// ^^^^^^^^^^ blue component
// ^^^^^^ bottom row
// ^^^^^^^^^^^^ alpha is always on
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
// make sure everything is cleared, including the progress indicator
if(loadingscreenheight < 8)
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
R_Mesh_TexCoordPointer(0, 2, loadingscreentexture_texcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
R_Mesh_VertexPointer(loadingscreenpic_vertex3f, 0, 0);
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(loadingscreenpic->tex));
R_Mesh_TexCoordPointer(0, 2, loadingscreenpic_texcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
SCR_DrawLoadingStack();
}