void DEntity_loadBrush(DEntity& entity, scene::Instance& brush)
{
- DBrush* loadBrush = entity.NewBrush(entity.brushList.size());
+ DBrush* loadBrush = entity.NewBrush(static_cast<int>(entity.brushList.size()));
loadBrush->LoadFromBrush(brush, true);
}
typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadBrush> DEntityLoadBrushCaller;
}
int DEntity::GetBrushCount( void ) {
- return brushList.size();
+ return static_cast<int>(brushList.size());
}
DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {