#include "quakedef.h"
+#include "polygon.h"
-typedef struct
-{
- // the hull we're tracing through
- const hull_t *hull;
-
- // the trace structure to fill in
- trace_t *trace;
+#define COLLISION_SNAPSCALE (32.0f)
+#define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
+#define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
+#define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
- // start and end of the trace (in model space)
- double start[3];
- double end[3];
+cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
+cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
+cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
+cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
+cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
+cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
- // end - start
- double dist[3];
+void Collision_Init (void)
+{
+ Cvar_RegisterVariable(&collision_impactnudge);
+ Cvar_RegisterVariable(&collision_startnudge);
+ Cvar_RegisterVariable(&collision_endnudge);
+ Cvar_RegisterVariable(&collision_enternudge);
+ Cvar_RegisterVariable(&collision_leavenudge);
+ Cvar_RegisterVariable(&collision_prefernudgedfraction);
}
-RecursiveHullCheckTraceInfo_t;
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
-#define HULLCHECKSTATE_EMPTY 0
-#define HULLCHECKSTATE_SOLID 1
-#define HULLCHECKSTATE_DONE 2
-static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
-{
- // status variables, these don't need to be saved on the stack when
- // recursing... but are because this should be thread-safe
- // (note: tracing against a bbox is not thread-safe, yet)
- int ret;
- mplane_t *plane;
- double t1, t2;
-
- // variables that need to be stored on the stack when recursing
- dclipnode_t *node;
- int side;
- double midf, mid[3];
-
- // LordHavoc: a goto! everyone flee in terror... :)
-loc0:
- // check for empty
- if (num < 0)
- {
- t->trace->endcontents = num;
- if (t->trace->startcontents)
- {
- if (num == t->trace->startcontents)
- t->trace->allsolid = false;
- else
- {
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- else
- {
- if (num != CONTENTS_SOLID)
- {
- t->trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- t->trace->inopen = true;
- else
- t->trace->inwater = true;
- }
- else
- {
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
- return HULLCHECKSTATE_SOLID;
- }
- return HULLCHECKSTATE_EMPTY;
- }
- }
- // find the point distances
- node = t->hull->clipnodes + num;
- plane = t->hull->planes + node->planenum;
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
- if (t1 < 0)
- {
- if (t2 < 0)
- {
- num = node->children[1];
- goto loc0;
- }
- side = 1;
- }
- else
- {
- if (t2 >= 0)
- {
- num = node->children[0];
- goto loc0;
- }
- side = 0;
- }
-
- // the line intersects, find intersection point
- // LordHavoc: this uses the original trace for maximum accuracy
- if (plane->type < 3)
- {
- t1 = t->start[plane->type] - plane->dist;
- t2 = t->end[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, t->start) - plane->dist;
- t2 = DotProduct (plane->normal, t->end) - plane->dist;
- }
- midf = t1 / (t1 - t2);
- midf = bound(p1f, midf, p2f);
- VectorMA(t->start, midf, t->dist, mid);
- // recurse both sides, front side first
- ret = RecursiveHullCheck (t, node->children[side], p1f, midf, p1, mid);
- // if this side is not empty, return what it is (solid or done)
- if (ret != HULLCHECKSTATE_EMPTY)
- return ret;
- ret = RecursiveHullCheck (t, node->children[side ^ 1], midf, p2f, mid, p2);
- // if other side is not solid, return what it is (empty or done)
- if (ret != HULLCHECKSTATE_SOLID)
- return ret;
- // front is air and back is solid, this is the impact point...
- if (side)
- {
- t->trace->plane.dist = -plane->dist;
- VectorNegate (plane->normal, t->trace->plane.normal);
- }
- else
- {
- t->trace->plane.dist = plane->dist;
- VectorCopy (plane->normal, t->trace->plane.normal);
- }
- // bias away from surface a bit
- t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
- t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
- midf = t1 / (t1 - t2);
- t->trace->fraction = bound(0.0f, midf, 1.0);
- VectorMA(t->start, t->trace->fraction, t->dist, t->trace->endpos);
- return HULLCHECKSTATE_DONE;
+void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name)
+{
+ int i;
+ Con_Printf("3 %s\n%i\n", name, brush->numpoints);
+ for (i = 0;i < brush->numpoints;i++)
+ Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
+ // FIXME: optimize!
+ Con_Printf("4\n%i\n", brush->numplanes);
+ for (i = 0;i < brush->numplanes;i++)
+ Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
}
-// used if start and end are the same
-static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
+void Collision_ValidateBrush(colbrushf_t *brush)
{
- // If you can read this, you understand BSP trees
- while (num >= 0)
- num = t->hull->clipnodes[num].children[((t->hull->planes[t->hull->clipnodes[num].planenum].type < 3) ? (t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type]) : (DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start))) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
-
- // check for empty
- t->trace->endcontents = num;
- if (t->trace->startcontents)
+ int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush;
+ float d;
+ printbrush = false;
+ if (!brush->numpoints)
{
- if (num == t->trace->startcontents)
- t->trace->allsolid = false;
- else
- {
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
- }
+ Con_Print("Collision_ValidateBrush: brush with no points!\n");
+ printbrush = true;
}
- else
+#if 0
+ // it's ok for a brush to have one point and no planes...
+ if (brush->numplanes == 0 && brush->numpoints != 1)
{
- if (num != CONTENTS_SOLID)
+ Con_Print("Collision_ValidateBrush: brush with no planes and more than one point!\n");
+ printbrush = true;
+ }
+#endif
+ if (brush->numplanes)
+ {
+ pointsoffplanes = 0;
+ pointswithinsufficientplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
+ if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f)
+ Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ for (j = 0;j < brush->numpoints;j++)
{
- t->trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- t->trace->inopen = true;
- else
- t->trace->inwater = true;
+ pointonplanes = 0;
+ for (k = 0;k < brush->numplanes;k++)
+ {
+ d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
+ if (d > COLLISION_PLANE_DIST_EPSILON)
+ {
+ Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
+ printbrush = true;
+ }
+ if (fabs(d) > COLLISION_PLANE_DIST_EPSILON)
+ pointsoffplanes++;
+ else
+ pointonplanes++;
+ }
+ if (pointonplanes < 3)
+ pointswithinsufficientplanes++;
}
- else
+ if (pointswithinsufficientplanes)
{
- // if the first leaf is solid, set startsolid
- if (t->trace->allsolid)
- t->trace->startsolid = true;
+ Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n");
+ printbrush = true;
}
- }
-}
-
-void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
-{
- vec3_t size;
- const hull_t *hull;
-
- VectorSubtract(inmaxs, inmins, size);
- if (cmodel->brushq1.ishlbsp)
- {
- if (size[0] < 3)
- hull = &cmodel->brushq1.hulls[0]; // 0x0x0
- else if (size[0] <= 32)
+ if (pointsoffplanes == 0) // all points are on all planes
{
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &cmodel->brushq1.hulls[3]; // 32x32x36
- else
- hull = &cmodel->brushq1.hulls[1]; // 32x32x72
+ Con_Print("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n");
+ printbrush = true;
}
- else
- hull = &cmodel->brushq1.hulls[2]; // 64x64x64
}
- else
- {
- if (size[0] < 3)
- hull = &cmodel->brushq1.hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &cmodel->brushq1.hulls[1]; // 32x32x56
- else
- hull = &cmodel->brushq1.hulls[2]; // 64x64x88
- }
- VectorCopy(inmins, outmins);
- VectorAdd(inmins, hull->clip_size, outmaxs);
+ if (printbrush)
+ Collision_PrintBrushAsQHull(brush, "unnamed");
}
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-void Collision_Init (void)
+float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
- int i;
- int side;
-
- //Set up the planes and clipnodes so that the six floats of a bounding box
- //can just be stored out and get a proper hull_t structure.
-
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
-
- for (i = 0;i < 6;i++)
+ float dist, bestdist;
+ if (!numpoints)
+ return 0;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
{
- box_clipnodes[i].planenum = i;
-
- side = i&1;
-
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
+ dist = DotProduct(points->v, normal);
+ bestdist = min(bestdist, dist);
+ points++;
}
+ return bestdist;
}
-
-static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset)
-{
- vec3_t hullmins, hullmaxs;
-
- // create a temp hull from bounding box sizes
- VectorCopy (corigin, offset);
- VectorSubtract (cmins, maxs, hullmins);
- VectorSubtract (cmaxs, mins, hullmaxs);
-
- //To keep everything totally uniform, bounding boxes are turned into small
- //BSP trees instead of being compared directly.
- box_planes[0].dist = hullmaxs[0];
- box_planes[1].dist = hullmins[0];
- box_planes[2].dist = hullmaxs[1];
- box_planes[3].dist = hullmins[1];
- box_planes[4].dist = hullmaxs[2];
- box_planes[5].dist = hullmins[2];
- return &box_hull;
-}
-
-static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
{
- vec3_t size;
- const hull_t *hull;
-
- // decide which clipping hull to use, based on the size
- // explicit hulls in the BSP model
- VectorSubtract (maxs, mins, size);
- // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- if (cmodel->brushq1.ishlbsp)
- {
- if (size[0] < 3)
- hull = &cmodel->brushq1.hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- {
- if (size[2] < 54) // pick the nearest of 36 or 72
- hull = &cmodel->brushq1.hulls[3]; // 32x32x36
- else
- hull = &cmodel->brushq1.hulls[1]; // 32x32x72
- }
- else
- hull = &cmodel->brushq1.hulls[2]; // 64x64x64
- }
- else
+ float dist, bestdist;
+ if (!numpoints)
+ return 0;
+ bestdist = DotProduct(points->v, normal);
+ points++;
+ while(--numpoints)
{
- if (size[0] < 3)
- hull = &cmodel->brushq1.hulls[0]; // 0x0x0
- else if (size[0] <= 32)
- hull = &cmodel->brushq1.hulls[1]; // 32x32x56
- else
- hull = &cmodel->brushq1.hulls[2]; // 64x64x88
+ dist = DotProduct(points->v, normal);
+ bestdist = max(bestdist, dist);
+ points++;
}
-
- // calculate an offset value to center the origin
- VectorSubtract (hull->clip_mins, mins, offset);
- VectorAdd (offset, corigin, offset);
-
- return hull;
+ return bestdist;
}
-void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
-{
- RecursiveHullCheckTraceInfo_t rhc;
- vec3_t offset, forward, left, up;
- double startd[3], endd[3], tempd[3];
-
- // fill in a default trace
- memset (&rhc, 0, sizeof(rhc));
- memset (trace, 0, sizeof(trace_t));
-
- rhc.trace = trace;
- rhc.trace->fraction = 1;
- rhc.trace->allsolid = true;
-
- if (cmodel && cmodel->type == mod_brush)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents)
+{
+ // TODO: planesbuf could be replaced by a remapping table
+ int j, k, m, w, xyzflags;
+ int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+ double maxdist;
+ colbrushf_t *brush;
+ colpointf_t pointsbuf[256];
+ colplanef_t planesbuf[256];
+ int elementsbuf[1024];
+ int polypointbuf[256];
+ int pmaxpoints = 64;
+ int pnumpoints;
+ double p[2][3*64];
+#if 0
+ // enable these if debugging to avoid seeing garbage in unused data
+ memset(pointsbuf, 0, sizeof(pointsbuf));
+ memset(planesbuf, 0, sizeof(planesbuf));
+ memset(elementsbuf, 0, sizeof(elementsbuf));
+ memset(polypointbuf, 0, sizeof(polypointbuf));
+ memset(p, 0, sizeof(p));
+#endif
+ // figure out how large a bounding box we need to properly compute this brush
+ maxdist = 0;
+ for (j = 0;j < numoriginalplanes;j++)
+ maxdist = max(maxdist, fabs(originalplanes[j].dist));
+ // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
+ maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
+ // construct a collision brush (points, planes, and renderable mesh) from
+ // a set of planes, this also optimizes out any unnecessary planes (ones
+ // whose polygon is clipped away by the other planes)
+ for (j = 0;j < numoriginalplanes;j++)
{
- // brush model
-
- // get the clipping hull
- rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset);
-
- VectorSubtract(start, offset, startd);
- VectorSubtract(end, offset, endd);
-
- // rotate start and end into the model's frame of reference
- if (cangles[0] || cangles[1] || cangles[2])
+ // add the plane uniquely (no duplicates)
+ for (k = 0;k < numplanesbuf;k++)
+ if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist)
+ break;
+ // if the plane is a duplicate, skip it
+ if (k < numplanesbuf)
+ continue;
+ // check if there are too many and skip the brush
+ if (numplanesbuf >= maxplanesbuf)
{
- AngleVectorsFLU (cangles, forward, left, up);
- VectorCopy(startd, tempd);
- startd[0] = DotProduct (tempd, forward);
- startd[1] = DotProduct (tempd, left);
- startd[2] = DotProduct (tempd, up);
- VectorCopy(endd, tempd);
- endd[0] = DotProduct (tempd, forward);
- endd[1] = DotProduct (tempd, left);
- endd[2] = DotProduct (tempd, up);
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+ return NULL;
}
- // trace a line through the appropriate clipping hull
- VectorCopy(startd, rhc.start);
- VectorCopy(endd, rhc.end);
- VectorCopy(rhc.end, rhc.trace->endpos);
- VectorSubtract(rhc.end, rhc.start, rhc.dist);
- if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2])
- RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
- else
- RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
- if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__);
-
- // if we hit, unrotate endpos and normal, and store the entity we hit
- if (rhc.trace->fraction != 1)
+ // add the new plane
+ VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
+ planesbuf[numplanesbuf].dist = originalplanes[j].dist;
+ planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
+ planesbuf[numplanesbuf].texture = originalplanes[j].texture;
+ numplanesbuf++;
+
+ // create a large polygon from the plane
+ w = 0;
+ PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
+ pnumpoints = 4;
+ // clip it by all other planes
+ for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
{
- // rotate endpos back to world frame of reference
- if (cangles[0] || cangles[1] || cangles[2])
+ // skip the plane this polygon
+ // (nothing happens if it is processed, this is just an optimization)
+ if (k != j)
{
- VectorNegate (cangles, offset);
- AngleVectorsFLU (offset, forward, left, up);
-
- VectorCopy (rhc.trace->endpos, tempd);
- rhc.trace->endpos[0] = DotProduct (tempd, forward);
- rhc.trace->endpos[1] = DotProduct (tempd, left);
- rhc.trace->endpos[2] = DotProduct (tempd, up);
-
- VectorCopy (rhc.trace->plane.normal, tempd);
- rhc.trace->plane.normal[0] = DotProduct (tempd, forward);
- rhc.trace->plane.normal[1] = DotProduct (tempd, left);
- rhc.trace->plane.normal[2] = DotProduct (tempd, up);
+ // we want to keep the inside of the brush plane so we flip
+ // the cutting plane
+ PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL);
+ w = !w;
}
- rhc.trace->ent = (void *) cent;
}
- else if (rhc.trace->allsolid || rhc.trace->startsolid)
- rhc.trace->ent = (void *) cent;
- // fix offset
- VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
- }
- else
- {
- // bounding box
-
- rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset);
- // trace a line through the generated clipping hull
- VectorSubtract(start, offset, rhc.start);
- VectorSubtract(end, offset, rhc.end);
- VectorCopy(rhc.end, rhc.trace->endpos);
- VectorSubtract(rhc.end, rhc.start, rhc.dist);
- if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2])
- RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
- else
- RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
- if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__);
-
- // if we hit, store the entity we hit
- if (rhc.trace->fraction != 1)
+ // if nothing is left, skip it
+ if (pnumpoints < 3)
{
- // fix offset
- VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
- rhc.trace->ent = (void *) cent;
+ //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
+ continue;
}
- else if (rhc.trace->allsolid || rhc.trace->startsolid)
- rhc.trace->ent = (void *) cent;
- }
-}
-
-
+ for (k = 0;k < pnumpoints;k++)
+ {
+ int l, m;
+ m = 0;
+ for (l = 0;l < numoriginalplanes;l++)
+ if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON)
+ m++;
+ if (m < 3)
+ break;
+ }
+ if (k < pnumpoints)
+ {
+ Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
+ //return NULL;
+ }
+ // check if there are too many polygon vertices for buffer
+ if (pnumpoints > pmaxpoints)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ return NULL;
+ }
+ // check if there are too many triangle elements for buffer
+ if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
+ return NULL;
+ }
+ for (k = 0;k < pnumpoints;k++)
+ {
+ float v[3];
+ // downgrade to float precision before comparing
+ VectorCopy(&p[w][k*3], v);
+ // check if there is already a matching point (no duplicates)
+ for (m = 0;m < numpointsbuf;m++)
+ if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
+ break;
+ // if there is no match, add a new one
+ if (m == numpointsbuf)
+ {
+ // check if there are too many and skip the brush
+ if (numpointsbuf >= maxpointsbuf)
+ {
+ Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
+ return NULL;
+ }
+ // add the new one
+ VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v);
+ numpointsbuf++;
+ }
+ // store the index into a buffer
+ polypointbuf[k] = m;
+ }
+ // add the triangles for the polygon
+ // (this particular code makes a triangle fan)
+ for (k = 0;k < pnumpoints - 2;k++)
+ {
+ elementsbuf[numelementsbuf++] = polypointbuf[0];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
+ elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
+ }
+ }
+ // if nothing is left, there's nothing to allocate
+ if (numplanesbuf < 4)
+ {
+ Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+ return NULL;
+ }
+ // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
+ if (numelementsbuf < 12 || numpointsbuf < 4)
+ Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
+ // validate plane distances
+ for (j = 0;j < numplanesbuf;j++)
+ {
+ float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
+ if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
+ Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
+ }
+ // allocate the brush and copy to it
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
+ brush->supercontents = supercontents;
+ brush->numplanes = numplanesbuf;
+ brush->numpoints = numpointsbuf;
+ brush->numtriangles = numelementsbuf / 3;
+ brush->planes = (colplanef_t *)(brush + 1);
+ brush->points = (colpointf_t *)(brush->planes + brush->numplanes);
+ brush->elements = (int *)(brush->points + brush->numpoints);
+ for (j = 0;j < brush->numpoints;j++)
+ {
+ brush->points[j].v[0] = pointsbuf[j].v[0];
+ brush->points[j].v[1] = pointsbuf[j].v[1];
+ brush->points[j].v[2] = pointsbuf[j].v[2];
+ }
+ for (j = 0;j < brush->numplanes;j++)
+ {
+ brush->planes[j].normal[0] = planesbuf[j].normal[0];
+ brush->planes[j].normal[1] = planesbuf[j].normal[1];
+ brush->planes[j].normal[2] = planesbuf[j].normal[2];
+ brush->planes[j].dist = planesbuf[j].dist;
+ brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags;
+ brush->planes[j].texture = planesbuf[j].texture;
+ }
+ for (j = 0;j < brush->numtriangles * 3;j++)
+ brush->elements[j] = elementsbuf[j];
-void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name)
-{
- int i;
- Con_Printf("3 %s\n%i\n", name, brush->numpoints);
- for (i = 0;i < brush->numpoints;i++)
- Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
- // FIXME: optimize!
- Con_Printf("4\n%i\n", brush->numplanes);
- for (i = 0;i < brush->numplanes;i++)
- Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
+ xyzflags = 0;
+ VectorClear(brush->mins);
+ VectorClear(brush->maxs);
+ for (j = 0;j < min(6, numoriginalplanes);j++)
+ {
+ if (originalplanes[j].normal[0] == 1) {xyzflags |= 1;brush->maxs[0] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[0] == -1) {xyzflags |= 2;brush->mins[0] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == 1) {xyzflags |= 4;brush->maxs[1] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[1] == -1) {xyzflags |= 8;brush->mins[1] = -originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == 1) {xyzflags |= 16;brush->maxs[2] = originalplanes[j].dist;}
+ else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
+ }
+ // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
+ // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
+ if (xyzflags != 63)
+ {
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for (j = 1;j < brush->numpoints;j++)
+ {
+ brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+ brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+ brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+ brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+ brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+ brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
+ }
+ }
+ brush->mins[0] -= 1;
+ brush->mins[1] -= 1;
+ brush->mins[2] -= 1;
+ brush->maxs[0] += 1;
+ brush->maxs[1] += 1;
+ brush->maxs[2] += 1;
+ Collision_ValidateBrush(brush);
+ return brush;
}
-colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes)
-{
- colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes);
- brush->numpoints = numpoints;
- brush->numplanes = numplanes;
- brush->planes = (void *)(brush + 1);
- brush->points = (void *)(brush->planes + brush->numplanes);
- return brush;
-}
void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
{
int i;
- float edge0[3], edge1[3], normal[3], dist, bestdist;
+ float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist;
colpointf_t *p, *p2;
- // choose best surface normal for polygon's plane
- bestdist = 0;
- for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
+ // FIXME: these probably don't actually need to be normalized if the collision code does not care
+ if (brush->numpoints == 3)
{
- VectorSubtract(p[-1].v, p[0].v, edge0);
- VectorSubtract(p[1].v, p[0].v, edge1);
- CrossProduct(edge0, edge1, normal);
- dist = DotProduct(normal, normal);
- if (i == 0 || bestdist < dist)
+ // optimized triangle case
+ TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal);
+ if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f)
{
- bestdist = dist;
- VectorCopy(normal, brush->planes->normal);
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ brush->numplanes = 0;
+ return;
+ }
+ else
+ {
+ brush->numplanes = 5;
+ VectorNormalize(brush->planes[0].normal);
+ brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
+ VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+ brush->planes[1].dist = -brush->planes[0].dist;
+ VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
+ VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
+ VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
+#if 1
+ {
+ float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3];
+ int i, best;
+ float dist, bestdist;
+ bestdist = fabs(brush->planes[0].normal[0]);
+ best = 0;
+ for (i = 1;i < 3;i++)
+ {
+ dist = fabs(brush->planes[0].normal[i]);
+ if (bestdist < dist)
+ {
+ bestdist = dist;
+ best = i;
+ }
+ }
+ VectorClear(projectionnormal);
+ if (brush->planes[0].normal[best] < 0)
+ projectionnormal[best] = -1;
+ else
+ projectionnormal[best] = 1;
+ VectorCopy(edge0, projectionedge0);
+ VectorCopy(edge1, projectionedge1);
+ VectorCopy(edge2, projectionedge2);
+ projectionedge0[best] = 0;
+ projectionedge1[best] = 0;
+ projectionedge2[best] = 0;
+ CrossProduct(projectionedge0, projectionnormal, brush->planes[2].normal);
+ CrossProduct(projectionedge1, projectionnormal, brush->planes[3].normal);
+ CrossProduct(projectionedge2, projectionnormal, brush->planes[4].normal);
+ }
+#else
+ CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal);
+ CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal);
+ CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal);
+#endif
+ VectorNormalize(brush->planes[2].normal);
+ VectorNormalize(brush->planes[3].normal);
+ VectorNormalize(brush->planes[4].normal);
+ brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal);
+ brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
+ brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
+
+ if (developer.integer >= 100)
+ {
+ // validation code
+#if 0
+ float temp[3];
+
+ VectorSubtract(brush->points[0].v, brush->points[1].v, edge0);
+ VectorSubtract(brush->points[2].v, brush->points[1].v, edge1);
+ CrossProduct(edge0, edge1, normal);
+ VectorNormalize(normal);
+ VectorSubtract(normal, brush->planes[0].normal, temp);
+ if (VectorLength(temp) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
+ if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+#if 0
+ if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
+ if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
+ if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
+ if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
+ if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
+ if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
+#endif
+#endif
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
+ if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
+ if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
+ if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
+ Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
+ }
}
}
-
- VectorNormalize(brush->planes->normal);
- brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
-
- // negate plane to create other side
- VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
- brush->planes[1].dist = -brush->planes[0].dist;
- for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
+ else
{
- VectorSubtract(p->v, p2->v, edge0);
- CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
- VectorNormalize(brush->planes[i + 2].normal);
- brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
+ // choose best surface normal for polygon's plane
+ bestdist = 0;
+ for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
+ {
+ VectorSubtract(p[-1].v, p[0].v, edge0);
+ VectorSubtract(p[1].v, p[0].v, edge1);
+ CrossProduct(edge0, edge1, normal);
+ //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal);
+ dist = DotProduct(normal, normal);
+ if (i == 0 || bestdist < dist)
+ {
+ bestdist = dist;
+ VectorCopy(normal, brush->planes->normal);
+ }
+ }
+ if (bestdist < 0.0001f)
+ {
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ brush->numplanes = 0;
+ return;
+ }
+ else
+ {
+ brush->numplanes = brush->numpoints + 2;
+ VectorNormalize(brush->planes->normal);
+ brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
+
+ // negate plane to create other side
+ VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+ brush->planes[1].dist = -brush->planes[0].dist;
+ for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
+ {
+ VectorSubtract(p->v, p2->v, edge0);
+ CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
+ VectorNormalize(brush->planes[i + 2].normal);
+ brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
+ }
+ }
}
-#if 1
- // validity check - will be disabled later
- for (i = 0;i < brush->numplanes;i++)
+ if (developer.integer >= 100)
{
- int j;
- for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
- if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
- Con_Printf("Error in brush plane generation, plane %i\n", i);
+ // validity check - will be disabled later
+ Collision_ValidateBrush(brush);
+ for (i = 0;i < brush->numplanes;i++)
+ {
+ int j;
+ for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
+ if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
+ Con_Printf("Error in brush plane generation, plane %i\n", i);
+ }
}
-#endif
}
-colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points)
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents)
{
colbrushf_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
+ brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
+ brush->supercontents = supercontents;
brush->numpoints = numpoints;
brush->numplanes = numpoints + 2;
- brush->planes = (void *)(brush + 1);
+ brush->planes = (colplanef_t *)(brush + 1);
brush->points = (colpointf_t *)points;
+ Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
return brush;
}
-float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+// NOTE: start and end of each brush pair must have same numplanes/numpoints
+void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- float dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
+ int nplane, nplane2, hitq3surfaceflags = 0;
+ float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
+ const colplanef_t *startplane, *endplane;
+ texture_t *hittexture = NULL;
+
+ VectorClear(newimpactnormal);
+
+ for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
{
- dist = DotProduct(points->v, normal);
- if (bestdist > dist)
- bestdist = dist;
- points++;
- }
- return bestdist;
-}
+ nplane2 = nplane;
+ if (nplane2 >= thatbrush_start->numplanes)
+ {
+ nplane2 -= thatbrush_start->numplanes;
+ startplane = thisbrush_start->planes + nplane2;
+ endplane = thisbrush_end->planes + nplane2;
+ if (developer.integer >= 100)
+ {
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Print("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n");
+ return;
+ }
+ f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
+ Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
+ }
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value;
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value;
+ }
+ else
+ {
+ startplane = thatbrush_start->planes + nplane2;
+ endplane = thatbrush_end->planes + nplane2;
+ if (developer.integer >= 100)
+ {
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Print("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n");
+ return;
+ }
+ f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
+ Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
+ }
+ d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value;
+ d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value;
+ }
+ //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
-float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
-{
- float dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
+ if (d1 > d2)
+ {
+ // moving into brush
+ if (d2 >= collision_enternudge.value)
+ return;
+ if (d1 > 0)
+ {
+ // enter
+ imove = 1 / (d1 - d2);
+ f = (d1 - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
+ if (enterfrac < f)
+ {
+ // reduced collision time range
+ enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (d1 - collision_impactnudge.value) * imove;
+ VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ hitq3surfaceflags = startplane->q3surfaceflags;
+ hittexture = startplane->texture;
+ }
+ }
+ }
+ else
+ {
+ // moving out of brush
+ if (d1 > 0)
+ return;
+ if (d2 > 0)
+ {
+ // leave
+ f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ if (f > 1)
+ f = 1;
+ // check if this will reduce the collision time range
+ if (leavefrac > f)
+ {
+ // reduced collision time range
+ leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
+ }
+ }
+ }
+
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
{
- dist = DotProduct(points->v, normal);
- if (bestdist < dist)
- bestdist = dist;
- points++;
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
+ {
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ VectorCopy(newimpactnormal, trace->plane.normal);
+ }
+ }
+ else
+ {
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= thatbrush_start->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
+ {
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ }
}
- return bestdist;
}
-#define COLLISIONEPSILON (1.0f / 32.0f)
-#define COLLISIONEPSILON2 0//(1.0f / 32.0f)
-
-// NOTE: start and end of each brush pair must have same numplanes/numpoints
-float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end, float *impactnormal, int *startsolid, int *allsolid)
+// NOTE: start and end brush pair must have same numplanes/numpoints
+void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
{
- int nplane, nplane2, fstartsolid, fendsolid;
- float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3];
+ int nplane, hitq3surfaceflags = 0;
+ float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
const colplanef_t *startplane, *endplane;
+ texture_t *hittexture = NULL;
- enterfrac = -1;
- leavefrac = 1;
- fstartsolid = true;
- fendsolid = true;
+ VectorClear(newimpactnormal);
- for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
+ for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
{
- nplane2 = nplane;
- if (nplane2 >= thatbrush_start->numplanes)
- {
- nplane2 -= thatbrush_start->numplanes;
- startplane = thisbrush_start->planes + nplane2;
- endplane = thisbrush_end->planes + nplane2;
- }
- else
+ startplane = thatbrush_start->planes + nplane;
+ endplane = thatbrush_end->planes + nplane;
+ d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value;
+ d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value;
+ if (developer.integer >= 100)
{
- startplane = thatbrush_start->planes + nplane2;
- endplane = thatbrush_end->planes + nplane2;
+ // any brush with degenerate planes is not worth handling
+ if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
+ {
+ Con_Print("Collision_TraceLineBrushFloat: degenerate plane!\n");
+ return;
+ }
+ if (thatbrush_start->numpoints)
+ {
+ f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+ if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
+ Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f);
+ }
}
- d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2;
- //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
- f = d1 - d2;
- if (f >= 0)
+ if (d1 > d2)
{
// moving into brush
- if (d2 > 0)
- return 1;
- if (d1 < 0)
- continue;
- // enter
- fstartsolid = false;
- f = (d1 - COLLISIONEPSILON) / f;
- f = bound(0, f, 1);
- if (enterfrac < f)
+ if (d2 >= collision_enternudge.value)
+ return;
+ if (d1 > 0)
{
- enterfrac = f;
- VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal);
+ // enter
+ imove = 1 / (d1 - d2);
+ f = (d1 - collision_enternudge.value) * imove;
+ if (f < 0)
+ f = 0;
+ // check if this will reduce the collision time range
+ if (enterfrac < f)
+ {
+ // reduced collision time range
+ enterfrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ // if the collision would be further away than the trace's
+ // existing collision data, we don't care about this
+ // collision
+ if (enterfrac > trace->realfraction)
+ return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (d1 - collision_impactnudge.value) * imove;
+ VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+ hitq3surfaceflags = startplane->q3surfaceflags;
+ hittexture = startplane->texture;
+ }
}
}
- else if (f < 0)
+ else
{
// moving out of brush
if (d1 > 0)
- return 1;
- if (d2 < 0)
- continue;
- // leave
- fendsolid = false;
- f = (d1 + COLLISIONEPSILON) / f;
- f = bound(0, f, 1);
- if (leavefrac > f)
- leavefrac = f;
+ return;
+ if (d2 > 0)
+ {
+ // leave
+ f = (d1 + collision_leavenudge.value) / (d1 - d2);
+ // check if this will reduce the collision time range
+ if (leavefrac > f)
+ {
+ // reduced collision time range
+ leavefrac = f;
+ // if the collision time range is now empty, no collision
+ if (enterfrac > leavefrac)
+ return;
+ }
+ }
}
}
- if (fstartsolid)
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // see if the trace started outside the brush or not
+ if (enterfrac > -1)
+ {
+ // started outside, and overlaps, therefore there is a collision here
+ // store out the impact information
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
+ {
+ trace->hitsupercontents = thatbrush_start->supercontents;
+ trace->hitq3surfaceflags = hitq3surfaceflags;
+ trace->hittexture = hittexture;
+ trace->realfraction = bound(0, enterfrac, 1);
+ trace->fraction = bound(0, enterfrac2, 1);
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+ VectorCopy(newimpactnormal, trace->plane.normal);
+ }
+ }
+ else
{
- if (startsolid)
- *startsolid = true;
- if (fendsolid && allsolid)
- *allsolid = true;
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= thatbrush_start->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
+ {
+ trace->startsolid = true;
+ if (leavefrac < 1)
+ trace->allsolid = true;
+ }
}
+}
+
+void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+{
+ int nplane;
+ const colplanef_t *plane;
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- if (enterfrac > -1 && enterfrac < 1 && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+ for (nplane = 0, plane = thatbrush->planes;nplane < thatbrush->numplanes;nplane++, plane++)
+ if (DotProduct(plane->normal, point) > plane->dist)
+ return;
+
+ trace->startsupercontents |= thatbrush->supercontents;
+ if (trace->hitsupercontentsmask & thatbrush->supercontents)
{
- //if (enterfrac < (1.0f / 1024.0f))
- // enterfrac = 0;
- enterfrac = bound(0, enterfrac, 1);
- VectorCopy(newimpactnormal, impactnormal);
- return enterfrac;
+ trace->startsolid = true;
+ trace->allsolid = true;
}
- return 1;
}
+static colpointf_t polyf_points[256];
static colplanef_t polyf_planes[256 + 2];
static colbrushf_t polyf_brush;
-float Collision_TraceBrushPolygonFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, int *startsolid, int *allsolid)
+void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
+{
+ int i;
+ for (i = 0;i < numpoints;i++)
+ {
+ out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
+ out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
+ }
+}
+
+void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents)
{
if (numpoints > 256)
{
- Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
- return 1;
+ Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
+ return;
}
polyf_brush.numpoints = numpoints;
polyf_brush.numplanes = numpoints + 2;
- polyf_brush.points = (colpointf_t *)points;
+ //polyf_brush.points = (colpointf_t *)points;
polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ polyf_brush.points = polyf_points;
+ Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
//Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- return Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush, impactnormal, startsolid, allsolid);
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
}
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+ polyf_brush.numpoints = 3;
+ polyf_brush.numplanes = 5;
+ polyf_brush.points = polyf_points;
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ for (i = 0;i < polyf_brush.numplanes;i++)
+ {
+ polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brush.planes[i].texture = texture;
+ }
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+ }
+ }
+}
+
+void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents)
+{
+ if (numpoints > 256)
+ {
+ Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
+ return;
+ }
+ polyf_brush.numpoints = numpoints;
+ polyf_brush.numplanes = numpoints + 2;
+ //polyf_brush.points = (colpointf_t *)points;
+ polyf_brush.points = polyf_points;
+ Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+}
+
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+{
+ int i;
+#if 1
+ // FIXME: snap vertices?
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
+#else
+ polyf_brush.numpoints = 3;
+ polyf_brush.numplanes = 5;
+ polyf_brush.points = polyf_points;
+ polyf_brush.planes = polyf_planes;
+ polyf_brush.supercontents = supercontents;
+ for (i = 0;i < polyf_brush.numplanes;i++)
+ {
+ polyf_brush.planes[i].supercontents = supercontents;
+ polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brush.planes[i].texture = texture;
+ }
+ for (i = 0;i < numtriangles;i++, element3i += 3)
+ {
+ if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+ {
+ VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+ Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+ //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+ }
+ }
+#endif
+}
+
+
static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
static colbrushf_t polyf_brushstart, polyf_brushend;
-float Collision_TraceBrushPolygonTransformFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int *startsolid, int *allsolid)
+void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture)
{
int i;
if (numpoints > 256)
{
- Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
- return 1;
+ Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
+ return;
}
polyf_brushstart.numpoints = numpoints;
polyf_brushstart.numplanes = numpoints + 2;
polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
polyf_brushstart.planes = polyf_planesstart;
+ polyf_brushstart.supercontents = supercontents;
for (i = 0;i < numpoints;i++)
Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
polyf_brushend.numpoints = numpoints;
polyf_brushend.numplanes = numpoints + 2;
polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
polyf_brushend.planes = polyf_planesend;
+ polyf_brushend.supercontents = supercontents;
for (i = 0;i < numpoints;i++)
Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
+ for (i = 0;i < polyf_brushstart.numplanes;i++)
+ {
+ polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags;
+ polyf_brushstart.planes[i].texture = texture;
+ }
+ Collision_SnapCopyPoints(polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_SnapCopyPoints(polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
//Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart");
//Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend");
- return Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend, impactnormal, startsolid, allsolid);
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend);
}
-colbrushd_t *Collision_AllocBrushDouble(mempool_t *mempool, int numpoints, int numplanes)
-{
- colbrushd_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushd_t) + sizeof(colpointd_t) * numpoints + sizeof(colplaned_t) * numplanes);
- brush->numpoints = numpoints;
- brush->numplanes = numplanes;
- brush->planes = (void *)(brush + 1);
- brush->points = (void *)(brush->planes + brush->numplanes);
- return brush;
-}
-void Collision_CalcPlanesForPolygonBrushDouble(colbrushd_t *brush)
+
+#define MAX_BRUSHFORBOX 16
+static unsigned int brushforbox_index = 0;
+// note: this relies on integer overflow to be consistent with modulo
+// MAX_BRUSHFORBOX, or in other words, MAX_BRUSHFORBOX must be a power of two!
+static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
+static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
+static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
+static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
+
+void Collision_InitBrushForBox(void)
{
int i;
- double edge0[3], edge1[3], normal[3], dist, bestdist;
- colpointd_t *p, *p2;
+ for (i = 0;i < MAX_BRUSHFORBOX;i++)
+ {
+ brushforbox_brush[i].numpoints = 8;
+ brushforbox_brush[i].numplanes = 6;
+ brushforbox_brush[i].points = brushforbox_point + i * 8;
+ brushforbox_brush[i].planes = brushforbox_plane + i * 6;
+ brushforpoint_brush[i].numpoints = 1;
+ brushforpoint_brush[i].numplanes = 0;
+ brushforpoint_brush[i].points = brushforbox_point + i * 8;
+ brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
+ }
+}
- // choose best surface normal for polygon's plane
- bestdist = 0;
- for (i = 2, p = brush->points + 2;i < brush->numpoints;i++, p++)
+colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
+{
+ int i, j;
+ vec3_t v;
+ colbrushf_t *brush;
+ if (brushforbox_brush[0].numpoints == 0)
+ Collision_InitBrushForBox();
+ // FIXME: these probably don't actually need to be normalized if the collision code does not care
+ if (VectorCompare(mins, maxs))
+ {
+ // point brush
+ brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+ VectorCopy(mins, brush->points->v);
+ }
+ else
{
- VectorSubtract(p[-1].v, p[0].v, edge0);
- VectorSubtract(p[1].v, p[0].v, edge1);
- CrossProduct(edge0, edge1, normal);
- dist = DotProduct(normal, normal);
- if (i == 2 || bestdist < dist)
+ brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+ // FIXME: optimize
+ for (i = 0;i < 8;i++)
+ {
+ v[0] = i & 1 ? maxs[0] : mins[0];
+ v[1] = i & 2 ? maxs[1] : mins[1];
+ v[2] = i & 4 ? maxs[2] : mins[2];
+ Matrix4x4_Transform(matrix, v, brush->points[i].v);
+ }
+ // FIXME: optimize!
+ for (i = 0;i < 6;i++)
{
- bestdist = dist;
- VectorCopy(normal, brush->planes->normal);
+ VectorClear(v);
+ v[i >> 1] = i & 1 ? 1 : -1;
+ Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
+ VectorNormalize(brush->planes[i].normal);
}
}
-
- VectorNormalize(brush->planes->normal);
- brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
-
- // negate plane to create other side
- VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
- brush->planes[1].dist = -brush->planes[0].dist;
- for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points + 2;i < brush->numpoints;i++, p = p2, p2++)
+ brush->supercontents = supercontents;
+ for (j = 0;j < brush->numplanes;j++)
{
- VectorSubtract(p->v, p2->v, edge0);
- CrossProduct(edge0, brush->planes->normal, brush->planes[i].normal);
- VectorNormalize(brush->planes[i].normal);
- brush->planes[i].dist = DotProduct(p->v, brush->planes[i].normal);
+ brush->planes[j].q3surfaceflags = q3surfaceflags;
+ brush->planes[j].texture = texture;
+ brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
}
-
-#if 1
- // validity check - will be disabled later
- for (i = 0;i < brush->numplanes;i++)
+ VectorCopy(brush->points[0].v, brush->mins);
+ VectorCopy(brush->points[0].v, brush->maxs);
+ for (j = 1;j < brush->numpoints;j++)
{
- int j;
- for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
- if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
- Con_Printf("Error in brush plane generation, plane %i\n");
+ brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
+ brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
+ brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
+ brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
+ brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
+ brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
}
-#endif
+ brush->mins[0] -= 1;
+ brush->mins[1] -= 1;
+ brush->mins[2] -= 1;
+ brush->maxs[0] += 1;
+ brush->maxs[1] += 1;
+ brush->maxs[2] += 1;
+ Collision_ValidateBrush(brush);
+ return brush;
}
-colbrushd_t *Collision_AllocBrushFromPermanentPolygonDouble(mempool_t *mempool, int numpoints, double *points)
+void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
{
- colbrushd_t *brush;
- brush = Mem_Alloc(mempool, sizeof(colbrushd_t) + sizeof(colplaned_t) * (numpoints + 2));
- brush->numpoints = numpoints;
- brush->numplanes = numpoints + 2;
- brush->planes = (void *)(brush + 1);
- brush->points = (colpointd_t *)points;
- return brush;
+ colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
+ vec3_t startmins, startmaxs, endmins, endmaxs;
+
+ // create brushes for the collision
+ VectorAdd(start, mins, startmins);
+ VectorAdd(start, maxs, startmaxs);
+ VectorAdd(end, mins, endmins);
+ VectorAdd(end, maxs, endmaxs);
+ boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs, supercontents, q3surfaceflags, texture);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs, 0, 0, NULL);
+
+ memset(trace, 0, sizeof(trace_t));
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->allsolid = true;
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
}
+//pseudocode for detecting line/sphere overlap without calculating an impact point
+//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
-double nearestplanedist_double(const double *normal, const colpointd_t *points, int numpoints)
+// LordHavoc: currently unused, but tested
+// note: this can be used for tracing a moving sphere vs a stationary sphere,
+// by simply adding the moving sphere's radius to the sphereradius parameter,
+// all the results are correct (impactpoint, impactnormal, and fraction)
+float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
{
- double dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
+ double dir[3], scale, v[3], deviationdist, impactdist, linelength;
+ // make sure the impactpoint and impactnormal are valid even if there is
+ // no collision
+ VectorCopy(lineend, impactpoint);
+ VectorClear(impactnormal);
+ // calculate line direction
+ VectorSubtract(lineend, linestart, dir);
+ // normalize direction
+ linelength = VectorLength(dir);
+ if (linelength)
{
- dist = DotProduct(points->v, normal);
- if (bestdist > dist)
- bestdist = dist;
- points++;
+ scale = 1.0 / linelength;
+ VectorScale(dir, scale, dir);
}
- return bestdist;
+ // this dotproduct calculates the distance along the line at which the
+ // sphere origin is (nearest point to the sphere origin on the line)
+ impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir);
+ // calculate point on line at that distance, and subtract the
+ // sphereorigin from it, so we have a vector to measure for the distance
+ // of the line from the sphereorigin (deviation, how off-center it is)
+ VectorMA(linestart, impactdist, dir, v);
+ VectorSubtract(v, sphereorigin, v);
+ deviationdist = VectorLength2(v);
+ // if outside the radius, it's a miss for sure
+ // (we do this comparison using squared radius to avoid a sqrt)
+ if (deviationdist > sphereradius*sphereradius)
+ return 1; // miss (off to the side)
+ // nudge back to find the correct impact distance
+ impactdist -= sphereradius - deviationdist/sphereradius;
+ if (impactdist >= linelength)
+ return 1; // miss (not close enough)
+ if (impactdist < 0)
+ return 1; // miss (linestart is past or inside sphere)
+ // calculate new impactpoint
+ VectorMA(linestart, impactdist, dir, impactpoint);
+ // calculate impactnormal (surface normal at point of impact)
+ VectorSubtract(impactpoint, sphereorigin, impactnormal);
+ // normalize impactnormal
+ VectorNormalize(impactnormal);
+ // return fraction of movement distance
+ return impactdist / linelength;
}
-double furthestplanedist_double(const double *normal, const colpointd_t *points, int numpoints)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture)
{
- double dist, bestdist;
- bestdist = DotProduct(points->v, normal);
- points++;
- while(--numpoints)
- {
- dist = DotProduct(points->v, normal);
- if (bestdist < dist)
- bestdist = dist;
- points++;
- }
- return bestdist;
+#if 1
+ // more optimized
+ float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
+
+ // this function executes:
+ // 32 ops when line starts behind triangle
+ // 38 ops when line ends infront of triangle
+ // 43 ops when line fraction is already closer than this triangle
+ // 72 ops when line is outside edge 01
+ // 92 ops when line is outside edge 21
+ // 115 ops when line is outside edge 02
+ // 123 ops when line impacts triangle and updates trace results
+
+ // this code is designed for clockwise triangles, conversion to
+ // counterclockwise would require swapping some things around...
+ // it is easier to simply swap the point0 and point2 parameters to this
+ // function when calling it than it is to rewire the internals.
+
+ // calculate the faceplanenormal of the triangle, this represents the front side
+ // 15 ops
+ VectorSubtract(point0, point1, edge01);
+ VectorSubtract(point2, point1, edge21);
+ CrossProduct(edge01, edge21, faceplanenormal);
+ // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
+ // 6 ops
+ faceplanenormallength2 = DotProduct(faceplanenormal, faceplanenormal);
+ if (faceplanenormallength2 < 0.0001f)
+ return;
+ // calculate the distance
+ // 5 ops
+ faceplanedist = DotProduct(point0, faceplanenormal);
+
+ // if start point is on the back side there is no collision
+ // (we don't care about traces going through the triangle the wrong way)
+
+ // calculate the start distance
+ // 6 ops
+ d1 = DotProduct(faceplanenormal, linestart);
+ if (d1 <= faceplanedist)
+ return;
+
+ // calculate the end distance
+ // 6 ops
+ d2 = DotProduct(faceplanenormal, lineend);
+ // if both are in front, there is no collision
+ if (d2 >= faceplanedist)
+ return;
+
+ // from here on we know d1 is >= 0 and d2 is < 0
+ // this means the line starts infront and ends behind, passing through it
+
+ // calculate the recipricol of the distance delta,
+ // so we can use it multiple times cheaply (instead of division)
+ // 2 ops
+ d = 1.0f / (d1 - d2);
+ // calculate the impact fraction by taking the start distance (> 0)
+ // and subtracting the face plane distance (this is the distance of the
+ // triangle along that same normal)
+ // then multiply by the recipricol distance delta
+ // 2 ops
+ f = (d1 - faceplanedist) * d;
+ // skip out if this impact is further away than previous ones
+ // 1 ops
+ if (f > trace->realfraction)
+ return;
+ // calculate the perfect impact point for classification of insidedness
+ // 9 ops
+ impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
+ impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
+ impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
+
+ // calculate the edge normal and reject if impact is outside triangle
+ // (an edge normal faces away from the triangle, to get the desired normal
+ // a crossproduct with the faceplanenormal is used, and because of the way
+ // the insidedness comparison is written it does not need to be normalized)
+
+ // first use the two edges from the triangle plane math
+ // the other edge only gets calculated if the point survives that long
+
+ // 20 ops
+ CrossProduct(edge01, faceplanenormal, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
+ return;
+
+ // 20 ops
+ CrossProduct(faceplanenormal, edge21, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
+ return;
+
+ // 23 ops
+ VectorSubtract(point0, point2, edge02);
+ CrossProduct(faceplanenormal, edge02, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
+ return;
+
+ // 8 ops (rare)
+
+ // store the new trace fraction
+ trace->realfraction = f;
+
+ // calculate a nudged fraction to keep it out of the surface
+ // (the main fraction remains perfect)
+ trace->fraction = f - collision_impactnudge.value * d;
+
+ if (collision_prefernudgedfraction.integer)
+ trace->realfraction = trace->fraction;
+
+ // store the new trace plane (because collisions only happen from
+ // the front this is always simply the triangle normal, never flipped)
+ d = 1.0 / sqrt(faceplanenormallength2);
+ VectorScale(faceplanenormal, d, trace->plane.normal);
+ trace->plane.dist = faceplanedist * d;
+
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
+#else
+ float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
+
+ // this code is designed for clockwise triangles, conversion to
+ // counterclockwise would require swapping some things around...
+ // it is easier to simply swap the point0 and point2 parameters to this
+ // function when calling it than it is to rewire the internals.
+
+ // calculate the unnormalized faceplanenormal of the triangle,
+ // this represents the front side
+ TriangleNormal(point0, point1, point2, faceplanenormal);
+ // there's no point in processing a degenerate triangle
+ // (GIGO - Garbage In, Garbage Out)
+ if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f)
+ return;
+ // calculate the unnormalized distance
+ faceplanedist = DotProduct(point0, faceplanenormal);
+
+ // calculate the unnormalized start distance
+ d1 = DotProduct(faceplanenormal, linestart) - faceplanedist;
+ // if start point is on the back side there is no collision
+ // (we don't care about traces going through the triangle the wrong way)
+ if (d1 <= 0)
+ return;
+
+ // calculate the unnormalized end distance
+ d2 = DotProduct(faceplanenormal, lineend) - faceplanedist;
+ // if both are in front, there is no collision
+ if (d2 >= 0)
+ return;
+
+ // from here on we know d1 is >= 0 and d2 is < 0
+ // this means the line starts infront and ends behind, passing through it
+
+ // calculate the recipricol of the distance delta,
+ // so we can use it multiple times cheaply (instead of division)
+ d = 1.0f / (d1 - d2);
+ // calculate the impact fraction by taking the start distance (> 0)
+ // and subtracting the face plane distance (this is the distance of the
+ // triangle along that same normal)
+ // then multiply by the recipricol distance delta
+ f = d1 * d;
+ // skip out if this impact is further away than previous ones
+ if (f > trace->realfraction)
+ return;
+ // calculate the perfect impact point for classification of insidedness
+ impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
+ impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
+ impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
+
+ // calculate the edge normal and reject if impact is outside triangle
+ // (an edge normal faces away from the triangle, to get the desired normal
+ // a crossproduct with the faceplanenormal is used, and because of the way
+ // the insidedness comparison is written it does not need to be normalized)
+
+ VectorSubtract(point2, point0, edge);
+ CrossProduct(edge, faceplanenormal, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
+ return;
+
+ VectorSubtract(point0, point1, edge);
+ CrossProduct(edge, faceplanenormal, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
+ return;
+
+ VectorSubtract(point1, point2, edge);
+ CrossProduct(edge, faceplanenormal, edgenormal);
+ if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
+ return;
+
+ // store the new trace fraction
+ trace->realfraction = bound(0, f, 1);
+
+ // store the new trace plane (because collisions only happen from
+ // the front this is always simply the triangle normal, never flipped)
+ VectorNormalize(faceplanenormal);
+ VectorCopy(faceplanenormal, trace->plane.normal);
+ trace->plane.dist = DotProduct(point0, faceplanenormal);
+
+ // calculate the normalized start and end distances
+ d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist;
+ d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist;
+
+ // calculate a nudged fraction to keep it out of the surface
+ // (the main fraction remains perfect)
+ fnudged = (d1 - collision_impactnudge.value) / (d1 - d2);
+ trace->fraction = bound(0, fnudged, 1);
+
+ // store the new trace endpos
+ // not needed, it's calculated later when the trace is finished
+ //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
+ //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
+ //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
+ trace->hitsupercontents = supercontents;
+ trace->hitq3surfaceflags = q3surfaceflags;
+ trace->hittexture = texture;
+#endif
}
-// NOTE: start and end of each brush pair must have same numplanes/numpoints
-double Collision_TraceBrushBrushDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, const colbrushd_t *thatbrush_start, const colbrushd_t *thatbrush_end, double *impactnormal)
+typedef struct colbspnode_s
{
- int nplane;
- double enterfrac, leavefrac, d1, d2, f, newimpactnormal[3];
- const colplaned_t *startplane, *endplane;
-
- enterfrac = -1;
- leavefrac = 1;
-
- for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
- {
- startplane = thatbrush_start->planes + nplane;
- endplane = thatbrush_end->planes + nplane;
- d1 = nearestplanedist_double(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_double(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- d2 = nearestplanedist_double(endplane->normal, thisbrush_end->points, thisbrush_start->numpoints) - furthestplanedist_double(endplane->normal, thatbrush_end->points, thatbrush_start->numpoints) - (1.0 / 32.0);
-
- f = d1 - d2;
- if (f >= 0)
- {
- // moving into brush
- if (d2 > 0)
- return 1;
- if (d1 < 0)
- continue;
- // enter
- f = d1 / f;
- if (enterfrac < f)
- {
- enterfrac = f;
- VectorSubtract(endplane->normal, startplane->normal, newimpactnormal);
- VectorMA(startplane->normal, enterfrac, impactnormal, newimpactnormal);
- }
- }
- else
- {
- // moving out of brush
- if (d1 > 0)
- return 1;
- if (d2 < 0)
- continue;
- // leave
- f = d1 / f;
- if (leavefrac > f)
- leavefrac = f;
- }
- }
-
- for (nplane = 0;nplane < thisbrush_start->numplanes;nplane++)
- {
- startplane = thisbrush_start->planes + nplane;
- endplane = thisbrush_end->planes + nplane;
- d1 = nearestplanedist_double(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_double(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
- d2 = nearestplanedist_double(endplane->normal, thisbrush_end->points, thisbrush_start->numpoints) - furthestplanedist_double(endplane->normal, thatbrush_end->points, thatbrush_start->numpoints) - (1.0 / 32.0);
-
- f = d1 - d2;
- if (f >= 0)
- {
- // moving into brush
- if (d2 > 0)
- return 1;
- if (d1 < 0)
- continue;
- // enter
- f = d1 / f;
- if (enterfrac < f)
- {
- enterfrac = f;
- VectorSubtract(endplane->normal, startplane->normal, newimpactnormal);
- VectorMA(startplane->normal, enterfrac, impactnormal, newimpactnormal);
- }
- }
- else
- {
- // moving out of brush
- if (d1 > 0)
- return 1;
- if (d2 < 0)
- continue;
- // leave
- f = d1 / f;
- if (leavefrac > f)
- leavefrac = f;
- }
- }
-
- // LordHavoc: we need an epsilon nudge here because for a point trace the
- // penetrating line segment is normally zero length if this brush was
- // generated from a polygon (infinitely thin), and could even be slightly
- // positive or negative due to rounding errors in that case.
- enterfrac -= (1.0 / 16384.0);
- if (leavefrac - enterfrac >= 0 && enterfrac > -1)
- {
- VectorCopy(newimpactnormal, impactnormal);
- enterfrac = bound(0, enterfrac, 1);
- return enterfrac;
- }
- return 1;
+ mplane_t plane;
+ struct colbspnode_s *children[2];
+ // the node is reallocated or split if max is reached
+ int numcolbrushf;
+ int maxcolbrushf;
+ colbrushf_t **colbrushflist;
+ //int numcolbrushd;
+ //int maxcolbrushd;
+ //colbrushd_t **colbrushdlist;
}
+colbspnode_t;
-static colplaned_t polyd_planes[256 + 2];
-static colbrushd_t polyd_brush;
-double Collision_TraceBrushPolygonDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, int numpoints, const double *points, double *impactnormal)
+typedef struct colbsp_s
{
- if (numpoints > 256)
- {
- Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
- return 1;
- }
- polyd_brush.numpoints = numpoints;
- polyd_brush.numplanes = numpoints + 2;
- polyd_brush.points = (colpointd_t *)points;
- polyd_brush.planes = polyd_planes;
- Collision_CalcPlanesForPolygonBrushDouble(&polyd_brush);
- return Collision_TraceBrushBrushDouble(thisbrush_start, thisbrush_end, &polyd_brush, &polyd_brush, impactnormal);
+ mempool_t *mempool;
+ colbspnode_t *nodes;
}
+colbsp_t;
+colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool)
+{
+ colbsp_t *bsp;
+ bsp = (colbsp_t *)Mem_Alloc(mempool, sizeof(colbsp_t));
+ bsp->mempool = mempool;
+ bsp->nodes = (colbspnode_t *)Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
+ return bsp;
+}
-
-
-typedef struct colbrushbmodelinfo_s
+void Collision_FreeCollisionBSPNode(colbspnode_t *node)
{
- model_t *model;
- const matrix4x4_t *modelmatrixstart;
- const matrix4x4_t *modelmatrixend;
- const colbrushf_t *thisbrush_start;
- const colbrushf_t *thisbrush_end;
- float impactnormal[3];
- float tempimpactnormal[3];
- float fraction;
- int startsolid;
- int allsolid;
+ if (node->children[0])
+ Collision_FreeCollisionBSPNode(node->children[0]);
+ if (node->children[1])
+ Collision_FreeCollisionBSPNode(node->children[1]);
+ while (--node->numcolbrushf)
+ Mem_Free(node->colbrushflist[node->numcolbrushf]);
+ //while (--node->numcolbrushd)
+ // Mem_Free(node->colbrushdlist[node->numcolbrushd]);
+ Mem_Free(node);
}
-colbrushbmodelinfo_t;
-static int colframecount = 1;
+void Collision_FreeCollisionBSP(colbsp_t *bsp)
+{
+ Collision_FreeCollisionBSPNode(bsp->nodes);
+ Mem_Free(bsp);
+}
-void Collision_RecursiveTraceBrushNode(colbrushbmodelinfo_t *info, mnode_t *node)
+void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
{
- if (node->contents)
- {
- // collide with surfaces marked by this leaf
- int i, *mark;
- float result;
- mleaf_t *leaf = (mleaf_t *)node;
- msurface_t *surf;
- for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++)
- {
- surf = info->model->brushq1.surfaces + *mark;
- // don't check a surface twice
- if (surf->colframe != colframecount)
- {
- surf->colframe = colframecount;
- if (surf->flags & SURF_SOLIDCLIP)
- {
- result = Collision_TraceBrushPolygonFloat(info->thisbrush_start, info->thisbrush_end, surf->poly_numverts, surf->poly_verts, info->tempimpactnormal, &info->startsolid, &info->allsolid);
- //result = Collision_TraceBrushPolygonTransformFloat(info->thisbrush_start, info->thisbrush_end, surf->poly_numverts, surf->poly_verts, info->tempimpactnormal, info->modelmatrixstart, info->modelmatrixend, &info->startsolid, &info->allsolid);
- if (info->fraction > result)
- {
- info->fraction = result;
- // use the surface's plane instead of the actual
- // collision plane because the actual collision plane
- // might be to the side (on a seam between polygons)
- // or something, we want objects to bounce off the
- // front...
- //if (surf->flags & SURF_PLANEBACK)
- // VectorNegate(surf->plane->normal, info->impactnormal);
- //else
- // VectorCopy(surf->plane->normal, info->impactnormal);
- VectorCopy(info->tempimpactnormal, info->impactnormal);
- }
- }
- }
- }
- }
- else
+ int i;
+ colpointf_t *ps, *pe;
+ float tempstart[3], tempend[3];
+ VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins);
+ VectorCopy(mins, maxs);
+ for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++)
{
- // recurse down node sides
- int i, bits;
- float dist1, dist2;
- colpointf_t *ps, *pe;
- bits = 0;
- // FIXME? if TraceBrushPolygonTransform were to be made usable, the
- // node planes would need to be transformed too
- dist1 = node->plane->dist - (1.0f / 8.0f);
- dist2 = node->plane->dist + (1.0f / 8.0f);
- for (i = 0, ps = info->thisbrush_start->points, pe = info->thisbrush_end->points;i < info->thisbrush_start->numpoints;i++, ps++, pe++)
- {
- if (!(bits & 1) && (DotProduct(ps->v, node->plane->normal) > dist1 || DotProduct(pe->v, node->plane->normal) > dist1))
- bits |= 1;
- if (!(bits & 2) && (DotProduct(ps->v, node->plane->normal) < dist2 || DotProduct(pe->v, node->plane->normal) < dist2))
- bits |= 2;
- }
- if (bits & 1)
- Collision_RecursiveTraceBrushNode(info, node->children[0]);
- if (bits & 2)
- Collision_RecursiveTraceBrushNode(info, node->children[1]);
+ VectorLerp(ps->v, startfrac, pe->v, tempstart);
+ VectorLerp(ps->v, endfrac, pe->v, tempend);
+ mins[0] = min(mins[0], min(tempstart[0], tempend[0]));
+ mins[1] = min(mins[1], min(tempstart[1], tempend[1]));
+ mins[2] = min(mins[2], min(tempstart[2], tempend[2]));
+ maxs[0] = min(maxs[0], min(tempstart[0], tempend[0]));
+ maxs[1] = min(maxs[1], min(tempstart[1], tempend[1]));
+ maxs[2] = min(maxs[2], min(tempstart[2], tempend[2]));
}
+ mins[0] -= 1;
+ mins[1] -= 1;
+ mins[2] -= 1;
+ maxs[0] += 1;
+ maxs[1] += 1;
+ maxs[2] += 1;
}
-float Collision_TraceBrushBModel(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, int *startsolid, int *allsolid)
-{
- colbrushbmodelinfo_t info;
- colframecount++;
- info.model = model;
- info.thisbrush_start = thisbrush_start;
- info.thisbrush_end = thisbrush_end;
- info.fraction = 1;
- info.startsolid = false;
- info.allsolid = false;
- Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
- if (info.fraction < 1)
- VectorCopy(info.impactnormal, impactnormal);
- if (startsolid)
- *startsolid = info.startsolid;
- if (allsolid)
- *allsolid = info.allsolid;
- return info.fraction;
-}
+//===========================================
-float Collision_TraceBrushBModelTransform(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, const matrix4x4_t *modelmatrixstart, const matrix4x4_t *modelmatrixend, int *startsolid, int *allsolid)
+void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
{
- colbrushbmodelinfo_t info;
- colframecount++;
- info.model = model;
- info.modelmatrixstart = modelmatrixstart;
- info.modelmatrixend = modelmatrixend;
- info.thisbrush_start = thisbrush_start;
- info.thisbrush_end = thisbrush_end;
- info.fraction = 1;
- info.startsolid = false;
- info.allsolid = false;
- Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes);
- if (info.fraction < 1)
- VectorCopy(info.impactnormal, impactnormal);
- if (startsolid)
- *startsolid = info.startsolid;
- if (allsolid)
- *allsolid = info.allsolid;
- return info.fraction;
-}
+ float tempnormal[3], starttransformed[3], endtransformed[3];
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ VectorCopy(end, trace->endpos);
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+ Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
-#define MAX_BRUSHFORBOX 16
-static int brushforbox_index = 0;
-static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
-static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
-static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
+ if (model && model->TraceBox)
+ model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
-void Collision_InitBrushForBox(void)
-{
- int i;
- for (i = 0;i < MAX_BRUSHFORBOX;i++)
+ if (trace->fraction < 1)
{
- brushforbox_brush[i].numpoints = 8;
- brushforbox_brush[i].numplanes = 6;
- brushforbox_brush[i].points = brushforbox_point + i * 8;
- brushforbox_brush[i].planes = brushforbox_plane + i * 6;
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+ VectorCopy(trace->plane.normal, tempnormal);
+ Matrix4x4_Transform3x3(matrix, tempnormal, trace->plane.normal);
+ // FIXME: should recalc trace->plane.dist
}
}
-colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs)
+void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
{
- int i;
- vec3_t v;
- colbrushf_t *brush;
- if (brushforbox_brush[0].numpoints == 0)
- Collision_InitBrushForBox();
- brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
- // FIXME: optimize
- for (i = 0;i < 8;i++)
- {
- v[0] = i & 1 ? maxs[0] : mins[0];
- v[1] = i & 2 ? maxs[1] : mins[1];
- v[2] = i & 4 ? maxs[2] : mins[2];
- Matrix4x4_Transform(matrix, v, brush->points[i].v);
- }
- // FIXME: optimize!
- for (i = 0;i < 6;i++)
- {
- VectorClear(v);
- v[i >> 1] = i & 1 ? 1 : -1;
- Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
- VectorNormalize(brush->planes[i].normal);
- brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints);
- }
- return brush;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TraceBox)
+ model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+ VectorLerp(start, trace->fraction, end, trace->endpos);
}
-void Collision_PolygonClipTrace (trace_t *trace, const void *cent, model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
{
- vec3_t impactnormal;
- //vec3_t mins2, maxs2;
- matrix4x4_t cmatrix, cimatrix, startmatrix, endmatrix;
- matrix4x4_t mstartmatrix, mendmatrix, identitymatrix;
- colbrushf_t *thisbrush_start, *thisbrush_end, *cbrush;
-
- Matrix4x4_CreateFromQuakeEntity(&cmatrix, corigin[0], corigin[1], corigin[2], cangles[0], cangles[1], cangles[2], 1);
- Matrix4x4_Invert_Simple(&cimatrix, &cmatrix);
- Matrix4x4_CreateTranslate(&startmatrix, start[0], start[1], start[2]);
- Matrix4x4_CreateTranslate(&endmatrix, end[0], end[1], end[2]);
-
- Matrix4x4_CreateIdentity(&identitymatrix);
- Matrix4x4_Concat(&mstartmatrix, &cimatrix, &startmatrix);
- Matrix4x4_Concat(&mendmatrix, &cimatrix, &endmatrix);
- thisbrush_start = Collision_BrushForBox(&mstartmatrix, mins, maxs);
- //mins2[0] = mins[0] - 0.0625;mins2[1] = mins[1] - 0.0625;mins2[2] = mins[2] - 0.0625;
- //maxs2[0] = maxs[0] + 0.0625;maxs2[1] = maxs[1] + 0.0625;maxs2[2] = maxs[2] + 0.0625;
- thisbrush_end = Collision_BrushForBox(&mendmatrix, mins, maxs);
-
- //Collision_PrintBrushAsQHull(thisbrush_start, "thisbrush_start");
- //Collision_PrintBrushAsQHull(thisbrush_end, "thisbrush_end");
- memset (trace, 0, sizeof(trace_t));
- if (cmodel && cmodel->type == mod_brush)
+ // take the 'best' answers from the new trace and combine with existing data
+ if (trace->allsolid)
+ cliptrace->allsolid = true;
+ if (trace->startsolid)
{
- // brush model
- trace->fraction = Collision_TraceBrushBModel(thisbrush_start, thisbrush_end, cmodel, impactnormal, &trace->startsolid, &trace->allsolid);
- //trace->fraction = Collision_TraceBrushBModelTransform(thisbrush_start, thisbrush_end, cmodel, trace->plane.normal, &cmatrix, &cmatrix, &trace->startsolid, &trace->allsolid);
+ if (isbmodel)
+ cliptrace->bmodelstartsolid = true;
+ cliptrace->startsolid = true;
+ if (cliptrace->realfraction == 1)
+ cliptrace->ent = touch;
}
- else
- {
- // bounding box
- cbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs);
- trace->fraction = Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, cbrush, cbrush, impactnormal, &trace->startsolid, &trace->allsolid);
- //cbrush = Collision_BrushForBox(&cmatrix, cmins, cmaxs);
- //trace->fraction = Collision_TraceBrushBrushFloat(thisbrush_start, thisbrush_end, cbrush, cbrush, trace->plane.normal, &trace->startsolid, &trace->allsolid);
- }
-
- if (trace->fraction < 0 || trace->fraction > 1)
- Con_Printf("fraction out of bounds %f %s:%d\n", trace->fraction, __FILE__, __LINE__);
-
- if (trace->fraction < 1)
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace->inopen)
+ // cliptrace->inopen = true;
+ if (trace->inwater)
+ cliptrace->inwater = true;
+ if (trace->realfraction < cliptrace->realfraction)
{
- trace->ent = (void *) cent;
- VectorBlend(start, end, trace->fraction, trace->endpos);
- Matrix4x4_Transform(&cmatrix, impactnormal, trace->plane.normal);
- VectorNormalize(trace->plane.normal);
- //Con_Printf("fraction %f normal %f %f %f\n", trace->fraction, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2]);
+ cliptrace->fraction = trace->fraction;
+ cliptrace->realfraction = trace->realfraction;
+ VectorCopy(trace->endpos, cliptrace->endpos);
+ cliptrace->plane = trace->plane;
+ cliptrace->ent = touch;
+ cliptrace->hitsupercontents = trace->hitsupercontents;
+ cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
+ cliptrace->hittexture = trace->hittexture;
}
- else
- VectorCopy(end, trace->endpos);
+ cliptrace->startsupercontents |= trace->startsupercontents;
}
-