#include "quakedef.h"
+#include "cl_video.h"
+#include "jpeg.h"
+#include "cl_collision.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 10 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 1 - 170
cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
+cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
+cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"};
cvar_t scr_centertime = {0, "scr_centertime","2"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"};
cvar_t scr_printspeed = {0, "scr_printspeed","8"};
-cvar_t scr_2dresolution = {CVAR_SAVE, "scr_2dresolution", "1"};
+cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"};
+cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"};
+cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"};
+cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9"};
cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
+int jpeg_supported = false;
+
qboolean scr_initialized; // ready to draw
float scr_con_current;
int clearconsole;
int clearnotify;
-//qboolean scr_disabled_for_loading;
qboolean scr_drawloading = false;
-//float scr_disabled_time;
-
-static qbyte menuplyr_pixels[4096];
void DrawCrosshair(int num);
-void V_CalcRefdef (void);
static void SCR_ScreenShot_f (void);
static void R_Envmap_f (void);
*/
void SCR_CenterPrint (char *str)
{
- strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
+ strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
scr_centertime_off = scr_centertime.value;
scr_centertime_start = cl.time;
SCR_DrawCenterString ();
}
-/*
-==============
-SCR_DrawRam
-==============
-*/
-void SCR_DrawRam (void)
-{
-// if (!scr_showram.integer)
-// return;
-// DrawQ_Pic (32, 0, "ram", 0, 0, 1, 1, 1, 1, 0);
-}
-
/*
==============
SCR_DrawTurtle
if (count < 3)
return;
- DrawQ_Pic (0, 0, "turtle", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (0, 0, "gfx/turtle.lmp", 0, 0, 1, 1, 1, 1, 0);
}
/*
if (cls.demoplayback)
return;
- DrawQ_Pic (64, 0, "net", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (64, 0, "gfx/net.lmp", 0, 0, 1, 1, 1, 1, 0);
}
/*
{
cachepic_t *pic;
- //if (!scr_drawloading)
- // return;
-
pic = Draw_CachePic ("gfx/loading.lmp");
DrawQ_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, "gfx/loading.lmp", 0, 0, 1, 1, 1, 1, 0);
}
{
Con_CheckResize ();
-// decide on the height of the console
- con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
+ if (key_dest == key_game && cls.signon != SIGNONS)
+ key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
+ else
+ key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
- if (con_forcedup)
- {
- scr_conlines = vid.conheight; // full screen
- scr_con_current = scr_conlines;
- }
- else if (key_dest == key_console)
+// decide on the height of the console
+ if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
+ scr_conlines = vid.conheight; // full screen
+ else if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
scr_conlines = vid.conheight/2; // half screen
else
scr_conlines = 0; // none visible
- if (scr_conlines < scr_con_current)
+ if (scr_conspeed.value)
{
- scr_con_current -= scr_conspeed.value*host_realframetime;
- if (scr_conlines > scr_con_current)
- scr_con_current = scr_conlines;
-
- }
- else if (scr_conlines > scr_con_current)
- {
- scr_con_current += scr_conspeed.value*host_realframetime;
if (scr_conlines < scr_con_current)
- scr_con_current = scr_conlines;
+ {
+ scr_con_current -= scr_conspeed.value*host_realframetime;
+ if (scr_conlines > scr_con_current)
+ scr_con_current = scr_conlines;
+
+ }
+ else if (scr_conlines > scr_con_current)
+ {
+ scr_con_current += scr_conspeed.value*host_realframetime;
+ if (scr_conlines < scr_con_current)
+ scr_con_current = scr_conlines;
+ }
}
+ else
+ scr_con_current = scr_conlines;
}
/*
S_StopAllSounds (true);
-// if (cls.state != ca_connected)
-// return;
-// if (cls.signon != SIGNONS)
-// return;
-
-// redraw with no console and the loading plaque
-// Con_ClearNotify ();
-// scr_centertime_off = 0;
-// scr_con_current = 0;
-
scr_drawloading = true;
CL_UpdateScreen ();
scr_drawloading = true;
CL_UpdateScreen ();
- //scr_drawloading = false;
-
-// scr_disabled_for_loading = true;
-// scr_disabled_time = realtime;
-}
-
-/*
-===============
-SCR_EndLoadingPlaque
-
-================
-*/
-void SCR_EndLoadingPlaque (void)
-{
- /*
- if (!scr_drawloading)
- return;
-
-// scr_disabled_for_loading = false;
- scr_drawloading = false;
- Con_ClearNotify ();
- */
}
//=============================================================================
}
}
+extern int c_rt_lights, c_rt_clears, c_rt_scissored;
+extern int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris;
+extern int c_rtcached_shadowmeshes, c_rtcached_shadowtris;
void R_TimeReport_Start(void)
{
- r_timereport_active = r_speeds.integer && cl.worldmodel && cls.state == ca_connected;
+ r_timereport_active = r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected;
r_speeds_string[0] = 0;
if (r_timereport_active)
{
speedstringcount = 0;
- AngleVectors (r_refdef.viewangles, vpn, NULL, NULL);
- //sprintf(r_speeds_string, "org:'%c%6.2f %c%6.2f %c%6.2f' ang:'%c%3.0f %c%3.0f %c%3.0f' dir:'%c%2.3f %c%2.3f %c%2.3f'\n%6i walls %6i dlitwalls %7i modeltris %7i meshtris\nBSP: %6i faces %6i nodes %6i leafs\n%4i models %4i bmodels %4i sprites %5i particles %3i dlights\n",
- // r_refdef.vieworg[0] < 0 ? '-' : ' ', fabs(r_refdef.vieworg[0]), r_refdef.vieworg[1] < 0 ? '-' : ' ', fabs(r_refdef.vieworg[1]), r_refdef.vieworg[2] < 0 ? '-' : ' ', fabs(r_refdef.vieworg[2]),
- // r_refdef.viewangles[0] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[0]), r_refdef.viewangles[1] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[1]), r_refdef.viewangles[2] < 0 ? '-' : ' ', fabs(r_refdef.viewangles[2]),
- // vpn[0] < 0 ? '-' : ' ', fabs(vpn[0]), vpn[1] < 0 ? '-' : ' ', fabs(vpn[1]), vpn[2] < 0 ? '-' : ' ', fabs(vpn[2]),
sprintf(r_speeds_string,
- "org:'%+8.2f %+8.2f %+8.2f' ang:'%+4.0f %+4.0f %+4.0f' dir:'%+2.3f %+2.3f %+2.3f'\n"
- "world:%6i faces%6i nodes%6i leafs%6i walls%6i dlitwalls\n"
+ "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
+ "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n"
"%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n"
- "%6i modeltris%6i transmeshs%6i transtris%6i meshs%6i meshtris\n",
- r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0], r_refdef.viewangles[1], r_refdef.viewangles[2], vpn[0], vpn[1], vpn[2],
- c_faces, c_nodes, c_leafs, c_brush_polys, c_light_polys,
+ "%6i modeltris%6i meshs%6i meshtris\n",
+ r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], r_viewforward[0], r_viewforward[1], r_viewforward[2],
+ c_faces, c_nodes, c_leafs, c_light_polys,
c_models, c_bmodels, c_sprites, c_particles, c_dlights,
- c_alias_polys, c_transmeshs, c_transtris, c_meshs, c_meshtris);
+ c_alias_polys, c_meshs, c_meshelements / 3);
+
+ sprintf(r_speeds_string + strlen(r_speeds_string),
+ "realtime lighting:%4i lights%4i clears%4i scissored\n"
+ "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
+ "precomputed: %6i shadowmeshes%6i shadowtris\n",
+ c_rt_lights, c_rt_clears, c_rt_scissored,
+ c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
+ c_rtcached_shadowmeshes, c_rtcached_shadowtris);
- c_brush_polys = 0;
c_alias_polys = 0;
c_light_polys = 0;
c_faces = 0;
c_bmodels = 0;
c_sprites = 0;
c_particles = 0;
- // c_dlights = 0;
+ c_meshs = 0;
+ c_meshelements = 0;
r_timereport_start = Sys_DoubleTime();
}
for (i = 0;r_speeds_string[i];i++)
if (r_speeds_string[i] == '\n')
lines++;
- y = vid.conheight - sb_lines - lines * 8/* - 8*/;
+ y = vid.conheight - sb_lines - lines * 8;
i = j = 0;
DrawQ_Fill(0, y, vid.conwidth, lines * 8, 0, 0, 0, 0.5, 0);
while (r_speeds_string[i])
void CL_Screen_Init(void)
{
- qpic_t *dat;
-
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conspeed);
+ Cvar_RegisterVariable (&scr_conalpha);
+ Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&scr_centertime);
Cvar_RegisterVariable (&scr_printspeed);
- Cvar_RegisterVariable (&scr_2dresolution);
+ Cvar_RegisterVariable (&vid_conwidth);
+ Cvar_RegisterVariable (&vid_conheight);
+ Cvar_RegisterVariable (&scr_screenshot_jpeg);
+ Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&cl_avidemo);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
scr_initialized = true;
-
- // HACK HACK HACK
- // load the image data for the player image in the config menu
- dat = (qpic_t *)COM_LoadFile ("gfx/menuplyr.lmp", false);
- if (!dat)
- Sys_Error("unable to load gfx/menuplyr.lmp");
- SwapPic (dat);
-
- if (dat->width*dat->height <= 4096)
- memcpy (menuplyr_pixels, dat->data, dat->width * dat->height);
- else
- Con_Printf("gfx/menuplyr.lmp larger than 4k buffer");
- Mem_Free(dat);
}
void DrawQ_Clear(void)
r_refdef.drawqueuesize = 0;
}
+static int picelements[6] = {0, 1, 2, 0, 2, 3};
void DrawQ_Pic(float x, float y, char *picname, float width, float height, float red, float green, float blue, float alpha, int flags)
{
- int size;
- drawqueue_t *dq;
- if (alpha < (1.0f / 255.0f))
- return;
- size = sizeof(*dq) + ((strlen(picname) + 1 + 3) & ~3);
- if (r_refdef.drawqueuesize + size > MAX_DRAWQUEUE)
- return;
- red = bound(0, red, 1);
- green = bound(0, green, 1);
- blue = bound(0, blue, 1);
- alpha = bound(0, alpha, 1);
- dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize);
- dq->size = size;
- dq->command = DRAWQUEUE_PIC;
- dq->flags = flags;
- dq->color = ((unsigned int) (red * 255.0f) << 24) | ((unsigned int) (green * 255.0f) << 16) | ((unsigned int) (blue * 255.0f) << 8) | ((unsigned int) (alpha * 255.0f));
- dq->x = x;
- dq->y = y;
- // if these are not zero, they override the pic's size
- dq->scalex = width;
- dq->scaley = height;
- strcpy((char *)(dq + 1), picname);
- r_refdef.drawqueuesize += dq->size;
+ DrawQ_SuperPic(x,y,picname,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
}
-void DrawQ_String(float x, float y, char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
+void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
{
int size, len;
drawqueue_t *dq;
if (x >= vid.conwidth || y >= vid.conheight || x < (-scalex * maxlen) || y < (-scaley))
return;
size = sizeof(*dq) + ((len + 1 + 3) & ~3);
- if (r_refdef.drawqueuesize + size > MAX_DRAWQUEUE)
+ if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
return;
red = bound(0, red, 1);
green = bound(0, green, 1);
}
void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags)
+{
+ DrawQ_SuperPic(x,y,NULL,w,h,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
+}
+
+void DrawQ_SuperPic(float x, float y, char *picname, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+ float floats[36];
+ cachepic_t *pic;
+ drawqueuemesh_t mesh;
+ memset(&mesh, 0, sizeof(mesh));
+ if (picname && picname[0])
+ {
+ pic = Draw_CachePic(picname);
+ if (width == 0)
+ width = pic->width;
+ if (height == 0)
+ height = pic->height;
+ mesh.texture = pic->tex;
+ }
+ mesh.num_triangles = 2;
+ mesh.num_vertices = 4;
+ mesh.data_element3i = picelements;
+ mesh.data_vertex3f = floats;
+ mesh.data_texcoord2f = floats + 12;
+ mesh.data_color4f = floats + 20;
+ memset(floats, 0, sizeof(floats));
+ mesh.data_vertex3f[0] = mesh.data_vertex3f[9] = x;
+ mesh.data_vertex3f[1] = mesh.data_vertex3f[4] = y;
+ mesh.data_vertex3f[3] = mesh.data_vertex3f[6] = x + width;
+ mesh.data_vertex3f[7] = mesh.data_vertex3f[10] = y + height;
+ mesh.data_texcoord2f[0] = s1;mesh.data_texcoord2f[1] = t1;mesh.data_color4f[ 0] = r1;mesh.data_color4f[ 1] = g1;mesh.data_color4f[ 2] = b1;mesh.data_color4f[ 3] = a1;
+ mesh.data_texcoord2f[2] = s2;mesh.data_texcoord2f[3] = t2;mesh.data_color4f[ 4] = r2;mesh.data_color4f[ 5] = g2;mesh.data_color4f[ 6] = b2;mesh.data_color4f[ 7] = a2;
+ mesh.data_texcoord2f[4] = s4;mesh.data_texcoord2f[5] = t4;mesh.data_color4f[ 8] = r4;mesh.data_color4f[ 9] = g4;mesh.data_color4f[10] = b4;mesh.data_color4f[11] = a4;
+ mesh.data_texcoord2f[6] = s3;mesh.data_texcoord2f[7] = t3;mesh.data_color4f[12] = r3;mesh.data_color4f[13] = g3;mesh.data_color4f[14] = b3;mesh.data_color4f[15] = a3;
+ DrawQ_Mesh (&mesh, flags);
+}
+
+void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
int size;
+ void *p;
drawqueue_t *dq;
- if (alpha < (1.0f / 255.0f))
+ drawqueuemesh_t *m;
+ size = sizeof(*dq);
+ size += sizeof(drawqueuemesh_t);
+ size += sizeof(int[3]) * mesh->num_triangles;
+ size += sizeof(float[3]) * mesh->num_vertices;
+ size += sizeof(float[2]) * mesh->num_vertices;
+ size += sizeof(float[4]) * mesh->num_vertices;
+ if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
return;
- size = sizeof(*dq) + 4;
- if (r_refdef.drawqueuesize + size > MAX_DRAWQUEUE)
- return;
- red = bound(0, red, 1);
- green = bound(0, green, 1);
- blue = bound(0, blue, 1);
- alpha = bound(0, alpha, 1);
dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize);
dq->size = size;
- dq->command = DRAWQUEUE_PIC;
+ dq->command = DRAWQUEUE_MESH;
dq->flags = flags;
- dq->color = ((unsigned int) (red * 255.0f) << 24) | ((unsigned int) (green * 255.0f) << 16) | ((unsigned int) (blue * 255.0f) << 8) | ((unsigned int) (alpha * 255.0f));
- dq->x = x;
- dq->y = y;
- dq->scalex = w;
- dq->scaley = h;
- // empty pic name
- *((char *)(dq + 1)) = 0;
+ dq->color = 0;
+ dq->x = 0;
+ dq->y = 0;
+ dq->scalex = 0;
+ dq->scaley = 0;
+ p = (void *)(dq + 1);
+ m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
+ m->num_triangles = mesh->num_triangles;
+ m->num_vertices = mesh->num_vertices;
+ m->texture = mesh->texture;
+ m->data_element3i = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));(qbyte *)p += m->num_triangles * sizeof(int[3]);
+ m->data_vertex3f = p;memcpy(m->data_vertex3f , mesh->data_vertex3f , m->num_vertices * sizeof(float[3]));(qbyte *)p += m->num_vertices * sizeof(float[3]);
+ m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));(qbyte *)p += m->num_vertices * sizeof(float[2]);
+ m->data_color4f = p;memcpy(m->data_color4f , mesh->data_color4f , m->num_vertices * sizeof(float[4]));(qbyte *)p += m->num_vertices * sizeof(float[4]);
r_refdef.drawqueuesize += dq->size;
}
-//only used for the player color selection menu
-void DrawQ_PicTranslate (int x, int y, char *picname, qbyte *translation)
+void DrawQ_SetClipArea(float x, float y, float width, float height)
{
- int i, c;
- unsigned int trans[4096];
- cachepic_t *pic;
-
- pic = Draw_CachePic(picname);
- if (pic == NULL)
- return;
-
- c = pic->width * pic->height;
- if (c > 4096)
+ drawqueue_t * dq;
+ if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- Con_Printf("DrawQ_PicTranslate: image larger than 4k buffer\n");
+ Con_DPrintf("DrawQueue full !\n");
return;
}
+ dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
+ dq->size = sizeof(*dq);
+ dq->command = DRAWQUEUE_SETCLIP;
+ dq->x = x;
+ dq->y = y;
+ dq->scalex = width;
+ dq->scaley = height;
+ dq->flags = 0;
+ dq->color = 0;
- for (i = 0;i < c;i++)
- trans[i] = d_8to24table[translation[menuplyr_pixels[i]]];
-
- // FIXME: this is renderer stuff?
- R_UpdateTexture (pic->tex, (qbyte *)trans);
-
- DrawQ_Pic(x, y, picname, 0, 0, 1, 1, 1, 1, 0);
+ r_refdef.drawqueuesize += dq->size;
}
-
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
+void DrawQ_ResetClipArea(void)
{
- // calculate vision size and alter by aspect, then convert back to angle
- return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
-}
-
-/*
-=================
-SCR_CalcRefdef
-
-Must be called whenever vid changes
-Internal use only
-=================
-*/
-static void SCR_CalcRefdef (void)
-{
- float size;
- int contents;
-
-//========================================
-
-// bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
-// bound field of view
- if (scr_fov.value < 10)
- Cvar_Set ("fov","10");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
-// intermission is always full screen
- if (cl.intermission)
- {
- size = 1;
- sb_lines = 0;
- }
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- size = scr_viewsize.value * (1.0 / 100.0);
- }
-
- if (size >= 1)
- {
- r_refdef.width = vid.realwidth;
- r_refdef.height = vid.realheight;
- r_refdef.x = 0;
- r_refdef.y = 0;
- }
- else
+ drawqueue_t *dq;
+ if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- r_refdef.width = vid.realwidth * size;
- r_refdef.height = vid.realheight * size;
- r_refdef.x = (vid.realwidth - r_refdef.width)/2;
- r_refdef.y = (vid.realheight - r_refdef.height)/2;
+ Con_DPrintf("DrawQueue full !\n");
+ return;
}
+ dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
+ dq->size = sizeof(*dq);
+ dq->command = DRAWQUEUE_RESETCLIP;
+ dq->x = 0;
+ dq->y = 0;
+ dq->scalex = 0;
+ dq->scaley = 0;
+ dq->flags = 0;
+ dq->color = 0;
- r_refdef.width = bound(0, r_refdef.width, vid.realwidth);
- r_refdef.height = bound(0, r_refdef.height, vid.realheight);
- r_refdef.x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width) + vid.realx;
- r_refdef.y = bound(0, r_refdef.y, vid.realheight - r_refdef.height) + vid.realy;
-
- // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
- r_refdef.fov_x = scr_fov.value * cl.viewzoom;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
-
- if (cl.worldmodel)
- {
- Mod_CheckLoaded(cl.worldmodel);
- contents = Mod_PointInLeaf(r_refdef.vieworg, cl.worldmodel)->contents;
- if (contents != CONTENTS_EMPTY && contents != CONTENTS_SOLID)
- {
- r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
- r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
- }
- }
+ r_refdef.drawqueuesize += dq->size;
}
/*
*/
void SCR_ScreenShot_f (void)
{
- int i;
+ static int i = 0;
char filename[16];
char checkname[MAX_OSPATH];
-//
-// find a file name to save it to
-//
- strcpy(filename, "dp0000.tga");
+ const char* extens;
+ qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
+
+ if (jpeg)
+ extens = "jpg";
+ else
+ extens = "tga";
- for (i=0 ; i<=9999 ; i++)
+ // find a file name to save it to
+ for (; i<=9999 ; i++)
{
- filename[2] = (i/1000)%10 + '0';
- filename[3] = (i/ 100)%10 + '0';
- filename[4] = (i/ 10)%10 + '0';
- filename[5] = (i/ 1)%10 + '0';
- sprintf (checkname, "%s/%s", com_gamedir, filename);
- if (Sys_FileTime(checkname) == -1)
- break; // file doesn't exist
+ sprintf (filename, "dp%04i.%s", i, extens);
+ sprintf (checkname, "%s/%s", fs_gamedir, filename);
+ if (!FS_SysFileExists(checkname))
+ break;
}
if (i==10000)
{
- Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
+ Con_Printf ("SCR_ScreenShot_f: Couldn't create the image file\n");
return;
}
- if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight))
+ if (SCR_ScreenShot (filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
Con_Printf ("Wrote %s\n", filename);
else
Con_Printf ("unable to write %s\n", filename);
void SCR_CaptureAVIDemo(void)
{
char filename[32];
- sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
- if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight))
+ qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
+
+ if (jpeg)
+ sprintf(filename, "dpavi%06d.jpg", cl_avidemo_frame);
+ else
+ sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
+
+ if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
cl_avidemo_frame++;
else
{
return;
}
- strcpy(basename, Cmd_Argv(1));
+ strlcpy (basename, Cmd_Argv(1), sizeof (basename));
size = atoi(Cmd_Argv(2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
for (j = 0;j < 6;j++)
{
sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
- VectorCopy(envmapinfo[j].angles, r_refdef.viewangles);
+ Matrix4x4_CreateFromQuakeEntity(&r_refdef.viewentitymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
R_ClearScreen();
- R_RenderView ();
- SCR_ScreenShot(filename, vid.realx, vid.realy, size, size);
+ R_RenderView();
+ SCR_ScreenShot(filename, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, false);
}
envmap = false;
int i, k;
qbyte lmplabel[256], picname[256];
float x, y;
- strcpy(lmplabel,MSG_ReadString());
- strcpy(picname, MSG_ReadString());
+ strlcpy (lmplabel,MSG_ReadString(), sizeof (lmplabel));
+ strlcpy (picname, MSG_ReadString(), sizeof (picname));
if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
{
x = MSG_ReadByte();
return; // none found to replace
// change existing one
showlmp[k].isactive = true;
- strcpy(showlmp[k].label, lmplabel);
- strcpy(showlmp[k].pic, picname);
+ strlcpy (showlmp[k].label, lmplabel, sizeof (showlmp[k].label));
+ strlcpy (showlmp[k].pic, picname, sizeof (showlmp[k].pic));
showlmp[k].x = x;
showlmp[k].y = y;
}
void SHOWLMP_drawall(void)
{
int i;
- if (cl.worldmodel)
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- DrawQ_Pic(showlmp[i].x, showlmp[i].y, showlmp[i].pic, 0, 0, 1, 1, 1, 1, 0);
+ for (i = 0;i < SHOWLMP_MAXLABELS;i++)
+ if (showlmp[i].isactive)
+ DrawQ_Pic(showlmp[i].x, showlmp[i].y, showlmp[i].pic, 0, 0, 1, 1, 1, 1, 0);
}
void SHOWLMP_clear(void)
void CL_SetupScreenSize(void)
{
- static float old2dresolution = -1;
+ float conwidth, conheight;
VID_GetWindowSize (&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight);
VID_UpdateGamma(false);
- if (scr_2dresolution.value != old2dresolution)
- {
- Cvar_SetValue("scr_2dresolution", bound(0.0f, scr_2dresolution.value, 1.0f));
- old2dresolution = scr_2dresolution.value;
- }
+ conwidth = bound(320, vid_conwidth.value, 2048);
+ conheight = bound(200, vid_conheight.value, 1536);
+ if (vid_conwidth.value != conwidth)
+ Cvar_SetValue("vid_conwidth", conwidth);
+ if (vid_conheight.value != conheight)
+ Cvar_SetValue("vid_conheight", conheight);
- if (vid.realwidth > 320)
- {
- vid.conwidth = (vid.realwidth - 320) * scr_2dresolution.value + 320;
- vid.conwidth = bound(320, vid.conwidth, vid.realwidth);
- }
- else
- vid.conwidth = 320;
+ vid.conwidth = vid_conwidth.integer;
+ vid.conheight = vid_conheight.integer;
- if (vid.realheight > 240)
+/* if (vid.realheight > 240)
{
vid.conheight = (vid.realheight - 240) * scr_2dresolution.value + 240;
vid.conheight = bound(240, vid.conheight, vid.realheight);
}
else
- vid.conheight = 240;
+ vid.conheight = 240;*/
SCR_SetUpToDrawConsole();
-
- // determine size of refresh window
- SCR_CalcRefdef();
}
+extern void R_Shadow_EditLights_DrawSelectedLightProperties(void);
void CL_UpdateScreen(void)
{
- if (!scr_initialized || !con_initialized)
+ if (!scr_initialized || !con_initialized || vid_hidden)
return; // not initialized yet
if (cl_avidemo.integer)
else
cl_avidemo_frame = 0;
- R_TimeReport("other");
+ if (cls.signon == SIGNONS)
+ R_TimeReport("other");
CL_SetupScreenSize();
DrawQ_Clear();
- V_UpdateBlends();
- V_CalcRefdef ();
+ if (cls.signon == SIGNONS)
+ R_TimeReport("setup");
- R_TimeReport("setup");
-
- SCR_DrawRam ();
- SCR_DrawNet ();
- SCR_DrawTurtle ();
- SCR_DrawPause ();
-
- Sbar_Draw();
-
- SCR_CheckDrawCenterString();
- SHOWLMP_drawall();
-
- SCR_DrawConsole();
-
- ui_draw();
+ //FIXME: force menu if nothing else to look at?
+ //if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected)
if (scr_drawloading)
{
scr_drawloading = false;
SCR_DrawLoading();
}
-
- R_TimeReport("2d");
-
- // add r_speeds text to queue
- R_TimeReport_End();
-
- // start a new timing run
- R_TimeReport_Start();
-
- // make menu fade everything else on the screen
- M_Draw();
+ else
+ {
+ if (cls.signon == SIGNONS)
+ {
+ SCR_DrawNet ();
+ SCR_DrawTurtle ();
+ SCR_DrawPause ();
+ Sbar_Draw();
+ SHOWLMP_drawall();
+ SCR_CheckDrawCenterString();
+ }
+ MR_Draw();
+ UI_Callback_Draw();
+ CL_DrawVideo();
+ //ui_draw();
+ if (cls.signon == SIGNONS)
+ {
+ R_TimeReport("2d");
+ R_TimeReport_End();
+ R_TimeReport_Start();
+ }
+ R_Shadow_EditLights_DrawSelectedLightProperties();
+ }
+ SCR_DrawConsole();
SCR_UpdateScreen();
}
{
SHOWLMP_clear();
}
+