]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
Make cdda optional, server does not need to play music
[xonotic/darkplaces.git] / clvm_cmds.c
index c765ca252f8444245890ea55bfac499c17da5702..6ca2749c89746e45e64f2fe6c918ce2e9c839a29 100644 (file)
@@ -165,7 +165,7 @@ static void VM_CL_setsize (prvm_prog_t *prog)
        CL_LinkEdict(e);
 }
 
-// #8 void(entity e, float chan, string samp, float volume, float atten) sound
+// #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
 static void VM_CL_sound (prvm_prog_t *prog)
 {
        const char                      *sample;
@@ -174,6 +174,7 @@ static void VM_CL_sound (prvm_prog_t *prog)
        float                           volume;
        float                           attenuation;
        float pitchchange;
+       float                           startposition;
        int flags;
        vec3_t                          org;
 
@@ -201,12 +202,23 @@ static void VM_CL_sound (prvm_prog_t *prog)
                pitchchange = 0;
        else
                pitchchange = PRVM_G_FLOAT(OFS_PARM5);
-       // ignoring prog->argc < 7 for now (no flags supported yet)
 
        if (prog->argc < 7)
                flags = 0;
        else
-               flags = PRVM_G_FLOAT(OFS_PARM6);
+       {
+               // LordHavoc: we only let the qc set certain flags, others are off-limits
+               flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
+       }
+
+       // sound_starttime exists instead of sound_startposition because in a
+       // networking sense you might not know when something is being received,
+       // so making sounds match up in sync would be impossible if relative
+       // position was sent
+       if (PRVM_clientglobalfloat(sound_starttime))
+               startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
+       else
+               startposition = 0;
 
        channel = CHAN_USER2ENGINE(channel);
 
@@ -217,7 +229,7 @@ static void VM_CL_sound (prvm_prog_t *prog)
        }
 
        CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
-       S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
+       S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
 }
 
 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
@@ -443,22 +455,6 @@ static void VM_CL_precache_model (prvm_prog_t *prog)
        VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
 }
 
-static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
-{
-       prvm_edict_t    *ent;
-       int                             i, k;
-
-       ent = PRVM_NEXT_EDICT(prog->edicts);
-       for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
-       {
-               if (ent->priv.required->free)
-                       continue;
-               if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
-                       list[k++] = ent;
-       }
-       return k;
-}
-
 // #22 entity(vector org, float rad) findradius
 static void VM_CL_findradius (prvm_prog_t *prog)
 {
@@ -490,7 +486,7 @@ static void VM_CL_findradius (prvm_prog_t *prog)
        maxs[0] = org[0] + (radius + 1);
        maxs[1] = org[1] + (radius + 1);
        maxs[2] = org[2] + (radius + 1);
-       numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens   //[515]: for what then ?
@@ -1602,7 +1598,7 @@ static void VM_CL_getplayerkey (prvm_prog_t *prog)
                        {
                                vec3_t origin;
                                Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
-                               dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
+                               dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
                        }
                }
        if(!t[0])
@@ -1705,14 +1701,14 @@ static void VM_CL_ReadPicture (prvm_prog_t *prog)
        const char *name;
        unsigned char *data;
        unsigned char *buf;
-       int size;
+       unsigned short size;
        int i;
        cachepic_t *pic;
 
        VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
 
        name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
-       size = MSG_ReadShort(&cl_message);
+       size = (unsigned short) MSG_ReadShort(&cl_message);
 
        // check if a texture of that name exists
        // if yes, it is used and the data is discarded
@@ -1884,10 +1880,14 @@ static void VM_CL_copyentity (prvm_prog_t *prog)
 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
 static void VM_CL_effect (prvm_prog_t *prog)
 {
+#if 1
+       Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
+#else
        vec3_t org;
        VM_SAFEPARMCOUNT(5, VM_CL_effect);
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
        CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
+#endif
 }
 
 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
@@ -2732,7 +2732,7 @@ static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *
        // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
        VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
        VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
-       PRVM_clientglobalfloat(particle_tex) = (float)theme->tex;
+       PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
        PRVM_clientglobalfloat(particle_size) = theme->size;
        PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
        PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
@@ -2748,9 +2748,9 @@ static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *
        PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
        VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
        VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
-       PRVM_clientglobalfloat(particle_staintex) = (float)theme->staintex;
-       PRVM_clientglobalfloat(particle_stainalpha) = (float)theme->stainalpha/256;
-       PRVM_clientglobalfloat(particle_stainsize) = (float)theme->stainsize;
+       PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
+       PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
+       PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
        PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
        PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
        PRVM_clientglobalfloat(particle_angle) = theme->angle;
@@ -3425,7 +3425,7 @@ void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
        for (i = 0;i < polys->num_triangles;i++)
        {
                VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
-               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
+               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
        }
 
        /*polys->num_triangles = 0; // now done after rendering the scene,
@@ -3960,13 +3960,12 @@ static void VM_CL_skel_build(prvm_prog_t *prog)
        int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
        int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
        dp_model_t *model = CL_GetModelByIndex(modelindex);
-       float blendfrac;
        int numblends;
        int bonenum;
        int blendindex;
        framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
        frameblend_t frameblend[MAX_FRAMEBLENDS];
-       matrix4x4_t blendedmatrix;
+       matrix4x4_t bonematrix;
        matrix4x4_t matrix;
        PRVM_G_FLOAT(OFS_RETURN) = 0;
        if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
@@ -3976,19 +3975,18 @@ static void VM_CL_skel_build(prvm_prog_t *prog)
        lastbone = min(lastbone, skeleton->model->num_bones - 1);
        VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
        VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
-       blendfrac = 1.0f - retainfrac;
        for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
-               frameblend[numblends].lerp *= blendfrac;
+               ;
        for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
        {
-               memset(&blendedmatrix, 0, sizeof(blendedmatrix));
-               Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
+               memset(&bonematrix, 0, sizeof(bonematrix));
                for (blendindex = 0;blendindex < numblends;blendindex++)
                {
                        Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
-                       Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
+                       Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
                }
-               skeleton->relativetransforms[bonenum] = blendedmatrix;
+               Matrix4x4_Normalize3(&bonematrix, &bonematrix);
+               Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
        }
        PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
 }