cmd_state_t cmd_server;
cmd_state_t cmd_serverfromclient;
+cmd_userdefined_t cmd_userdefined_all;
+cmd_userdefined_t cmd_userdefined_null;
+
typedef struct cmd_iter_s {
cmd_state_t *cmd;
}
//
// client-only commands
Cmd_AddCommand(&cmd_client, "cmd", Cmd_ForwardToServer_f, "send a console commandline to the server (used by some mods)");
+ Cmd_AddCommand(&cmd_clientfromserver, "cmd", Cmd_ForwardToServer_f, "send a console commandline to the server (used by some mods)");
Cmd_AddCommand(&cmd_client, "wait", Cmd_Wait_f, "make script execution wait for next rendered frame");
Cmd_AddCommand(&cmd_client, "cprint", Cmd_Centerprint_f, "print something at the screen center");