extern DTreePlanter* g_TreePlanter;
// intersect stuff
-#define BRUSH_OPT_WHOLE_MAP 0
-#define BRUSH_OPT_SELECTED 1
+const int BRUSH_OPT_WHOLE_MAP = 0;
+const int BRUSH_OPT_SELECTED = 1;
// defines for stairs
-#define MOVE_NORTH 0
-#define MOVE_SOUTH 1
-#define MOVE_EAST 2
-#define MOVE_WEST 3
+const int MOVE_NORTH = 0;
+const int MOVE_SOUTH = 1;
+const int MOVE_EAST = 2;
+const int MOVE_WEST = 3;
-#define STYLE_ORIGINAL 0
-#define STYLE_BOB 1
-#define STYLE_CORNER 2
+const int STYLE_ORIGINAL = 0;
+const int STYLE_BOB = 1;
+const int STYLE_CORNER = 2;
// defines for doors
-#define DIRECTION_NS 0
-#define DIRECTION_EW 1
+const int DIRECTION_NS = 0;
+const int DIRECTION_EW = 1;
// help
void LoadLists();