-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-#include "StdAfx.h"\r
-\r
-#include "DEntity.h"\r
-#include "funchandlers.h"\r
-\r
-#ifdef __linux__\r
-#include <sys/types.h>\r
-#include <unistd.h>\r
-#endif\r
-\r
-/*==========================\r
- Global Vars\r
-==========================*/\r
-\r
-//HANDLE bsp_process;\r
-char g_CurrentTexture[256] = "";\r
-\r
-//=============================================================\r
-//=============================================================\r
-\r
-void ReadCurrentTexture()\r
-{\r
- const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();\r
- strcpy(g_CurrentTexture, textureName);\r
-}\r
-\r
-const char* GetCurrentTexture()\r
-{\r
- ReadCurrentTexture();\r
- return g_CurrentTexture;\r
-}\r
-\r
-epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value)\r
-{\r
- epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);\r
-\r
- if(lastItem != NULL)\r
- lastItem->next = nextEPair;\r
-\r
- return nextEPair;\r
-}\r
-\r
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)\r
-{\r
- switch(dir)\r
- {\r
- case MOVE_EAST:\r
- {\r
- min[0]+=dist;\r
- max[0]+=dist;\r
- break;\r
- }\r
- case MOVE_WEST:\r
- {\r
- min[0]-=dist;\r
- max[0]-=dist;\r
- break;\r
- }\r
- case MOVE_NORTH:\r
- {\r
- min[1]+=dist;\r
- max[1]+=dist;\r
- break;\r
- }\r
- case MOVE_SOUTH:\r
- {\r
- min[1]-=dist;\r
- max[1]-=dist;\r
- break;\r
- }\r
- }\r
-}\r
-\r
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)\r
-{\r
- switch(dir)\r
- {\r
- case MOVE_EAST:\r
- {\r
- max[0] = min[0] + width;\r
- break;\r
- }\r
- case MOVE_WEST:\r
- {\r
- min[0] = max[0] - width;\r
- break;\r
- }\r
- case MOVE_NORTH:\r
- {\r
- max[1] = min[1] + width;\r
- break;\r
- }\r
- case MOVE_SOUTH:\r
- {\r
- min[1] = max[1] - width;\r
- break;\r
- }\r
- }\r
-}\r
-\r
-char* TranslateString (char *buf)\r
-{\r
- static char buf2[32768];\r
- int i, l;\r
- char *out;\r
-\r
- l = strlen(buf);\r
- out = buf2;\r
- for (i=0 ; i<l ; i++)\r
- {\r
- if (buf[i] == '\n')\r
- {\r
- *out++ = '\r';\r
- *out++ = '\n';\r
- }\r
- else\r
- *out++ = buf[i];\r
- }\r
- *out++ = 0;\r
-\r
- return buf2;\r
-}\r
-\r
-void Sys_ERROR (char* text, ...)\r
-{\r
- va_list argptr;\r
- char buf[32768];\r
-\r
- va_start (argptr,text);\r
- vsprintf (buf, text,argptr);\r
- va_end (argptr);\r
-\r
- Sys_Printf("BobToolz::ERROR->%s", buf);\r
-}\r
-\r
-/*void Sys_Printf (char *text, ...)\r
-{\r
- va_list argptr;\r
- char buf[32768];\r
-\r
- va_start (argptr,text);\r
- vsprintf (buf, text,argptr);\r
- va_end (argptr);\r
-\r
- g_FuncTable.m_pfnSysMsg ( buf );\r
-}*/\r
-\r
-char* UnixToDosPath(char* path)\r
-{\r
-#ifndef _WIN32\r
- return path;\r
-#else\r
- for(char* p = path; *p; p++)\r
- {\r
- if(*p == '/')\r
- *p = '\\';\r
- }\r
- return path;\r
-#endif\r
-}\r
-\r
-const char* ExtractFilename(const char* path)\r
-{\r
- char* p = strrchr(path, '/');\r
- if(!p)\r
- {\r
- p = strrchr(path, '\\');\r
-\r
- if(!p)\r
- return path;\r
- }\r
- return ++p;\r
-}\r
-\r
-extern char* PLUGIN_NAME;\r
-/*char* GetGameFilename(char* buffer, const char* filename)\r
-{\r
- strcpy(buffer, g_FuncTable.m_pfnGetGamePath());\r
- char* p = strrchr(buffer, '/');\r
- *++p = '\0';\r
- strcat(buffer, filename);\r
- buffer = UnixToDosPath(buffer);\r
- return buffer;\r
-}*/\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-// the bCreateConsole parameter is ignored on linux ..\r
-bool Q_Exec( const char *pCmd, bool bCreateConsole )\r
-{\r
- switch (fork())\r
- {\r
- case -1:\r
- return false;\r
-// Error ("CreateProcess failed");\r
- break;\r
- case 0:\r
-#ifdef _DEBUG\r
- printf("Running system...\n");\r
- printf("Command: %s\n", pCmd);\r
-#endif\r
- // NOTE: we could use that to detect when a step finishes. But then it\r
- // would not work for remote compiling stuff.\r
-// execlp (pCmd, pCmd, NULL);\r
- system( pCmd );\r
- printf ("system() returned");\r
- _exit (0);\r
- break;\r
- }\r
- return true;\r
-}\r
-#endif\r
-\r
-#ifdef _WIN32\r
-bool Q_Exec( const char *pCmd, bool bCreateConsole )\r
-{\r
- // G_DeWan: Don't know if this is needed for linux version\r
-\r
- PROCESS_INFORMATION pi;\r
- STARTUPINFO si = {0}; // Initialize all members to zero\r
- si.cb = sizeof(STARTUPINFO); // Set byte count\r
- DWORD dwCreationFlags;\r
-\r
- if (bCreateConsole)\r
- dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;\r
- else\r
- dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;\r
-\r
- for(; *pCmd == ' '; pCmd++);\r
-\r
- if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))\r
- return false;\r
-\r
- return true;\r
-}\r
-#endif\r
-\r
-void StartBSP()\r
-{\r
- char exename[256];\r
- GetFilename(exename, "q3map");\r
- UnixToDosPath(exename); // do we want this done in linux version?\r
-\r
- char mapname[256]; \r
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");\r
- \r
- strcpy( mapname, pn );\r
- strcat( mapname, "/ac_prt.map" );\r
- UnixToDosPath(mapname);\r
-\r
- char command[1024];\r
- sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);\r
-\r
- Q_Exec( command, TRUE );\r
-}\r
-\r
-void BuildMiniPrt(list<Str>* exclusionList)\r
-{\r
- // yes, we could just use -fulldetail option, but, as SPOG said\r
- // it'd be faster without all the hint, donotenter etc textures and\r
- // doors, etc\r
-\r
- DEntity world;\r
- \r
- char buffer[128];\r
- const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");\r
-\r
- strcpy( buffer, pn );\r
- strcat( buffer, "/ac_prt.map" );\r
- FILE* pFile = fopen(buffer, "w");\r
-\r
- // ahem, thx rr2\r
- if(!pFile)\r
- return;\r
-\r
- int count = g_FuncTable.m_pfnGetEntityCount();\r
- for(int i = 0; i < count; i++)\r
- {\r
- entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);\r
-\r
- epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);\r
-\r
- epair_t* ep = epl;\r
- while(ep)\r
- {\r
- if(!strcmp(ep->key, "classname"))\r
- {\r
- if(!strcmp(ep->value, "worldspawn"))\r
- {\r
- world.LoadFromEntity(i, FALSE);\r
- world.RemoveNonCheckBrushes(exclusionList, TRUE);\r
- world.SaveToFile(pFile);\r
- }\r
- else if(strstr(ep->value, "info_"))\r
- {\r
- world.ClearBrushes();\r
- world.ClearEPairs();\r
- world.LoadEPairList(epl);\r
- world.SaveToFile(pFile);\r
- }\r
- break;\r
- }\r
-\r
- ep = ep->next;\r
- }\r
- }\r
-\r
- fclose(pFile);\r
-\r
- StartBSP();\r
-}\r
-\r
-entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)\r
-{\r
- DEntity world;\r
-\r
- int count = g_FuncTable.m_pfnGetEntityCount();\r
- for(int i = 0; i < count; i++)\r
- {\r
- world.ClearEPairs();\r
-\r
- entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);\r
-\r
- world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));\r
-\r
- DEPair* tn = world.FindEPairByKey("targetname");\r
- if(tn)\r
- {\r
- if(!stricmp(tn->value, targetname)) {\r
- if(entNum) {\r
- *entNum = i;\r
- }\r
- return ent;\r
- }\r
- }\r
- }\r
- return NULL;\r
-}\r
-\r
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)\r
-{\r
- faceData->m_bBPrimit = FALSE;\r
- faceData->m_fRotate = 0;\r
- faceData->m_fScale[0] = 0.5;\r
- faceData->m_fScale[1] = 0.5;\r
- faceData->m_fShift[0] = 0;\r
- faceData->m_fShift[1] = 0;\r
- faceData->m_nContents = 0;\r
- faceData->m_nFlags = 0;\r
- faceData->m_nValue = 0;\r
- if(*texture)\r
- strcpy(faceData->m_TextureName, texture);\r
- else\r
- strcpy(faceData->m_TextureName, "textures/common/caulk");\r
- VectorCopy(va, faceData->m_v1);\r
- VectorCopy(vb, faceData->m_v2);\r
- VectorCopy(vc, faceData->m_v3);\r
-}\r
-\r
-float Determinant3x3(float a1, float a2, float a3,\r
- float b1, float b2, float b3,\r
- float c1, float c2, float c3)\r
-{\r
- return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);\r
-}\r
-\r
-bool GetEntityCentre(const char* entity, vec3_t centre)\r
-{\r
- entity_s* ent = FindEntityFromTargetname(entity, NULL);\r
- if(!ent)\r
- return FALSE;\r
-\r
- int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);\r
- if(cnt == 0)\r
- {\r
- g_FuncTable.m_pfnReleaseEntityBrushHandles();\r
- return FALSE;\r
- }\r
-\r
- brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);\r
- DBrush cBrush;\r
- cBrush.LoadFromBrush_t(brush, FALSE);\r
-\r
- vec3_t min, max;\r
- cBrush.GetBounds(min, max);\r
-\r
- VectorAdd(min, max, centre);\r
- VectorScale(centre, 0.5f, centre);\r
-\r
- g_FuncTable.m_pfnReleaseEntityBrushHandles();\r
- return TRUE;\r
-}\r
-\r
-vec_t Min(vec_t a, vec_t b)\r
-{\r
- if(a < b)\r
- return a;\r
- return b;\r
-}\r
-\r
-void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {\r
- vec3_t v1, v2;\r
- VectorSubtract(va, vb, v1);\r
- VectorSubtract(vc, vb, v2);\r
- CrossProduct(v1, v2, out);\r
-}\r
+/*
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "misc.h"
+
+#include <list>
+#include "str.h"
+
+#include "DPoint.h"
+#include "DPlane.h"
+#include "DBrush.h"
+#include "DEPair.h"
+#include "DPatch.h"
+#include "DEntity.h"
+
+#include "funchandlers.h"
+
+#if defined ( POSIX )
+#include <sys/types.h>
+#include <unistd.h>
+#endif
+
+#include "iundo.h"
+#include "ientity.h"
+#include "iscenegraph.h"
+#include "qerplugin.h"
+
+#include <vector>
+#include <list>
+#include <map>
+#include <algorithm>
+
+#include "scenelib.h"
+
+/*==========================
+ Global Vars
+ ==========================*/
+
+//HANDLE bsp_process;
+char g_CurrentTexture[256] = "";
+
+//=============================================================
+//=============================================================
+
+void ReadCurrentTexture(){
+ const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
+ strcpy( g_CurrentTexture, textureName );
+}
+
+const char* GetCurrentTexture(){
+ ReadCurrentTexture();
+ return g_CurrentTexture;
+}
+
+void MoveBlock( int dir, vec3_t min, vec3_t max, float dist ){
+ switch ( dir )
+ {
+ case MOVE_EAST:
+ {
+ min[0] += dist;
+ max[0] += dist;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] -= dist;
+ max[0] -= dist;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ min[1] += dist;
+ max[1] += dist;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] -= dist;
+ max[1] -= dist;
+ break;
+ }
+ }
+}
+
+void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width ){
+ switch ( dir )
+ {
+ case MOVE_EAST:
+ {
+ max[0] = min[0] + width;
+ break;
+ }
+ case MOVE_WEST:
+ {
+ min[0] = max[0] - width;
+ break;
+ }
+ case MOVE_NORTH:
+ {
+ max[1] = min[1] + width;
+ break;
+ }
+ case MOVE_SOUTH:
+ {
+ min[1] = max[1] - width;
+ break;
+ }
+ }
+}
+
+char* TranslateString( char *buf ){
+ static char buf2[32768];
+
+ std::size_t l = strlen( buf );
+ char* out = buf2;
+ for ( std::size_t i = 0 ; i < l ; i++ )
+ {
+ if ( buf[i] == '\n' ) {
+ *out++ = '\r';
+ *out++ = '\n';
+ }
+ else{
+ *out++ = buf[i];
+ }
+ }
+ *out++ = 0;
+
+ return buf2;
+}
+
+
+char* UnixToDosPath( char* path ){
+#ifndef WIN32
+ return path;
+#else
+ for ( char* p = path; *p; p++ )
+ {
+ if ( *p == '/' ) {
+ *p = '\\';
+ }
+ }
+ return path;
+#endif
+}
+
+const char* ExtractFilename( const char* path ){
+ const char* p = strrchr( path, '/' );
+ if ( !p ) {
+ p = strrchr( path, '\\' );
+
+ if ( !p ) {
+ return path;
+ }
+ }
+ return ++p;
+}
+
+extern char* PLUGIN_NAME;
+/*char* GetGameFilename(char* buffer, const char* filename)
+ {
+ strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
+ char* p = strrchr(buffer, '/');
+ *++p = '\0';
+ strcat(buffer, filename);
+ buffer = UnixToDosPath(buffer);
+ return buffer;
+ }*/
+
+#if defined ( POSIX )
+// the bCreateConsole parameter is ignored on linux ..
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
+ switch ( fork() )
+ {
+ case -1:
+ return false;
+// Error ("CreateProcess failed");
+ break;
+ case 0:
+#ifdef _DEBUG
+ printf( "Running system...\n" );
+ printf( "Command: %s\n", pCmd );
+#endif
+ // NOTE: we could use that to detect when a step finishes. But then it
+ // would not work for remote compiling stuff.
+// execlp (pCmd, pCmd, NULL);
+ system( pCmd );
+ printf( "system() returned" );
+ _exit( 0 );
+ break;
+ }
+ return true;
+}
+#endif
+
+#ifdef WIN32
+
+#include <windows.h>
+
+bool Q_Exec( const char *pCmd, bool bCreateConsole ){
+ // G_DeWan: Don't know if this is needed for linux version
+
+ PROCESS_INFORMATION pi;
+ STARTUPINFO si = {0}; // Initialize all members to zero
+ si.cb = sizeof( STARTUPINFO ); // Set byte count
+ DWORD dwCreationFlags;
+
+ if ( bCreateConsole ) {
+ dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
+ }
+ else{
+ dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
+ }
+
+ for (; *pCmd == ' '; pCmd++ ) ;
+
+ if ( !CreateProcess( NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi ) ) {
+ return false;
+ }
+
+ return true;
+}
+#endif
+
+void StartBSP(){
+ char exename[256];
+ GetFilename( exename, "q3map" );
+ UnixToDosPath( exename ); // do we want this done in linux version?
+
+ char mapname[256];
+ const char *pn = GlobalRadiant().getMapsPath();
+
+ strcpy( mapname, pn );
+ strcat( mapname, "/ac_prt.map" );
+ UnixToDosPath( mapname );
+
+ char command[1024];
+ sprintf( command, "%s -nowater -fulldetail %s", exename, mapname );
+
+ Q_Exec( command, true );
+}
+
+class EntityWriteMiniPrt
+{
+mutable DEntity world;
+FILE* pFile;
+std::list<Str>* exclusionList;
+public:
+EntityWriteMiniPrt( FILE* pFile, std::list<Str>* exclusionList )
+ : pFile( pFile ), exclusionList( exclusionList ){
+}
+void operator()( scene::Instance& instance ) const {
+ const char* classname = Node_getEntity( instance.path().top() )->getKeyValue( "classname" );
+
+ if ( !strcmp( classname, "worldspawn" ) ) {
+ world.LoadFromEntity( instance.path().top(), false );
+ world.RemoveNonCheckBrushes( exclusionList, true );
+ world.SaveToFile( pFile );
+ }
+ else if ( strstr( classname, "info_" ) ) {
+ world.ClearBrushes();
+ world.ClearEPairs();
+ world.LoadEPairList( Node_getEntity( instance.path().top() ) );
+ world.SaveToFile( pFile );
+ }
+}
+};
+
+void BuildMiniPrt( std::list<Str>* exclusionList ){
+ // yes, we could just use -fulldetail option, but, as SPOG said
+ // it'd be faster without all the hint, donotenter etc textures and
+ // doors, etc
+
+
+
+ char buffer[128];
+ const char *pn = GlobalRadiant().getMapsPath();
+
+ strcpy( buffer, pn );
+ strcat( buffer, "/ac_prt.map" );
+ FILE* pFile = fopen( buffer, "w" );
+
+ // ahem, thx rr2
+ if ( !pFile ) {
+ return;
+ }
+
+ Scene_forEachEntity( EntityWriteMiniPrt( pFile, exclusionList ) );
+
+ fclose( pFile );
+
+ StartBSP();
+}
+
+class EntityFindByTargetName
+{
+const char* targetname;
+public:
+mutable const scene::Path* result;
+EntityFindByTargetName( const char* targetname )
+ : targetname( targetname ), result( 0 ){
+}
+void operator()( scene::Instance& instance ) const {
+ if ( result == 0 ) {
+ const char* value = Node_getEntity( instance.path().top() )->getKeyValue( "targetname" );
+
+ if ( !strcmp( value, targetname ) ) {
+ result = &instance.path();
+ }
+ }
+}
+};
+
+const scene::Path* FindEntityFromTargetname( const char* targetname ){
+ return Scene_forEachEntity( EntityFindByTargetName( targetname ) ).result;
+}
+
+void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture ){
+ faceData->m_texdef.rotate = 0;
+ faceData->m_texdef.scale[0] = 0.5;
+ faceData->m_texdef.scale[1] = 0.5;
+ faceData->m_texdef.shift[0] = 0;
+ faceData->m_texdef.shift[1] = 0;
+ faceData->contents = 0;
+ faceData->flags = 0;
+ faceData->value = 0;
+ if ( *texture ) {
+ faceData->m_shader = texture;
+ }
+ else{
+ faceData->m_shader = "textures/common/caulk";
+ }
+ VectorCopy( va, faceData->m_p0 );
+ VectorCopy( vb, faceData->m_p1 );
+ VectorCopy( vc, faceData->m_p2 );
+}
+
+float Determinant3x3( float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3 ){
+ return a1 * ( b2 * c3 - b3 * c2 ) - a2 * ( b1 * c3 - b3 * c1 ) + a3 * ( b1 * c2 - b2 * c1 );
+}
+
+bool GetEntityCentre( const char* entity, vec3_t centre ){
+ const scene::Path* ent = FindEntityFromTargetname( entity );
+ if ( !ent ) {
+ return false;
+ }
+
+ scene::Instance& instance = *GlobalSceneGraph().find( *ent );
+ VectorCopy( instance.worldAABB().origin, centre );
+
+ return true;
+}
+
+vec_t Min( vec_t a, vec_t b ){
+ if ( a < b ) {
+ return a;
+ }
+ return b;
+}
+
+void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) {
+ vec3_t v1, v2;
+ VectorSubtract( va, vb, v1 );
+ VectorSubtract( vc, vb, v2 );
+ CrossProduct( v1, v2, out );
+}
+
+char* GetFilename( char* buffer, const char* filename ) {
+ strcpy( buffer, GlobalRadiant().getAppPath() );
+ strcat( buffer, "plugins/" );
+ strcat( buffer, filename );
+ return buffer;
+}