#include "quakedef.h"
#include "polygon.h"
+#include "collision.h"
#define COLLISION_EDGEDIR_DOT_EPSILON (0.999f)
#define COLLISION_EDGECROSS_MINLENGTH2 (1.0f / 4194304.0f)
#define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
#define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
-cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
-cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
-cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
-cvar_t collision_enternudge = {0, "collision_enternudge", "0.03125", "how much to bias collision entry fraction"};
-cvar_t collision_leavenudge = {0, "collision_leavenudge", "0.03125", "how much to bias collision exit fraction"};
-cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
-cvar_t collision_extendmovelength = {0, "collision_extendmovelength", "16", "internal bias on trace length to ensure detection of collisions within the collision_impactnudge/collision_enternudge/collision_leavenudge distance so that short moves do not degrade across frames (this does not alter the final trace length)"};
-cvar_t collision_extendtraceboxlength = {0, "collision_extendtraceboxlength", "1", "internal bias for tracebox() qc builtin to account for collision_impactnudge/collision_enternudge/collision_leavenudge (this does not alter the final trace length)"};
-cvar_t collision_extendtracelinelength = {0, "collision_extendtracelinelength", "1", "internal bias for traceline() qc builtin to account for collision_impactnudge/collision_enternudge/collision_leavenudge (this does not alter the final trace length)"};
-cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
-cvar_t collision_cache = {0, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
-//cvar_t collision_triangle_neighborsides = {0, "collision_triangle_neighborsides", "1", "override automatic side generation if triangle has neighbors with face planes that form a convex edge (perfect solution, but can not work for all edges)"};
-cvar_t collision_triangle_bevelsides = {0, "collision_triangle_bevelsides", "0", "generate sloped edge planes on triangles - if 0, see axialedgeplanes"};
-cvar_t collision_triangle_axialsides = {0, "collision_triangle_axialsides", "1", "generate axially-aligned edge planes on triangles - otherwise use perpendicular edge planes"};
+cvar_t collision_impactnudge = {CF_CLIENT | CF_SERVER, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
+cvar_t collision_extendmovelength = {CF_CLIENT | CF_SERVER, "collision_extendmovelength", "16", "internal bias on trace length to ensure detection of collisions within the collision_impactnudge distance so that short moves do not degrade across frames (this does not alter the final trace length)"};
+cvar_t collision_extendtraceboxlength = {CF_CLIENT | CF_SERVER, "collision_extendtraceboxlength", "1", "internal bias for tracebox() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
+cvar_t collision_extendtracelinelength = {CF_CLIENT | CF_SERVER, "collision_extendtracelinelength", "1", "internal bias for traceline() qc builtin to account for collision_impactnudge (this does not alter the final trace length)"};
+cvar_t collision_debug_tracelineasbox = {CF_CLIENT | CF_SERVER, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
+cvar_t collision_cache = {CF_CLIENT | CF_SERVER, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
+cvar_t collision_triangle_bevelsides = {CF_CLIENT | CF_SERVER, "collision_triangle_bevelsides", "0", "generate sloped edge planes on triangles - if 0, see axialedgeplanes"};
+cvar_t collision_triangle_axialsides = {CF_CLIENT | CF_SERVER, "collision_triangle_axialsides", "1", "generate axially-aligned edge planes on triangles - otherwise use perpendicular edge planes"};
+cvar_t collision_bih_fullrecursion = {CF_CLIENT | CF_SERVER, "collision_bih_fullrecursion", "0", "debugging option to disable the bih recursion optimizations by iterating the entire tree"};
mempool_t *collision_mempool;
void Collision_Init (void)
{
Cvar_RegisterVariable(&collision_impactnudge);
- Cvar_RegisterVariable(&collision_startnudge);
- Cvar_RegisterVariable(&collision_endnudge);
- Cvar_RegisterVariable(&collision_enternudge);
- Cvar_RegisterVariable(&collision_leavenudge);
- Cvar_RegisterVariable(&collision_prefernudgedfraction);
Cvar_RegisterVariable(&collision_extendmovelength);
Cvar_RegisterVariable(&collision_extendtracelinelength);
Cvar_RegisterVariable(&collision_extendtraceboxlength);
Cvar_RegisterVariable(&collision_debug_tracelineasbox);
Cvar_RegisterVariable(&collision_cache);
-// Cvar_RegisterVariable(&collision_triangle_neighborsides);
Cvar_RegisterVariable(&collision_triangle_bevelsides);
Cvar_RegisterVariable(&collision_triangle_axialsides);
+ Cvar_RegisterVariable(&collision_bih_fullrecursion);
collision_mempool = Mem_AllocPool("collision cache", 0, NULL);
Collision_Cache_Init(collision_mempool);
}
colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
{
// TODO: planesbuf could be replaced by a remapping table
- int j, k, l, m, w, xyzflags;
+ int j, k, w, xyzflags;
int numpointsbuf = 0, maxpointsbuf = 256, numedgedirsbuf = 0, maxedgedirsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
int isaabb = true;
double maxdist;
// whose polygon is clipped away by the other planes)
for (j = 0;j < numoriginalplanes;j++)
{
+ int n;
// add the new plane
VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
planesbuf[numplanesbuf].dist = originalplanes[j].dist;
// add the unique points for this polygon
for (k = 0;k < pnumpoints;k++)
{
+ int m;
float v[3];
// downgrade to float precision before comparing
VectorCopy(&p[w][k*3], v);
}
// add the unique edgedirs for this polygon
- for (k = 0, l = pnumpoints-1;k < pnumpoints;l = k, k++)
+ for (k = 0, n = pnumpoints-1;k < pnumpoints;n = k, k++)
{
+ int m;
float dir[3];
// downgrade to float precision before comparing
- VectorSubtract(&p[w][k*3], &p[w][l*3], dir);
+ VectorSubtract(&p[w][k*3], &p[w][n*3], dir);
VectorNormalize(dir);
// check if there is already a matching edgedir (no duplicates)
void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush)
{
- int i;
float edge0[3], edge1[3], edge2[3];
colpointf_t *p;
if (developer_extra.integer)
{
+ int i;
// validity check - will be disabled later
Collision_ValidateBrush(brush);
for (i = 0;i < brush->numplanes;i++)
}
}
-colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture)
-{
- colbrushf_t *brush;
- brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
- brush->isaabb = false;
- brush->hasaabbplanes = false;
- brush->supercontents = supercontents;
- brush->numpoints = numpoints;
- brush->numedgedirs = numpoints;
- brush->numplanes = numpoints + 2;
- brush->planes = (colplanef_t *)(brush + 1);
- brush->points = (colpointf_t *)points;
- brush->edgedirs = (colpointf_t *)(brush->planes + brush->numplanes);
- brush->q3surfaceflags = q3surfaceflags;
- brush->texture = texture;
- Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
- return brush;
-}
-
// NOTE: start and end of each brush pair must have same numplanes/numpoints
void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_start, const colbrushf_t *trace_end, const colbrushf_t *other_start, const colbrushf_t *other_end)
{
const texture_t *hittexture = NULL;
vec_t startdepth = 1;
vec3_t startdepthnormal;
+ const texture_t *starttexture = NULL;
VectorClear(startdepthnormal);
Vector4Clear(newimpactplane);
VectorNormalize(endplane);
}
startplane[3] = furthestplanedist_float(startplane, other_start->points, othernumpoints);
- endplane[3] = furthestplanedist_float(startplane, other_end->points, othernumpoints);
- startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3] - collision_startnudge.value;
- enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3] - collision_endnudge.value;
+ endplane[3] = furthestplanedist_float(endplane, other_end->points, othernumpoints);
+ startdist = nearestplanedist_float(startplane, trace_start->points, tracenumpoints) - startplane[3];
+ enddist = nearestplanedist_float(endplane, trace_end->points, tracenumpoints) - endplane[3];
//Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
// aside from collisions, this is also used for error correction
- if (startdist <= collision_impactnudge.value && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
+ if (startdist <= 0.0f && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
{
startdepth = startdist;
VectorCopy(startplane, startdepthnormal);
+ starttexture = other_start->planes[nplane2].texture;
}
if (startdist > enddist)
{
// moving into brush
- if (enddist >= collision_enternudge.value)
+ if (enddist > 0.0f)
return;
if (startdist >= 0)
{
// enter
imove = 1 / (startdist - enddist);
- f = (startdist - collision_enternudge.value) * imove;
- if (f < 0)
- f = 0;
+ f = startdist * imove;
// check if this will reduce the collision time range
if (enterfrac < f)
{
// if the collision time range is now empty, no collision
if (enterfrac > leavefrac)
return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
// if the collision would be further away than the trace's
// existing collision data, we don't care about this
// collision
- if (enterfrac > trace->realfraction)
+ if (enterfrac2 >= trace->fraction)
return;
- // calculate the nudged fraction and impact normal we'll
- // need if we accept this collision later
- enterfrac2 = (startdist - collision_impactnudge.value) * imove;
ie = 1.0f - enterfrac;
newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
if (enddist > 0)
{
// leave
- f = (startdist + collision_leavenudge.value) / (startdist - enddist);
- if (f > 1)
- f = 1;
+ f = startdist / (startdist - enddist);
// check if this will reduce the collision time range
if (leavefrac > f)
{
{
// started outside, and overlaps, therefore there is a collision here
// store out the impact information
- if (trace->hitsupercontentsmask & other_start->supercontents)
+ if ((trace->hitsupercontentsmask & other_start->supercontents) && !(trace->skipsupercontentsmask & other_start->supercontents) && !(trace->skipmaterialflagsmask & (hittexture ? hittexture->currentmaterialflags : 0)))
{
trace->hitsupercontents = other_start->supercontents;
trace->hitq3surfaceflags = hitq3surfaceflags;
trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
trace->fraction = bound(0, enterfrac2, 1);
- if (collision_prefernudgedfraction.integer)
- trace->realfraction = trace->fraction;
VectorCopy(newimpactplane, trace->plane.normal);
trace->plane.dist = newimpactplane[3];
}
{
// started inside, update startsolid and friends
trace->startsupercontents |= other_start->supercontents;
- if (trace->hitsupercontentsmask & other_start->supercontents)
+ if ((trace->hitsupercontentsmask & other_start->supercontents) && !(trace->skipsupercontentsmask & other_start->supercontents) && !(trace->skipmaterialflagsmask & (starttexture ? starttexture->currentmaterialflags : 0)))
{
trace->startsolid = true;
if (leavefrac < 1)
{
trace->startdepth = startdepth;
VectorCopy(startdepthnormal, trace->startdepthnormal);
+ trace->starttexture = starttexture;
}
}
}
const texture_t *hittexture = NULL;
vec_t startdepth = 1;
vec3_t startdepthnormal;
+ const texture_t *starttexture = NULL;
if (collision_debug_tracelineasbox.integer)
{
startplane[3] = other_start->planes[nplane].dist;
VectorCopy(other_end->planes[nplane].normal, endplane);
endplane[3] = other_end->planes[nplane].dist;
- startdist = DotProduct(linestart, startplane) - startplane[3] - collision_startnudge.value;
- enddist = DotProduct(lineend, endplane) - endplane[3] - collision_endnudge.value;
+ startdist = DotProduct(linestart, startplane) - startplane[3];
+ enddist = DotProduct(lineend, endplane) - endplane[3];
//Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
// aside from collisions, this is also used for error correction
- if (startdist < collision_impactnudge.value && (startdepth < startdist || startdepth == 1))
+ if (startdist <= 0.0f && (startdepth < startdist || startdepth == 1))
{
startdepth = startdist;
VectorCopy(startplane, startdepthnormal);
+ starttexture = other_start->planes[nplane].texture;
}
if (startdist > enddist)
{
// moving into brush
- if (enddist >= collision_enternudge.value)
+ if (enddist > 0.0f)
return;
if (startdist > 0)
{
// enter
imove = 1 / (startdist - enddist);
- f = (startdist - collision_enternudge.value) * imove;
- if (f < 0)
- f = 0;
+ f = startdist * imove;
// check if this will reduce the collision time range
if (enterfrac < f)
{
// if the collision time range is now empty, no collision
if (enterfrac > leavefrac)
return;
+ // calculate the nudged fraction and impact normal we'll
+ // need if we accept this collision later
+ enterfrac2 = (startdist - collision_impactnudge.value) * imove;
// if the collision would be further away than the trace's
// existing collision data, we don't care about this
// collision
- if (enterfrac > trace->realfraction)
+ if (enterfrac2 >= trace->fraction)
return;
- // calculate the nudged fraction and impact normal we'll
- // need if we accept this collision later
- enterfrac2 = (startdist - collision_impactnudge.value) * imove;
ie = 1.0f - enterfrac;
newimpactplane[0] = startplane[0] * ie + endplane[0] * enterfrac;
newimpactplane[1] = startplane[1] * ie + endplane[1] * enterfrac;
if (enddist > 0)
{
// leave
- f = (startdist + collision_leavenudge.value) / (startdist - enddist);
- if (f > 1)
- f = 1;
+ f = startdist / (startdist - enddist);
// check if this will reduce the collision time range
if (leavefrac > f)
{
{
// started outside, and overlaps, therefore there is a collision here
// store out the impact information
- if (trace->hitsupercontentsmask & other_start->supercontents)
+ if ((trace->hitsupercontentsmask & other_start->supercontents) && !(trace->skipsupercontentsmask & other_start->supercontents) && !(trace->skipmaterialflagsmask & (hittexture ? hittexture->currentmaterialflags : 0)))
{
trace->hitsupercontents = other_start->supercontents;
trace->hitq3surfaceflags = hitq3surfaceflags;
trace->hittexture = hittexture;
- trace->realfraction = bound(0, enterfrac, 1);
trace->fraction = bound(0, enterfrac2, 1);
- if (collision_prefernudgedfraction.integer)
- trace->realfraction = trace->fraction;
VectorCopy(newimpactplane, trace->plane.normal);
trace->plane.dist = newimpactplane[3];
}
{
// started inside, update startsolid and friends
trace->startsupercontents |= other_start->supercontents;
- if (trace->hitsupercontentsmask & other_start->supercontents)
+ if ((trace->hitsupercontentsmask & other_start->supercontents) && !(trace->skipsupercontentsmask & other_start->supercontents) && !(trace->skipmaterialflagsmask & (starttexture ? starttexture->currentmaterialflags : 0)))
{
trace->startsolid = true;
if (leavefrac < 1)
{
trace->startdepth = startdepth;
VectorCopy(startdepthnormal, trace->startdepthnormal);
+ trace->starttexture = starttexture;
}
}
}
}
-qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
+qbool Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
{
int nplane;
const colplanef_t *plane;
return true;
}
-void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
+void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t linestart, const colbrushf_t *other_start)
{
- if (!Collision_PointInsideBrushFloat(point, thatbrush))
- return;
+ int nplane;
+ int numplanes = other_start->numplanes;
+ vec_t startdist;
+ vec4_t startplane;
+ vec4_t newimpactplane;
+ vec_t startdepth = 1;
+ vec3_t startdepthnormal;
+ const texture_t *starttexture = NULL;
- trace->startsupercontents |= thatbrush->supercontents;
- if (trace->hitsupercontentsmask & thatbrush->supercontents)
+ VectorClear(startdepthnormal);
+ Vector4Clear(newimpactplane);
+
+ // Separating Axis Theorem:
+ // if a supporting vector (plane normal) can be found that separates two
+ // objects, they are not colliding.
+ //
+ // Minkowski Sum:
+ // reduce the size of one object to a point while enlarging the other to
+ // represent the space that point can not occupy.
+ //
+ // try every plane we can construct between the two brushes and measure
+ // the distance between them.
+ for (nplane = 0; nplane < numplanes; nplane++)
+ {
+ VectorCopy(other_start->planes[nplane].normal, startplane);
+ startplane[3] = other_start->planes[nplane].dist;
+ startdist = DotProduct(linestart, startplane) - startplane[3];
+
+ if (startdist > 0)
+ return;
+
+ // aside from collisions, this is also used for error correction
+ if (startdepth < startdist || startdepth == 1)
+ {
+ startdepth = startdist;
+ VectorCopy(startplane, startdepthnormal);
+ starttexture = other_start->planes[nplane].texture;
+ }
+ }
+
+ // at this point we know the trace overlaps the brush because it was not
+ // rejected at any point in the loop above
+
+ // started inside, update startsolid and friends
+ trace->startsupercontents |= other_start->supercontents;
+ if ((trace->hitsupercontentsmask & other_start->supercontents) && !(trace->skipsupercontentsmask & other_start->supercontents) && !(trace->skipmaterialflagsmask & (starttexture ? starttexture->currentmaterialflags : 0)))
{
trace->startsolid = true;
trace->allsolid = true;
+ VectorCopy(newimpactplane, trace->plane.normal);
+ trace->plane.dist = newimpactplane[3];
+ if (trace->startdepth > startdepth)
+ {
+ trace->startdepth = startdepth;
+ VectorCopy(startdepthnormal, trace->startdepthnormal);
+ trace->starttexture = starttexture;
+ }
}
}
//pseudocode for detecting line/sphere overlap without calculating an impact point
//linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
-// LordHavoc: currently unused, but tested
+// LadyHavoc: currently unused, but tested
// note: this can be used for tracing a moving sphere vs a stationary sphere,
// by simply adding the moving sphere's radius to the sphereradius parameter,
// all the results are correct (impactpoint, impactnormal, and fraction)
void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
{
-#if 1
- // more optimized
- float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
+ float d1, d2, d, f, f2, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
// this function executes:
// 32 ops when line starts behind triangle
// and subtracting the face plane distance (this is the distance of the
// triangle along that same normal)
// then multiply by the recipricol distance delta
- // 2 ops
+ // 4 ops
f = (d1 - faceplanedist) * d;
+ f2 = f - collision_impactnudge.value * d;
// skip out if this impact is further away than previous ones
// 1 ops
- if (f > trace->realfraction)
+ if (f2 >= trace->fraction)
return;
// calculate the perfect impact point for classification of insidedness
// 9 ops
// 8 ops (rare)
- // store the new trace fraction
- trace->realfraction = f;
-
- // calculate a nudged fraction to keep it out of the surface
- // (the main fraction remains perfect)
- trace->fraction = f - collision_impactnudge.value * d;
+ // skip if this trace should not be blocked by these contents
+ if (!(supercontents & trace->hitsupercontentsmask) || (supercontents & trace->skipsupercontentsmask) || (texture->currentmaterialflags & trace->skipmaterialflagsmask))
+ return;
- if (collision_prefernudgedfraction.integer)
- trace->realfraction = trace->fraction;
+ // store the new trace fraction
+ trace->fraction = f2;
// store the new trace plane (because collisions only happen from
// the front this is always simply the triangle normal, never flipped)
trace->hitsupercontents = supercontents;
trace->hitq3surfaceflags = q3surfaceflags;
trace->hittexture = texture;
-#else
- float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
-
- // this code is designed for clockwise triangles, conversion to
- // counterclockwise would require swapping some things around...
- // it is easier to simply swap the point0 and point2 parameters to this
- // function when calling it than it is to rewire the internals.
-
- // calculate the unnormalized faceplanenormal of the triangle,
- // this represents the front side
- TriangleNormal(point0, point1, point2, faceplanenormal);
- // there's no point in processing a degenerate triangle
- // (GIGO - Garbage In, Garbage Out)
- if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f)
- return;
- // calculate the unnormalized distance
- faceplanedist = DotProduct(point0, faceplanenormal);
-
- // calculate the unnormalized start distance
- d1 = DotProduct(faceplanenormal, linestart) - faceplanedist;
- // if start point is on the back side there is no collision
- // (we don't care about traces going through the triangle the wrong way)
- if (d1 <= 0)
- return;
-
- // calculate the unnormalized end distance
- d2 = DotProduct(faceplanenormal, lineend) - faceplanedist;
- // if both are in front, there is no collision
- if (d2 >= 0)
- return;
-
- // from here on we know d1 is >= 0 and d2 is < 0
- // this means the line starts infront and ends behind, passing through it
-
- // calculate the recipricol of the distance delta,
- // so we can use it multiple times cheaply (instead of division)
- d = 1.0f / (d1 - d2);
- // calculate the impact fraction by taking the start distance (> 0)
- // and subtracting the face plane distance (this is the distance of the
- // triangle along that same normal)
- // then multiply by the recipricol distance delta
- f = d1 * d;
- // skip out if this impact is further away than previous ones
- if (f > trace->realfraction)
- return;
- // calculate the perfect impact point for classification of insidedness
- impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
- impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
- impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
-
- // calculate the edge normal and reject if impact is outside triangle
- // (an edge normal faces away from the triangle, to get the desired normal
- // a crossproduct with the faceplanenormal is used, and because of the way
- // the insidedness comparison is written it does not need to be normalized)
-
- VectorSubtract(point2, point0, edge);
- CrossProduct(edge, faceplanenormal, edgenormal);
- if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
- return;
-
- VectorSubtract(point0, point1, edge);
- CrossProduct(edge, faceplanenormal, edgenormal);
- if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
- return;
-
- VectorSubtract(point1, point2, edge);
- CrossProduct(edge, faceplanenormal, edgenormal);
- if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
- return;
-
- // store the new trace fraction
- trace->realfraction = bound(0, f, 1);
-
- // store the new trace plane (because collisions only happen from
- // the front this is always simply the triangle normal, never flipped)
- VectorNormalize(faceplanenormal);
- VectorCopy(faceplanenormal, trace->plane.normal);
- trace->plane.dist = DotProduct(point0, faceplanenormal);
-
- // calculate the normalized start and end distances
- d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist;
- d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist;
-
- // calculate a nudged fraction to keep it out of the surface
- // (the main fraction remains perfect)
- fnudged = (d1 - collision_impactnudge.value) / (d1 - d2);
- trace->fraction = bound(0, fnudged, 1);
-
- // store the new trace endpos
- // not needed, it's calculated later when the trace is finished
- //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
- //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
- //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
- trace->hitsupercontents = supercontents;
- trace->hitq3surfaceflags = q3surfaceflags;
- trace->hittexture = texture;
-#endif
}
void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
// now we can transform the data
for(i = 0; i < brush->numplanes; ++i)
{
- Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal);
+ Matrix4x4_TransformPositivePlane(matrix, brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist, brush->planes[i].normal_and_dist);
}
for(i = 0; i < brush->numedgedirs; ++i)
{
typedef struct collision_cachedtrace_parameters_s
{
- dp_model_t *model;
+ model_t *model;
vec3_t end;
vec3_t start;
int hitsupercontentsmask;
+ int skipsupercontentsmask;
+ int skipmaterialflagsmask;
matrix4x4_t matrix;
}
collision_cachedtrace_parameters_t;
typedef struct collision_cachedtrace_s
{
- qboolean valid;
+ qbool valid;
collision_cachedtrace_parameters_t p;
trace_t result;
}
static int collision_cachedtrace_firstfree;
static int collision_cachedtrace_lastused;
static int collision_cachedtrace_max;
-static int collision_cachedtrace_sequence;
+static unsigned char collision_cachedtrace_sequence;
static int collision_cachedtrace_hashsize;
static int *collision_cachedtrace_hash;
static unsigned int *collision_cachedtrace_arrayfullhashindex;
static unsigned int *collision_cachedtrace_arrayhashindex;
static unsigned int *collision_cachedtrace_arraynext;
static unsigned char *collision_cachedtrace_arrayused;
-static qboolean collision_cachedtrace_rebuildhash;
+static qbool collision_cachedtrace_rebuildhash;
-void Collision_Cache_Reset(qboolean resetlimits)
+void Collision_Cache_Reset(qbool resetlimits)
{
if (collision_cachedtrace_hash)
Mem_Free(collision_cachedtrace_hash);
{
int index;
int range = collision_cachedtrace_lastused + 1;
- int sequence = collision_cachedtrace_sequence;
+ unsigned char sequence = collision_cachedtrace_sequence;
int firstfree = collision_cachedtrace_max;
int lastused = 0;
int *hash = collision_cachedtrace_hash;
return hashindex;
}
-static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+static collision_cachedtrace_t *Collision_Cache_Lookup(model_t *model, const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
int hashindex = 0;
unsigned int fullhashindex;
int index = 0;
int range;
- int sequence = collision_cachedtrace_sequence;
+ unsigned char sequence = collision_cachedtrace_sequence;
int *hash = collision_cachedtrace_hash;
unsigned int *arrayfullhashindex = collision_cachedtrace_arrayfullhashindex;
unsigned int *arraynext = collision_cachedtrace_arraynext;
VectorCopy(start, params.start);
VectorCopy(end, params.end);
params.hitsupercontentsmask = hitsupercontentsmask;
+ params.skipsupercontentsmask = skipsupercontentsmask;
+ params.skipmaterialflagsmask = skipmaterialflagsmask;
params.matrix = *matrix;
fullhashindex = Collision_Cache_HashIndexForArray((unsigned int *)¶ms, sizeof(params) / sizeof(unsigned int));
hashindex = (int)(fullhashindex % (unsigned int)collision_cachedtrace_hashsize);
|| cached->p.start[1] != params.start[1]
|| cached->p.start[2] != params.start[2]
|| cached->p.hitsupercontentsmask != params.hitsupercontentsmask
+ || cached->p.skipsupercontentsmask != params.skipsupercontentsmask
+ || cached->p.skipmaterialflagsmask != params.skipmaterialflagsmask
|| cached->p.matrix.m[0][0] != params.matrix.m[0][0]
|| cached->p.matrix.m[0][1] != params.matrix.m[0][1]
|| cached->p.matrix.m[0][2] != params.matrix.m[0][2]
return cached;
}
-void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
- collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, matrix, inversematrix, start, end, hitsupercontentsmask);
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, matrix, inversematrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
if (cached->valid)
{
*trace = cached->result;
return;
}
- Collision_ClipLineToGenericEntity(trace, model, NULL, NULL, vec3_origin, vec3_origin, 0, matrix, inversematrix, start, end, hitsupercontentsmask, collision_extendmovelength.value, true);
+ Collision_ClipLineToGenericEntity(trace, model, NULL, NULL, vec3_origin, vec3_origin, 0, matrix, inversematrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value, true);
cached->result = *trace;
}
-void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents)
+void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
- collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, &identitymatrix, &identitymatrix, start, end, hitsupercontents);
+ collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, &identitymatrix, &identitymatrix, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
if (cached->valid)
{
*trace = cached->result;
return;
}
- Collision_ClipLineToWorld(trace, model, start, end, hitsupercontents, collision_extendmovelength.value, true);
+ Collision_ClipLineToWorld(trace, model, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value, true);
cached->result = *trace;
}
static void Collision_ClipExtendPrepare(extendtraceinfo_t *extendtraceinfo, trace_t *trace, const vec3_t tstart, const vec3_t tend, float textend)
{
memset(trace, 0, sizeof(*trace));
- trace->fraction = trace->realfraction = 1;
+ trace->fraction = 1;
extendtraceinfo->trace = trace;
VectorCopy(tstart, extendtraceinfo->realstart);
{
// undo the extended trace length
trace->fraction *= extendtraceinfo->scaletoextend;
- trace->realfraction *= extendtraceinfo->scaletoextend;
// if the extended trace hit something that the unextended trace did not hit (even considering the collision_impactnudge), then we have to clear the hit information
if (trace->fraction > 1.0f)
// clamp things
trace->fraction = bound(0, trace->fraction, 1);
- trace->realfraction = bound(0, trace->realfraction, 1);
// calculate the end position
VectorMA(extendtraceinfo->realstart, trace->fraction, extendtraceinfo->realdelta, trace->endpos);
}
-void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontentsmask, float extend)
+void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
{
vec3_t starttransformed, endtransformed;
extendtraceinfo_t extendtraceinfo;
Collision_TransformBrush(inversematrix, &thisbrush_end.brush);
//Collision_TranslateBrush(starttransformed, &thisbrush_start.brush);
//Collision_TranslateBrush(endtransformed, &thisbrush_end.brush);
- model->TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
+ model->TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
}
else // this is only approximate if rotated, quite useless
- model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+ model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
}
else // and this requires that the transformation matrix doesn't have angles components, like SV_TraceBox ensures; FIXME may get called if a model is SOLID_BSP but has no TraceBox function
- Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, bodysupercontents, 0, NULL);
Collision_ClipExtendFinish(&extendtraceinfo);
// transform plane
// NOTE: this relies on plane.dist being directly after plane.normal
- Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
}
-void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontents, float extend)
+void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t tstart, const vec3_t mins, const vec3_t maxs, const vec3_t tend, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
{
extendtraceinfo_t extendtraceinfo;
Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
// ->TraceBox: TraceBrush not needed here, as worldmodel is never rotated
if (model && model->TraceBox)
- model->TraceBox(model, NULL, NULL, trace, extendtraceinfo.extendstart, mins, maxs, extendtraceinfo.extendend, hitsupercontents);
+ model->TraceBox(model, NULL, NULL, trace, extendtraceinfo.extendstart, mins, maxs, extendtraceinfo.extendend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
Collision_ClipExtendFinish(&extendtraceinfo);
}
-void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t tend, int hitsupercontentsmask, float extend, qboolean hitsurfaces)
+void Collision_ClipLineToGenericEntity(trace_t *trace, model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t tstart, const vec3_t tend, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces)
{
vec3_t starttransformed, endtransformed;
extendtraceinfo_t extendtraceinfo;
#endif
if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
- model->TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ model->TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
else if (model && model->TraceLine)
- model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
else
- Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, bodysupercontents, 0, NULL);
Collision_ClipExtendFinish(&extendtraceinfo);
// transform plane
// NOTE: this relies on plane.dist being directly after plane.normal
- Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
}
-void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t tstart, const vec3_t tend, int hitsupercontents, float extend, qboolean hitsurfaces)
+void Collision_ClipLineToWorld(trace_t *trace, model_t *model, const vec3_t tstart, const vec3_t tend, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qbool hitsurfaces)
{
extendtraceinfo_t extendtraceinfo;
Collision_ClipExtendPrepare(&extendtraceinfo, trace, tstart, tend, extend);
if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
- model->TraceLineAgainstSurfaces(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontents);
+ model->TraceLineAgainstSurfaces(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
else if (model && model->TraceLine)
- model->TraceLine(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontents);
+ model->TraceLine(model, NULL, NULL, trace, extendtraceinfo.extendstart, extendtraceinfo.extendend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
Collision_ClipExtendFinish(&extendtraceinfo);
}
-void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+void Collision_ClipPointToGenericEntity(trace_t *trace, model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
float starttransformed[3];
memset(trace, 0, sizeof(*trace));
- trace->fraction = trace->realfraction = 1;
+ trace->fraction = 1;
Matrix4x4_Transform(inversematrix, start, starttransformed);
#if COLLISIONPARANOID >= 3
#endif
if (model && model->TracePoint)
- model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
+ model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
else
- Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, bodysupercontents, 0, NULL);
VectorCopy(start, trace->endpos);
// transform plane
// NOTE: this relies on plane.dist being directly after plane.normal
- Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal_and_dist);
}
-void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
+void Collision_ClipPointToWorld(trace_t *trace, model_t *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
memset(trace, 0, sizeof(*trace));
- trace->fraction = trace->realfraction = 1;
+ trace->fraction = 1;
if (model && model->TracePoint)
- model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
+ model->TracePoint(model, NULL, NULL, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
VectorCopy(start, trace->endpos);
}
-void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
+void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qbool isbmodel)
{
// take the 'best' answers from the new trace and combine with existing data
if (trace->allsolid)
if (isbmodel)
cliptrace->bmodelstartsolid = true;
cliptrace->startsolid = true;
- if (cliptrace->realfraction == 1)
+ if (cliptrace->fraction == 1)
cliptrace->ent = touch;
if (cliptrace->startdepth > trace->startdepth)
{
// cliptrace->inopen = true;
if (trace->inwater)
cliptrace->inwater = true;
- if ((trace->realfraction < cliptrace->realfraction) && (VectorLength2(trace->plane.normal) > 0))
+ if ((trace->fraction < cliptrace->fraction) && (VectorLength2(trace->plane.normal) > 0))
{
cliptrace->fraction = trace->fraction;
- cliptrace->realfraction = trace->realfraction;
VectorCopy(trace->endpos, cliptrace->endpos);
cliptrace->plane = trace->plane;
cliptrace->ent = touch;
}
cliptrace->startsupercontents |= trace->startsupercontents;
}
-
-void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end)
-{
- // now undo our moving end 1 qu farther...
- trace->fraction = bound(trace->fraction, trace->fraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
- trace->realfraction = bound(trace->realfraction, trace->realfraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
- if(trace->fraction >= 1) // trace would NOT hit if not expanded!
- {
- trace->fraction = 1;
- trace->realfraction = 1;
- VectorCopy(end, trace->endpos);
- memset(&trace->plane, 0, sizeof(trace->plane));
- trace->ent = NULL;
- trace->hitsupercontentsmask = 0;
- trace->hitsupercontents = 0;
- trace->hitq3surfaceflags = 0;
- trace->hittexture = NULL;
- }
-}