#endif
// If we still don't know the CPU endianess at this point, we try to guess
+// normally including sys/types.h includes endian.h for the platform, which defines BYTE_ORDER, LITTLE_ENDIAN, and BIG_ENDIAN, however endian.h is a BSD-ism, and may not be present on all platforms (particularly windows)
#ifndef BYTE_ORDER
-# if defined(WIN32)
+# if defined(WIN32) || defined (__i386) || defined(__amd64)
# define BYTE_ORDER LITTLE_ENDIAN
# else
# if defined(SUNOS)
void COM_Shutdown (void);
void COM_InitGameType (void);
-char *va(const char *format, ...);
+char *va(const char *format, ...) DP_FUNC_PRINTF(1);
// does a varargs printf into a temp buffer
// return the number of printed characters, excluding the final '\0'
// or return -1 if the buffer isn't big enough to contain the entire string.
// buffer is ALWAYS null-terminated
-extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...);
+extern int dpsnprintf (char *buffer, size_t buffersize, const char *format, ...) DP_FUNC_PRINTF(3);
extern int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list args);
// A bunch of functions are forbidden for security reasons (and also to please MSVS 2005, for some of them)