//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
+#include "DVisDrawer.h"
+
+#include "iglrender.h"
+#include "math/matrix.h"
-#include "gtkr_list.h"
+#include <list>
#include "str.h"
#include "DPoint.h"
#include "DWinding.h"
-#include "DVisDrawer.h"
#include "misc.h"
#include "funchandlers.h"
DVisDrawer::DVisDrawer()
{
- refCount = 1;
- m_bHooked = FALSE;
m_list = NULL;
+
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
DVisDrawer::~DVisDrawer()
{
- if(m_bHooked)
- UnRegister();
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
g_VisView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
+const char* g_state_solid = "$bobtoolz/visdrawer/solid";
+const char* g_state_wireframe = "$bobtoolz/visdrawer/wireframe";
-void DVisDrawer::Draw2D(VIEWTYPE vt)
+void DVisDrawer::constructShaders()
{
- if(!m_list)
- return;
-
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_COLOURCHANGE;
+ state.m_linewidth = 1;
- __QGLTABLENAME.m_pfn_qglDisable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglDisable(GL_LINE_SMOOTH);
+ GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
- __QGLTABLENAME.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- __QGLTABLENAME.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH|RENDER_DEPTHWRITE;
- __QGLTABLENAME.m_pfn_qglLineWidth(1.0f);
- __QGLTABLENAME.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 0.5f);
+ GlobalOpenGLStateLibrary().insert(g_state_solid, state);
- __QGLTABLENAME.m_pfn_qglEnable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- __QGLTABLENAME.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
+ m_shader_solid = GlobalShaderCache().capture(g_state_solid);
+ m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
+}
- __QGLTABLENAME.m_pfn_qglDepthFunc(GL_ALWAYS);
+void DVisDrawer::destroyShaders()
+{
+ GlobalShaderCache().release(g_state_solid);
+ GlobalShaderCache().release(g_state_wireframe);
+ GlobalOpenGLStateLibrary().erase(g_state_solid);
+ GlobalOpenGLStateLibrary().erase(g_state_wireframe);
+}
+void DVisDrawer::render(RenderStateFlags state) const
+{
//bleh
- list<DWinding *>::const_iterator l=m_list->begin();
+ std::list<DWinding *>::const_iterator l=m_list->begin();
for(; l != m_list->end(); l++)
{
DWinding* w = *l;
- __QGLTABLENAME.m_pfn_qglColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
+ glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
- __QGLTABLENAME.m_pfn_qglBegin(GL_POLYGON);
+ glBegin(GL_POLYGON);
for(int i = 0; i < w->numpoints; i++) {
- __QGLTABLENAME.m_pfn_qglVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
+ glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
}
- __QGLTABLENAME.m_pfn_qglEnd();
+ glEnd();
}
-
-
- __QGLTABLENAME.m_pfn_qglPopMatrix();
-
- __QGLTABLENAME.m_pfn_qglPopAttrib();
}
-void DVisDrawer::Draw3D()
+void DVisDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
if(!m_list)
return;
- __QGLTABLENAME.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- __QGLTABLENAME.m_pfn_qglColor4f(1.0, 0.0, 0.0, 0.5f);
-
-// __QGLTABLENAME.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
-
-// __QGLTABLENAME.m_pfn_qglDisable(GL_CULL_FACE);
- __QGLTABLENAME.m_pfn_qglDisable(GL_LINE_SMOOTH);
-
-// __QGLTABLENAME.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-// __QGLTABLENAME.m_pfn_qglShadeModel(GL_SMOOTH);
+ renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
- __QGLTABLENAME.m_pfn_qglEnable(GL_BLEND);
- __QGLTABLENAME.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- __QGLTABLENAME.m_pfn_qglDisable(GL_POLYGON_SMOOTH);
-
- __QGLTABLENAME.m_pfn_qglDepthFunc(GL_ALWAYS);
-
- //bleh
- list<DWinding *>::const_iterator l=m_list->begin();
-
- for(; l != m_list->end(); l++)
- {
- DWinding* w = *l;
-
- __QGLTABLENAME.m_pfn_qglColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
-
- __QGLTABLENAME.m_pfn_qglBegin(GL_POLYGON);
- for(int i = 0; i < w->numpoints; i++) {
- __QGLTABLENAME.m_pfn_qglVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
- }
- __QGLTABLENAME.m_pfn_qglEnd();
- }
-
- __QGLTABLENAME.m_pfn_qglPopAttrib();
+ renderer.addRenderable(*this, g_matrix4_identity);
}
-void DVisDrawer::Register()
+void DVisDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
- __QGLTABLENAME.m_pfnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
-}
+ if(!m_list)
+ return;
-void DVisDrawer::UnRegister()
-{
- __QGLTABLENAME.m_pfnUnHookGL2DWindow( this );
- __QGLTABLENAME.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
+ renderer.SetState(m_shader_solid, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
+
+ renderer.addRenderable(*this, g_matrix4_identity);
}
void DVisDrawer::SetList(std::list<DWinding*> *pointList)
void DVisDrawer::ClearPoints()
{
- list<DWinding *>::const_iterator deadPoint=m_list->begin();
+ std::list<DWinding *>::const_iterator deadPoint=m_list->begin();
for(; deadPoint!=m_list->end(); deadPoint++)
delete *deadPoint;
m_list->clear();