#if 0
patch->m_patch->SetShader(Texture[Game][0]);
#endif
- h_worldspawn->m_traverse->insert(patch);
+ Node_getTraversable(h_worldspawn)->insert(patch);
return patch;
}
}
#endif
- h_func_group->m_traverse->insert(node);
+ Node_getTraversable(h_func_group)->insert(node);
}
//=============================================================
void OpenFuncGroup()