class DListener;
class Shader;
-#define BOUNDS_ALL 0
-#define BOUNDS_APEX 1
+const int BOUNDS_ALL = 0;
+const int BOUNDS_APEX = 1;
#if _MSC_VER > 1000
#pragma once
void valueChanged( const char* value ){
UpdatePath();
}
-typedef MemberCaller1<DBobView, const char*, &DBobView::valueChanged> ValueChangedCaller;
+typedef MemberCaller<DBobView, void(const char*), &DBobView::valueChanged> ValueChangedCaller;
void insert( const char* key, EntityKeyValue& value ){
value.attach( ValueChangedCaller( *this ) );
}