
- SWAP_ROWS( r2, r1 );
- }
- if ( 0.0 == r1[1] ) {
- return GL_FALSE;
- }
+ renderer.addRenderable( m_drawWireframe, g_matrix4_identity );
+}
- /* eliminate second variable */
- m2 = r2[1] / r1[1]; m3 = r3[1] / r1[1];
- r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
- r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
- s = r1[4]; if ( 0.0 != s ) {
- r2[4] -= m2 * s; r3[4] -= m3 * s;
- }
- s = r1[5]; if ( 0.0 != s ) {
- r2[5] -= m2 * s; r3[5] -= m3 * s;
- }
- s = r1[6]; if ( 0.0 != s ) {
- r2[6] -= m2 * s; r3[6] -= m3 * s;
- }
- s = r1[7]; if ( 0.0 != s ) {
- r2[7] -= m2 * s; r3[7] -= m3 * s;
- }
+void CPortalsDrawWireframe::render( RenderStateFlags state ) const {
+ unsigned int n, p;
- /* choose pivot - or die */
- if ( fabs( r3[2] ) > fabs( r2[2] ) ) {
- SWAP_ROWS( r3, r2 );
- }
- if ( 0.0 == r2[2] ) {
- return GL_FALSE;
- }
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ glBegin( GL_LINE_LOOP );
- /* eliminate third variable */
- m3 = r3[2] / r2[2];
- r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
- r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
- r3[7] -= m3 * r2[7];
+ for ( p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].point[p].p );
- /* last check */
- if ( 0.0 == r3[3] ) {
- return GL_FALSE;
+ glEnd();
}
-
- s = 1.0 / r3[3]; /* now back substitute row 3 */
- r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
-
- m2 = r2[3]; /* now back substitute row 2 */
- s = 1.0 / r2[2];
- r2[4] = s * ( r2[4] - r3[4] * m2 ), r2[5] = s * ( r2[5] - r3[5] * m2 ),
- r2[6] = s * ( r2[6] - r3[6] * m2 ), r2[7] = s * ( r2[7] - r3[7] * m2 );
- m1 = r1[3];
- r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
- r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
- m0 = r0[3];
- r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
- r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
-
- m1 = r1[2]; /* now back substitute row 1 */
- s = 1.0 / r1[1];
- r1[4] = s * ( r1[4] - r2[4] * m1 ), r1[5] = s * ( r1[5] - r2[5] * m1 ),
- r1[6] = s * ( r1[6] - r2[6] * m1 ), r1[7] = s * ( r1[7] - r2[7] * m1 );
- m0 = r0[2];
- r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
- r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
-
- m0 = r0[1]; /* now back substitute row 0 */
- s = 1.0 / r0[0];
- r0[4] = s * ( r0[4] - r1[4] * m0 ), r0[5] = s * ( r0[5] - r1[5] * m0 ),
- r0[6] = s * ( r0[6] - r1[6] * m0 ), r0[7] = s * ( r0[7] - r1[7] * m0 );
-
- MAT( out,0,0 ) = r0[4]; MAT( out,0,1 ) = r0[5],
- MAT( out,0,2 ) = r0[6]; MAT( out,0,3 ) = r0[7],
- MAT( out,1,0 ) = r1[4]; MAT( out,1,1 ) = r1[5],
- MAT( out,1,2 ) = r1[6]; MAT( out,1,3 ) = r1[7],
- MAT( out,2,0 ) = r2[4]; MAT( out,2,1 ) = r2[5],
- MAT( out,2,2 ) = r2[6]; MAT( out,2,3 ) = r2[7],
- MAT( out,3,0 ) = r3[4]; MAT( out,3,1 ) = r3[5],
- MAT( out,3,2 ) = r3[6]; MAT( out,3,3 ) = r3[7];
-
- return GL_TRUE;
-
-#undef MAT
-#undef SWAP_ROWS
}
-GLint UnProject( GLdouble winx,GLdouble winy,GLdouble winz,
- const GLdouble model[16],const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble *objx,GLdouble *objy,GLdouble *objz ){
- /* matrice de transformation */
- GLdouble m[16], A[16];
- GLdouble in[4],out[4];
-
- /* transformation coordonnees normalisees entre -1 et 1 */
- in[0] = ( winx - viewport[0] ) * 2 / viewport[2] - 1.0;
- in[1] = ( winy - viewport[1] ) * 2 / viewport[3] - 1.0;
- in[2] = 2 * winz - 1.0;
- in[3] = 1.0;
-
- /* calcul transformation inverse */
- matmul( A,proj,model );
- invert_matrix( A,m );
-
- /* d'ou les coordonnees objets */
- transform_point( out,m,in );
- if ( out[3] == 0.0 ) {
- return GL_FALSE;
- }
- *objx = out[0] / out[3];
- *objy = out[1] / out[3];
- *objz = out[2] / out[3];
- return GL_TRUE;
+CubicClipVolume calculateCubicClipVolume( const Matrix4& viewproj ){
+ CubicClipVolume clip;
+ clip.cam = vector4_projected(
+ matrix4_transformed_vector4(
+ matrix4_full_inverse( viewproj ),
+ Vector4( 0, 0, -1, 1 )
+ )
+ );
+ clip.min[0] = clip.cam[0] + ( portals.clip_range * 64.0f );
+ clip.min[1] = clip.cam[1] + ( portals.clip_range * 64.0f );
+ clip.min[2] = clip.cam[2] + ( portals.clip_range * 64.0f );
+ clip.max[0] = clip.cam[0] - ( portals.clip_range * 64.0f );
+ clip.max[1] = clip.cam[1] - ( portals.clip_range * 64.0f );
+ clip.max[2] = clip.cam[2] - ( portals.clip_range * 64.0f );
+ return clip;
}
-void CPortalsRender::Draw3D(){
+void CPortalsRender::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if ( !portals.show_3d || portals.portal_count < 1 ) {
return;
}
- g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
+ CubicClipVolume clip = calculateCubicClipVolume( matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() ) );
- double cam[3];
- double proj_m[16];
- double model_m[16];
- float min_check[3];
- float max_check[3];
- float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
- int view[4];
-
- g_QglTable.m_pfn_qglGetDoublev( GL_PROJECTION_MATRIX, proj_m );
- g_QglTable.m_pfn_qglGetDoublev( GL_MODELVIEW_MATRIX, model_m );
- g_QglTable.m_pfn_qglGetIntegerv( GL_VIEWPORT, view );
-
- UnProject( 0.5 * (double)view[2], 0.5 * (double)view[3], 0.0, model_m, proj_m, view, cam, cam + 1, cam + 2 );
-
- min_check[0] = (float)cam[0] + ( portals.clip_range * 64.0f );
- min_check[1] = (float)cam[1] + ( portals.clip_range * 64.0f );
- min_check[2] = (float)cam[2] + ( portals.clip_range * 64.0f );
- max_check[0] = (float)cam[0] - ( portals.clip_range * 64.0f );
- max_check[1] = (float)cam[1] - ( portals.clip_range * 64.0f );
- max_check[2] = (float)cam[2] - ( portals.clip_range * 64.0f );
-
- g_QglTable.m_pfn_qglHint( GL_FOG_HINT, GL_NICEST );
-
- g_QglTable.m_pfn_qglDisable( GL_CULL_FACE );
-
- g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
- g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
-
- g_QglTable.m_pfn_qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
- g_QglTable.m_pfn_qglShadeModel( GL_SMOOTH );
-
- g_QglTable.m_pfn_qglEnable( GL_BLEND );
- g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- g_QglTable.m_pfn_qglEnable( GL_POLYGON_SMOOTH );
+ if ( portals.polygons ) {
+ renderer.SetState( g_shader_solid, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid, Renderer::eFullMaterials );
- if ( portals.aa_3d ) {
- g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
- }
- else{
- g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
+ m_drawSolid.clip = clip;
+ renderer.addRenderable( m_drawSolid, g_matrix4_identity );
}
- if ( portals.fog ) {
- g_QglTable.m_pfn_qglEnable( GL_FOG );
-
- g_QglTable.m_pfn_qglFogi( GL_FOG_MODE, GL_EXP );
- g_QglTable.m_pfn_qglFogf( GL_FOG_DENSITY, 0.001f );
- g_QglTable.m_pfn_qglFogf( GL_FOG_START, 10.0f );
- g_QglTable.m_pfn_qglFogf( GL_FOG_END, 10000.0f );
- g_QglTable.m_pfn_qglFogi( GL_FOG_INDEX, 0 );
- g_QglTable.m_pfn_qglFogfv( GL_FOG_COLOR, portals.fp_color_fog );
- }
- else
- {
- g_QglTable.m_pfn_qglDisable( GL_FOG );
- }
+ if ( portals.lines ) {
+ renderer.SetState( g_shader_solid_outline, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid_outline, Renderer::eFullMaterials );
- switch ( portals.zbuffer )
- {
- case 1:
- g_QglTable.m_pfn_qglEnable( GL_DEPTH_TEST );
- g_QglTable.m_pfn_qglDepthMask( GL_FALSE );
- break;
- case 2:
- g_QglTable.m_pfn_qglDisable( GL_DEPTH_TEST );
- break;
- default:
- g_QglTable.m_pfn_qglEnable( GL_DEPTH_TEST );
- g_QglTable.m_pfn_qglDepthMask( GL_TRUE );
+ m_drawSolidOutline.clip = clip;
+ renderer.addRenderable( m_drawSolidOutline, g_matrix4_identity );
}
+}
- g_QglTable.m_pfn_qglLineWidth( portals.width_3d * 0.5f );
+void CPortalsDrawSolid::render( RenderStateFlags state ) const {
+ float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
unsigned int n, p;
- if ( portals.polygons ) {
- if ( portals.zbuffer != 0 ) {
- float d;
+ if ( portals.zbuffer != 0 ) {
+ float d;
- for ( n = 0; n < portals.portal_count; n++ )
- {
- d = (float)cam[0] - portals.portal[n].center.p[0];
- portals.portal[n].dist = d * d;
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ d = (float)clip.cam[0] - portals.portal[n].center.p[0];
+ portals.portal[n].dist = d * d;
- d = (float)cam[1] - portals.portal[n].center.p[1];
- portals.portal[n].dist += d * d;
+ d = (float)clip.cam[1] - portals.portal[n].center.p[1];
+ portals.portal[n].dist += d * d;
- d = (float)cam[2] - portals.portal[n].center.p[2];
- portals.portal[n].dist += d * d;
+ d = (float)clip.cam[2] - portals.portal[n].center.p[2];
+ portals.portal[n].dist += d * d;
- portals.portal_sort[n] = n;
- }
+ portals.portal_sort[n] = n;
+ }
- qsort( portals.portal_sort, portals.portal_count, 4, compare );
+ qsort( portals.portal_sort, portals.portal_count, 4, compare );
- for ( n = 0; n < portals.portal_count; n++ )
- {
- if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
+ continue;
+ }
+
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
continue;
}
-
- if ( portals.clip ) {
- if ( min_check[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
- continue;
- }
- else if ( min_check[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
- continue;
- }
- else if ( min_check[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
- continue;
- }
- else if ( max_check[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
- continue;
- }
- else if ( max_check[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
- continue;
- }
- else if ( max_check[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
- continue;
- }
+ else if ( clip.min[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
+ continue;
}
-
- g_QglTable.m_pfn_qglColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
- portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
-
- g_QglTable.m_pfn_qglBegin( GL_POLYGON );
-
- for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
- g_QglTable.m_pfn_qglVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
-
- g_QglTable.m_pfn_qglEnd();
- }
- }
- else
- {
- for ( n = 0; n < portals.portal_count; n++ )
- {
- if ( portals.polygons == 2 && !portals.portal[n].hint ) {
+ else if ( clip.min[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
continue;
}
-
- if ( portals.clip ) {
- if ( min_check[0] < portals.portal[n].min[0] ) {
- continue;
- }
- else if ( min_check[1] < portals.portal[n].min[1] ) {
- continue;
- }
- else if ( min_check[2] < portals.portal[n].min[2] ) {
- continue;
- }
- else if ( max_check[0] > portals.portal[n].max[0] ) {
- continue;
- }
- else if ( max_check[1] > portals.portal[n].max[1] ) {
- continue;
- }
- else if ( max_check[2] > portals.portal[n].max[2] ) {
- continue;
- }
+ else if ( clip.max[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
+ continue;
+ }
+ else if ( clip.max[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
+ continue;
+ }
+ else if ( clip.max[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
+ continue;
}
+ }
- g_QglTable.m_pfn_qglColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
- portals.portal[n].fp_color_random[2], trans );
+ glColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
+ portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
- g_QglTable.m_pfn_qglBegin( GL_POLYGON );
+ glBegin( GL_POLYGON );
- for ( p = 0; p < portals.portal[n].point_count; p++ )
- g_QglTable.m_pfn_qglVertex3fv( portals.portal[n].point[p].p );
+ for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
+ glVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
- g_QglTable.m_pfn_qglEnd();
- }
+ glEnd();
}
}
-
- if ( portals.lines ) {
- g_QglTable.m_pfn_qglColor4fv( portals.fp_color_3d );
-
+ else
+ {
for ( n = 0; n < portals.portal_count; n++ )
{
- if ( portals.lines == 2 && !portals.portal[n].hint ) {
+ if ( portals.polygons == 2 && !portals.portal[n].hint ) {
continue;
}
if ( portals.clip ) {
- if ( min_check[0] < portals.portal[n].min[0] ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
continue;
}
- else if ( min_check[1] < portals.portal[n].min[1] ) {
+ else if ( clip.min[1] < portals.portal[n].min[1] ) {
continue;
}
- else if ( min_check[2] < portals.portal[n].min[2] ) {
+ else if ( clip.min[2] < portals.portal[n].min[2] ) {
continue;
}
- else if ( max_check[0] > portals.portal[n].max[0] ) {
+ else if ( clip.max[0] > portals.portal[n].max[0] ) {
continue;
}
- else if ( max_check[1] > portals.portal[n].max[1] ) {
+ else if ( clip.max[1] > portals.portal[n].max[1] ) {
continue;
}
- else if ( max_check[2] > portals.portal[n].max[2] ) {
+ else if ( clip.max[2] > portals.portal[n].max[2] ) {
continue;
}
}
- g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
+ glColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
+ portals.portal[n].fp_color_random[2], trans );
+
+ glBegin( GL_POLYGON );
for ( p = 0; p < portals.portal[n].point_count; p++ )
- g_QglTable.m_pfn_qglVertex3fv( portals.portal[n].inner_point[p].p );
+ glVertex3fv( portals.portal[n].point[p].p );
- g_QglTable.m_pfn_qglEnd();
+ glEnd();
}
}
+}
+
+void CPortalsDrawSolidOutline::render( RenderStateFlags state ) const {
+ for ( int n = 0; n < portals.portal_count; n++ )
+ {
+ if ( portals.lines == 2 && !portals.portal[n].hint ) {
+ continue;
+ }
+
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
+ continue;
+ }
+ else if ( clip.min[1] < portals.portal[n].min[1] ) {
+ continue;
+ }
+ else if ( clip.min[2] < portals.portal[n].min[2] ) {
+ continue;
+ }
+ else if ( clip.max[0] > portals.portal[n].max[0] ) {
+ continue;
+ }
+ else if ( clip.max[1] > portals.portal[n].max[1] ) {
+ continue;
+ }
+ else if ( clip.max[2] > portals.portal[n].max[2] ) {
+ continue;
+ }
+ }
- g_QglTable.m_pfn_qglPopAttrib();
+ glBegin( GL_LINE_LOOP );
+
+ for ( int p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].inner_point[p].p );
+
+ glEnd();
+ }
}