#include "quakedef.h"
#include "polygon.h"
-#define COLLISION_SNAPSCALE (8.0f)
+#define COLLISION_EDGEDIR_DOT_EPSILON (0.999f)
+#define COLLISION_EDGECROSS_MINLENGTH2 (1.0f / 4194304.0f)
+#define COLLISION_SNAPSCALE (32.0f)
#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
+#define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
+#define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
+
+cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
+cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
+cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
+cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
+cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
+cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+cvar_t collision_endposnudge = {0, "collision_endposnudge", "0", "workaround to fix trace_endpos sometimes being returned where it would be inside solid by making that collision hit (recommended: values like 1)"};
+#endif
+cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
+cvar_t collision_cache = {0, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
-cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125"};
-cvar_t collision_startnudge = {0, "collision_startnudge", "0"};
-cvar_t collision_endnudge = {0, "collision_endnudge", "0"};
-cvar_t collision_enternudge = {0, "collision_enternudge", "0"};
-cvar_t collision_leavenudge = {0, "collision_leavenudge", "0"};
+mempool_t *collision_mempool;
void Collision_Init (void)
{
Cvar_RegisterVariable(&collision_endnudge);
Cvar_RegisterVariable(&collision_enternudge);
Cvar_RegisterVariable(&collision_leavenudge);
+ Cvar_RegisterVariable(&collision_prefernudgedfraction);
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ Cvar_RegisterVariable(&collision_endposnudge);
+#endif
+ Cvar_RegisterVariable(&collision_debug_tracelineasbox);
+ Cvar_RegisterVariable(&collision_cache);
+ collision_mempool = Mem_AllocPool("collision cache", 0, NULL);
+ Collision_Cache_Init(collision_mempool);
}
for (k = 0;k < brush->numplanes;k++)
{
d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
- if (d > (1.0f / 8.0f))
+ if (d > COLLISION_PLANE_DIST_EPSILON)
{
Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
printbrush = true;
}
- if (fabs(d) > 0.125f)
+ if (fabs(d) > COLLISION_PLANE_DIST_EPSILON)
pointsoffplanes++;
else
pointonplanes++;
float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
float dist, bestdist;
+ if (!numpoints)
+ return 0;
bestdist = DotProduct(points->v, normal);
points++;
while(--numpoints)
float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
float dist, bestdist;
+ if (!numpoints)
+ return 0;
bestdist = DotProduct(points->v, normal);
points++;
while(--numpoints)
return bestdist;
}
+void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
+{
+ int i, j;
+ for (i = 0, j = brush->numpoints - 1;i < brush->numpoints;j = i, i++)
+ VectorSubtract(brush->points[i].v, brush->points[j].v, brush->edgedirs[j].v);
+}
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
{
- int j, k, m, w;
- int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+ // TODO: planesbuf could be replaced by a remapping table
+ int j, k, l, m, w, xyzflags;
+ int numpointsbuf = 0, maxpointsbuf = 256, numedgedirsbuf = 0, maxedgedirsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+ int isaabb = true;
+ double maxdist;
colbrushf_t *brush;
colpointf_t pointsbuf[256];
+ colpointf_t edgedirsbuf[256];
colplanef_t planesbuf[256];
int elementsbuf[1024];
int polypointbuf[256];
int pnumpoints;
double p[2][3*64];
#if 0
- // enable these if debugging to avoid seeing garbage in unused data
+ // enable these if debugging to avoid seeing garbage in unused data-
memset(pointsbuf, 0, sizeof(pointsbuf));
+ memset(edgedirsbuf, 0, sizeof(edgedirsbuf));
memset(planesbuf, 0, sizeof(planesbuf));
memset(elementsbuf, 0, sizeof(elementsbuf));
memset(polypointbuf, 0, sizeof(polypointbuf));
memset(p, 0, sizeof(p));
#endif
+
+ // check if there are too many planes and skip the brush
+ if (numoriginalplanes >= maxplanesbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+ return NULL;
+ }
+
+ // figure out how large a bounding box we need to properly compute this brush
+ maxdist = 0;
+ for (j = 0;j < numoriginalplanes;j++)
+ maxdist = max(maxdist, fabs(originalplanes[j].dist));
+ // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
+ maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
// construct a collision brush (points, planes, and renderable mesh) from
// a set of planes, this also optimizes out any unnecessary planes (ones
// whose polygon is clipped away by the other planes)
for (j = 0;j < numoriginalplanes;j++)
{
- // add the plane uniquely (no duplicates)
- for (k = 0;k < numplanesbuf;k++)
- if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist)
- break;
- // if the plane is a duplicate, skip it
- if (k < numplanesbuf)
- continue;
- // check if there are too many and skip the brush
- if (numplanesbuf >= maxplanesbuf)
- {
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
- return NULL;
- }
+ // add the new plane
+ VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+ planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+ planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
+ planesbuf[numplanesbuf].texture = originalplanes[j].texture;
+ numplanesbuf++;
// create a large polygon from the plane
w = 0;
- PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0);
+ PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
pnumpoints = 4;
// clip it by all other planes
- for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++)
+ for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
{
+ // skip the plane this polygon
+ // (nothing happens if it is processed, this is just an optimization)
if (k != j)
{
// we want to keep the inside of the brush plane so we flip
// the cutting plane
- PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL);
+ PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL);
w = !w;
}
}
+
// if nothing is left, skip it
if (pnumpoints < 3)
{
- //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
continue;
}
int l, m;
m = 0;
for (l = 0;l < numoriginalplanes;l++)
- if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0)
+ if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON)
m++;
if (m < 3)
break;
}
if (k < pnumpoints)
{
- Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+ Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
//return NULL;
}
// check if there are too many polygon vertices for buffer
if (pnumpoints > pmaxpoints)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
return NULL;
}
// check if there are too many triangle elements for buffer
if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
return NULL;
}
+ // add the unique points for this polygon
for (k = 0;k < pnumpoints;k++)
{
+ float v[3];
+ // downgrade to float precision before comparing
+ VectorCopy(&p[w][k*3], v);
+
// check if there is already a matching point (no duplicates)
for (m = 0;m < numpointsbuf;m++)
- if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP)
+ if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
break;
// if there is no match, add a new one
// check if there are too many and skip the brush
if (numpointsbuf >= maxpointsbuf)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
return NULL;
}
// add the new one
elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
}
- // add the new plane
- VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
- planesbuf[numplanesbuf].dist = originalplanes[j].dist;
- numplanesbuf++;
- }
+ // add the unique edgedirs for this polygon
+ for (k = 0, l = pnumpoints-1;k < pnumpoints;l = k, k++)
+ {
+ float dir[3];
+ // downgrade to float precision before comparing
+ VectorSubtract(&p[w][k*3], &p[w][l*3], dir);
+ VectorNormalize(dir);
+
+ // check if there is already a matching edgedir (no duplicates)
+ for (m = 0;m < numedgedirsbuf;m++)
+ if (DotProduct(dir, edgedirsbuf[m].v) >= COLLISION_EDGEDIR_DOT_EPSILON)
+ break;
+ // skip this if there is
+ if (m < numedgedirsbuf)
+ continue;
+
+ // try again with negated edgedir
+ VectorNegate(dir, dir);
+ // check if there is already a matching edgedir (no duplicates)
+ for (m = 0;m < numedgedirsbuf;m++)
+ if (DotProduct(dir, edgedirsbuf[m].v) >= COLLISION_EDGEDIR_DOT_EPSILON)
+ break;
+ // if there is no match, add a new one
+ if (m == numedgedirsbuf)
+ {
+ // check if there are too many and skip the brush
+ if (numedgedirsbuf >= maxedgedirsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many edgedirs for buffer\n");
+ return NULL;
+ }
+ // add the new one
+ VectorCopy(dir, edgedirsbuf[numedgedirsbuf].v);
+ numedgedirsbuf++;
+ }
+ }
- // validate plane distances
- for (j = 0;j < numplanesbuf;j++)
- {
- float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
- if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f))
- Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
+ // if any normal is not purely axial, it's not an axis-aligned box
+ if (isaabb && (originalplanes[j].normal[0] == 0) + (originalplanes[j].normal[1] == 0) + (originalplanes[j].normal[2] == 0) < 2)
+ isaabb = false;
}
// if nothing is left, there's nothing to allocate
- if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4)
+ if (numplanesbuf < 4)
{
- Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+ Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
return NULL;
}
+ // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
+ if (numelementsbuf < 12 || numpointsbuf < 4)
+ Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+
+ // validate plane distances
+ for (j = 0;j < numplanesbuf;j++)
+ {
+ float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
+ if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
+ }
+
// allocate the brush and copy to it
- brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents);
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colpointf_t) * numedgedirsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
+ brush->isaabb = isaabb;
+ brush->hasaabbplanes = hasaabbplanes;
+ brush->supercontents = supercontents;
+ brush->numplanes = numplanesbuf;
+ brush->numedgedirs = numedgedirsbuf;
+ brush->numpoints = numpointsbuf;
+ brush->numtriangles = numelementsbuf / 3;
+ brush->planes = (colplanef_t *)(brush + 1);
+ brush->points = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->edgedirs = (colpointf_t *)(brush->points + brush->numpoints);
+ brush->elements = (int *)(brush->points + brush->numpoints);
+ brush->q3surfaceflags = q3surfaceflags;
+ brush->texture = texture;
for (j = 0;j < brush->numpoints;j++)
{
brush->points[j].v[0] = pointsbuf[j].v[0];
brush->points[j].v[1] = pointsbuf[j].v[1];
brush->points[j].v[2] = pointsbuf[j].v[2];
}
+ for (j = 0;j < brush->numedgedirs;j++)
+ {
+ brush->edgedirs[j].v[0] = edgedirsbuf[j].v[0];
+ brush->edgedirs[j].v[1] = edgedirsbuf[j].v[1];
+ brush->edgedirs[j].v[2] = edgedirsbuf[j].v[2];
+ }
for (j = 0;j < brush->numplanes;j++)
{
brush->planes[j].normal[0] = planesbuf[j].normal[0];
brush->planes[j].normal[1] = planesbuf[j].normal[1];
brush->planes[j].normal[2] = planesbuf[j].normal[2];
brush->planes[j].dist = planesbuf[j].dist;
+ brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags;
+ brush->planes[j].texture = planesbuf[j].texture;
}
for (j = 0;j < brush->numtriangles * 3;j++)
brush->elements[j] = elementsbuf[j];
- VectorCopy(brush->points[0].v, brush->mins);
- VectorCopy(brush->points[0].v, brush->maxs);
- for (j = 1;j < brush->numpoints;j++)
+
+ xyzflags = 0;
+ VectorClear(brush->mins);
+ VectorClear(brush->maxs);
+ for (j = 0;j < min(6, numoriginalplanes);j++)
{
- brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
- brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
- brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
- brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
- brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
- brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+ if (originalplanes[j].normal[0] == 1) {xyzflags |= 1;brush->maxs[0] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[0] == -1) {xyzflags |= 2;brush->mins[0] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == 1) {xyzflags |= 4;brush->maxs[1] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == -1) {xyzflags |= 8;brush->mins[1] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == 1) {xyzflags |= 16;brush->maxs[2] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
+ }
+ // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
+ // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
+ if (xyzflags != 63)
+ {
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for (j = 1;j < brush->numpoints;j++)
+ {
+ brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+ brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+ brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+ brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+ brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+ brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+ }
}
brush->mins[0] -= 1;
brush->mins[1] -= 1;
-colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents)
-{
- colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes + sizeof(int[3]) * numtriangles);
- brush->supercontents = supercontents;
- brush->numplanes = numplanes;
- brush->numpoints = numpoints;
- brush->numtriangles = numtriangles;
- brush->planes = (void *)(brush + 1);
- brush->points = (void *)(brush->planes + brush->numplanes);
- brush->elements = (void *)(brush->points + brush->numpoints);
- return brush;
-}
-
void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
{
int i;
else
{
brush->numplanes = 5;
+ brush->numedgedirs = 3;
VectorNormalize(brush->planes[0].normal);
brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
+ VectorCopy(edge0, brush->edgedirs[0].v);
+ VectorCopy(edge1, brush->edgedirs[1].v);
+ VectorCopy(edge2, brush->edgedirs[2].v);
#if 1
{
float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3];
brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
- if (developer.integer)
+ if (developer_extra.integer)
{
// validation code
#if 0
VectorNormalize(normal);
VectorSubtract(normal, brush->planes[0].normal, temp);
if (VectorLength(temp) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
#if 0
if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
#endif
#endif
if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
- Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
+ Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
}
}
}
}
}
- if (developer.integer)
+ if (developer_extra.integer)
{
// validity check - will be disabled later
Collision_ValidateBrush(brush);
{
int j;
for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
- if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
- Con_Printf("Error in brush plane generation, plane %i\n", i);
+ if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("Error in brush plane generation, plane %i\n", i);
}
}
}
-colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents)
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture)
{
colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
+ brush->isaabb = false;
+ brush->hasaabbplanes = false;
brush->supercontents = supercontents;
brush->numpoints = numpoints;
+ brush->numedgedirs = numpoints;
brush->numplanes = numpoints + 2;
- brush->planes = (void *)(brush + 1);
+ brush->planes = (colplanef_t *)(brush + 1);
brush->points = (colpointf_t *)points;
- Host_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...\n");
+ brush->edgedirs = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->q3surfaceflags = q3surfaceflags;
+ brush->texture = texture;
+ Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
return brush;
}
// NOTE: start and end of each brush pair must have same numplanes/numpoints
-void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
+void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_start, const colbrushf_t *trace_end, const colbrushf_t *other_start, const colbrushf_t *other_end)
{
- int nplane, nplane2, fstartsolid, fendsolid, brushsolid;
- float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2;
- const colplanef_t *startplane, *endplane;
-
- enterfrac = -1;
- enterfrac2 = -1;
- leavefrac = 1;
- fstartsolid = true;
- fendsolid = true;
-
- for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
+ int nplane, nplane2, nedge1, nedge2, hitq3surfaceflags = 0;
+ int tracenumedgedirs = trace_start->numedgedirs;
+ //int othernumedgedirs = other_start->numedgedirs;
+ int tracenumpoints = trace_start->numpoints;
+ int othernumpoints = other_start->numpoints;
+ int numplanes1 = other_start->numplanes;
+ int numplanes2 = numplanes1 + trace_start->numplanes;
+ int numplanes3 = numplanes2 + trace_start->numedgedirs * other_start->numedgedirs * 2;
+ vec_t enterfrac = -1, leavefrac = 1, startdist, enddist, ie, f, imove, enterfrac2 = -1;
+ vec4_t startplane;
+ vec4_t endplane;
+ vec4_t newimpactplane;
+ const texture_t *hittexture = NULL;
+ vec_t startdepth = 1;
+ vec3_t startdepthnormal;
+
+ VectorClear(startdepthnormal);
+ Vector4Clear(newimpactplane);
+
+ // fast case for AABB vs compiled brushes (which begin with AABB planes and also have precomputed bevels for AABB collisions)
+ if (trace_start->isaabb && other_start->hasaabbplanes)
+ numplanes3 = numplanes2 = numplanes1;
+
+ // Separating Axis Theorem:
+ // if a supporting vector (plane normal) can be found that separates two
+ // objects, they are not colliding.
+ //
+ // Minkowski Sum:
+ // reduce the size of one object to a point while enlarging the other to
+ // represent the space that point can not occupy.
+ //
+ // try every plane we can construct between the two brushes and measure
+ // the distance between them.
+ for (nplane = 0;nplane < numplanes3;nplane++)
{
- nplane2 = nplane;
- if (nplane2 >= thatbrush_start->numplanes)
+ if (nplane < numplanes1)
{
- nplane2 -= thatbrush_start->numplanes;
- startplane = thisbrush_start->planes + nplane2;
- endplane = thisbrush_end->planes + nplane2;
- if (developer.integer)
- {
- // any brush with degenerate planes is not worth handling
- if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
- {
- Con_Print("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n");
- return;
- }
- f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
- Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
- }
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value;
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value;
+ nplane2 = nplane;
+ VectorCopy(other_start->planes[nplane2].normal, startplane);
+ VectorCopy(other_end->planes[nplane2].normal, endplane);
+ }
+ else if (nplane < numplanes2)
+ {
+ nplane2 = nplane - numplanes1;
+ VectorCopy(trace_start->planes[nplane2].normal, startplane);
+ VectorCopy(trace_end->planes[nplane2].normal, endplane);
}
else
{
- startplane = thatbrush_start->planes + nplane2;
- endplane = thatbrush_end->planes + nplane2;
- if (developer.integer)
+ // pick an edgedir from each brush and cross them
+ nplane2 = nplane - numplanes2;
+ nedge1 = nplane2 >> 1;
+ nedge2 = nedge1 / tracenumedgedirs;
+ nedge1 -= nedge2 * tracenumedgedirs;
+ if (nplane2 & 1)
{
- // any brush with degenerate planes is not worth handling
- if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
- {
- Con_Print("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n");
- return;
- }
- f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
- Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
+ CrossProduct(trace_start->edgedirs[nedge1].v, other_start->edgedirs[nedge2].v, startplane);
+ if (VectorLength2(startplane) < COLLISION_EDGECROSS_MINLENGTH2)
+ continue; // degenerate crossproduct
+ CrossProduct(trace_end->edgedirs[nedge1].v, other_end->edgedirs[nedge2].v, endplane);
+ if (VectorLength2(endplane) < COLLISION_EDGECROSS_MINLENGTH2)
+ continue; // degenerate crossproduct
+ }
+ else
+ {
+ CrossProduct(other_start->edgedirs[nedge2].v, trace_start->edgedirs[nedge1].v, startplane);
+ if (VectorLength2(startplane) < COLLISION_EDGECROSS_MINLENGTH2)
+ continue; // degenerate crossproduct
+ CrossProduct(other_end->edgedirs[nedge2].v, trace_end->edgedirs[nedge1].v, endplane);
+ if (VectorLength2(endplane) < COLLISION_EDGECROSS_MINLENGTH2)
+ continue; // degenerate crossproduct
}
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value;
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value;
+ VectorNormalize(startplane);
+ VectorNormalize(endplane);
+ }
+ startplane[3] = furthestplanedist_float(startplane, other_start->points, othernumpoints);
+ endplane[3] = furthestplanedist_float(startplane, other_end->points, othernumpoints);
+ startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3] - collision_startnudge.value;
+ enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3] - collision_endnudge.value;
+ //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
+
+ // aside from collisions, this is also used for error correction
+ if (startdist < collision_impactnudge.value && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
+ {
+ startdepth = startdist;
+ VectorCopy(startplane, startdepthnormal);
}
- //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
- if(d1 > d2)
+ if (startdist > enddist)
{
// moving into brush
- if(d2 > 0)
+ if (enddist >= collision_enternudge.value)
return;
- if(d1 > 0)
+ if (startdist > 0)
{
// enter
- fstartsolid = false;
- imove = 1 / (d1 - d2);
- f = (d1 - collision_enternudge.value) * imove;
+ imove = 1 / (startdist - enddist);
+ f = (startdist - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
- enterfrac2 = f - collision_impactnudge.value * imove;
- VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
+ ie = 1.0f - enterfrac;
+ newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
+ newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
+ newimpactplane[2] = startplane[2] * ie + endplane[2] * enterfrac;
+ newimpactplane[3] = startplane[3] * ie + endplane[3] * enterfrac;
+ if (nplane < numplanes1)
+ {
+ // use the plane from other
+ nplane2 = nplane;
+ hitq3surfaceflags = other_start->planes[nplane2].q3surfaceflags;
+ hittexture = other_start->planes[nplane2].texture;
+ }
+ else if (nplane < numplanes2)
+ {
+ // use the plane from trace
+ nplane2 = nplane - numplanes1;
+ hitq3surfaceflags = trace_start->planes[nplane2].q3surfaceflags;
+ hittexture = trace_start->planes[nplane2].texture;
+ }
+ else
+ {
+ hitq3surfaceflags = other_start->q3surfaceflags;
+ hittexture = other_start->texture;
+ }
}
}
}
else
{
// moving out of brush
- if(d1 > 0)
+ if (startdist > 0)
return;
- if(d2 > 0)
+ if (enddist > 0)
{
// leave
- fendsolid = false;
- f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ f = (startdist + collision_leavenudge.value) / (startdist - enddist);
+ if (f > 1)
+ f = 1;
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & other_start->supercontents)
{
- trace->startsolid = true;
- if (fendsolid)
- trace->allsolid = true;
+ trace->hitsupercontents = other_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
}
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= other_start->supercontents;
+ if (trace->hitsupercontentsmask & other_start->supercontents)
{
- d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ if (trace->startdepth > startdepth)
{
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
+ trace->startdepth = startdepth;
+ VectorCopy(startdepthnormal, trace->startdepthnormal);
}
}
- else
-#endif
- {
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
- }
}
}
-// NOTE: start and end brush pair must have same numplanes/numpoints
-void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
+// NOTE: start and end of each brush pair must have same numplanes/numpoints
+void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *other_start, const colbrushf_t *other_end)
{
- int nplane, fstartsolid, fendsolid, brushsolid;
- float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2;
- const colplanef_t *startplane, *endplane;
-
- enterfrac = -1;
- enterfrac2 = -1;
- leavefrac = 1;
- fstartsolid = true;
- fendsolid = true;
+ int nplane, hitq3surfaceflags = 0;
+ int numplanes = other_start->numplanes;
+ vec_t enterfrac = -1, leavefrac = 1, startdist, enddist, ie, f, imove, enterfrac2 = -1;
+ vec4_t startplane;
+ vec4_t endplane;
+ vec4_t newimpactplane;
+ const texture_t *hittexture = NULL;
+ vec_t startdepth = 1;
+ vec3_t startdepthnormal;
+
+ if (collision_debug_tracelineasbox.integer)
+ {
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ Collision_BrushForBox(&thisbrush_start, linestart, linestart, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, lineend, lineend, 0, 0, NULL);
+ Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, other_start, other_end);
+ return;
+ }
- for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
+ VectorClear(startdepthnormal);
+ Vector4Clear(newimpactplane);
+
+ // Separating Axis Theorem:
+ // if a supporting vector (plane normal) can be found that separates two
+ // objects, they are not colliding.
+ //
+ // Minkowski Sum:
+ // reduce the size of one object to a point while enlarging the other to
+ // represent the space that point can not occupy.
+ //
+ // try every plane we can construct between the two brushes and measure
+ // the distance between them.
+ for (nplane = 0;nplane < numplanes;nplane++)
{
- startplane = thatbrush_start->planes + nplane;
- endplane = thatbrush_end->planes + nplane;
- d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value;
- d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value;
- if (developer.integer)
+ VectorCopy(other_start->planes[nplane].normal, startplane);
+ startplane[3] = other_start->planes[nplane].dist;
+ VectorCopy(other_end->planes[nplane].normal, endplane);
+ endplane[3] = other_end->planes[nplane].dist;
+ startdist = DotProduct(linestart, startplane) - startplane[3] - collision_startnudge.value;
+ enddist = DotProduct(lineend, endplane) - endplane[3] - collision_endnudge.value;
+ //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
+
+ // aside from collisions, this is also used for error correction
+ if (startdist < collision_impactnudge.value && (startdepth < startdist || startdepth == 1))
{
- // any brush with degenerate planes is not worth handling
- if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
- {
- Con_Print("Collision_TraceLineBrushFloat: degenerate plane!\n");
- return;
- }
- if (thatbrush_start->numpoints)
- {
- f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
- Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f);
- }
+ startdepth = startdist;
+ VectorCopy(startplane, startdepthnormal);
}
- if (d1 > d2)
+ if (startdist > enddist)
{
// moving into brush
- if (d2 > 0)
+ if (enddist >= collision_enternudge.value)
return;
- if (d1 > 0)
+ if (startdist > 0)
{
// enter
- fstartsolid = false;
- imove = 1 / (d1 - d2);
- f = (d1 - collision_enternudge.value) * imove;
+ imove = 1 / (startdist - enddist);
+ f = (startdist - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
- enterfrac2 = f - collision_impactnudge.value * imove;
- VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
+ ie = 1.0f - enterfrac;
+ newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
+ newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
+ newimpactplane[2] = startplane[2] * ie + endplane[2] * enterfrac;
+ newimpactplane[3] = startplane[3] * ie + endplane[3] * enterfrac;
+ hitq3surfaceflags = other_start->planes[nplane].q3surfaceflags;
+ hittexture = other_start->planes[nplane].texture;
}
}
}
else
{
// moving out of brush
- if (d1 > 0)
+ if (startdist > 0)
return;
- if (d2 > 0)
+ if (enddist > 0)
{
// leave
- fendsolid = false;
- f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ f = (startdist + collision_leavenudge.value) / (startdist - enddist);
+ if (f > 1)
+ f = 1;
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & other_start->supercontents)
{
- trace->startsolid = true;
- if (fendsolid)
- trace->allsolid = true;
+ trace->hitsupercontents = other_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
}
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= other_start->supercontents;
+ if (trace->hitsupercontentsmask & other_start->supercontents)
{
- d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ if (trace->startdepth > startdepth)
{
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
+ trace->startdepth = startdepth;
+ VectorCopy(startdepthnormal, trace->startdepthnormal);
}
}
- else
-#endif
- {
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
- }
}
}
-void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
{
int nplane;
const colplanef_t *plane;
- for (nplane = 0, plane = thatbrush->planes;nplane < thatbrush->numplanes;nplane++, plane++)
+ if (!BoxesOverlap(point, point, brush->mins, brush->maxs))
+ return false;
+ for (nplane = 0, plane = brush->planes;nplane < brush->numplanes;nplane++, plane++)
if (DotProduct(plane->normal, point) > plane->dist)
- return;
+ return false;
+ return true;
+}
+
+void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+{
+ if (!Collision_PointInsideBrushFloat(point, thatbrush))
+ return;
trace->startsupercontents |= thatbrush->supercontents;
if (trace->hitsupercontentsmask & thatbrush->supercontents)
}
}
-static colpointf_t polyf_points[256];
-static colplanef_t polyf_planes[256 + 2];
-static colbrushf_t polyf_brush;
-
void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
{
- while (numpoints--)
+ int i;
+ for (i = 0;i < numpoints;i++)
{
- out->v[0] = floor(in->v[0] * fractionprecision + 0.5f) * invfractionprecision;
- out->v[1] = floor(in->v[1] * fractionprecision + 0.5f) * invfractionprecision;
- out->v[2] = floor(in->v[2] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
}
}
-void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
- if (numpoints > 256)
+ int i;
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
{
- Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
- return;
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
}
- polyf_brush.numpoints = numpoints;
- polyf_brush.numplanes = numpoints + 2;
- //polyf_brush.points = (colpointf_t *)points;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- polyf_brush.points = polyf_points;
- Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
-}
-
-void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
-{
- int i;
- float facemins[3], facemaxs[3];
- polyf_brush.numpoints = 3;
- polyf_brush.numplanes = 5;
- polyf_brush.points = polyf_points;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- for (i = 0;i < numtriangles;i++, element3i += 3)
+ if(stride > 0)
{
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(3, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1;
- facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1;
- facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1;
- facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1;
- facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1;
- facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1;
- if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ int k, cnt, tri;
+ cnt = (numtriangles + stride - 1) / stride;
+ for(i = 0; i < cnt; ++i)
{
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+ if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+ {
+ for(k = 0; k < stride; ++k)
+ {
+ tri = i * stride + k;
+ if(tri >= numtriangles)
+ break;
+ VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+ }
+ }
}
}
-}
-
-void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents)
-{
- if (numpoints > 256)
+ else if(stride == 0)
{
- Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
- return;
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+ }
}
- polyf_brush.numpoints = numpoints;
- polyf_brush.numplanes = numpoints + 2;
- //polyf_brush.points = (colpointf_t *)points;
- polyf_brush.points = polyf_points;
- Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
}
-void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
-#if 1
// FIXME: snap vertices?
- for (i = 0;i < numtriangles;i++, element3i += 3)
- Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3);
-#else
- polyf_brush.numpoints = 3;
- polyf_brush.numplanes = 5;
- polyf_brush.points = polyf_points;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- for (i = 0;i < numtriangles;i++, element3i += 3)
+ if(stride > 0)
{
- float facemins[3], facemaxs[3];
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1;
- facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1;
- facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1;
- facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1;
- facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1;
- facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1;
- if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ int k, cnt, tri;
+ cnt = (numtriangles + stride - 1) / stride;
+ for(i = 0; i < cnt; ++i)
{
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+ if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+ {
+ for(k = 0; k < stride; ++k)
+ {
+ tri = i * stride + k;
+ if(tri >= numtriangles)
+ break;
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[tri * 3 + 0] * 3, vertex3f + element3i[tri * 3 + 1] * 3, vertex3f + element3i[tri * 3 + 2] * 3, supercontents, q3surfaceflags, texture);
+ }
+ }
}
}
-#endif
-}
-
-
-static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
-static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
-static colbrushf_t polyf_brushstart, polyf_brushend;
-
-void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents)
-{
- int i;
- if (numpoints > 256)
+ else
{
- Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
- return;
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
}
- polyf_brushstart.numpoints = numpoints;
- polyf_brushstart.numplanes = numpoints + 2;
- polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
- polyf_brushstart.planes = polyf_planesstart;
- polyf_brushstart.supercontents = supercontents;
- for (i = 0;i < numpoints;i++)
- Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
- polyf_brushend.numpoints = numpoints;
- polyf_brushend.numplanes = numpoints + 2;
- polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
- polyf_brushend.planes = polyf_planesend;
- polyf_brushend.supercontents = supercontents;
- for (i = 0;i < numpoints;i++)
- Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
- Collision_SnapCopyPoints(numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_SnapCopyPoints(numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
-
- //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart");
- //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend");
-
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend);
}
-
-
-#define MAX_BRUSHFORBOX 16
-static int brushforbox_index = 0;
-static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
-static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
-static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
-static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
-
-void Collision_InitBrushForBox(void)
+void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture)
{
int i;
- for (i = 0;i < MAX_BRUSHFORBOX;i++)
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
{
- brushforbox_brush[i].supercontents = SUPERCONTENTS_SOLID;
- brushforbox_brush[i].numpoints = 8;
- brushforbox_brush[i].numplanes = 6;
- brushforbox_brush[i].points = brushforbox_point + i * 8;
- brushforbox_brush[i].planes = brushforbox_plane + i * 6;
- brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID;
- brushforpoint_brush[i].numpoints = 1;
- brushforpoint_brush[i].numplanes = 0;
- brushforpoint_brush[i].points = brushforbox_point + i * 8;
- brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
}
+ VectorCopy(v0, points[0].v);
+ VectorCopy(v1, points[1].v);
+ VectorCopy(v2, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
}
-colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs)
+void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture)
{
- int i, j;
- vec3_t v;
- colbrushf_t *brush;
- if (brushforbox_brush[0].numpoints == 0)
- Collision_InitBrushForBox();
- // FIXME: these probably don't actually need to be normalized if the collision code does not care
+ int i;
+ memset(boxbrush, 0, sizeof(*boxbrush));
+ boxbrush->brush.isaabb = true;
+ boxbrush->brush.hasaabbplanes = true;
+ boxbrush->brush.points = boxbrush->points;
+ boxbrush->brush.edgedirs = boxbrush->edgedirs;
+ boxbrush->brush.planes = boxbrush->planes;
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
if (VectorCompare(mins, maxs))
{
// point brush
- brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
- VectorCopy(mins, brush->points->v);
+ boxbrush->brush.numpoints = 1;
+ boxbrush->brush.numedgedirs = 0;
+ boxbrush->brush.numplanes = 0;
+ VectorCopy(mins, boxbrush->brush.points[0].v);
}
else
{
- brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
- // FIXME: optimize
- for (i = 0;i < 8;i++)
- {
- v[0] = i & 1 ? maxs[0] : mins[0];
- v[1] = i & 2 ? maxs[1] : mins[1];
- v[2] = i & 4 ? maxs[2] : mins[2];
- Matrix4x4_Transform(matrix, v, brush->points[i].v);
- }
- // FIXME: optimize!
+ boxbrush->brush.numpoints = 8;
+ boxbrush->brush.numedgedirs = 3;
+ boxbrush->brush.numplanes = 6;
+ // there are 8 points on a box
+ // there are 3 edgedirs on a box (both signs are tested in collision)
+ // there are 6 planes on a box
+ VectorSet(boxbrush->brush.points[0].v, mins[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[1].v, maxs[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[2].v, mins[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[3].v, maxs[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[4].v, mins[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[5].v, maxs[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[6].v, mins[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[7].v, maxs[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.edgedirs[0].v, 1, 0, 0);
+ VectorSet(boxbrush->brush.edgedirs[1].v, 0, 1, 0);
+ VectorSet(boxbrush->brush.edgedirs[2].v, 0, 0, 1);
+ VectorSet(boxbrush->brush.planes[0].normal, -1, 0, 0);boxbrush->brush.planes[0].dist = -mins[0];
+ VectorSet(boxbrush->brush.planes[1].normal, 1, 0, 0);boxbrush->brush.planes[1].dist = maxs[0];
+ VectorSet(boxbrush->brush.planes[2].normal, 0, -1, 0);boxbrush->brush.planes[2].dist = -mins[1];
+ VectorSet(boxbrush->brush.planes[3].normal, 0, 1, 0);boxbrush->brush.planes[3].dist = maxs[1];
+ VectorSet(boxbrush->brush.planes[4].normal, 0, 0, -1);boxbrush->brush.planes[4].dist = -mins[2];
+ VectorSet(boxbrush->brush.planes[5].normal, 0, 0, 1);boxbrush->brush.planes[5].dist = maxs[2];
for (i = 0;i < 6;i++)
{
- VectorClear(v);
- v[i >> 1] = i & 1 ? 1 : -1;
- Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
- VectorNormalize(brush->planes[i].normal);
+ boxbrush->brush.planes[i].q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.planes[i].texture = texture;
}
}
- for (j = 0;j < brush->numplanes;j++)
- brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
- VectorCopy(brush->points[0].v, brush->mins);
- VectorCopy(brush->points[0].v, brush->maxs);
- for (j = 1;j < brush->numpoints;j++)
- {
- brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
- brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
- brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
- brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
- brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
- brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
- }
- brush->mins[0] -= 1;
- brush->mins[1] -= 1;
- brush->mins[2] -= 1;
- brush->maxs[0] += 1;
- brush->maxs[1] += 1;
- brush->maxs[2] += 1;
- Collision_ValidateBrush(brush);
- return brush;
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
+ VectorSet(boxbrush->brush.mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
+ VectorSet(boxbrush->brush.maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
+ //Collision_ValidateBrush(&boxbrush->brush);
}
-void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
{
- colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
- matrix4x4_t identitymatrix;
+ colboxbrushf_t boxbrush, thisbrush_start, thisbrush_end;
vec3_t startmins, startmaxs, endmins, endmaxs;
// create brushes for the collision
VectorAdd(start, maxs, startmaxs);
VectorAdd(end, mins, endmins);
VectorAdd(end, maxs, endmaxs);
- Matrix4x4_CreateIdentity(&identitymatrix);
- boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs);
- thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs);
+ Collision_BrushForBox(&boxbrush, cmins, cmaxs, supercontents, q3surfaceflags, texture);
+ Collision_BrushForBox(&thisbrush_start, startmins, startmaxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, endmins, endmaxs, 0, 0, NULL);
memset(trace, 0, sizeof(trace_t));
trace->hitsupercontentsmask = hitsupercontentsmask;
trace->fraction = 1;
trace->realfraction = 1;
trace->allsolid = true;
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
+ Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, &boxbrush.brush, &boxbrush.brush);
}
-// LordHavoc: currently unused and not yet tested
+//pseudocode for detecting line/sphere overlap without calculating an impact point
+//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
+
+// LordHavoc: currently unused, but tested
// note: this can be used for tracing a moving sphere vs a stationary sphere,
// by simply adding the moving sphere's radius to the sphereradius parameter,
// all the results are correct (impactpoint, impactnormal, and fraction)
double dir[3], scale, v[3], deviationdist, impactdist, linelength;
// make sure the impactpoint and impactnormal are valid even if there is
// no collision
- impactpoint[0] = lineend[0];
- impactpoint[1] = lineend[1];
- impactpoint[2] = lineend[2];
- impactnormal[0] = 0;
- impactnormal[1] = 0;
- impactnormal[2] = 0;
+ VectorCopy(lineend, impactpoint);
+ VectorClear(impactnormal);
// calculate line direction
- dir[0] = lineend[0] - linestart[0];
- dir[1] = lineend[1] - linestart[1];
- dir[2] = lineend[2] - linestart[2];
+ VectorSubtract(lineend, linestart, dir);
// normalize direction
- linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
+ linelength = VectorLength(dir);
if (linelength)
{
scale = 1.0 / linelength;
- dir[0] *= scale;
- dir[1] *= scale;
- dir[2] *= scale;
+ VectorScale(dir, scale, dir);
}
// this dotproduct calculates the distance along the line at which the
// sphere origin is (nearest point to the sphere origin on the line)
- impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]);
+ impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir);
// calculate point on line at that distance, and subtract the
// sphereorigin from it, so we have a vector to measure for the distance
// of the line from the sphereorigin (deviation, how off-center it is)
- v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0];
- v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1];
- v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2];
- deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+ VectorMA(linestart, impactdist, dir, v);
+ VectorSubtract(v, sphereorigin, v);
+ deviationdist = VectorLength2(v);
// if outside the radius, it's a miss for sure
// (we do this comparison using squared radius to avoid a sqrt)
if (deviationdist > sphereradius*sphereradius)
return 1; // miss (off to the side)
// nudge back to find the correct impact distance
- impactdist += (sqrt(deviationdist) - sphereradius);
+ impactdist -= sphereradius - deviationdist/sphereradius;
if (impactdist >= linelength)
return 1; // miss (not close enough)
if (impactdist < 0)
return 1; // miss (linestart is past or inside sphere)
// calculate new impactpoint
- impactpoint[0] = linestart[0] + impactdist * dir[0];
- impactpoint[1] = linestart[1] + impactdist * dir[1];
- impactpoint[2] = linestart[2] + impactdist * dir[2];
+ VectorMA(linestart, impactdist, dir, impactpoint);
// calculate impactnormal (surface normal at point of impact)
- impactnormal[0] = impactpoint[0] - sphereorigin[0];
- impactnormal[1] = impactpoint[1] - sphereorigin[1];
- impactnormal[2] = impactpoint[2] - sphereorigin[2];
+ VectorSubtract(impactpoint, sphereorigin, impactnormal);
// normalize impactnormal
- scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2];
- if (scale)
- {
- scale = 1.0 / sqrt(scale);
- impactnormal[0] *= scale;
- impactnormal[1] *= scale;
- impactnormal[2] *= scale;
- }
+ VectorNormalize(impactnormal);
// return fraction of movement distance
return impactdist / linelength;
}
-void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
{
#if 1
// more optimized
// (the main fraction remains perfect)
trace->fraction = f - collision_impactnudge.value * d;
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+
// store the new trace plane (because collisions only happen from
// the front this is always simply the triangle normal, never flipped)
d = 1.0 / sqrt(faceplanenormallength2);
VectorScale(faceplanenormal, d, trace->plane.normal);
trace->plane.dist = faceplanedist * d;
+
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
#else
float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
//trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
//trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
//trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
#endif
}
colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool)
{
colbsp_t *bsp;
- bsp = Mem_Alloc(mempool, sizeof(colbsp_t));
+ bsp = (colbsp_t *)Mem_Alloc(mempool, sizeof(colbsp_t));
bsp->mempool = mempool;
- bsp->nodes = Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
+ bsp->nodes = (colbspnode_t *)Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
return bsp;
}
maxs[2] += 1;
}
+//===========================================
+
+void Collision_TranslateBrush(const vec3_t shift, colbrushf_t *brush)
+{
+ int i;
+ // now we can transform the data
+ for(i = 0; i < brush->numplanes; ++i)
+ {
+ brush->planes[i].dist += DotProduct(shift, brush->planes[i].normal);
+ }
+ for(i = 0; i < brush->numpoints; ++i)
+ {
+ VectorAdd(brush->points[i].v, shift, brush->points[i].v);
+ }
+ VectorAdd(brush->mins, shift, brush->mins);
+ VectorAdd(brush->maxs, shift, brush->maxs);
+}
+
+void Collision_TransformBrush(const matrix4x4_t *matrix, colbrushf_t *brush)
+{
+ int i;
+ vec3_t v;
+ // we're breaking any AABB properties here...
+ brush->isaabb = false;
+ brush->hasaabbplanes = false;
+ // now we can transform the data
+ for(i = 0; i < brush->numplanes; ++i)
+ {
+ Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal);
+ }
+ for(i = 0; i < brush->numedgedirs; ++i)
+ {
+ Matrix4x4_Transform(matrix, brush->edgedirs[i].v, v);
+ VectorCopy(v, brush->edgedirs[i].v);
+ }
+ for(i = 0; i < brush->numpoints; ++i)
+ {
+ Matrix4x4_Transform(matrix, brush->points[i].v, v);
+ VectorCopy(v, brush->points[i].v);
+ }
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for(i = 1; i < brush->numpoints; ++i)
+ {
+ if(brush->points[i].v[0] < brush->mins[0]) brush->mins[0] = brush->points[i].v[0];
+ if(brush->points[i].v[1] < brush->mins[1]) brush->mins[1] = brush->points[i].v[1];
+ if(brush->points[i].v[2] < brush->mins[2]) brush->mins[2] = brush->points[i].v[2];
+ if(brush->points[i].v[0] > brush->maxs[0]) brush->maxs[0] = brush->points[i].v[0];
+ if(brush->points[i].v[1] > brush->maxs[1]) brush->maxs[1] = brush->points[i].v[1];
+ if(brush->points[i].v[2] > brush->maxs[2]) brush->maxs[2] = brush->points[i].v[2];
+ }
+}
+
+typedef struct collision_cachedtrace_parameters_s
+{
+ dp_model_t *model;
+ vec3_t end;
+ vec3_t start;
+ vec3_t mins;
+ vec3_t maxs;
+// const frameblend_t *frameblend;
+// const skeleton_t *skeleton;
+// matrix4x4_t inversematrix;
+ int hitsupercontentsmask;
+ int type; // which type of query produced this cache entry
+ matrix4x4_t matrix;
+ vec3_t bodymins;
+ vec3_t bodymaxs;
+ int bodysupercontents;
+}
+collision_cachedtrace_parameters_t;
+
+typedef struct collision_cachedtrace_s
+{
+ qboolean valid;
+ collision_cachedtrace_parameters_t p;
+ trace_t result;
+}
+collision_cachedtrace_t;
+
+static mempool_t *collision_cachedtrace_mempool;
+static collision_cachedtrace_t *collision_cachedtrace_array;
+static int collision_cachedtrace_firstfree;
+static int collision_cachedtrace_lastused;
+static int collision_cachedtrace_max;
+static int collision_cachedtrace_sequence;
+static int collision_cachedtrace_hashsize;
+static int *collision_cachedtrace_hash;
+static unsigned int *collision_cachedtrace_arrayfullhashindex;
+static unsigned int *collision_cachedtrace_arrayhashindex;
+static unsigned int *collision_cachedtrace_arraynext;
+static unsigned char *collision_cachedtrace_arrayused;
+static qboolean collision_cachedtrace_rebuildhash;
+
+void Collision_Cache_Reset(qboolean resetlimits)
+{
+ if (collision_cachedtrace_hash)
+ Mem_Free(collision_cachedtrace_hash);
+ if (collision_cachedtrace_array)
+ Mem_Free(collision_cachedtrace_array);
+ if (collision_cachedtrace_arrayfullhashindex)
+ Mem_Free(collision_cachedtrace_arrayfullhashindex);
+ if (collision_cachedtrace_arrayhashindex)
+ Mem_Free(collision_cachedtrace_arrayhashindex);
+ if (collision_cachedtrace_arraynext)
+ Mem_Free(collision_cachedtrace_arraynext);
+ if (collision_cachedtrace_arrayused)
+ Mem_Free(collision_cachedtrace_arrayused);
+ if (resetlimits || !collision_cachedtrace_max)
+ collision_cachedtrace_max = collision_cache.integer ? 128 : 1;
+ collision_cachedtrace_firstfree = 1;
+ collision_cachedtrace_lastused = 0;
+ collision_cachedtrace_hashsize = collision_cachedtrace_max;
+ collision_cachedtrace_array = (collision_cachedtrace_t *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(collision_cachedtrace_t));
+ collision_cachedtrace_hash = (int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_hashsize * sizeof(int));
+ collision_cachedtrace_arrayfullhashindex = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arrayhashindex = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arraynext = (unsigned int *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned int));
+ collision_cachedtrace_arrayused = (unsigned char *)Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(unsigned char));
+ collision_cachedtrace_sequence = 1;
+ collision_cachedtrace_rebuildhash = false;
+}
+
+void Collision_Cache_Init(mempool_t *mempool)
+{
+ collision_cachedtrace_mempool = mempool;
+ Collision_Cache_Reset(true);
+}
+
+void Collision_Cache_RebuildHash(void)
+{
+ int index;
+ int range = collision_cachedtrace_lastused + 1;
+ int sequence = collision_cachedtrace_sequence;
+ int firstfree = collision_cachedtrace_max;
+ int lastused = 0;
+ int *hash = collision_cachedtrace_hash;
+ unsigned int hashindex;
+ unsigned int *arrayhashindex = collision_cachedtrace_arrayhashindex;
+ unsigned int *arraynext = collision_cachedtrace_arraynext;
+ collision_cachedtrace_rebuildhash = false;
+ memset(collision_cachedtrace_hash, 0, collision_cachedtrace_hashsize * sizeof(int));
+ for (index = 1;index < range;index++)
+ {
+ if (collision_cachedtrace_arrayused[index] == sequence)
+ {
+ hashindex = arrayhashindex[index];
+ arraynext[index] = hash[hashindex];
+ hash[hashindex] = index;
+ lastused = index;
+ }
+ else
+ {
+ if (firstfree > index)
+ firstfree = index;
+ collision_cachedtrace_arrayused[index] = 0;
+ }
+ }
+ collision_cachedtrace_firstfree = firstfree;
+ collision_cachedtrace_lastused = lastused;
+}
+
+void Collision_Cache_NewFrame(void)
+{
+ if (collision_cache.integer)
+ {
+ if (collision_cachedtrace_max < 128)
+ Collision_Cache_Reset(true);
+ }
+ else
+ {
+ if (collision_cachedtrace_max > 1)
+ Collision_Cache_Reset(true);
+ }
+ // rebuild hash if sequence would overflow byte, otherwise increment
+ if (collision_cachedtrace_sequence == 255)
+ {
+ Collision_Cache_RebuildHash();
+ collision_cachedtrace_sequence = 1;
+ }
+ else
+ {
+ collision_cachedtrace_rebuildhash = true;
+ collision_cachedtrace_sequence++;
+ }
+}
+
+static unsigned int Collision_Cache_HashIndexForArray(unsigned int *array, unsigned int size)
+{
+ unsigned int i;
+ unsigned int hashindex = 0;
+ // this is a super-cheesy checksum, designed only for speed
+ for (i = 0;i < size;i++)
+ hashindex += array[i] * (1 + i);
+ return hashindex;
+}
+
+static collision_cachedtrace_t *Collision_Cache_Lookup(int type, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int hashindex = 0;
+ unsigned int fullhashindex;
+ int index = 0;
+ int range;
+ int sequence = collision_cachedtrace_sequence;
+ int *hash = collision_cachedtrace_hash;
+ unsigned int *arrayfullhashindex = collision_cachedtrace_arrayfullhashindex;
+ unsigned int *arraynext = collision_cachedtrace_arraynext;
+ collision_cachedtrace_t *cached = collision_cachedtrace_array + index;
+ collision_cachedtrace_parameters_t params;
+ // all non-cached traces use the same index
+ if ((frameblend && frameblend[0].lerp != 1) || (skeleton && skeleton->relativetransforms))
+ r_refdef.stats.collisioncache_animated++;
+ else if (!collision_cache.integer)
+ r_refdef.stats.collisioncache_traced++;
+ else
+ {
+ // cached trace lookup
+ memset(¶ms, 0, sizeof(params));
+ params.type = type;
+ params.model = model;
+ VectorCopy(bodymins, params.bodymins);
+ VectorCopy(bodymaxs, params.bodymaxs);
+ params.bodysupercontents = bodysupercontents;
+ VectorCopy(start, params.start);
+ VectorCopy(mins, params.mins);
+ VectorCopy(maxs, params.maxs);
+ VectorCopy(end, params.end);
+ params.hitsupercontentsmask = hitsupercontentsmask;
+ params.matrix = *matrix;
+ //params.inversematrix = *inversematrix;
+ fullhashindex = Collision_Cache_HashIndexForArray((unsigned int *)¶ms, sizeof(params) / sizeof(unsigned int));
+ //fullhashindex = Collision_Cache_HashIndexForArray((unsigned int *)¶ms, 10);
+ hashindex = (int)(fullhashindex % (unsigned int)collision_cachedtrace_hashsize);
+ for (index = hash[hashindex];index;index = arraynext[index])
+ {
+ if (arrayfullhashindex[index] != fullhashindex)
+ continue;
+ cached = collision_cachedtrace_array + index;
+ //if (memcmp(&cached->p, ¶ms, sizeof(params)))
+ if (cached->p.model != params.model
+ || cached->p.end[0] != params.end[0]
+ || cached->p.end[1] != params.end[1]
+ || cached->p.end[2] != params.end[2]
+ || cached->p.start[0] != params.start[0]
+ || cached->p.start[1] != params.start[1]
+ || cached->p.start[2] != params.start[2]
+ || cached->p.mins[0] != params.mins[0]
+ || cached->p.mins[1] != params.mins[1]
+ || cached->p.mins[2] != params.mins[2]
+ || cached->p.maxs[0] != params.maxs[0]
+ || cached->p.maxs[1] != params.maxs[1]
+ || cached->p.maxs[2] != params.maxs[2]
+ || cached->p.type != params.type
+ || cached->p.bodysupercontents != params.bodysupercontents
+ || cached->p.bodymins[0] != params.bodymins[0]
+ || cached->p.bodymins[1] != params.bodymins[1]
+ || cached->p.bodymins[2] != params.bodymins[2]
+ || cached->p.bodymaxs[0] != params.bodymaxs[0]
+ || cached->p.bodymaxs[1] != params.bodymaxs[1]
+ || cached->p.bodymaxs[2] != params.bodymaxs[2]
+ || cached->p.hitsupercontentsmask != params.hitsupercontentsmask
+ || cached->p.matrix.m[0][0] != params.matrix.m[0][0]
+ || cached->p.matrix.m[0][1] != params.matrix.m[0][1]
+ || cached->p.matrix.m[0][2] != params.matrix.m[0][2]
+ || cached->p.matrix.m[0][3] != params.matrix.m[0][3]
+ || cached->p.matrix.m[1][0] != params.matrix.m[1][0]
+ || cached->p.matrix.m[1][1] != params.matrix.m[1][1]
+ || cached->p.matrix.m[1][2] != params.matrix.m[1][2]
+ || cached->p.matrix.m[1][3] != params.matrix.m[1][3]
+ || cached->p.matrix.m[2][0] != params.matrix.m[2][0]
+ || cached->p.matrix.m[2][1] != params.matrix.m[2][1]
+ || cached->p.matrix.m[2][2] != params.matrix.m[2][2]
+ || cached->p.matrix.m[2][3] != params.matrix.m[2][3]
+ || cached->p.matrix.m[3][0] != params.matrix.m[3][0]
+ || cached->p.matrix.m[3][1] != params.matrix.m[3][1]
+ || cached->p.matrix.m[3][2] != params.matrix.m[3][2]
+ || cached->p.matrix.m[3][3] != params.matrix.m[3][3]
+ )
+ continue;
+ // found a matching trace in the cache
+ r_refdef.stats.collisioncache_cached++;
+ cached->valid = true;
+ collision_cachedtrace_arrayused[index] = collision_cachedtrace_sequence;
+ return cached;
+ }
+ r_refdef.stats.collisioncache_traced++;
+ // find an unused cache entry
+ for (index = collision_cachedtrace_firstfree, range = collision_cachedtrace_max;index < range;index++)
+ if (collision_cachedtrace_arrayused[index] == 0)
+ break;
+ if (index == range)
+ {
+ // all claimed, but probably some are stale...
+ for (index = 1, range = collision_cachedtrace_max;index < range;index++)
+ if (collision_cachedtrace_arrayused[index] != sequence)
+ break;
+ if (index < range)
+ {
+ // found a stale one, rebuild the hash
+ Collision_Cache_RebuildHash();
+ }
+ else
+ {
+ // we need to grow the cache
+ collision_cachedtrace_max *= 2;
+ Collision_Cache_Reset(false);
+ index = 1;
+ }
+ }
+ // link the new cache entry into the hash bucket
+ collision_cachedtrace_firstfree = index + 1;
+ if (collision_cachedtrace_lastused < index)
+ collision_cachedtrace_lastused = index;
+ cached = collision_cachedtrace_array + index;
+ collision_cachedtrace_arraynext[index] = collision_cachedtrace_hash[hashindex];
+ collision_cachedtrace_hash[hashindex] = index;
+ collision_cachedtrace_arrayhashindex[index] = hashindex;
+ cached->valid = false;
+ cached->p = params;
+ collision_cachedtrace_arrayfullhashindex[index] = fullhashindex;
+ collision_cachedtrace_arrayused[index] = collision_cachedtrace_sequence;
+ }
+ return cached;
+}
+
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+{
+ float starttransformed[3], endtransformed[3];
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(3, model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+ Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceBox)
+ {
+ if(model->TraceBrush && (inversematrix->m[0][1] || inversematrix->m[0][2] || inversematrix->m[1][0] || inversematrix->m[1][2] || inversematrix->m[2][0] || inversematrix->m[2][1]))
+ {
+ // we get here if TraceBrush exists, AND we have a rotation component (SOLID_BSP case)
+ // using starttransformed, endtransformed is WRONG in this case!
+ // should rather build a brush and trace using it
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ Collision_BrushForBox(&thisbrush_start, mins, maxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, mins, maxs, 0, 0, NULL);
+ Collision_TranslateBrush(start, &thisbrush_start.brush);
+ Collision_TranslateBrush(end, &thisbrush_end.brush);
+ Collision_TransformBrush(inversematrix, &thisbrush_start.brush);
+ Collision_TransformBrush(inversematrix, &thisbrush_end.brush);
+ //Collision_TranslateBrush(starttransformed, &thisbrush_start.brush);
+ //Collision_TranslateBrush(endtransformed, &thisbrush_end.brush);
+ model->TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
+ }
+ else // this is only approximate if rotated, quite useless
+ model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+ }
+ else // and this requires that the transformation matrix doesn't have angles components, like SV_TraceBox ensures; FIXME may get called if a model is SOLID_BSP but has no TraceBox function
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+ cached->result = *trace;
+}
+
+void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
+{
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(3, model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, mins, maxs, end, hitsupercontents);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ // ->TraceBox: TraceBrush not needed here, as worldmodel is never rotated
+ if (model && model->TraceBox)
+ model->TraceBox(model, NULL, NULL, trace, start, mins, maxs, end, hitsupercontents);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+
+ cached->result = *trace;
+}
+
+void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, qboolean hitsurfaces)
+{
+ float starttransformed[3], endtransformed[3];
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(2, model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, vec3_origin, vec3_origin, end, hitsupercontentsmask);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+ Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
+ model->TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ else if (model && model->TraceLine)
+ model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+ cached->result = *trace;
+}
+
+void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents, qboolean hitsurfaces)
+{
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(2, model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, vec3_origin, vec3_origin, end, hitsupercontents);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
+ model->TraceLineAgainstSurfaces(model, NULL, NULL, trace, start, end, hitsupercontents);
+ else if (model && model->TraceLine)
+ model->TraceLine(model, NULL, NULL, trace, start, end, hitsupercontents);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+
+ cached->result = *trace;
+}
+
+void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+{
+ float starttransformed[3];
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(1, model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, vec3_origin, vec3_origin, start, hitsupercontentsmask);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2]);
+#endif
+
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+
+ VectorCopy(start, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+ cached->result = *trace;
+}
+
+void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
+{
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(1, model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, vec3_origin, vec3_origin, start, hitsupercontents);
+ if (cached->valid)
+ {
+ *trace = cached->result;
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
+ VectorCopy(start, trace->endpos);
+
+ cached->result = *trace;
+}
+
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
+{
+ // take the 'best' answers from the new trace and combine with existing data
+ if (trace->allsolid)
+ cliptrace->allsolid = true;
+ if (trace->startsolid)
+ {
+ if (isbmodel)
+ cliptrace->bmodelstartsolid = true;
+ cliptrace->startsolid = true;
+ if (cliptrace->realfraction == 1)
+ cliptrace->ent = touch;
+ if (cliptrace->startdepth > trace->startdepth)
+ {
+ cliptrace->startdepth = trace->startdepth;
+ VectorCopy(trace->startdepthnormal, cliptrace->startdepthnormal);
+ }
+ }
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace->inopen)
+ // cliptrace->inopen = true;
+ if (trace->inwater)
+ cliptrace->inwater = true;
+ if ((trace->realfraction <= cliptrace->realfraction) && (VectorLength2(trace->plane.normal) > 0))
+ {
+ cliptrace->fraction = trace->fraction;
+ cliptrace->realfraction = trace->realfraction;
+ VectorCopy(trace->endpos, cliptrace->endpos);
+ cliptrace->plane = trace->plane;
+ cliptrace->ent = touch;
+ cliptrace->hitsupercontents = trace->hitsupercontents;
+ cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
+ cliptrace->hittexture = trace->hittexture;
+ }
+ cliptrace->startsupercontents |= trace->startsupercontents;
+}
+
+void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end)
+{
+ // now undo our moving end 1 qu farther...
+ trace->fraction = bound(trace->fraction, trace->fraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
+ trace->realfraction = bound(trace->realfraction, trace->realfraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
+ if(trace->fraction >= 1) // trace would NOT hit if not expanded!
+ {
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ VectorCopy(end, trace->endpos);
+ memset(&trace->plane, 0, sizeof(trace->plane));
+ trace->ent = NULL;
+ trace->hitsupercontentsmask = 0;
+ trace->hitsupercontents = 0;
+ trace->hitq3surfaceflags = 0;
+ trace->hittexture = NULL;
+ }
+}