else
strcpy( basepath, g_FuncTable.m_pfnGetGamePath() );
- const gchar *filename = g_FuncTable.m_pfnFileDialog( (GtkWidget *)g_pRadiantWnd, TRUE, "Open Camera File", basepath, "camera");
+ const gchar *filename = g_FuncTable.m_pfnFileDialog( (GtkWidget *)g_pRadiantWnd, TRUE, "Open Camera File", basepath, "camera", NULL);
if( filename )
{
else
strcpy( basepath, g_FuncTable.m_pfnGetGamePath() );
- const gchar *filename = g_FuncTable.m_pfnFileDialog( (void *)g_pRadiantWnd, FALSE, "Save Camera File", basepath, "camera");
+ const gchar *filename = g_FuncTable.m_pfnFileDialog( (void *)g_pRadiantWnd, FALSE, "Save Camera File", basepath, "camera", NULL);
if( filename ) {
char fullpathtofile[PATH_MAX + 8];