/*
-GenSurf plugin for GtkRadiant
-Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
+ GenSurf plugin for GtkRadiant
+ Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
-#define DLG_PLANE_XY0 100
-#define DLG_PLANE_XY1 101
-#define DLG_PLANE_YZ0 102
-#define DLG_PLANE_XZ0 103
-#define DLG_PLANE_YZ1 104
-#define DLG_PLANE_XZ1 105
-#define DLG_WAVE_01 106
-#define DLG_WAVE_02 107
-#define DLG_WAVE_03 108
-#define DLG_WAVE_04 109
-#define DLG_WAVE_05 110
-#define DLG_WAVE_06 111
-#define DLG_LAMBDA 112
-#define DLG_LAMBDA_TEXT 113
-#define DLG_AMP 114
-#define DLG_AMP_TEXT 115
-#define DLG_ROUGH 116
-#define DLG_ROUGH_TEXT 117
-#define DLG_LINEARBORDER 118
-#define DLG_FILE 119
-#define DLG_FILE_BROWSE 120
-#define DLG_PREVIEW 121
-#define DLG_GO 122
-#define DLG_ABOUT 123
-#define DLG_NH_TEXT 124
-#define DLG_NH 125
-#define DLG_NH_SPIN 126
-#define DLG_NV_TEXT 127
-#define DLG_NV 128
-#define DLG_NV_SPIN 129
-#define DLG_HMIN_TEXT 130
-#define DLG_HMIN 131
-#define DLG_HMAX_TEXT 132
-#define DLG_HMAX 133
-#define DLG_VMIN_TEXT 134
-#define DLG_VMIN 135
-#define DLG_VMAX_TEXT 136
-#define DLG_VMAX 137
-#define DLG_Z00_TEXT 138
-#define DLG_Z00 139
-#define DLG_Z01_TEXT 140
-#define DLG_Z01 141
-#define DLG_Z10_TEXT 142
-#define DLG_Z10 143
-#define DLG_Z11_TEXT 144
-#define DLG_Z11 145
-#define DLG_TEXTURE 146
-#define DLG_SKYBOX 147
-#define DLG_AUTOOVERWRITE 148
-#define DLG_DETAIL 149
-#define DLG_ARGHRAD2 150
-#define DLG_ARGHRAD2_SPIN 151
-#define DLG_APPEND 152
-#define DLG_REFRESH 153
-#define DLG_TEXOFFSETX 154
-#define DLG_TEXOFFSETY 155
-#define DLG_TEXSCALEX 156
-#define DLG_TEXSCALEY 157
-#define DLG_FIXPOINTS 158
-#define DLG_TEXTURE_BROWSE 159
-#define DLG_AZIMUTH 162
-#define DLG_AZIMUTH_SPIN 163
-#define DLG_ELEVATION 164
-#define DLG_ELEVATION_SPIN 165
-#define DLG_RANDOMSEED 166
-#define DLG_RANDOMSEED_SPIN 167
-#define DLG_BITMAP 168
-#define DLG_SAVE 169
-#define DLG_OPEN 170
-#define DLG_TAB 171
-#define DLG_TEXTURE2 172
-#define DLG_TEXTURE2_BROWSE 173
-#define DLG_LADDER 174
-#define DLG_ARGHRAD2_TEXT 175
-#define DLG_FILE_TEXT 176
-#define DLG_DECIMATE 177
-#define DLG_DECIMATE_TEXT 178
-#define DLG_HIDEBACKFACES 179
-#define DLG_DEFAULTS 180
-#define DLG_ABOUT_APP 200
-#define DLG_ABOUT_ICON 201
-#define DLG_BMP_FILE 202
-#define DLG_BMP_FILE_BROWSE 203
-#define DLG_BMP_BLACK 204
-#define DLG_BMP_WHITE 205
-#define DLG_BMP_TEXT1 206
-#define DLG_BMP_TEXT2 207
-#define DLG_BMP_TEXT3 208
-#define DLG_BMP_NOTE 209
-#define DLG_BMP_RELOAD 210
-#define DLG_ABOUT_URL 211
-#define DLG_ABOUT_BOARD 212
-#define DLG_FIX_FREE 300
-#define DLG_FIX_FREEALL 301
-#define DLG_FIX_VALUE_TEXT 302
-#define DLG_FIX_VALUE 303
-#define DLG_FIX_VALUE_SPIN 304
-#define DLG_FIX_DONE 305
-#define DLG_FIX_RANGE_TEXT 306
-#define DLG_FIX_RANGE 307
-#define DLG_FIX_NOTE 308
-#define DLG_FIX_RATE_TEXT 309
-#define DLG_FIX_RATE 310
-#define DLG_USE_PATCHES 311
-#define DLG_DECIMATE_LABEL 312
-#define DLG_HINT 350
-#define DLG_GAME_00 400
-#define DLG_GAME_01 401
-#define DLG_GAME_02 402
-#define DLG_GAME_03 403
-#define DLG_GAME_04 404
-#define DLG_GAME_05 405
-#define DLG_GAME_06 406
-#define DLG_GAME_07 407
-#define DLG_GAME_08 408
-#define DLG_GAME_09 409
-#define DLG_TEX_USEPAK 420
-#define DLG_TEX_PAK_TEXT 421
-#define DLG_TEX_PAKFILE 422
-#define DLG_TEX_PAK_BROWSE 423
-#define DLG_TEX_LIST1 424
-#define DLG_TEX_LIST2 425
-#define DLG_TEX_LIST3 426
-#define DLG_TEXTURE3 427
-#define DLG_TEXTURE3_BROWSE 428
-#define DLG_TEX_SLANT_TEXT 429
-#define DLG_TEX_SLANT 430
-#define DLG_TEX_SLANT_SPIN 431
-#define DLG_EXCEL_FUNC 500
-#define DLG_EXCEL_FUNC_TEXT 501
-#define DLG_PREVIEW_ANTIALIASING 502 // ^Fishman - Antializing for the preview window.
-#define DLG_SNAP_TO_GRID 503 // Hydra : snap to grid
+#define DLG_PLANE_XY0 100
+#define DLG_PLANE_XY1 101
+#define DLG_PLANE_YZ0 102
+#define DLG_PLANE_XZ0 103
+#define DLG_PLANE_YZ1 104
+#define DLG_PLANE_XZ1 105
+#define DLG_WAVE_01 106
+#define DLG_WAVE_02 107
+#define DLG_WAVE_03 108
+#define DLG_WAVE_04 109
+#define DLG_WAVE_05 110
+#define DLG_WAVE_06 111
+#define DLG_LAMBDA 112
+#define DLG_LAMBDA_TEXT 113
+#define DLG_AMP 114
+#define DLG_AMP_TEXT 115
+#define DLG_ROUGH 116
+#define DLG_ROUGH_TEXT 117
+#define DLG_LINEARBORDER 118
+#define DLG_FILE 119
+#define DLG_FILE_BROWSE 120
+#define DLG_PREVIEW 121
+#define DLG_GO 122
+#define DLG_ABOUT 123
+#define DLG_NH_TEXT 124
+#define DLG_NH 125
+#define DLG_NH_SPIN 126
+#define DLG_NV_TEXT 127
+#define DLG_NV 128
+#define DLG_NV_SPIN 129
+#define DLG_HMIN_TEXT 130
+#define DLG_HMIN 131
+#define DLG_HMAX_TEXT 132
+#define DLG_HMAX 133
+#define DLG_VMIN_TEXT 134
+#define DLG_VMIN 135
+#define DLG_VMAX_TEXT 136
+#define DLG_VMAX 137
+#define DLG_Z00_TEXT 138
+#define DLG_Z00 139
+#define DLG_Z01_TEXT 140
+#define DLG_Z01 141
+#define DLG_Z10_TEXT 142
+#define DLG_Z10 143
+#define DLG_Z11_TEXT 144
+#define DLG_Z11 145
+#define DLG_TEXTURE 146
+#define DLG_SKYBOX 147
+#define DLG_AUTOOVERWRITE 148
+#define DLG_DETAIL 149
+#define DLG_ARGHRAD2 150
+#define DLG_ARGHRAD2_SPIN 151
+#define DLG_APPEND 152
+#define DLG_REFRESH 153
+#define DLG_TEXOFFSETX 154
+#define DLG_TEXOFFSETY 155
+#define DLG_TEXSCALEX 156
+#define DLG_TEXSCALEY 157
+#define DLG_FIXPOINTS 158
+#define DLG_TEXTURE_BROWSE 159
+#define DLG_AZIMUTH 162
+#define DLG_AZIMUTH_SPIN 163
+#define DLG_ELEVATION 164
+#define DLG_ELEVATION_SPIN 165
+#define DLG_RANDOMSEED 166
+#define DLG_RANDOMSEED_SPIN 167
+#define DLG_BITMAP 168
+#define DLG_SAVE 169
+#define DLG_OPEN 170
+#define DLG_TAB 171
+#define DLG_TEXTURE2 172
+#define DLG_TEXTURE2_BROWSE 173
+#define DLG_LADDER 174
+#define DLG_ARGHRAD2_TEXT 175
+#define DLG_FILE_TEXT 176
+#define DLG_DECIMATE 177
+#define DLG_DECIMATE_TEXT 178
+#define DLG_HIDEBACKFACES 179
+#define DLG_DEFAULTS 180
+#define DLG_ABOUT_APP 200
+#define DLG_ABOUT_ICON 201
+#define DLG_BMP_FILE 202
+#define DLG_BMP_FILE_BROWSE 203
+#define DLG_BMP_BLACK 204
+#define DLG_BMP_WHITE 205
+#define DLG_BMP_TEXT1 206
+#define DLG_BMP_TEXT2 207
+#define DLG_BMP_TEXT3 208
+#define DLG_BMP_NOTE 209
+#define DLG_BMP_RELOAD 210
+#define DLG_ABOUT_URL 211
+#define DLG_ABOUT_BOARD 212
+#define DLG_FIX_FREE 300
+#define DLG_FIX_FREEALL 301
+#define DLG_FIX_VALUE_TEXT 302
+#define DLG_FIX_VALUE 303
+#define DLG_FIX_VALUE_SPIN 304
+#define DLG_FIX_DONE 305
+#define DLG_FIX_RANGE_TEXT 306
+#define DLG_FIX_RANGE 307
+#define DLG_FIX_NOTE 308
+#define DLG_FIX_RATE_TEXT 309
+#define DLG_FIX_RATE 310
+#define DLG_USE_PATCHES 311
+#define DLG_DECIMATE_LABEL 312
+#define DLG_HINT 350
+#define DLG_GAME_00 400
+#define DLG_GAME_01 401
+#define DLG_GAME_02 402
+#define DLG_GAME_03 403
+#define DLG_GAME_04 404
+#define DLG_GAME_05 405
+#define DLG_GAME_06 406
+#define DLG_GAME_07 407
+#define DLG_GAME_08 408
+#define DLG_GAME_09 409
+#define DLG_TEX_USEPAK 420
+#define DLG_TEX_PAK_TEXT 421
+#define DLG_TEX_PAKFILE 422
+#define DLG_TEX_PAK_BROWSE 423
+#define DLG_TEX_LIST1 424
+#define DLG_TEX_LIST2 425
+#define DLG_TEX_LIST3 426
+#define DLG_TEXTURE3 427
+#define DLG_TEXTURE3_BROWSE 428
+#define DLG_TEX_SLANT_TEXT 429
+#define DLG_TEX_SLANT 430
+#define DLG_TEX_SLANT_SPIN 431
+#define DLG_EXCEL_FUNC 500
+#define DLG_EXCEL_FUNC_TEXT 501
+#define DLG_PREVIEW_ANTIALIASING 502 // ^Fishman - Antializing for the preview window.
+#define DLG_SNAP_TO_GRID 503 // Hydra : snap to grid