/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DVisDrawer class.
//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
-#include "DPoint.h"
#include "DVisDrawer.h"
+
+#include "iglrender.h"
+#include "math/matrix.h"
+
+#include <list>
+#include "str.h"
+
+#include "DPoint.h"
+#include "DWinding.h"
+
#include "misc.h"
#include "funchandlers.h"
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DVisDrawer::DVisDrawer()
-{
- refCount = 1;
- m_bHooked = FALSE;
+DVisDrawer::DVisDrawer(){
m_list = NULL;
+
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
}
-DVisDrawer::~DVisDrawer()
-{
- if(m_bHooked)
- UnRegister();
+DVisDrawer::~DVisDrawer(){
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
g_VisView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
+const char* g_state_solid = "$bobtoolz/visdrawer/solid";
+const char* g_state_wireframe = "$bobtoolz/visdrawer/wireframe";
-void DVisDrawer::Draw2D(VIEWTYPE vt)
-{
- if(!m_list)
- return;
+void DVisDrawer::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_COLOURCHANGE;
+ state.m_linewidth = 1;
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+ GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH | RENDER_DEPTHWRITE;
- g_QglTable.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
-
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);
+ GlobalOpenGLStateLibrary().insert( g_state_solid, state );
- g_QglTable.m_pfn_qglEnable(GL_BLEND);
- g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+ m_shader_solid = GlobalShaderCache().capture( g_state_solid );
+ m_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
+}
- g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
+void DVisDrawer::destroyShaders(){
+ GlobalShaderCache().release( g_state_solid );
+ GlobalShaderCache().release( g_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( g_state_solid );
+ GlobalOpenGLStateLibrary().erase( g_state_wireframe );
+}
+void DVisDrawer::render( RenderStateFlags state ) const {
//bleh
- list<DWinding *>::const_iterator l=m_list->begin();
+ std::list<DWinding *>::const_iterator l = m_list->begin();
- for(; l != m_list->end(); l++)
+ for (; l != m_list->end(); l++ )
{
DWinding* w = *l;
- g_QglTable.m_pfn_qglColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
+ glColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );
- g_QglTable.m_pfn_qglBegin(GL_POLYGON);
- for(int i = 0; i < w->numpoints; i++) {
- g_QglTable.m_pfn_qglVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
+ glBegin( GL_POLYGON );
+ for ( int i = 0; i < w->numpoints; i++ ) {
+ glVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] );
}
- g_QglTable.m_pfn_qglEnd();
+ glEnd();
}
-
-
- g_QglTable.m_pfn_qglPopMatrix();
-
- g_QglTable.m_pfn_qglPopAttrib();
}
-void DVisDrawer::Draw3D()
-{
- if(!m_list)
+void DVisDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !m_list ) {
return;
+ }
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- g_QglTable.m_pfn_qglColor4f(1.0, 0.0, 0.0, 0.5f);
-
-// g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
-
-// g_QglTable.m_pfn_qglDisable(GL_CULL_FACE);
- g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH);
-
-// g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-// g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH);
-
- g_QglTable.m_pfn_qglEnable(GL_BLEND);
- g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
-
- g_QglTable.m_pfn_qglDepthFunc(GL_ALWAYS);
-
- //bleh
- list<DWinding *>::const_iterator l=m_list->begin();
-
- for(; l != m_list->end(); l++)
- {
- DWinding* w = *l;
+ renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
- g_QglTable.m_pfn_qglColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
+ renderer.addRenderable( *this, g_matrix4_identity );
+}
- g_QglTable.m_pfn_qglBegin(GL_POLYGON);
- for(int i = 0; i < w->numpoints; i++) {
- g_QglTable.m_pfn_qglVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
- }
- g_QglTable.m_pfn_qglEnd();
+void DVisDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !m_list ) {
+ return;
}
- g_QglTable.m_pfn_qglPopAttrib();
-}
-
-void DVisDrawer::Register()
-{
- g_QglTable.m_pfnHookGL2DWindow( this );
- g_QglTable.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
-}
+ renderer.SetState( m_shader_solid, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
-void DVisDrawer::UnRegister()
-{
- g_QglTable.m_pfnUnHookGL2DWindow( this );
- g_QglTable.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
+ renderer.addRenderable( *this, g_matrix4_identity );
}
-void DVisDrawer::SetList(std::list<DWinding*> *pointList)
-{
- if(m_list)
+void DVisDrawer::SetList( std::list<DWinding*> *pointList ){
+ if ( m_list ) {
ClearPoints();
+ }
m_list = pointList;
}
-void DVisDrawer::ClearPoints()
-{
- list<DWinding *>::const_iterator deadPoint=m_list->begin();
- for(; deadPoint!=m_list->end(); deadPoint++)
+void DVisDrawer::ClearPoints(){
+ std::list<DWinding *>::const_iterator deadPoint = m_list->begin();
+ for (; deadPoint != m_list->end(); deadPoint++ )
delete *deadPoint;
m_list->clear();
}