-// drawqueue stuff for use by client to feed 2D art to renderer
-#define MAX_DRAWQUEUE 1048576
-
-#define DRAWQUEUE_PIC 0
-#define DRAWQUEUE_STRING 1
-
-typedef struct drawqueue_s
-{
- unsigned short size;
- byte command, flags;
- unsigned int color;
- float x, y, scalex, scaley;
-}
-drawqueue_t;
-
-#define DRAWFLAG_ADDITIVE 1
-
-void DrawQ_Clear(void);
-void DrawQ_Pic(float x, float y, char *picname, float width, float height, float red, float green, float blue, float alpha, int flags);
-void DrawQ_String(float x, float y, char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags);
-void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags);
-// only used for player config menu
-void DrawQ_PicTranslate (int x, int y, char *picname, byte *translation);
+#ifndef CL_SCREEN_H
+#define CL_SCREEN_H
void SHOWLMP_decodehide(void);
void SHOWLMP_decodeshow(void);
void SHOWLMP_drawall(void);
-void SHOWLMP_clear(void);
+
+extern cvar_t vid_conwidth;
+extern cvar_t vid_conheight;
+extern cvar_t vid_pixelheight;
+extern cvar_t scr_screenshot_jpeg;
+extern cvar_t scr_screenshot_jpeg_quality;
+extern cvar_t scr_screenshot_png;
+extern cvar_t scr_screenshot_gammaboost;
+extern cvar_t scr_screenshot_name;
void CL_Screen_NewMap(void);
void CL_Screen_Init(void);
+void CL_Screen_Shutdown(void);
void CL_UpdateScreen(void);
+
+qboolean R_Stereo_Active(void);
+qboolean R_Stereo_ColorMasking(void);
+
+#endif
+