/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
-#if !defined(INCLUDED_MISC_H)
+#if !defined( INCLUDED_MISC_H )
#define INCLUDED_MISC_H
#include "mathlib.h"
#include "str.h"
#include "iscenegraph.h"
-#define MAX_ROUND_ERROR 0.05
+#define MAX_ROUND_ERROR 0.05
-vec_t Min(vec_t a, vec_t b);
+vec_t Min( vec_t a, vec_t b );
// reads current texture into global, returns pointer to it
const char* GetCurrentTexture();
class _QERFaceData;
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
+void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture );
-void BuildMiniPrt(std::list<Str>* exclusionList);
+void BuildMiniPrt( std::list<Str>* exclusionList );
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
+void MoveBlock( int dir, vec3_t min, vec3_t max, float dist );
+void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width );
-const scene::Path* FindEntityFromTargetname(const char* targetname);
+const scene::Path* FindEntityFromTargetname( const char* targetname );
-char* UnixToDosPath(char* path);
+char* UnixToDosPath( char* path );
-char* GetFilename(char* buffer, const char* filename);
-char* GetGameFilename(char* buffer, const char* filename);
+char* GetFilename( char* buffer, const char* filename );
+char* GetGameFilename( char* buffer, const char* filename );
-float Determinant3x3(float a1, float a2, float a3,
- float b1, float b2, float b3,
- float c1, float c2, float c3);
+float Determinant3x3( float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3 );
-bool GetEntityCentre(const char* entity, vec3_t centre);
+bool GetEntityCentre( const char* entity, vec3_t centre );
void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out );
#endif