-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-// DEntity.h: interface for the DEntity class.\r
-//\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-#if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)\r
-#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_\r
-\r
-#include "DBrush.h"\r
-#include "DEPair.h"\r
-#include "DPatch.h"\r
-#include "StdAfx.h" // Added by ClassView\r
-\r
-#if _MSC_VER > 1000\r
-#pragma once\r
-#endif // _MSC_VER > 1000\r
-\r
-class DEntity \r
-{\r
-public:\r
- void RemoveFromRadiant();\r
- entity_t* QER_Entity;\r
- int m_nID;\r
-\r
-// Constrcution/Destruction\r
- DEntity(char* classname = "worldspawn", int ID = -1); // sets classname\r
- virtual ~DEntity();\r
-// ---------------------------------------------\r
-\r
-// epair functions........\r
- void LoadEPairList(epair_t* epl);\r
- void AddEPair(char* key, char* value);\r
- void ClearEPairs();\r
- DEPair* FindEPairByKey(const char* keyname);\r
-// ---------------------------------------------\r
-\r
-// random functions........\r
- bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);\r
- void SaveToFile(FILE* pFile);\r
- void SetClassname(char* classname);\r
- int GetIDMax();\r
-\r
- void BuildInRadiant(bool allowDestruction);\r
- void ResetChecks(list<Str>* exclusionList);\r
- void RemoveNonCheckBrushes(list<Str>* exclusionList, bool useDetail);\r
-\r
- DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much\r
- int GetBrushCount( void );\r
- DBrush* FindBrushByPointer( brush_t* brush );\r
-// ---------------------------------------------\r
-\r
-\r
-// bool list functions\r
- void SelectBrushes(bool* selectList);\r
- bool* BuildDuplicateList();\r
- bool* BuildIntersectList();\r
-// ---------------------------------------------\r
- \r
-\r
-// brush operations\r
- void ClearBrushes(); // clears brush list and frees memory for brushes\r
-\r
- DBrush* GetBrushForID(int ID);\r
- DBrush* NewBrush(int ID = -1);\r
-// ---------------------------------------------\r
-\r
-// patch operations\r
- void ClearPatches();\r
-\r
- DPatch* NewPatch();\r
-// ---------------------------------------------\r
-\r
-// vars\r
- list<DEPair*> epairList;\r
- list<DBrush*> brushList;\r
- // new patches, wahey!!!\r
- list<DPatch*> patchList;\r
- Str m_Classname;\r
-// ---------------------------------------------\r
-\r
-\r
- int FixBrushes(bool rebuild);\r
-\r
- bool LoadFromEntity(int id, bool bLoadPatches = FALSE);\r
- bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);\r
- void LoadSelectedBrushes();\r
- void LoadSelectedPatches();\r
-\r
- bool LoadFromPrt(char* filename);\r
-// ---------------------------------------------\r
- void SpawnString(const char* key, const char* defaultstring, const char** out);\r
- void SpawnInt(const char* key, const char* defaultstring, int* out);\r
- void SpawnFloat(const char* key, const char* defaultstring, float* out);\r
- void SpawnVector(const char* key, const char* defaultstring, vec_t* out);\r
-};\r
-\r
-#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)\r
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DEntity.h: interface for the DEntity class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DBrush.h"
+#include "DEPair.h"
+#include "DPatch.h"
+#include "StdAfx.h" // Added by ClassView
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DEntity
+{
+public:
+ void RemoveFromRadiant();
+ entity_t* QER_Entity;
+ int m_nID;
+
+// Constrcution/Destruction
+ DEntity(char* classname = "worldspawn", int ID = -1); // sets classname
+ virtual ~DEntity();
+// ---------------------------------------------
+
+// epair functions........
+ void LoadEPairList(epair_t* epl);
+ void AddEPair(char* key, char* value);
+ void ClearEPairs();
+ DEPair* FindEPairByKey(const char* keyname);
+// ---------------------------------------------
+
+// random functions........
+ bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
+ void SaveToFile(FILE* pFile);
+ void SetClassname(char* classname);
+ int GetIDMax();
+
+ void BuildInRadiant(bool allowDestruction);
+ void ResetChecks(list<Str>* exclusionList);
+ void RemoveNonCheckBrushes(list<Str>* exclusionList, bool useDetail);
+
+ DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
+ int GetBrushCount( void );
+ DBrush* FindBrushByPointer( brush_t* brush );
+// ---------------------------------------------
+
+
+// bool list functions
+ void SelectBrushes(bool* selectList);
+ bool* BuildDuplicateList();
+ bool* BuildIntersectList();
+// ---------------------------------------------
+
+
+// brush operations
+ void ClearBrushes(); // clears brush list and frees memory for brushes
+
+ DBrush* GetBrushForID(int ID);
+ DBrush* NewBrush(int ID = -1);
+// ---------------------------------------------
+
+// patch operations
+ void ClearPatches();
+
+ DPatch* NewPatch();
+// ---------------------------------------------
+
+// vars
+ list<DEPair*> epairList;
+ list<DBrush*> brushList;
+ // new patches, wahey!!!
+ list<DPatch*> patchList;
+ Str m_Classname;
+// ---------------------------------------------
+
+
+ int FixBrushes(bool rebuild);
+
+ bool LoadFromEntity(int id, bool bLoadPatches = FALSE);
+ bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);
+ void LoadSelectedBrushes();
+ void LoadSelectedPatches();
+
+ bool LoadFromPrt(char* filename);
+// ---------------------------------------------
+ void SpawnString(const char* key, const char* defaultstring, const char** out);
+ void SpawnInt(const char* key, const char* defaultstring, int* out);
+ void SpawnFloat(const char* key, const char* defaultstring, float* out);
+ void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
+};
+
+#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)