SZ_Write (sb, s, strlen(s)+1);
}
-// used by server (always latest PROTOCOL_DARKPLACES)
-void MSG_WriteDPCoord (sizebuf_t *sb, float f)
+void MSG_WriteCoord13i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f + 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 + 0.5));
else
- MSG_WriteShort (sb, (int)(f - 0.5f));
+ MSG_WriteShort (sb, (int)(f * 8.0 - 0.5));
}
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f)
+void MSG_WriteCoord16i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f + 0.5));
else
- MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
+ MSG_WriteShort (sb, (int)(f - 0.5));
+}
+
+void MSG_WriteCoord32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol)
+{
+ if (protocol == PROTOCOL_QUAKE)
+ MSG_WriteCoord13i (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteCoord32f (sb, f);
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ MSG_WriteCoord16i (sb, f);
+ else
+ Host_Error("MSG_WriteCoord: unknown protocol\n");
+}
+
+void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol)
+{
+ MSG_WriteCoord (sb, v[0], protocol);
+ MSG_WriteCoord (sb, v[1], protocol);
+ MSG_WriteCoord (sb, v[2], protocol);
}
// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
-void MSG_WriteAngle (sizebuf_t *sb, float f)
+void MSG_WriteAngle8i (sizebuf_t *sb, float f)
{
if (f >= 0)
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255);
else
- MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
+ MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255);
+}
+
+void MSG_WriteAngle16i (sizebuf_t *sb, float f)
+{
+ if (f >= 0)
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535);
+ else
+ MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535);
+}
+
+void MSG_WriteAngle32f (sizebuf_t *sb, float f)
+{
+ MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol)
+{
+ if (protocol == PROTOCOL_DARKPLACES5)
+ MSG_WriteAngle16i (sb, f);
+ else
+ MSG_WriteAngle8i (sb, f);
}
//
return l;
}
-// used by client
-float MSG_ReadCoord (void)
+float MSG_ReadCoord13i (void)
+{
+ return MSG_ReadLittleShort() * (1.0/8.0);
+}
+
+float MSG_ReadCoord16i (void)
+{
+ return (signed short) MSG_ReadLittleShort();
+}
+
+float MSG_ReadCoord32f (void)
+{
+ return MSG_ReadLittleFloat();
+}
+
+float MSG_ReadCoord (int protocol)
+{
+ if (protocol == PROTOCOL_QUAKE)
+ return MSG_ReadCoord13i();
+ else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+ return MSG_ReadCoord32f();
+ else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ return MSG_ReadCoord16i();
+ Host_Error("MSG_ReadCoord: unknown protocol\n");
+ return 0;
+}
+
+void MSG_ReadVector (float *v, int protocol)
{
- if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
- return (signed short) MSG_ReadLittleShort();
- else if (cl.protocol == PROTOCOL_DARKPLACES1)
- return MSG_ReadLittleFloat();
+ v[0] = MSG_ReadCoord(protocol);
+ v[1] = MSG_ReadCoord(protocol);
+ v[2] = MSG_ReadCoord(protocol);
+}
+
+// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
+float MSG_ReadAngle8i (void)
+{
+ return (signed char) MSG_ReadByte () * (360.0/256.0);
+}
+
+float MSG_ReadAngle16i (void)
+{
+ return (signed short)MSG_ReadShort () * (360.0/65536.0);
+}
+
+float MSG_ReadAngle32f (void)
+{
+ return MSG_ReadFloat ();
+}
+
+float MSG_ReadAngle (int protocol)
+{
+ if (protocol == PROTOCOL_DARKPLACES5)
+ return MSG_ReadAngle16i ();
else
- return MSG_ReadLittleShort() * (1.0f/8.0f);
+ return MSG_ReadAngle8i ();
}
{
if (startsize < 256)
startsize = 256;
- buf->mempool = Mem_AllocPool(name);
+ buf->mempool = Mem_AllocPool(name, 0, NULL);
buf->data = Mem_Alloc(buf->mempool, startsize);
buf->maxsize = startsize;
buf->cursize = 0;
*cur++ = ' ';
*cur++ = ' ';
}
- if ((j & 3) == 0)
+ if ((j & 3) == 3)
*cur++ = ' ';
}
// print text
for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++)
{
i = 0;
- while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
- com_cmdline[n++] = com_argv[j][i++];
+ if (strstr(com_argv[j], " "))
+ {
+ // arg contains whitespace, store quotes around it
+ com_cmdline[n++] = '\"';
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ com_cmdline[n++] = '\"';
+ }
+ else
+ {
+ while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+ com_cmdline[n++] = com_argv[j][i++];
+ }
if (n < (CMDLINE_LENGTH - 1))
com_cmdline[n++] = ' ';
else
{ "neoteric", "-neoteric", "Neoteric", "neobase", "neo" },
// GAME_OPENQUARTZ
{ "openquartz", "-openquartz", "OpenQuartz", "id1", "openquartz"},
-
+// GAME_PRYDON
+{ "prydon", "-prydon", "PrydonGate", "prydon", "prydon"},
+// GAME_NETHERWORLD
+{ "netherworld", "-netherworld", "Dark Masters", "netherworld", "nw"},
};
void COM_InitGameType (void)