#include "quakedef.h"
#include "polygon.h"
-#define COLLISION_SNAPSCALE (8.0f)
+#define COLLISION_SNAPSCALE (32.0f)
#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
+#define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
+#define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
-cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125"};
-cvar_t collision_startnudge = {0, "collision_startnudge", "0"};
-cvar_t collision_endnudge = {0, "collision_endnudge", "0"};
-cvar_t collision_enternudge = {0, "collision_enternudge", "0"};
-cvar_t collision_leavenudge = {0, "collision_leavenudge", "0"};
+cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
+cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
+cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
+cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
+cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
+cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
void Collision_Init (void)
{
Cvar_RegisterVariable(&collision_endnudge);
Cvar_RegisterVariable(&collision_enternudge);
Cvar_RegisterVariable(&collision_leavenudge);
+ Cvar_RegisterVariable(&collision_prefernudgedfraction);
}
for (k = 0;k < brush->numplanes;k++)
{
d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
- if (d > (1.0f / 8.0f))
+ if (d > COLLISION_PLANE_DIST_EPSILON)
{
Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
printbrush = true;
}
- if (fabs(d) > 0.125f)
+ if (fabs(d) > COLLISION_PLANE_DIST_EPSILON)
pointsoffplanes++;
else
pointonplanes++;
float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
float dist, bestdist;
+ if (!numpoints)
+ return 0;
bestdist = DotProduct(points->v, normal);
points++;
while(--numpoints)
float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
float dist, bestdist;
+ if (!numpoints)
+ return 0;
bestdist = DotProduct(points->v, normal);
points++;
while(--numpoints)
}
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents)
{
- int j, k, m, w;
+ // TODO: planesbuf could be replaced by a remapping table
+ int j, k, m, w, xyzflags;
int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+ double maxdist;
colbrushf_t *brush;
colpointf_t pointsbuf[256];
colplanef_t planesbuf[256];
memset(polypointbuf, 0, sizeof(polypointbuf));
memset(p, 0, sizeof(p));
#endif
+ // figure out how large a bounding box we need to properly compute this brush
+ maxdist = 0;
+ for (j = 0;j < numoriginalplanes;j++)
+ maxdist = max(maxdist, fabs(originalplanes[j].dist));
+ // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
+ maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
// construct a collision brush (points, planes, and renderable mesh) from
// a set of planes, this also optimizes out any unnecessary planes (ones
// whose polygon is clipped away by the other planes)
// check if there are too many and skip the brush
if (numplanesbuf >= maxplanesbuf)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
return NULL;
}
+ // add the new plane
+ VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+ planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+ planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
+ planesbuf[numplanesbuf].texture = originalplanes[j].texture;
+ numplanesbuf++;
+
// create a large polygon from the plane
w = 0;
- PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0);
+ PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
pnumpoints = 4;
// clip it by all other planes
- for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++)
+ for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
{
+ // skip the plane this polygon
+ // (nothing happens if it is processed, this is just an optimization)
if (k != j)
{
// we want to keep the inside of the brush plane so we flip
// the cutting plane
- PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL);
+ PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL);
w = !w;
}
}
+
// if nothing is left, skip it
if (pnumpoints < 3)
{
- //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
continue;
}
int l, m;
m = 0;
for (l = 0;l < numoriginalplanes;l++)
- if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0)
+ if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON)
m++;
if (m < 3)
break;
}
if (k < pnumpoints)
{
- Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+ Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
//return NULL;
}
// check if there are too many polygon vertices for buffer
if (pnumpoints > pmaxpoints)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
return NULL;
}
// check if there are too many triangle elements for buffer
if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
return NULL;
}
for (k = 0;k < pnumpoints;k++)
{
+ float v[3];
+ // downgrade to float precision before comparing
+ VectorCopy(&p[w][k*3], v);
+
// check if there is already a matching point (no duplicates)
for (m = 0;m < numpointsbuf;m++)
- if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP)
+ if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
break;
// if there is no match, add a new one
// check if there are too many and skip the brush
if (numpointsbuf >= maxpointsbuf)
{
- Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
return NULL;
}
// add the new one
elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
}
+ }
- // add the new plane
- VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
- planesbuf[numplanesbuf].dist = originalplanes[j].dist;
- numplanesbuf++;
+ // if nothing is left, there's nothing to allocate
+ if (numplanesbuf < 4)
+ {
+ Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+ return NULL;
}
+ // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
+ if (numelementsbuf < 12 || numpointsbuf < 4)
+ Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+
// validate plane distances
for (j = 0;j < numplanesbuf;j++)
{
float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
- if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f))
- Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
- }
-
- // if nothing is left, there's nothing to allocate
- if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4)
- {
- Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
- return NULL;
+ if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
}
// allocate the brush and copy to it
- brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents);
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
+ brush->supercontents = supercontents;
+ brush->numplanes = numplanesbuf;
+ brush->numpoints = numpointsbuf;
+ brush->numtriangles = numelementsbuf / 3;
+ brush->planes = (colplanef_t *)(brush + 1);
+ brush->points = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->elements = (int *)(brush->points + brush->numpoints);
for (j = 0;j < brush->numpoints;j++)
{
brush->points[j].v[0] = pointsbuf[j].v[0];
brush->planes[j].normal[1] = planesbuf[j].normal[1];
brush->planes[j].normal[2] = planesbuf[j].normal[2];
brush->planes[j].dist = planesbuf[j].dist;
+ brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags;
+ brush->planes[j].texture = planesbuf[j].texture;
}
for (j = 0;j < brush->numtriangles * 3;j++)
brush->elements[j] = elementsbuf[j];
- VectorCopy(brush->points[0].v, brush->mins);
- VectorCopy(brush->points[0].v, brush->maxs);
- for (j = 1;j < brush->numpoints;j++)
+
+ xyzflags = 0;
+ VectorClear(brush->mins);
+ VectorClear(brush->maxs);
+ for (j = 0;j < min(6, numoriginalplanes);j++)
{
- brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
- brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
- brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
- brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
- brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
- brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+ if (originalplanes[j].normal[0] == 1) {xyzflags |= 1;brush->maxs[0] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[0] == -1) {xyzflags |= 2;brush->mins[0] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == 1) {xyzflags |= 4;brush->maxs[1] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == -1) {xyzflags |= 8;brush->mins[1] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == 1) {xyzflags |= 16;brush->maxs[2] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
+ }
+ // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
+ // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
+ if (xyzflags != 63)
+ {
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for (j = 1;j < brush->numpoints;j++)
+ {
+ brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+ brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+ brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+ brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+ brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+ brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+ }
}
brush->mins[0] -= 1;
brush->mins[1] -= 1;
-colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents)
-{
- colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes + sizeof(int[3]) * numtriangles);
- brush->supercontents = supercontents;
- brush->numplanes = numplanes;
- brush->numpoints = numpoints;
- brush->numtriangles = numtriangles;
- brush->planes = (void *)(brush + 1);
- brush->points = (void *)(brush->planes + brush->numplanes);
- brush->elements = (void *)(brush->points + brush->numpoints);
- return brush;
-}
-
void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
{
int i;
brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
- if (developer.integer)
+ if (developer.integer >= 100)
{
// validation code
#if 0
}
}
- if (developer.integer)
+ if (developer.integer >= 100)
{
// validity check - will be disabled later
Collision_ValidateBrush(brush);
{
int j;
for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
- if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
+ if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
Con_Printf("Error in brush plane generation, plane %i\n", i);
}
}
colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents)
{
colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
brush->supercontents = supercontents;
brush->numpoints = numpoints;
brush->numplanes = numpoints + 2;
- brush->planes = (void *)(brush + 1);
+ brush->planes = (colplanef_t *)(brush + 1);
brush->points = (colpointf_t *)points;
- Host_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...\n");
+ Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
return brush;
}
// NOTE: start and end of each brush pair must have same numplanes/numpoints
void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- int nplane, nplane2, fstartsolid, fendsolid, brushsolid;
- float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2;
+ int nplane, nplane2, hitq3surfaceflags = 0;
+ float enterfrac = -1, leavefrac = 1, d1, d2, s, e, ie, f, imove, enterfrac2 = -1;
const colplanef_t *startplane, *endplane;
+ plane_t newimpactplane;
+ texture_t *hittexture = NULL;
- enterfrac = -1;
- enterfrac2 = -1;
- leavefrac = 1;
- fstartsolid = true;
- fendsolid = true;
+ VectorClear(newimpactplane.normal);
+ newimpactplane.dist = 0;
for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
{
nplane2 -= thatbrush_start->numplanes;
startplane = thisbrush_start->planes + nplane2;
endplane = thisbrush_end->planes + nplane2;
- if (developer.integer)
+ if (developer.integer >= 100)
{
// any brush with degenerate planes is not worth handling
if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
return;
}
f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
}
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value;
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value;
+ s = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ e = furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints);
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - s - collision_startnudge.value;
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - e - collision_endnudge.value;
}
else
{
startplane = thatbrush_start->planes + nplane2;
endplane = thatbrush_end->planes + nplane2;
- if (developer.integer)
+ if (developer.integer >= 100)
{
// any brush with degenerate planes is not worth handling
if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
return;
}
f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
}
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value;
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value;
+ s = startplane->dist;
+ e = endplane->dist;
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - s - collision_startnudge.value;
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - e - collision_endnudge.value;
}
//Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
- if(d1 > d2)
+ if (d1 > d2)
{
// moving into brush
- if(d2 > 0)
+ if (d2 >= collision_enternudge.value)
return;
- if(d1 > 0)
+ if (d1 > 0)
{
// enter
- fstartsolid = false;
imove = 1 / (d1 - d2);
f = (d1 - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
- enterfrac2 = f - collision_impactnudge.value * imove;
- VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (d1 - collision_impactnudge.value) * imove;
+ ie = 1.0f - enterfrac;
+ newimpactplane.normal[0] = startplane->normal[0] * ie + endplane->normal[0] * enterfrac;
+ newimpactplane.normal[1] = startplane->normal[1] * ie + endplane->normal[1] * enterfrac;
+ newimpactplane.normal[2] = startplane->normal[2] * ie + endplane->normal[2] * enterfrac;
+ newimpactplane.dist = s * ie + e * enterfrac;
+ hitq3surfaceflags = startplane->q3surfaceflags;
+ hittexture = startplane->texture;
}
}
}
else
{
// moving out of brush
- if(d1 > 0)
+ if (d1 > 0)
return;
- if(d2 > 0)
+ if (d2 > 0)
{
// leave
- fendsolid = false;
f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ if (f > 1)
+ f = 1;
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->startsolid = true;
- if (fendsolid)
- trace->allsolid = true;
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ trace->plane = newimpactplane;
}
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
- {
- d1 = nearestplanedist_float(thatbrush_start->planes[0].normal, thisbrush_start->points, thisbrush_start->numpoints) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = nearestplanedist_float(thatbrush_end->planes[0].normal, thisbrush_end->points, thisbrush_end->numpoints) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
- {
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
- }
- }
- else
-#endif
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= thatbrush_start->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ trace->plane = newimpactplane;
}
}
}
// NOTE: start and end brush pair must have same numplanes/numpoints
void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- int nplane, fstartsolid, fendsolid, brushsolid;
- float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2;
+ int nplane, hitq3surfaceflags = 0;
+ float enterfrac = -1, leavefrac = 1, d1, d2, ie, f, imove, enterfrac2 = -1;
const colplanef_t *startplane, *endplane;
+ plane_t newimpactplane;
+ texture_t *hittexture = NULL;
- enterfrac = -1;
- enterfrac2 = -1;
- leavefrac = 1;
- fstartsolid = true;
- fendsolid = true;
+ VectorClear(newimpactplane.normal);
+ newimpactplane.dist = 0;
for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
{
endplane = thatbrush_end->planes + nplane;
d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value;
d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value;
- if (developer.integer)
+ if (developer.integer >= 100)
{
// any brush with degenerate planes is not worth handling
if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
if (thatbrush_start->numpoints)
{
f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- if (fabs(f - startplane->dist) > 0.125f)
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f);
}
}
if (d1 > d2)
{
// moving into brush
- if (d2 > 0)
+ if (d2 >= collision_enternudge.value)
return;
if (d1 > 0)
{
// enter
- fstartsolid = false;
imove = 1 / (d1 - d2);
f = (d1 - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
if (enterfrac < f)
{
+ // reduced collision time range
enterfrac = f;
- enterfrac2 = f - collision_impactnudge.value * imove;
- VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (d1 - collision_impactnudge.value) * imove;
+ ie = 1.0f - enterfrac;
+ newimpactplane.normal[0] = startplane->normal[0] * ie + endplane->normal[0] * enterfrac;
+ newimpactplane.normal[1] = startplane->normal[1] * ie + endplane->normal[1] * enterfrac;
+ newimpactplane.normal[2] = startplane->normal[2] * ie + endplane->normal[2] * enterfrac;
+ newimpactplane.dist = startplane->dist * ie + endplane->dist * enterfrac;
+ hitq3surfaceflags = startplane->q3surfaceflags;
+ hittexture = startplane->texture;
}
}
}
if (d2 > 0)
{
// leave
- fendsolid = false;
f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ // check if this will reduce the collision time range
if (leavefrac > f)
+ {
+ // reduced collision time range
leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
}
}
}
- brushsolid = trace->hitsupercontentsmask & thatbrush_start->supercontents;
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
{
- trace->startsupercontents |= thatbrush_start->supercontents;
- if (brushsolid)
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->startsolid = true;
- if (fendsolid)
- trace->allsolid = true;
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ trace->plane = newimpactplane;
}
}
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (brushsolid && enterfrac > -1 && enterfrac < trace->realfraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ else
{
-#if 0
- // broken
- if (thatbrush_start->ispolygon)
- {
- d1 = DotProduct(thatbrush_start->planes[0].normal, linestart) - thatbrush_start->planes[0].dist - collision_startnudge.value;
- d2 = DotProduct(thatbrush_end->planes[0].normal, lineend) - thatbrush_end->planes[0].dist - collision_endnudge.value;
- move = d1 - d2;
- if (move <= 0 || d2 > collision_enternudge.value || d1 < 0)
- return;
- // enter
- imove = 1 / move;
- enterfrac = (d1 - collision_enternudge.value) * imove;
- if (enterfrac < trace->realfraction)
- {
- enterfrac2 = enterfrac - collision_impactnudge.value * imove;
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorLerp(thatbrush_start->planes[0].normal, enterfrac, thatbrush_end->planes[0].normal, trace->plane.normal);
- }
- }
- else
-#endif
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= thatbrush_start->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
{
- trace->realfraction = bound(0, enterfrac, 1);
- trace->fraction = bound(0, enterfrac2, 1);
- VectorCopy(newimpactnormal, trace->plane.normal);
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ trace->plane = newimpactplane;
}
}
}
-void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
{
int nplane;
const colplanef_t *plane;
- for (nplane = 0, plane = thatbrush->planes;nplane < thatbrush->numplanes;nplane++, plane++)
+ if (!BoxesOverlap(point, point, brush->mins, brush->maxs))
+ return false;
+ for (nplane = 0, plane = brush->planes;nplane < brush->numplanes;nplane++, plane++)
if (DotProduct(plane->normal, point) > plane->dist)
- return;
+ return false;
+ return true;
+}
+
+void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+{
+ if (!Collision_PointInsideBrushFloat(point, thatbrush))
+ return;
trace->startsupercontents |= thatbrush->supercontents;
if (trace->hitsupercontentsmask & thatbrush->supercontents)
void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
{
- while (numpoints--)
+ int i;
+ for (i = 0;i < numpoints;i++)
{
- out->v[0] = floor(in->v[0] * fractionprecision + 0.5f) * invfractionprecision;
- out->v[1] = floor(in->v[1] * fractionprecision + 0.5f) * invfractionprecision;
- out->v[2] = floor(in->v[2] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
}
}
polyf_brush.planes = polyf_planes;
polyf_brush.supercontents = supercontents;
polyf_brush.points = polyf_points;
- Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
//Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
}
-void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
- float facemins[3], facemaxs[3];
polyf_brush.numpoints = 3;
polyf_brush.numplanes = 5;
polyf_brush.points = polyf_points;
polyf_brush.planes = polyf_planes;
polyf_brush.supercontents = supercontents;
+ for (i = 0;i < polyf_brush.numplanes;i++)
+ {
+ polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brush.planes[i].texture = texture;
+ }
for (i = 0;i < numtriangles;i++, element3i += 3)
{
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(3, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1;
- facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1;
- facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1;
- facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1;
- facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1;
- facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1;
- if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
{
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
//Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
polyf_brush.numplanes = numpoints + 2;
//polyf_brush.points = (colpointf_t *)points;
polyf_brush.points = polyf_points;
- Collision_SnapCopyPoints(numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
polyf_brush.planes = polyf_planes;
polyf_brush.supercontents = supercontents;
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
}
-void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
#if 1
// FIXME: snap vertices?
for (i = 0;i < numtriangles;i++, element3i += 3)
- Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3);
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
#else
polyf_brush.numpoints = 3;
polyf_brush.numplanes = 5;
polyf_brush.points = polyf_points;
polyf_brush.planes = polyf_planes;
polyf_brush.supercontents = supercontents;
+ for (i = 0;i < polyf_brush.numplanes;i++)
+ {
+ polyf_brush.planes[i].supercontents = supercontents;
+ polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brush.planes[i].texture = texture;
+ }
for (i = 0;i < numtriangles;i++, element3i += 3)
{
- float facemins[3], facemaxs[3];
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- facemins[0] = min(polyf_points[0].v[0], min(polyf_points[1].v[0], polyf_points[2].v[0])) - 1;
- facemins[1] = min(polyf_points[0].v[1], min(polyf_points[1].v[1], polyf_points[2].v[1])) - 1;
- facemins[2] = min(polyf_points[0].v[2], min(polyf_points[1].v[2], polyf_points[2].v[2])) - 1;
- facemaxs[0] = max(polyf_points[0].v[0], max(polyf_points[1].v[0], polyf_points[2].v[0])) + 1;
- facemaxs[1] = max(polyf_points[0].v[1], max(polyf_points[1].v[1], polyf_points[2].v[1])) + 1;
- facemaxs[2] = max(polyf_points[0].v[2], max(polyf_points[1].v[2], polyf_points[2].v[2])) + 1;
- if (BoxesOverlap(segmentmins, segmentmaxs, facemins, facemaxs))
+ if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
{
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
//Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
static colbrushf_t polyf_brushstart, polyf_brushend;
-void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents)
+void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture)
{
int i;
if (numpoints > 256)
polyf_brushend.supercontents = supercontents;
for (i = 0;i < numpoints;i++)
Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
- Collision_SnapCopyPoints(numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_SnapCopyPoints(numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ for (i = 0;i < polyf_brushstart.numplanes;i++)
+ {
+ polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brushstart.planes[i].texture = texture;
+ }
+ Collision_SnapCopyPoints(polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_SnapCopyPoints(polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
#define MAX_BRUSHFORBOX 16
-static int brushforbox_index = 0;
+static unsigned int brushforbox_index = 0;
+// note: this relies on integer overflow to be consistent with modulo
+// MAX_BRUSHFORBOX, or in other words, MAX_BRUSHFORBOX must be a power of two!
static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
int i;
for (i = 0;i < MAX_BRUSHFORBOX;i++)
{
- brushforbox_brush[i].supercontents = SUPERCONTENTS_SOLID;
brushforbox_brush[i].numpoints = 8;
brushforbox_brush[i].numplanes = 6;
brushforbox_brush[i].points = brushforbox_point + i * 8;
brushforbox_brush[i].planes = brushforbox_plane + i * 6;
- brushforpoint_brush[i].supercontents = SUPERCONTENTS_SOLID;
brushforpoint_brush[i].numpoints = 1;
brushforpoint_brush[i].numplanes = 0;
brushforpoint_brush[i].points = brushforbox_point + i * 8;
}
}
-colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs)
+colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
{
int i, j;
vec3_t v;
VectorNormalize(brush->planes[i].normal);
}
}
+ brush->supercontents = supercontents;
for (j = 0;j < brush->numplanes;j++)
+ {
+ brush->planes[j].q3surfaceflags = q3surfaceflags;
+ brush->planes[j].texture = texture;
brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
+ }
VectorCopy(brush->points[0].v, brush->mins);
VectorCopy(brush->points[0].v, brush->maxs);
for (j = 1;j < brush->numpoints;j++)
return brush;
}
-void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
{
colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
- matrix4x4_t identitymatrix;
vec3_t startmins, startmaxs, endmins, endmaxs;
// create brushes for the collision
VectorAdd(start, maxs, startmaxs);
VectorAdd(end, mins, endmins);
VectorAdd(end, maxs, endmaxs);
- Matrix4x4_CreateIdentity(&identitymatrix);
- boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs);
- thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs);
+ boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs, supercontents, q3surfaceflags, texture);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs, 0, 0, NULL);
memset(trace, 0, sizeof(trace_t));
trace->hitsupercontentsmask = hitsupercontentsmask;
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
}
-// LordHavoc: currently unused and not yet tested
+//pseudocode for detecting line/sphere overlap without calculating an impact point
+//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
+
+// LordHavoc: currently unused, but tested
// note: this can be used for tracing a moving sphere vs a stationary sphere,
// by simply adding the moving sphere's radius to the sphereradius parameter,
// all the results are correct (impactpoint, impactnormal, and fraction)
double dir[3], scale, v[3], deviationdist, impactdist, linelength;
// make sure the impactpoint and impactnormal are valid even if there is
// no collision
- impactpoint[0] = lineend[0];
- impactpoint[1] = lineend[1];
- impactpoint[2] = lineend[2];
- impactnormal[0] = 0;
- impactnormal[1] = 0;
- impactnormal[2] = 0;
+ VectorCopy(lineend, impactpoint);
+ VectorClear(impactnormal);
// calculate line direction
- dir[0] = lineend[0] - linestart[0];
- dir[1] = lineend[1] - linestart[1];
- dir[2] = lineend[2] - linestart[2];
+ VectorSubtract(lineend, linestart, dir);
// normalize direction
- linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
+ linelength = VectorLength(dir);
if (linelength)
{
scale = 1.0 / linelength;
- dir[0] *= scale;
- dir[1] *= scale;
- dir[2] *= scale;
+ VectorScale(dir, scale, dir);
}
// this dotproduct calculates the distance along the line at which the
// sphere origin is (nearest point to the sphere origin on the line)
- impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]);
+ impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir);
// calculate point on line at that distance, and subtract the
// sphereorigin from it, so we have a vector to measure for the distance
// of the line from the sphereorigin (deviation, how off-center it is)
- v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0];
- v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1];
- v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2];
- deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+ VectorMA(linestart, impactdist, dir, v);
+ VectorSubtract(v, sphereorigin, v);
+ deviationdist = VectorLength2(v);
// if outside the radius, it's a miss for sure
// (we do this comparison using squared radius to avoid a sqrt)
if (deviationdist > sphereradius*sphereradius)
return 1; // miss (off to the side)
// nudge back to find the correct impact distance
- impactdist += (sqrt(deviationdist) - sphereradius);
+ impactdist -= sphereradius - deviationdist/sphereradius;
if (impactdist >= linelength)
return 1; // miss (not close enough)
if (impactdist < 0)
return 1; // miss (linestart is past or inside sphere)
// calculate new impactpoint
- impactpoint[0] = linestart[0] + impactdist * dir[0];
- impactpoint[1] = linestart[1] + impactdist * dir[1];
- impactpoint[2] = linestart[2] + impactdist * dir[2];
+ VectorMA(linestart, impactdist, dir, impactpoint);
// calculate impactnormal (surface normal at point of impact)
- impactnormal[0] = impactpoint[0] - sphereorigin[0];
- impactnormal[1] = impactpoint[1] - sphereorigin[1];
- impactnormal[2] = impactpoint[2] - sphereorigin[2];
+ VectorSubtract(impactpoint, sphereorigin, impactnormal);
// normalize impactnormal
- scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2];
- if (scale)
- {
- scale = 1.0 / sqrt(scale);
- impactnormal[0] *= scale;
- impactnormal[1] *= scale;
- impactnormal[2] *= scale;
- }
+ VectorNormalize(impactnormal);
// return fraction of movement distance
return impactdist / linelength;
}
-void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture)
{
#if 1
// more optimized
// (the main fraction remains perfect)
trace->fraction = f - collision_impactnudge.value * d;
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+
// store the new trace plane (because collisions only happen from
// the front this is always simply the triangle normal, never flipped)
d = 1.0 / sqrt(faceplanenormallength2);
VectorScale(faceplanenormal, d, trace->plane.normal);
trace->plane.dist = faceplanedist * d;
+
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
#else
float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
//trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
//trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
//trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
#endif
}
colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool)
{
colbsp_t *bsp;
- bsp = Mem_Alloc(mempool, sizeof(colbsp_t));
+ bsp = (colbsp_t *)Mem_Alloc(mempool, sizeof(colbsp_t));
bsp->mempool = mempool;
- bsp->nodes = Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
+ bsp->nodes = (colbspnode_t *)Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
return bsp;
}
maxs[2] += 1;
}
+//===========================================
+
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+{
+ float starttransformed[3], endtransformed[3];
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ VectorCopy(end, trace->endpos);
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+ Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceBox)
+ model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+}
+
+void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
+{
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TraceBox)
+ model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+}
+
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
+{
+ // take the 'best' answers from the new trace and combine with existing data
+ if (trace->allsolid)
+ cliptrace->allsolid = true;
+ if (trace->startsolid)
+ {
+ if (isbmodel)
+ cliptrace->bmodelstartsolid = true;
+ cliptrace->startsolid = true;
+ if (cliptrace->realfraction == 1)
+ cliptrace->ent = touch;
+ }
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace->inopen)
+ // cliptrace->inopen = true;
+ if (trace->inwater)
+ cliptrace->inwater = true;
+ if ((trace->realfraction <= cliptrace->realfraction) && (VectorLength2(trace->plane.normal) > 0))
+ {
+ cliptrace->fraction = trace->fraction;
+ cliptrace->realfraction = trace->realfraction;
+ VectorCopy(trace->endpos, cliptrace->endpos);
+ cliptrace->plane = trace->plane;
+ cliptrace->ent = touch;
+ cliptrace->hitsupercontents = trace->hitsupercontents;
+ cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
+ cliptrace->hittexture = trace->hittexture;
+ }
+ cliptrace->startsupercontents |= trace->startsupercontents;
+}