--- /dev/null
+/**
+ * @file GenericMainMenu.h
+ * Declares the GenericMainMenu class.
+ * @ingroup generic-ui
+ */
+
+/*
+ * Copyright 2012 Joel Baxter
+ *
+ * This file is part of MeshTex.
+ *
+ * MeshTex is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MeshTex is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with MeshTex. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if !defined(INCLUDED_GENERICMAINMENU_H)
+#define INCLUDED_GENERICMAINMENU_H
+
+#include <string>
+#include <map>
+
+#include "RefCounted.h"
+#include "GenericDialog.h"
+
+#include "generic/callback.h"
+#include "generic/referencecounted.h"
+
+/**
+ * String used in lists of command tokens or command labels to separate groups
+ * of commands.
+ */
+#define MENU_SEPARATOR "-"
+
+/**
+ * Framework for a Radiant plugin's main menu. This object handles the menu
+ * logic: what commands exist and how to execute them. The actual menu
+ * display is handled by Radiant.
+ *
+ * A subclass should handle creating the command list.
+ *
+ * @ingroup generic-ui
+ */
+class GenericMainMenu : public RefCounted
+{
+protected: // protected methods
+
+ /// @name Lifecycle
+ //@{
+ GenericMainMenu();
+ virtual ~GenericMainMenu();
+ //@}
+
+private: // private methods
+
+ /// @name Unimplemented to prevent copy/assignment
+ //@{
+ GenericMainMenu(const GenericMainMenu&);
+ const GenericMainMenu& operator=(const GenericMainMenu&);
+ //@}
+
+public: // public methods
+
+ /// @name Service the plugin interface
+ //@{
+ virtual void Dispatch(const char *command);
+ virtual void CommandDialogShow(const std::string& commandString);
+ const std::string& GetCommandList() const;
+ const std::string& GetCommandLabelList() const;
+ //@}
+
+protected: // protected types
+ /**
+ * Function signature for a menu command callback. The callback takes a
+ * string argument (the command token); it has no return value.
+ */
+ typedef Callback1<const std::string&, void> CommandCallback;
+
+ /**
+ * An instance of this class can be used as a
+ * GenericMainMenu::CommandCallback, in situations where the callback is a
+ * method to be invoked on a target object. When invoking this constructor,
+ * the target object is the constructor argument, and the target object class
+ * and method are template parameters. The target object's method must have
+ * an appropriate signature for CommandCallback: one string argument, void
+ * return.
+ */
+ template<typename ObjectClass, void (ObjectClass::*member)(const std::string&)>
+ class CommandCallbackMethod :
+ public MemberCaller1<ObjectClass, const std::string&, member>
+ {
+ public:
+ /**
+ * Constructor.
+ *
+ * @param object The object on which to invoke the callback method.
+ */
+ CommandCallbackMethod(ObjectClass& object) :
+ MemberCaller1<ObjectClass, const std::string&, member>(object) {}
+ };
+
+protected: // protected methods
+
+ /// @name Command list construction
+ //@{
+ virtual void BeginEntries();
+ virtual void AddSeparator();
+ virtual std::string AddEntry(const char *commandLabel,
+ const char *command,
+ const CommandCallback& commandCallback);
+ virtual void AddDialogShowEntry(const char *commandLabel,
+ const char *command,
+ const SmartPointer<GenericDialog>& dialog);
+ virtual void EndEntries();
+ //@}
+
+private: // private types
+
+ /**
+ * Type for a map between string and reference-counted dialog window.
+ */
+ typedef std::map<std::string, SmartPointer<GenericDialog> > DialogMap;
+
+private: // private member vars
+
+ /**
+ * Semicolon-separated string of command tokens.
+ */
+ std::string _menuCommands;
+
+ /**
+ * Semicolon-separated string of command labels.
+ */
+ std::string _menuCommandLabels;
+
+ /**
+ * Associations between command tokens and callbacks.
+ */
+ std::map<std::string, CommandCallback> _dispatchMap;
+
+ /**
+ * Associations between command tokens and dialog windows.
+ */
+ DialogMap _dialogMap;
+};
+
+#endif // #if !defined(INCLUDED_GENERICMAINMENU_H)
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