}
-const int NUM_TOOLBARBUTTONS = 14;
+const int NUM_TOOLBARBUTTONS = 13;
std::size_t ToolbarButtonCount( void ) {
return NUM_TOOLBARBUTTONS;
switch ( mIndex ) {
case 0: return "bobtoolz_cleanup.png";
case 1: return "bobtoolz_poly.png";
- case 2: return "bobtoolz_caulk.png";
- case 3: return "";
- case 4: return "bobtoolz_treeplanter.png";
- case 5: return "bobtoolz_trainpathplot.png";
- case 6: return "bobtoolz_dropent.png";
- case 7: return "";
- case 8: return "bobtoolz_merge.png";
- case 9: return "bobtoolz_split.png";
- case 10: return "bobtoolz_splitrow.png";
- case 11: return "bobtoolz_splitcol.png";
- case 12: return "";
- case 13: return "bobtoolz_turnedge.png";
+// case 2: return "bobtoolz_caulk.png";
+ case 2: return "";
+ case 3: return "bobtoolz_treeplanter.png";
+ case 4: return "bobtoolz_trainpathplot.png";
+ case 5: return "bobtoolz_dropent.png";
+ case 6: return "";
+ case 7: return "bobtoolz_merge.png";
+ case 8: return "bobtoolz_split.png";
+ case 9: return "bobtoolz_splitrow.png";
+ case 10: return "bobtoolz_splitcol.png";
+ case 11: return "";
+ case 12: return "bobtoolz_turnedge.png";
}
return NULL;
}
virtual EType getType() const {
switch ( mIndex ) {
- case 3: return eSpace;
- case 4: return eToggleButton;
- case 7: return eSpace;
- case 12: return eSpace;
+ case 2: return eSpace;
+ case 3: return eToggleButton;
+ case 6: return eSpace;
+ case 11: return eSpace;
default: return eButton;
}
}
switch ( mIndex ) {
case 0: return "Cleanup";
case 1: return "Polygons";
- case 2: return "Caulk";
- case 4: return "Tree Planter";
- case 5: return "Plot Splines";
- case 6: return "Drop Entity";
- case 8: return "Merge 2 Patches";
- case 9: return "Split Patch";
- case 10: return "Split Patch Rows";
- case 11: return "Split Patch Columns";
- case 13: return "Flip Terrain";
+// case 2: return "Caulk";
+ case 3: return "Tree Planter";
+ case 4: return "Plot Splines";
+ case 5: return "Drop Entity";
+ case 7: return "Merge 2 Patches";
+ case 8: return "Split Patch";
+ case 9: return "Split Patch Rows";
+ case 10: return "Split Patch Columns";
+ case 12: return "Flip Terrain";
}
return NULL;
}
switch ( mIndex ) {
case 0: return "Brush Cleanup";
case 1: return "Polygons";
- case 2: return "Caulk selection";
- case 4: return "Tree Planter";
- case 5: return "Plot Splines";
- case 6: return "Drop Entity";
- case 8: return "Merge 2 Patches";
- case 9: return "Split Patch";
- case 10: return "Split Patch Rows";
- case 11: return "Split Patch Columns";
- case 13: return "Flip Terrain (Turn Edge)";
+// case 2: return "Caulk selection";
+ case 3: return "Tree Planter";
+ case 4: return "Plot Splines";
+ case 5: return "Drop Entity";
+ case 7: return "Merge 2 Patches";
+ case 8: return "Split Patch";
+ case 9: return "Split Patch Rows";
+ case 10: return "Split Patch Columns";
+ case 12: return "Flip Terrain (Turn Edge)";
}
return NULL;
}
switch ( mIndex ) {
case 0: DoFixBrushes(); break;
case 1: DoPolygonsTB(); break;
- case 2: DoCaulkSelection(); break;
- case 4: DoTreePlanter(); break;
- case 5: DoTrainPathPlot(); break;
- case 6: DoDropEnts(); break;
- case 8: DoMergePatches(); break;
- case 9: DoSplitPatch(); break;
- case 10: DoSplitPatchRows(); break;
- case 11: DoSplitPatchCols(); break;
- case 13: DoFlipTerrain(); break;
+// case 2: DoCaulkSelection(); break;
+ case 3: DoTreePlanter(); break;
+ case 4: DoTrainPathPlot(); break;
+ case 5: DoDropEnts(); break;
+ case 7: DoMergePatches(); break;
+ case 8: DoSplitPatch(); break;
+ case 9: DoSplitPatchRows(); break;
+ case 10: DoSplitPatchCols(); break;
+ case 12: DoFlipTerrain(); break;
}
}