#define CLIENT_H
#include "matrixlib.h"
+#include "snd_main.h"
// LordHavoc: 256 dynamic lights
#define MAX_DLIGHTS 256
-// this is the maximum number of input packets that can be lost without a
-// misprediction
-#define CL_MAX_USERCMDS 16
+// this is the maximum number of input packets that can be predicted
+#define CL_MAX_USERCMDS 256
// flags for rtlight rendering
#define LIGHTFLAG_NORMALMODE 1
{
int active;
vec3_t origin;
- float starttime;
+ double starttime;
float framerate;
int modelindex;
int startframe;
// rendering properties, updated each time a light is rendered
// this is rtlight->color * d_lightstylevalue
vec3_t currentcolor;
+ // used by corona updates, due to occlusion query
+ float corona_visibility;
+ unsigned int corona_queryindex_visiblepixels;
+ unsigned int corona_queryindex_allpixels;
// this is R_Shadow_Cubemap(rtlight->cubemapname)
rtexture_t *currentcubemap;
// true if this is a compiled world light, cleared if the light changes
int compiled;
// premade shadow volumes to render for world entity
- shadowmesh_t *static_meshchain_shadow;
+ shadowmesh_t *static_meshchain_shadow_zpass;
+ shadowmesh_t *static_meshchain_shadow_zfail;
// used for visibility testing (more exact than bbox)
int static_numleafs;
int static_numleafpvsbytes;
}
dlight_t;
-typedef struct frameblend_s
+#define MAX_FRAMEGROUPBLENDS 4
+typedef struct framegroupblend_s
{
+ // animation number and blend factor
+ // (for most models this is the frame number)
int frame;
float lerp;
+ // time frame began playing (for framegroup animations)
+ double start;
+}
+framegroupblend_t;
+
+// this is derived from processing of the framegroupblend array
+// note: technically each framegroupblend can produce two of these, but that
+// never happens in practice because no one blends between more than 2
+// framegroups at once
+#define MAX_FRAMEBLENDS MAX_FRAMEGROUPBLENDS
+typedef struct frameblend_s
+{
+ int subframe;
+ float lerp;
}
frameblend_t;
// LordHavoc: this struct is intended for the renderer but some fields are
// used by the client.
+//
+// The renderer should not rely on any changes to this struct to be persistent
+// across multiple frames because temp entities are wiped every frame, but it
+// is acceptable to cache things in this struct that are not critical.
+//
+// For example the r_cullentities_trace code does such caching.
typedef struct entity_render_s
{
// location
float scale;
// NULL = no model
- model_t *model;
- // current uninterpolated animation frame (for things which do not use interpolation)
- int frame;
+ dp_model_t *model;
// number of the entity represents, or 0 for non-network entities
int entitynumber;
- // entity shirt and pants colors (-1 if not colormapped)
- int colormap;
- // literal colors for renderer
+ // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
vec3_t colormap_pantscolor;
vec3_t colormap_shirtcolor;
// light, particles, etc
// colormod tinting of models
float colormod[3];
- // interpolated animation
+ // interpolated animation - active framegroups and blend factors
+ framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
- // frame that the model is interpolating from
- int frame1;
- // frame that the model is interpolating to
- int frame2;
- // interpolation factor, usually computed from frame2time
- float framelerp;
- // time frame1 began playing (for framegroup animations)
- double frame1time;
- // time frame2 began playing (for framegroup animations)
- double frame2time;
+ // time of last model change (for shader animations)
+ double shadertime;
// calculated by the renderer (but not persistent)
// calculated during R_AddModelEntities
vec3_t mins, maxs;
- // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead
- frameblend_t frameblend[4];
+ // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
- // current lighting from map
+ // current lighting from map (updated ONLY by client code, not renderer)
vec3_t modellight_ambient;
vec3_t modellight_diffuse; // q3bsp
vec3_t modellight_lightdir; // q3bsp
+ // FIELDS UPDATED BY RENDERER:
// last time visible during trace culling
double last_trace_visibility;
}
vec_t cursor_fraction;
int cursor_entitynumber;
- double time;
- double receivetime;
- int msec; // for qw moves
+ double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
+ double receivetime; // time the move was received at
+ double clienttime; // time to which server state the move corresponds to
+ int msec; // for predicted moves
int buttons;
int impulse;
int sequence;
qboolean applied; // if false we're still accumulating a move
qboolean predicted; // if true the sequence should be sent as 0
+
+ // derived properties
+ double frametime;
+ qboolean canjump;
+ qboolean jump;
+ qboolean crouch;
} usercmd_t;
typedef struct lightstyle_s
typedef struct cshift_s
{
float destcolor[3];
- float percent; // 0-256
+ float percent; // 0-255
+ float alphafade; // (any speed)
} cshift_t;
#define CSHIFT_CONTENTS 0
typedef enum cactive_e
{
+ ca_uninitialized, // during early startup
ca_dedicated, // a dedicated server with no ability to start a client
ca_disconnected, // full screen console with no connection
ca_connected // valid netcon, talking to a server
typedef enum capturevideoformat_e
{
- CAPTUREVIDEOFORMAT_AVI_I420
+ CAPTUREVIDEOFORMAT_AVI_I420,
+ CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA,
}
capturevideoformat_t;
typedef struct capturevideostate_s
{
- double starttime;
+ double startrealtime;
double framerate;
- // for AVI saving some values have to be written after capture ends
- fs_offset_t videofile_totalframes_offset1;
- fs_offset_t videofile_totalframes_offset2;
- fs_offset_t videofile_totalsampleframes_offset;
- qfile_t *videofile;
qboolean active;
qboolean realtime;
qboolean error;
- capturevideoformat_t format;
int soundrate;
+ int soundchannels;
int frame;
- int soundsampleframe; // for AVI saving
- unsigned char *buffer;
- sizebuf_t riffbuffer;
- unsigned char riffbufferdata[128];
- // note: riffindex buffer has an allocated ->data member, not static like most!
- sizebuf_t riffindexbuffer;
- int riffstacklevel;
- fs_offset_t riffstackstartoffset[4];
+ double starttime;
+ double lastfpstime;
+ int lastfpsframe;
+ int soundsampleframe;
+ unsigned char *screenbuffer;
+ unsigned char *outbuffer;
+ char basename[MAX_QPATH];
+ int width, height;
+
+ // precomputed RGB to YUV tables
+ // converts the RGB values to YUV (see cap_avi.c for how to use them)
short rgbtoyuvscaletable[3][3][256];
unsigned char yuvnormalizetable[3][256];
- char basename[64];
+
+ // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
+ // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
+ unsigned short vidramp[256 * 3];
+
+ // stuff to be filled in by the video format module
+ capturevideoformat_t format;
+ const char *formatextension;
+ qfile_t *videofile;
+ // always use this:
+ // cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
+ void (*endvideo) ();
+ void (*videoframes) (int num);
+ void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
+
+ // format specific data
+ void *formatspecific;
}
capturevideostate_t;
}
cl_downloadack_t;
+typedef struct cl_soundstats_s
+{
+ int mixedsounds;
+ int totalsounds;
+ int latency_milliseconds;
+}
+cl_soundstats_t;
+
//
// the client_static_t structure is persistent through an arbitrary number
// of server connections
// list of demos in loop
char demos[MAX_DEMOS][MAX_DEMONAME];
// the actively playing demo (set by CL_PlayDemo_f)
- char demoname[64];
+ char demoname[MAX_QPATH];
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
qboolean demorecording;
+ fs_offset_t demo_lastcsprogssize;
+ int demo_lastcsprogscrc;
qboolean demoplayback;
qboolean timedemo;
// -1 = use normal cd track
int forcetrack;
qfile_t *demofile;
- // to meter out one message a frame
- int td_lastframe;
- // host_framecount at start
- int td_startframe;
// realtime at second frame of timedemo (LordHavoc: changed to double)
double td_starttime;
+ int td_frames; // total frames parsed
double td_onesecondnexttime;
double td_onesecondframes;
- double td_onesecondminframes;
- double td_onesecondmaxframes;
- double td_onesecondavgframes;
+ double td_onesecondrealtime;
+ double td_onesecondminfps;
+ double td_onesecondmaxfps;
+ double td_onesecondavgfps;
int td_onesecondavgcount;
// LordHavoc: pausedemo
qboolean demopaused;
+ // sound mixer statistics for showsound display
+ cl_soundstats_t soundstats;
+
qboolean connect_trying;
int connect_remainingtries;
double connect_nextsendtime;
double qw_downloadspeedtime;
int qw_downloadspeedcount;
int qw_downloadspeedrate;
+ qboolean qw_download_deflate;
// current file upload buffer (for uploading screenshots to server)
unsigned char *qw_uploaddata;
PARTICLE_BILLBOARD = 0,
PARTICLE_SPARK = 1,
PARTICLE_ORIENTED_DOUBLESIDED = 2,
- PARTICLE_BEAM = 3
+ PARTICLE_BEAM = 3,
+ PARTICLE_INVALID = -1
}
porientation_t;
{
PBLEND_ALPHA = 0,
PBLEND_ADD = 1,
- PBLEND_MOD = 2
+ PBLEND_INVMOD = 2,
+ PBLEND_INVALID = -1
}
pblend_t;
typedef enum
{
- pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
+ pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
}
ptype_t;
+typedef struct decal_s
+{
+ // fields used by rendering: (44 bytes)
+ unsigned short typeindex;
+ unsigned short texnum;
+ vec3_t org;
+ vec3_t normal;
+ float size;
+ float alpha; // 0-255
+ unsigned char color[3];
+ unsigned char unused1;
+ int clusterindex; // cheap culling by pvs
+
+ // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
+ float time2; // used for decal fade
+ unsigned int owner; // decal stuck to this entity
+ dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
+ vec3_t relativeorigin; // decal at this location in entity's coordinate space
+ vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
+}
+decal_t;
+
typedef struct particle_s
{
- particletype_t *type;
- int texnum;
- vec3_t org;
- vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
- float size;
- float sizeincrease; // rate of size change per second
- float alpha; // 0-255
- float alphafade; // how much alpha reduces per second
- float time2; // used for snow fluttering and decal fade
- float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
- float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
- float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
- float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
- unsigned char color[4];
- unsigned int owner; // decal stuck to this entity
- model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
- vec3_t relativeorigin; // decal at this location in entity's coordinate space
- vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space
- float delayedcollisions; // time that p->bounce becomes active
- float delayedspawn; // time that particle appears and begins moving
- float die; // time when this particle should be removed, regardless of alpha
+ // fields used by rendering: (40 bytes)
+ unsigned char typeindex;
+ pblend_t blendmode;
+ porientation_t orientation;
+ unsigned char texnum;
+ vec3_t org;
+ vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
+ float size;
+ float alpha; // 0-255
+ unsigned char color[3];
+ unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
+ float stretch; // only for sparks
+
+ // fields not used by rendering: (40 bytes)
+ float sizeincrease; // rate of size change per second
+ float alphafade; // how much alpha reduces per second
+ float time2; // used for snow fluttering and decal fade
+ float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
+ float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
+ float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
+ float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
+ float delayedcollisions; // time that p->bounce becomes active
+ float delayedspawn; // time that particle appears and begins moving
+ float die; // time when this particle should be removed, regardless of alpha
}
particle_t;
}
cl_locnode_t;
+typedef struct showlmp_s
+{
+ qboolean isactive;
+ float x;
+ float y;
+ char label[32];
+ char pic[128];
+}
+showlmp_t;
+
//
// the client_state_t structure is wiped completely at every
// server signon
qboolean movement_predicted;
// if true the CL_ClientMovement_Replay function will update origin, etc
qboolean movement_replay;
- // this is set true by svc_time parsing and causes a new movement to be
- // queued for prediction purposes
- qboolean movement_needupdate;
- // timestamps of latest two predicted moves for interpolation
- double movement_time[4];
// simulated data (this is valid even if cl.movement is false)
vec3_t movement_origin;
- vec3_t movement_oldorigin;
vec3_t movement_velocity;
- // queue of proposed moves
- int movement_numqueue;
- client_movementqueue_t movement_queue[256];
// whether the replay should allow a jump at the first sequence
qboolean movement_replay_canjump;
int viewentity;
// the real player entity (normally same as viewentity,
// different than viewentity if mod uses chasecam or other tricks)
+ int realplayerentity;
+ // this is updated to match cl.viewentity whenever it is in the clients
+ // range, basically this is used in preference to cl.realplayerentity for
+ // most purposes because when spectating another player it should show
+ // their information rather than yours
int playerentity;
// max players that can be in this game
int maxclients;
int gametype;
// models and sounds used by engine code (particularly cl_parse.c)
- model_t *model_bolt;
- model_t *model_bolt2;
- model_t *model_bolt3;
- model_t *model_beam;
+ dp_model_t *model_bolt;
+ dp_model_t *model_bolt2;
+ dp_model_t *model_bolt3;
+ dp_model_t *model_beam;
sfx_t *sfx_wizhit;
sfx_t *sfx_knighthit;
sfx_t *sfx_tink1;
int max_entities;
int max_static_entities;
- int max_temp_entities;
int max_effects;
int max_beams;
int max_dlights;
int max_lightstyle;
int max_brushmodel_entities;
int max_particles;
+ int max_decals;
+ int max_showlmps;
entity_t *entities;
unsigned char *entities_active;
entity_t *static_entities;
- entity_t *temp_entities;
cl_effect_t *effects;
beam_t *beams;
dlight_t *dlights;
lightstyle_t *lightstyle;
int *brushmodel_entities;
particle_t *particles;
+ decal_t *decals;
+ showlmp_t *showlmps;
int num_entities;
int num_static_entities;
- int num_temp_entities;
int num_brushmodel_entities;
int num_effects;
int num_beams;
int num_dlights;
int num_particles;
+ int num_decals;
+ int num_showlmps;
+ double particles_updatetime;
+ double decals_updatetime;
int free_particle;
+ int free_decal;
// cl_serverextension_download feature
int loadmodel_current;
int downloadsound_current;
int loadsound_total;
qboolean downloadcsqc;
+ qboolean loadcsqc;
qboolean loadbegun;
qboolean loadfinished;
int qw_teamplay;
// unused: indicates whether the player is spectating
- // use cl.scores[cl.playerentity].qw_spectator instead
+ // use cl.scores[cl.playerentity-1].qw_spectator instead
//qboolean qw_spectator;
+ // last time an input packet was sent
+ double lastpackettime;
+
// movement parameters for client prediction
- float movevars_ticrate;
- float movevars_slowmo;
+ float movevars_wallfriction;
+ float movevars_waterfriction;
+ float movevars_friction;
+ float movevars_timescale;
float movevars_gravity;
float movevars_stopspeed;
float movevars_maxspeed;
float movevars_accelerate;
float movevars_airaccelerate;
float movevars_wateraccelerate;
- float movevars_friction;
- float movevars_waterfriction;
float movevars_entgravity;
float movevars_jumpvelocity;
float movevars_edgefriction;
float movevars_stepheight;
float movevars_airaccel_qw;
float movevars_airaccel_sideways_friction;
+ float movevars_airstopaccelerate;
+ float movevars_airstrafeaccelerate;
+ float movevars_maxairstrafespeed;
+ float movevars_aircontrol;
// models used by qw protocol
int qw_modelindex_spike;
// this is updated to cl.movement_origin whenever health is < 1
// used by %d print in say/say_team messages if cl_locs_enable is on
vec3_t lastdeathorigin;
+
+ // processing buffer used by R_BuildLightMap, reallocated as needed,
+ // freed on each level change
+ size_t buildlightmapmemorysize;
+ unsigned char *buildlightmapmemory;
}
client_state_t;
void CL_Disconnect_f (void);
void CL_UpdateRenderEntity(entity_render_t *ent);
+void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
void CL_UpdateViewEntities(void);
//
void CL_MoveLerpEntityStates(entity_t *ent);
void CL_LerpUpdate(entity_t *e);
void CL_ParseTEnt (void);
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning);
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
void CL_RelinkBeams (void);
void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
void CL_ClientMovement_Replay(void);
void CL_ClearTempEntities (void);
-entity_t *CL_NewTempEntity (void);
+entity_render_t *CL_NewTempEntity (double shadertime);
void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
void CL_UpdateWorld (void);
void CL_WriteToServer (void);
void CL_Input (void);
-extern qboolean cl_ignoremousemove;
+extern int cl_ignoremousemoves;
float CL_KeyState (kbutton_t *key);
void CL_ReadDemoMessage(void);
void CL_WriteDemoMessage(sizebuf_t *mesage);
+void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
+void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
+
void CL_NextDemo(void);
void CL_Stop_f(void);
void CL_Record_f(void);
void CL_Parse_ErrorCleanUp(void);
void QW_CL_StartUpload(unsigned char *data, int size);
extern cvar_t qport;
+void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
//
// view
extern cvar_t cl_particles_blood_alpha;
extern cvar_t cl_particles_blood_bloodhack;
extern cvar_t cl_particles_bulletimpacts;
-extern cvar_t cl_particles_explosions_smoke;
extern cvar_t cl_particles_explosions_sparks;
extern cvar_t cl_particles_explosions_shell;
extern cvar_t cl_particles_rain;
void CL_EntityParticles (const entity_t *ent);
void CL_ParticleExplosion (const vec3_t org);
void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
-void CL_MoveParticles(void);
-void R_MoveExplosions(void);
void R_NewExplosion(const vec3_t org);
-void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth);
+void Debug_PolygonBegin(const char *picname, int flags);
void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
void Debug_PolygonEnd(void);
extern qboolean sb_showscores;
-#define NUMCROSSHAIRS 32
-extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
-
float FogPoint_World(const vec3_t p);
float FogPoint_Model(const vec3_t p);
+float FogForDistance(vec_t dist);
typedef struct r_refdef_stats_s
{
+ int renders;
int entities;
int entities_surfaces;
int entities_triangles;
int world_leafs;
int world_portals;
+ int world_surfaces;
+ int world_triangles;
+ int lightmapupdates;
+ int lightmapupdatepixels;
int particles;
+ int decals;
int meshes;
int meshes_elements;
int lights;
}
r_refdef_stats_t;
-typedef struct r_refdef_s
+typedef struct r_refdef_view_s
{
- // these fields define the basic rendering information for the world
- // but not the view, which could change multiple times in one rendered
- // frame (for example when rendering textures for certain effects)
+ // view information (changes multiple times per frame)
+ // if any of these variables change then r_refdef.viewcache must be regenerated
+ // by calling R_View_Update
+ // (which also updates viewport, scissor, colormask)
- // these are set for water warping before
- // frustum_x/frustum_y are calculated
- float frustumscale_x, frustumscale_y;
+ // it is safe and expected to copy this into a structure on the stack and
+ // call the renderer recursively, then restore from the stack afterward
+ // (as long as R_View_Update is called)
- // minimum visible distance (pixels closer than this disappear)
- double nearclip;
- // maximum visible distance (pixels further than this disappear in 16bpp modes,
- // in 32bpp an infinite-farclip matrix is used instead)
- double farclip;
+ // eye position information
+ matrix4x4_t matrix, inverse_matrix;
+ vec3_t origin;
+ vec3_t forward;
+ vec3_t left;
+ vec3_t right;
+ vec3_t up;
+ int numfrustumplanes;
+ mplane_t frustum[6];
+ qboolean useclipplane;
+ qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
+ mplane_t clipplane;
+ float frustum_x, frustum_y;
+ vec3_t frustumcorner[4];
+ // if turned off it renders an ortho view
+ int useperspective;
+ float ortho_x, ortho_y;
- // fullscreen color blend
- float viewblend[4];
+ // screen area to render in
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+
+ // which color components to allow (for anaglyph glasses)
+ int colormask[4];
+
+ // global RGB color multiplier for rendering, this is required by HDR
+ float colorscale;
+
+ // whether to call R_ClearScreen before rendering stuff
+ qboolean clear;
+ // if true, don't clear or do any post process effects (bloom, etc)
+ qboolean isoverlay;
+
+ // whether to draw r_showtris and such, this is only true for the main
+ // view render, all secondary renders (HDR, mirrors, portals, cameras,
+ // distortion effects, etc) omit such debugging information
+ qboolean showdebug;
+
+ // these define which values to use in GL_CullFace calls to request frontface or backface culling
+ int cullface_front;
+ int cullface_back;
+
+ // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
+ float quality;
+}
+r_refdef_view_t;
+typedef struct r_refdef_viewcache_s
+{
+ // these properties are generated by R_View_Update()
+
+ // which entities are currently visible for this viewpoint
+ // (the used range is 0...r_refdef.scene.numentities)
+ unsigned char entityvisible[MAX_EDICTS];
+ // flag arrays used for visibility checking on world model
+ // (all other entities have no per-surface/per-leaf visibility checks)
+ // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_clusters
+ unsigned char world_pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps
+ // TODO: dynamic resize according to r_refdef.scene.worldmodel->brush.num_leafs
+ unsigned char world_leafvisible[32768]; // FIXME: buffer overflow on huge maps
+ // TODO: dynamic resize according to r_refdef.scene.worldmodel->num_surfaces
+ unsigned char world_surfacevisible[262144]; // FIXME: buffer overflow on huge maps
+ // if true, the view is currently in a leaf without pvs data
+ qboolean world_novis;
+}
+r_refdef_viewcache_t;
+
+// TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
+// maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
+typedef struct r_refdef_scene_s {
// whether to call S_ExtraUpdate during render to reduce sound chop
qboolean extraupdate;
- // client gameworld time for rendering time based effects
+ // (client gameworld) time for rendering time based effects
double time;
// the world
entity_render_t *worldentity;
// same as worldentity->model
- model_t *worldmodel;
+ dp_model_t *worldmodel;
// renderable entities (excluding world)
entity_render_t **entities;
int numentities;
int maxentities;
+ // field of temporary entities that is reset each (client) frame
+ entity_render_t *tempentities;
+ int numtempentities;
+ int maxtempentities;
+
// renderable dynamic lights
- rtlight_t lights[MAX_DLIGHTS];
+ rtlight_t *lights[MAX_DLIGHTS];
+ rtlight_t templights[MAX_DLIGHTS];
int numlights;
+ // intensities for light styles right now, controls rtlights
+ float rtlightstylevalue[256]; // float fraction of base light value
// 8.8bit fixed point intensities for light styles
- // controls intensity of dynamic lights and lightmap layers
- unsigned short lightstylevalue[256]; // 8.8 fraction of base light value
+ // controls intensity lightmap layers
+ unsigned short lightstylevalue[256]; // 8.8 fraction of base light value
+
+ float ambient;
+
+ qboolean rtworld;
+ qboolean rtworldshadows;
+ qboolean rtdlight;
+ qboolean rtdlightshadows;
+} r_refdef_scene_t;
+
+typedef struct r_refdef_s
+{
+ // these fields define the basic rendering information for the world
+ // but not the view, which could change multiple times in one rendered
+ // frame (for example when rendering textures for certain effects)
+
+ // these are set for water warping before
+ // frustum_x/frustum_y are calculated
+ float frustumscale_x, frustumscale_y;
+
+ // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
+ r_refdef_view_t view;
+ r_refdef_viewcache_t viewcache;
+
+ // minimum visible distance (pixels closer than this disappear)
+ double nearclip;
+ // maximum visible distance (pixels further than this disappear in 16bpp modes,
+ // in 32bpp an infinite-farclip matrix is used instead)
+ double farclip;
+
+ // fullscreen color blend
+ float viewblend[4];
+
+ r_refdef_scene_t scene;
vec3_t fogcolor;
vec_t fogrange;
vec_t fogmasktabledistmultiplier;
#define FOGMASKTABLEWIDTH 1024
float fogmasktable[FOGMASKTABLEWIDTH];
+ float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
float fog_density;
float fog_red;
float fog_green;
float fog_blue;
+ float fog_alpha;
+ float fog_start;
+ float fog_end;
qboolean fogenabled;
qboolean oldgl_fogenable;
// (often reduced when world rtlights are enabled)
float lightmapintensity;
// whether to draw world lights realtime, dlights realtime, and their shadows
- qboolean rtworld;
- qboolean rtworldshadows;
- qboolean rtdlight;
- qboolean rtdlightshadows;
float polygonfactor;
float polygonoffset;
float shadowpolygonfactor;
}
r_refdef_t;
-typedef struct r_view_s
-{
- // view information (changes multiple times per frame)
- // if any of these variables change then r_viewcache must be regenerated
- // by calling R_View_Update
- // (which also updates viewport, scissor, colormask)
-
- // it is safe and expected to copy this into a structure on the stack and
- // call the renderer recursively, then restore from the stack afterward
- // (as long as R_View_Update is called)
-
- // eye position information
- matrix4x4_t matrix;
- vec3_t origin;
- vec3_t forward;
- vec3_t left;
- vec3_t right;
- vec3_t up;
- mplane_t frustum[5];
- float frustum_x, frustum_y;
- vec3_t frustumcorner[4];
-
- // screen area to render in
- int x;
- int y;
- int z;
- int width;
- int height;
- int depth;
-
- // which color components to allow (for anaglyph glasses)
- int colormask[4];
-
- // global RGB color multiplier for rendering, this is required by HDR
- float colorscale;
-}
-r_view_t;
-
-typedef struct r_viewcache_s
-{
- // these properties are generated by R_View_Update()
-
- // which entities are currently visible for this viewpoint
- // (the used range is 0...r_refdef.numentities)
- unsigned char entityvisible[MAX_EDICTS];
- // flag arrays used for visibility checking on world model
- // (all other entities have no per-surface/per-leaf visibility checks)
- // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
- unsigned char world_pvsbits[(32768+7)>>3];
- // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
- unsigned char world_leafvisible[32768];
- // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
- unsigned char world_surfacevisible[262144];
- // if true, the view is currently in a leaf without pvs data
- qboolean world_novis;
-}
-r_viewcache_t;
-
extern r_refdef_t r_refdef;
-extern r_view_t r_view;
-extern r_viewcache_t r_viewcache;
#endif