*/
#include "quakedef.h"
+#include "cl_collision.h"
#define MAX_PARTICLES 16384 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
typedef enum
{
- pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash, pt_stardust
+ pt_static, pt_rain, pt_bubble, pt_blood
}
ptype_t;
float scalex;
float scaley;
float alpha; // 0-255
+ float alphafade; // how much alpha reduces per second
float time2; // used for various things (snow fluttering, for example)
float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
+ float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
vec3_t oldorg;
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
};
-static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
-//static int explounderwatersparkramp[8] = {0x00074b, 0x000f6f, 0x071f93, 0x0f33b7, 0x2b63cf, 0x4f97e3, 0xb5e7ff, 0xffffff};
+//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
// these must match r_part.c's textures
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
static const int tex_particle = 24;
static const int tex_rain = 25;
static const int tex_bubble = 26;
-//static const int tex_rocketglow = 27;
static int cl_maxparticles;
static int cl_numparticles;
static particle_t *particles;
static particle_t **freeparticles; // list used only in compacting particles array
-//static renderparticle_t *cl_renderparticles;
-
-static cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
-static cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
-static cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
-static cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-static cvar_t cl_particles_blood_size_min = {CVAR_SAVE, "cl_particles_blood_size_min", "5"};
-static cvar_t cl_particles_blood_size_max = {CVAR_SAVE, "cl_particles_blood_size_max", "10"};
-static cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
-static cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-static cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
-static cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
-static cvar_t cl_particles_explosions = {CVAR_SAVE, "cl_particles_explosions", "0"};
+
+cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
+cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
+cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
+cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
+cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
+cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
+cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
+cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
static mempool_t *cl_part_mempool;
i = COM_CheckParm ("-particles");
- if (i)
+ if (i && i < com_argc - 1)
{
cl_maxparticles = (int)(atoi(com_argv[i+1]));
if (cl_maxparticles < ABSOLUTE_MIN_PARTICLES)
Cvar_RegisterVariable (&cl_particles_size);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
- Cvar_RegisterVariable (&cl_particles_blood_size_min);
- Cvar_RegisterVariable (&cl_particles_blood_size_max);
+ Cvar_RegisterVariable (&cl_particles_blood_size);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
+ Cvar_RegisterVariable (&cl_particles_bulletimpacts);
Cvar_RegisterVariable (&cl_particles_smoke);
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
- Cvar_RegisterVariable (&cl_particles_explosions);
cl_part_mempool = Mem_AllocPool("CL_Part");
particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
cl_numparticles = 0;
-
- // FIXME: r_refdef stuff should be allocated somewhere else?
- //r_refdef.particles = cl_renderparticles = Mem_Alloc(cl_refdef_mempool, cl_maxparticles * sizeof(renderparticle_t));
}
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
+#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
{\
if (cl_numparticles >= cl_maxparticles)\
return;\
part->color[2] = cb2;\
part->color[3] = 0xFF;\
part->flags = partflags;\
- /*part->tex = (ptex);*/\
- /*part->orientation = (porientation);*/\
- /*part->dynlight = (plight);*/\
- /*part->additive = (padditive);*/\
part->scalex = (pscalex);\
part->scaley = (pscaley);\
part->alpha = (palpha);\
+ part->alphafade = (palphafade);\
part->die = cl.time + (ptime);\
+ part->gravity = (pgravity);\
part->bounce = (pbounce);\
part->org[0] = (px);\
part->org[1] = (py);\
forward[1] = cp*sy;
forward[2] = -sp;
- particle(pt_oneframe, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
Con_Printf ("Not enough free particles\n");
break;
}
- particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Mem_Free(pointfile);
void CL_ParticleExplosion (vec3_t org, int smoke)
{
int i;
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
- for (i = 0;i < 128;i++)
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
-
- if (cl_particles.integer && cl_particles_explosions.integer)
+ if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
{
- int j, k;
- float f;
- vec3_t v, end, ang;
- qbyte noise1[32*32], noise2[32*32];
-
- VectorClear(end); // hush MSVC
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
- {
- //for (i = 0;i < 128;i++)
- // particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
-
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
- {
- for (j = 0;j < 32;j++)
- {
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
- }
- }
- }
- else
+ for (i = 0;i < 128;i++)
{
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
- {
- for (j = 0;j < 32;j++)
- {
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- // VectorRandom(v);
- // VectorScale(v, 384, v);
- // particle(pt_spark, PARTICLE_BILLBOARD, explosparkramp[rand()&7], tex_particle, false, true, 2, 2, lhrandom(16, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- }
- }
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
}
- else
- {
- /*
- int i;
- vec3_t v;
- for (i = 0;i < 256;i++)
- {
- do
- {
- VectorRandom(v);
- }
- while(DotProduct(v,v) < 0.75);
- VectorScale(v, 512, v);
- k = explosparkramp[rand()&7];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, 255, 9999, 1.5, org[0], org[1], org[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- }
- */
+
+ if (cl_explosions.integer)
R_NewExplosion(org);
- }
}
/*
for (i = 0;i < 512;i++)
{
k = particlepalette[colorStart + (i % colorLength)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 384, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
}
}
*/
void CL_BlobExplosion (vec3_t org)
{
- //int i;
- if (!cl_particles.integer) return;
-
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
- //R_Stain(org, 96, 96, 64, 96, 128, 160, 128, 160, 128);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
- R_NewExplosion(org);
-
- //for (i = 0;i < 256;i++)
- // particle(pt_blob , PARTICLE_BILLBOARD, particlepalette[ 66+(rand()%6)], tex_particle, false, true, 4, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
- //for (i = 0;i < 256;i++)
- // particle(pt_blob2, PARTICLE_BILLBOARD, particlepalette[150+(rand()%6)], tex_particle, false, true, 4, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
+ if (cl_explosions.integer)
+ R_NewExplosion(org);
}
/*
void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int k;
- if (!cl_particles.integer) return;
if (count == 1024)
{
CL_ParticleExplosion(org, false);
return;
}
+ if (!cl_particles.integer) return;
while (count--)
{
k = particlepalette[color + (rand()&7)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 384, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
}
}
int k;
if (!cl_particles.integer) return;
- R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
- // smoke puff
- if (cl_particles_smoke.integer)
- particle(pt_bulletsmoke, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_smoke[rand()&7], true, true, 2, 2, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
-
- if (cl_particles_sparks.integer)
+ if (cl_particles_bulletimpacts.integer)
{
- // sparks
- while(count--)
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ particle(pt_static, PARTICLE_BILLBOARD, 0x606060, 0xA0A0A0, tex_smoke[rand()&7], true, true, 4, 4, 255, 1024, 9999, -0.2, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+
+ if (cl_particles_sparks.integer)
{
- k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 9999, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 480, 0, 0, 0, 1, 0);
+ // sparks
+ while(count--)
+ {
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+ }
}
}
}
void CL_PlasmaBurn (vec3_t org)
{
- if (!cl_particles.integer) return;
-
- R_Stain(org, 48, 96, 96, 96, 48, 128, 128, 128, 48);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
}
+static float bloodcount = 0;
void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
{
- float r, s;
+ float s, r, a;
// bloodcount is used to accumulate counts too small to cause a blood particle
- static int bloodcount = 0;
if (!cl_particles.integer) return;
if (!cl_particles_blood.integer) return;
if (count > 1000)
count = 1000;
bloodcount += count;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
while(bloodcount > 0)
{
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
bloodcount -= r;
}
}
void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
{
- float c;
float r;
+ float a;
vec3_t diff, center, velscale;
if (!cl_particles.integer) return;
if (!cl_particles_bloodshowers.integer) return;
velscale[1] = velspeed * 2.0 / diff[1];
velscale[2] = velspeed * 2.0 / diff[2];
- c = count * 5;
- while (c > 0)
+ bloodcount += count * 5.0f;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
+ while (bloodcount > 0)
{
vec3_t org, vel;
org[0] = lhrandom(mins[0], maxs[0]);
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- c -= r;
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+ bloodcount -= r;
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(gravity ? pt_grav : pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
}
}
void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
{
int k;
- vec3_t vel;
- float t, z;
+ float t, z, minz, maxz;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
if (t < 0 || t > 2) // sanity check
t = 2;
+ minz = z - fabs(dir[2]) * 0.1;
+ maxz = z + fabs(dir[2]) * 0.1;
+ minz = bound(mins[2], minz, maxs[2]);
+ maxz = bound(mins[2], maxz, maxs[2]);
+
switch(type)
{
case 0:
while(count--)
{
- vel[0] = dir[0] + lhrandom(-16, 16);
- vel[1] = dir[1] + lhrandom(-16, 16);
- vel[2] = dir[2] + lhrandom(-32, 32);
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 1, 64, 64, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
+ particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 0.5, 8, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
break;
case 1:
while(count--)
{
- vel[0] = dir[0] + lhrandom(-16, 16);
- vel[1] = dir[1] + lhrandom(-16, 16);
- vel[2] = dir[2] + lhrandom(-32, 32);
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_snow, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 2, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
+ particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
}
break;
default:
int k;
float t;
vec3_t o, v, center;
- //Con_Printf("CL_Stardust ('%f %f %f', '%f %f %f', %d);\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2], count);
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
VectorNormalizeFast(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(pt_stardust, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+ if (count & 1)
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
}
}
org[2] = origin[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
k = particlepalette[224 + (rand()&7)];
- particle(pt_lavasplash, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
===============
*/
+/*
void CL_TeleportSplash (vec3_t org)
{
- int i, j, k;
+ int i, j, k;
if (!cl_particles.integer) return;
for (i=-16 ; i<16 ; i+=8)
for (j=-16 ; j<16 ; j+=8)
for (k=-24 ; k<32 ; k+=8)
- //particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 384.0f, 0, 0, 0, 1, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 256.0f, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
}
+*/
void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
{
- vec3_t vec, dir, vel, pos;
- float len, dec, speed;
- int contents, bubbles;
- if (!cl_particles.integer) return;
+ vec3_t vec, dir, vel, pos;
+ float len, dec, speed, r;
+ int contents, smoke, blood, bubbles;
VectorSubtract(end, start, dir);
VectorNormalize(dir);
- //if (type == 0 && host_frametime != 0) // rocket glow
- // particle(pt_oneframe, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_rocketglow, false, true, 24, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-
VectorSubtract (end, start, vec);
len = VectorNormalizeLength (vec);
dec = -ent->persistent.trail_time;
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
return;
- bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+ smoke = cl_particles.integer && cl_particles_smoke.integer;
+ blood = cl_particles.integer && cl_particles_blood.integer;
+ bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
while (len >= 0)
{
switch (type)
{
case 0: // rocket trail
- if (!cl_particles_smoke.integer)
- return;
- //dec = 5;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
- dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 64.0f, 0, 0, 0, 0, 0);
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 128.0f, 0, 0, 0, 0, 0);
- //dec = 10;
- //particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ dec = 3;
+ if (smoke)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
- //particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 768, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
}
- else
+ if (bubbles)
{
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 2, 2, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 512.0f, 0, 0, 0, 1, 0);
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 2, 2, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 512.0f, 0, 0, 0, 1, 0);
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 1, 1, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 1, 0);
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 1, 1, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 1, 0);
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 1, 1, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 1, 0);
- //particle(pt_spark, PARTICLE_BILLBOARD, particlepalette[0x68 + (rand() & 7)], tex_particle, false, true, 1, 1, lhrandom(128, 255), 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 1, 0);
+ r = lhrandom(1, 2);
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
break;
case 1: // grenade trail
// FIXME: make it gradually stop smoking
- if (!cl_particles_smoke.integer)
- return;
- //dec = 5;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_particle, true, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 256.0f, 0, 0, 0, 0, 0);
- dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 128.0f, 0, 0, 0, 0, 0);
- //particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], false, true, 2, 2, 160, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ dec = 3;
+ if (cl_particles.integer && cl_particles_smoke.integer)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
- //particle(pt_bubble, PARTICLE_BILLBOARD, c * 2, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 96, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
}
break;
case 2: // blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- break;
-
case 4: // slight blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_particle, true, false, dec, dec, cl_particles_blood_alpha.value * 128.0f, 9999, -1, pos[0], pos[1], pos[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ dec = cl_particles_blood_size.value;
+ if (blood)
+ {
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ }
break;
case 3: // green tracer
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, 0x373707, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, 0x373707, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 5: // flame tracer
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, 0xCF632B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, 0xCF632B, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 6: // voor trail
dec = 6;
- //particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, 0x47232B, tex_particle, false, true, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 384.0f, 0, 0, 0, 0, 0);
- particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, 0x47232B, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 7: // Nehahra smoke tracer
- if (!cl_particles_smoke.integer)
- return;
- dec = 10;
- particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ dec = 7;
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ }
break;
}
void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
{
- vec3_t vec, pos;
- int len;
+ vec3_t vec, pos;
+ int len;
if (!cl_particles.integer) return;
if (!cl_particles_smoke.integer) return;
color = particlepalette[color];
while (len--)
{
- particle(pt_smoke, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorAdd (pos, vec, pos);
}
}
void CL_MoveParticles (void)
{
particle_t *p;
- //renderparticle_t *r, *rend;
int i, activeparticles, maxparticle, j, a, pressureused = false, content;
- float gravity, dvel, frametime, f, dist, normal[3], v[3], org[3];
+ float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
// LordHavoc: early out condition
if (!cl_numparticles)
- {
- //r_refdef.numparticles = 0;
return;
- }
frametime = cl.time - cl.oldtime;
- if (!frametime)
- return; // if absolutely still, don't update particles
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
+ bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
activeparticles = 0;
maxparticle = -1;
j = 0;
- for (i = 0, p = particles/*, r = r_refdef.particles, rend = r + cl_maxparticles*/;i < cl_numparticles;i++, p++)
+ for (i = 0, p = particles;i < cl_numparticles;i++, p++)
{
- if (p->die < cl.time)
- {
- freeparticles[j++] = p;
- continue;
- }
-
content = 0;
VectorCopy(p->org, p->oldorg);
VectorMA(p->org, frametime, p->vel, p->org);
VectorCopy(p->org, org);
if (p->bounce)
{
- if (TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
+ if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
{
VectorCopy(v, p->org);
if (p->bounce < 0)
{
// assume it's blood (lame, but...)
- R_Stain(v, 64, 32, 16, 16, p->alpha * p->scalex * (1.0f / 100.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 100.0f));
+ if (cl_stainmaps.integer)
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
}
}
}
+ p->vel[2] -= p->gravity * gravity;
+ p->alpha -= p->alphafade * frametime;
if (p->friction)
{
f = p->friction * frametime;
VectorScale(p->vel, f, p->vel);
}
- switch (p->type)
+ if (p->type != pt_static)
{
- case pt_static:
- break;
-
- // LordHavoc: drop-through because of shared code
- case pt_blob:
- p->vel[2] *= dvel;
- case pt_blob2:
- p->vel[0] *= dvel;
- p->vel[1] *= dvel;
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
-
- case pt_grav:
- p->vel[2] -= gravity;
- break;
- case pt_lavasplash:
- p->vel[2] -= gravity * 0.05;
- p->alpha -= frametime * 192;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_snow:
- if (cl.time > p->time2)
- {
- p->time2 = cl.time + (rand() & 3) * 0.1;
- p->vel[0] = (rand()&63)-32 + p->vel2[0];
- p->vel[1] = (rand()&63)-32 + p->vel2[1];
- p->vel[2] = (rand()&63)-32 + p->vel2[2];
- }
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+ switch (p->type)
{
- p->die = -1;
- /*
- if (a == CONTENTS_SOLID && Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents == CONTENTS_SOLID)
- break; // still in solid
- p->die = cl.time + 1000;
- p->vel[0] = p->vel[1] = p->vel[2] = 0;
- switch (a)
- {
- case CONTENTS_LAVA:
- case CONTENTS_SLIME:
- p->tex = tex_smoke[rand()&7];
- p->orientation = PARTICLE_BILLBOARD;
- p->type = pt_steam;
- p->alpha = 96;
- p->scalex = 5;
- p->scaley = 5;
- p->vel[2] = 96;
- break;
- case CONTENTS_WATER:
- p->tex = tex_smoke[rand()&7];
- p->orientation = PARTICLE_BILLBOARD;
- p->type = pt_splash;
- p->alpha = 96;
- p->scalex = 5;
- p->scaley = 5;
- p->vel[2] = 96;
- break;
- default: // CONTENTS_SOLID and any others
- TraceLine(p->oldorg, p->org, v, normal, 0, true);
- VectorCopy(v, p->org);
- p->tex = tex_smoke[rand()&7];
- p->orientation = PARTICLE_BILLBOARD;
- p->type = pt_fade;
- p->time2 = 384.0f;
- p->scalex = 5;
- p->scaley = 5;
- VectorClear(p->vel);
- break;
- }
- */
- }
- break;
- case pt_blood:
- p->friction = 1;
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY)
- {
- if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+ case pt_blood:
+ if (!content)
+ content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ a = content;
+ if (a != CONTENTS_EMPTY)
{
- //p->friction = 5;
- p->scalex += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->scaley += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->alpha -= frametime * max(cl_particles_blood_alpha.value, 0.01f) * 128.0f;
- //p->vel[2] += gravity * 0.25f;
- if (p->alpha < 1)
+ if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+ {
+ p->scalex += frametime * cl_particles_blood_size.value;
+ p->scaley += frametime * cl_particles_blood_size.value;
+ //p->alpha -= bloodwaterfade;
+ }
+ else
p->die = -1;
}
else
- p->die = -1;
- }
- else
- p->vel[2] -= gravity;
- break;
- case pt_spark:
- p->alpha -= frametime * p->time2;
- p->vel[2] -= gravity;
- if (p->alpha < 1)
- p->die = -1;
- else
- {
+ p->vel[2] -= gravity;
+ break;
+ case pt_bubble:
if (!content)
content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (content != CONTENTS_EMPTY)
- p->die = -1;
- }
- break;
- case pt_explosionsplash:
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
- p->vel[2] -= gravity;
- else
- p->alpha = 0;
- p->scalex += frametime * 64.0f;
- p->scaley += frametime * 64.0f;
- p->alpha -= frametime * 1024.0f;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_fade:
- p->alpha -= frametime * p->time2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_bubble:
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
- {
- p->die = -1;
- break;
- /*
- p->tex = tex_smoke[rand()&7];
- p->orientation = PARTICLE_BILLBOARD;
- p->type = pt_splashpuff;
- p->scalex = 4;
- p->scaley = 4;
- p->vel[0] = p->vel[1] = p->vel[2] = 0;
- break;
- */
- }
- p->vel[0] *= (1 - (frametime * 0.0625));
- p->vel[1] *= (1 - (frametime * 0.0625));
- p->vel[2] = (p->vel[2] + gravity * 0.25) * (1 - (frametime * 0.0625));
- if (cl.time > p->time2)
- {
- p->time2 = cl.time + lhrandom(0, 0.5);
- p->vel[0] += lhrandom(-32,32);
- p->vel[1] += lhrandom(-32,32);
- p->vel[2] += lhrandom(-32,32);
- }
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_bulletsmoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 1024;
- p->vel[2] += gravity * 0.2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_smoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 320;
- //p->vel[2] += gravity * 0.2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_steam:
- p->scalex += frametime * 48;
- p->scaley += frametime * 48;
- p->alpha -= frametime * 512;
- p->vel[2] += gravity * 0.05;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_splashpuff:
- p->alpha -= frametime * 1024;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_rain:
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
- p->die = -1;
- /*
- f = 0;
- b = Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents;
- VectorCopy(p->oldorg, o);
- while (f < 1)
- {
- a = b;
- f = TraceLine(o, p->org, v, normal, a, true);
- b = traceline_endcontents;
- if (f < 1 && b != CONTENTS_EMPTY && b != CONTENTS_SKY)
+ if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
{
- #if 1
p->die = -1;
- #else
- p->die = cl.time + 1000;
- p->vel[0] = p->vel[1] = p->vel[2] = 0;
- VectorCopy(v, p->org);
- switch (b)
- {
- case CONTENTS_LAVA:
- case CONTENTS_SLIME:
- p->tex = tex_smoke[rand()&7];
- p->orientation = PARTICLE_BILLBOARD;
- p->type = pt_steam;
- p->scalex = 3;
- p->scaley = 3;
- p->vel[2] = 96;
- break;
- default: // water, solid, and anything else
- p->tex = tex_rainsplash[0];
- p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
- p->time2 = 0;
- VectorCopy(normal, p->vel2);
- // VectorAdd(p->org, normal, p->org);
- p->type = pt_raindropsplash;
- p->scalex = 8;
- p->scaley = 8;
- break;
- }
- #endif
break;
}
- }
- */
- break;
- /*
- case pt_raindropsplash:
- p->time2 += frametime * 64.0f;
- if (p->time2 >= 16.0f)
- {
+ break;
+ case pt_rain:
+ if (cl.time > p->time2)
+ {
+ // snow flutter
+ p->time2 = cl.time + (rand() & 3) * 0.1;
+ p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
+ p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
+ p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
+ }
+ if (!content)
+ content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ a = content;
+ if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+ p->die = -1;
+ break;
+ default:
+ printf("unknown particle type %i\n", p->type);
p->die = -1;
break;
}
- p->tex = tex_rainsplash[(int) p->time2];
- p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
- break;
- */
- case pt_flame:
- p->alpha -= frametime * 384;
- p->vel[2] += gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
- case pt_oneframe:
- if (p->time2)
- p->die = -1;
- p->time2 = 1;
- break;
- case pt_stardust:
- p->alpha -= frametime * 128;
- p->vel[2] -= gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
- default:
- printf("unknown particle type %i\n", p->type);
- p->die = -1;
- break;
}
- // LordHavoc: immediate removal of unnecessary particles (must be done to ensure compactor below operates properly in all cases)
- if (p->die < cl.time)
+ // remove dead particles
+ if (p->alpha < 1 || p->die < cl.time)
freeparticles[j++] = p;
else
{
activeparticles++;
if (p->pressure)
pressureused = true;
-
- /*
- // build renderparticle for renderer to use
- r->orientation = p->orientation;
- r->additive = p->additive;
- r->dir[0] = p->vel2[0];
- r->dir[1] = p->vel2[1];
- r->dir[2] = p->vel2[2];
- r->org[0] = p->org[0];
- r->org[1] = p->org[1];
- r->org[2] = p->org[2];
- r->tex = p->tex;
- r->scalex = p->scalex * cl_particles_size.value;
- r->scaley = p->scaley * cl_particles_size.value;
- r->dynlight = p->dynlight;
- r->color[0] = p->color[0] * (1.0f / 255.0f);
- r->color[1] = p->color[1] * (1.0f / 255.0f);
- r->color[2] = p->color[2] * (1.0f / 255.0f);
- r->color[3] = p->alpha * (1.0f / 255.0f);
- r++;
- */
}
}
- //r_refdef.numparticles = r - r_refdef.particles;
// fill in gaps to compact the array
i = 0;
while (maxparticle >= activeparticles)
{
dist = freeparticles[j]->scalex * 4.0f * frametime / sqrt(dist);
VectorMA(p->vel, dist, diff, p->vel);
- //dist = freeparticles[j]->scalex * 4.0f * frametime / dist;
- //VectorMA(p->vel, dist, freeparticles[j]->vel, p->vel);
}
}
}
}
}
+#define MAX_PARTICLETEXTURES 64
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct
+{
+ float s1, t1, s2, t2;
+}
+particletexture_t;
+
static rtexturepool_t *particletexturepool;
static rtexture_t *particlefonttexture;
-// [0] is normal, [1] is fog, they may be the same
-static particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-static cvar_t r_particles_lighting = {0, "r_particles_lighting", "1"};
+static cvar_t r_particles_lighting = {0, "r_particles_lighting", "0"};
static qbyte shadebubble(float dx, float dy, vec3_t light)
{
return 0;
}
-static void setuptex(int cltexnum, int fog, int rtexnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletexturedata)
{
int basex, basey, y;
basex = ((rtexnum >> 0) & 7) * 32;
basey = ((rtexnum >> 3) & 7) * 32;
- particletexture[cltexnum][fog].s1 = (basex + 1) / 256.0f;
- particletexture[cltexnum][fog].t1 = (basey + 1) / 256.0f;
- particletexture[cltexnum][fog].s2 = (basex + 31) / 256.0f;
- particletexture[cltexnum][fog].t2 = (basey + 31) / 256.0f;
+ particletexture[cltexnum].s1 = (basex + 1) / 256.0f;
+ particletexture[cltexnum].t1 = (basey + 1) / 256.0f;
+ particletexture[cltexnum].s2 = (basex + 31) / 256.0f;
+ particletexture[cltexnum].t2 = (basey + 31) / 256.0f;
for (y = 0;y < 32;y++)
memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
}
}
while (m < 224);
- setuptex(i + 0, 0, i + 0, &data[0][0][0], particletexturedata);
- setuptex(i + 0, 1, i + 0, &data[0][0][0], particletexturedata);
- }
- /*
- for (i = 0;i < 8;i++)
- {
- do
- {
- fractalnoise(&noise1[0][0], 64, 4);
- fractalnoise(&noise2[0][0], 64, 8);
- m = 0;
- for (y = 0;y < 32;y++)
- {
- dy = y - 16;
- for (x = 0;x < 32;x++)
- {
- d = (noise1[y][x] - 128) * 2 + 128;
- d = bound(0, d, 255);
- data[y][x][0] = data[y][x][1] = data[y][x][2] = d;
- dx = x - 16;
- d = (noise2[y][x] - 128) * 3 + 192;
- if (d > 0)
- d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
- d = bound(0, d, 255);
- data[y][x][3] = (qbyte) d;
- if (m < d)
- m = d;
- }
- }
- }
- while (m < 224);
-
- setuptex(i + 0, 0, i + 0, &data[0][0][0], particletexturedata);
- for (y = 0;y < 32;y++)
- for (x = 0;x < 32;x++)
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
- setuptex(i + 0, 1, i + 8, &data[0][0][0], particletexturedata);
+ setuptex(i + 0, i + 0, &data[0][0][0], particletexturedata);
}
- */
// rain splash
for (i = 0;i < 16;i++)
data[y][x][3] = (int) f;
}
}
- setuptex(i + 8, 0, i + 16, &data[0][0][0], particletexturedata);
- setuptex(i + 8, 1, i + 16, &data[0][0][0], particletexturedata);
+ setuptex(i + 8, i + 16, &data[0][0][0], particletexturedata);
}
// normal particle
data[y][x][3] = (qbyte) d;
}
}
- setuptex(24, 0, 32, &data[0][0][0], particletexturedata);
- setuptex(24, 1, 32, &data[0][0][0], particletexturedata);
+ setuptex(24, 32, &data[0][0][0], particletexturedata);
// rain
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
}
}
- setuptex(25, 0, 33, &data[0][0][0], particletexturedata);
- setuptex(25, 1, 33, &data[0][0][0], particletexturedata);
+ setuptex(25, 33, &data[0][0][0], particletexturedata);
// bubble
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
}
}
- setuptex(26, 0, 34, &data[0][0][0], particletexturedata);
- setuptex(26, 1, 34, &data[0][0][0], particletexturedata);
-
- // rocket flare
- /*
- for (y = 0;y < 32;y++)
- {
- dy = y - 16;
- for (x = 0;x < 32;x++)
- {
- dx = x - 16;
- d = (2048.0f / (dx*dx+dy*dy+1)) - 8.0f;
- data[y][x][0] = bound(0, d * 1.0f, 255);
- data[y][x][1] = bound(0, d * 0.8f, 255);
- data[y][x][2] = bound(0, d * 0.5f, 255);
- data[y][x][3] = bound(0, d * 1.0f, 255);
- }
- }
- setuptex(27, 0, 35, &data[0][0][0], particletexturedata);
- for (y = 0;y < 32;y++)
- for (x = 0;x < 32;x++)
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
- setuptex(28, 1, 36, &data[0][0][0], particletexturedata);
- */
+ setuptex(26, 34, &data[0][0][0], particletexturedata);
particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
}
int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-void R_DrawParticles (void)
+void R_DrawParticleCallback(const void *calldata1, int calldata2)
{
- //renderparticle_t *r;
- int i, lighting, dynlight, additive, texnum, orientation;
- float minparticledist, org[3], uprightangles[3], up2[3], right2[3], v[3], right[3], up[3], tvxyz[4][4], tvst[4][2], fog, ifog, fogvec[3];
+ int lighting, dynlight, additive, texnum, orientation;
+ float org[3], up2[3], right2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+ particletexture_t *tex;
mleaf_t *leaf;
- particletexture_t *tex, *texfog;
- rmeshinfo_t m;
- particle_t *p;
+ rmeshbufferinfo_t m;
+ const particle_t *p = calldata1;
- // LordHavoc: early out conditions
- //if ((!r_refdef.numparticles) || (!r_drawparticles.integer))
- if ((!cl_numparticles) || (!r_drawparticles.integer))
+ // LordHavoc: check if it's in a visible leaf
+ leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
+ if (leaf->visframe != r_framecount)
return;
- lighting = r_particles_lighting.integer;
- if (!r_dynamic.integer)
- lighting = 0;
+ lighting = r_dynamic.integer ? r_particles_lighting.integer : 0;
- c_particles += cl_numparticles; //r_refdef.numparticles;
+ VectorCopy(p->org, org);
+ orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
+ texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
+ dynlight = p->flags & P_DYNLIGHT;
+ additive = p->flags & P_ADDITIVE;
+ if (orientation == PARTICLE_BILLBOARD)
+ {
+ VectorScale(vright, p->scalex, right);
+ VectorScale(vup, p->scaley, up);
+ }
+ else if (orientation == PARTICLE_UPRIGHT_FACING)
+ {
+ v[0] = r_origin[0] - org[0];
+ v[1] = r_origin[1] - org[1];
+ v[2] = 0;
+ VectorNormalizeFast(v);
+ VectorVectors(v, right2, up2);
+ VectorScale(right2, p->scalex, right);
+ VectorScale(up2, p->scaley, up);
+ }
+ else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ {
+ // double-sided
+ if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+ {
+ VectorNegate(p->vel2, v);
+ VectorVectors(v, right, up);
+ }
+ else
+ VectorVectors(p->vel2, right, up);
+ VectorScale(right, p->scalex, right);
+ VectorScale(up, p->scaley, up);
+ }
+ else
+ Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
- uprightangles[0] = 0;
- uprightangles[1] = r_refdef.viewangles[1];
- uprightangles[2] = 0;
- AngleVectors (uprightangles, NULL, right2, up2);
+ cr = p->color[0] * (1.0f / 255.0f);
+ cg = p->color[1] * (1.0f / 255.0f);
+ cb = p->color[2] * (1.0f / 255.0f);
+ ca = p->alpha * (1.0f / 255.0f);
+ if (lighting >= 1 && (dynlight || lighting >= 2))
+ {
+ R_CompleteLightPoint(v, org, true, leaf);
+ cr *= v[0];
+ cg *= v[1];
+ cb *= v[2];
+ }
- minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+ if (fogenabled)
+ {
+ VectorSubtract(org, r_origin, fogvec);
+ fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+ ifog = 1 - fog;
+ cr = cr * ifog;
+ cg = cg * ifog;
+ cb = cb * ifog;
+ if (!additive)
+ {
+ cr += fogcolor[0] * fog;
+ cg += fogcolor[1] * fog;
+ cb += fogcolor[2] * fog;
+ }
+ }
- // LordHavoc: this meshinfo must match up with R_Mesh_DrawDecal
- // LordHavoc: the commented out lines are hardwired behavior in R_Mesh_DrawDecal
memset(&m, 0, sizeof(m));
- m.transparent = true;
m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ if (additive)
+ m.blendfunc2 = GL_ONE;
+ else
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.numtriangles = 2;
- m.index = partindexarray;
m.numverts = 4;
- m.vertex = &tvxyz[0][0];
- m.vertexstep = sizeof(float[4]);
m.tex[0] = R_GetTexture(particlefonttexture);
- m.texcoords[0] = &tvst[0][0];
- m.texcoordstep[0] = sizeof(float[2]);
+ Matrix4x4_CreateIdentity(&m.matrix);
+ if (R_Mesh_Draw_GetBuffer(&m, false))
+ {
+ m.index[0] = 0;
+ m.index[1] = 1;
+ m.index[2] = 2;
+ m.index[3] = 0;
+ m.index[4] = 2;
+ m.index[5] = 3;
+ m.vertex[0] = org[0] - right[0] - up[0];
+ m.vertex[1] = org[1] - right[1] - up[1];
+ m.vertex[2] = org[2] - right[2] - up[2];
+ m.vertex[4] = org[0] - right[0] + up[0];
+ m.vertex[5] = org[1] - right[1] + up[1];
+ m.vertex[6] = org[2] - right[2] + up[2];
+ m.vertex[8] = org[0] + right[0] + up[0];
+ m.vertex[9] = org[1] + right[1] + up[1];
+ m.vertex[10] = org[2] + right[2] + up[2];
+ m.vertex[12] = org[0] + right[0] - up[0];
+ m.vertex[13] = org[1] + right[1] - up[1];
+ m.vertex[14] = org[2] + right[2] - up[2];
+ tex = &particletexture[texnum];
+ m.texcoords[0][0] = tex->s1;
+ m.texcoords[0][1] = tex->t1;
+ m.texcoords[0][2] = tex->s1;
+ m.texcoords[0][3] = tex->t2;
+ m.texcoords[0][4] = tex->s2;
+ m.texcoords[0][5] = tex->t2;
+ m.texcoords[0][6] = tex->s2;
+ m.texcoords[0][7] = tex->t1;
+ m.color[0] = m.color[4] = m.color[8] = m.color[12] = cr * m.colorscale;
+ m.color[1] = m.color[5] = m.color[9] = m.color[13] = cg * m.colorscale;
+ m.color[2] = m.color[6] = m.color[10] = m.color[14] = cb * m.colorscale;
+ m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca;
+ R_Mesh_Render();
+ }
+}
- for (i = 0/*, r = r_refdef.particles*/, p = particles;i < /*r_refdef.numparticles*/cl_numparticles;i++, p++)
+void R_DrawParticles (void)
+{
+ int i;
+ float minparticledist;
+ particle_t *p;
+
+ // LordHavoc: early out conditions
+ if ((!cl_numparticles) || (!r_drawparticles.integer))
+ return;
+
+ c_particles += cl_numparticles;
+
+ minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+
+ for (i = 0, p = particles;i < cl_numparticles;i++, p++)
{
// LordHavoc: only render if not too close
if (DotProduct(p->org, vpn) < minparticledist)
continue;
- // LordHavoc: check if it's in a visible leaf
- leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
- if (leaf->visframe != r_framecount)
- continue;
-
- VectorCopy(p->org, org);
- orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
- texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
- dynlight = p->flags & P_DYNLIGHT;
- additive = p->flags & P_ADDITIVE;
- if (orientation == PARTICLE_BILLBOARD)
- {
- VectorScale(vright, p->scalex, right);
- VectorScale(vup, p->scaley, up);
- }
- else if (orientation == PARTICLE_UPRIGHT_FACING)
- {
- VectorScale(right2, p->scalex, right);
- VectorScale(up2, p->scaley, up);
- }
- else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
- {
- // double-sided
- if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
- {
- VectorNegate(p->vel2, v);
- VectorVectors(v, right, up);
- }
- else
- VectorVectors(p->vel2, right, up);
- VectorScale(right, p->scalex, right);
- VectorScale(up, p->scaley, up);
- }
- else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
-
- m.cr = p->color[0] * (1.0f / 255.0f);
- m.cg = p->color[1] * (1.0f / 255.0f);
- m.cb = p->color[2] * (1.0f / 255.0f);
- m.ca = p->alpha * (1.0f / 255.0f);
- if (lighting >= 1 && (dynlight || lighting >= 2))
- {
- R_CompleteLightPoint(v, org, true, leaf);
- m.cr *= v[0];
- m.cg *= v[1];
- m.cb *= v[2];
- }
-
- tex = &particletexture[texnum][0];
-
- tvxyz[0][0] = org[0] - right[0] - up[0];
- tvxyz[0][1] = org[1] - right[1] - up[1];
- tvxyz[0][2] = org[2] - right[2] - up[2];
- tvxyz[1][0] = org[0] - right[0] + up[0];
- tvxyz[1][1] = org[1] - right[1] + up[1];
- tvxyz[1][2] = org[2] - right[2] + up[2];
- tvxyz[2][0] = org[0] + right[0] + up[0];
- tvxyz[2][1] = org[1] + right[1] + up[1];
- tvxyz[2][2] = org[2] + right[2] + up[2];
- tvxyz[3][0] = org[0] + right[0] - up[0];
- tvxyz[3][1] = org[1] + right[1] - up[1];
- tvxyz[3][2] = org[2] + right[2] - up[2];
- tvst[0][0] = tex->s1;
- tvst[0][1] = tex->t1;
- tvst[1][0] = tex->s1;
- tvst[1][1] = tex->t2;
- tvst[2][0] = tex->s2;
- tvst[2][1] = tex->t2;
- tvst[3][0] = tex->s2;
- tvst[3][1] = tex->t1;
-
- if (additive)
- {
- m.blendfunc2 = GL_ONE;
- fog = 0;
- if (fogenabled)
- {
- texfog = &particletexture[texnum][1];
- VectorSubtract(org, r_origin, fogvec);
- ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
- if (ifog < (1.0f - (1.0f / 64.0f)))
- {
- if (ifog >= (1.0f / 64.0f))
- {
- // partially fogged, darken it
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- R_Mesh_Draw(&m);
- }
- }
- else
- R_Mesh_Draw(&m);
- }
- else
- R_Mesh_Draw(&m);
- }
- else
- {
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- fog = 0;
- if (fogenabled)
- {
- texfog = &particletexture[texnum][1];
- VectorSubtract(org, r_origin, fogvec);
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
- if (fog >= (1.0f / 64.0f))
- {
- if (fog >= (1.0f - (1.0f / 64.0f)))
- {
- // fully fogged, just use the fog texture and render as alpha
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_Draw(&m);
- }
- else
- {
- // partially fogged, darken the first pass
- ifog = 1 - fog;
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- if (tex->s1 == texfog->s1 && tex->t1 == texfog->t1)
- {
- // fog texture is the same as the base, just change the color
- m.cr += fogcolor[0] * fog;
- m.cg += fogcolor[1] * fog;
- m.cb += fogcolor[2] * fog;
- R_Mesh_Draw(&m);
- }
- else
- {
- // render the first pass (alpha), then do additive fog
- R_Mesh_Draw(&m);
-
- m.blendfunc2 = GL_ONE;
- m.cr = fogcolor[0] * fog;
- m.cg = fogcolor[1] * fog;
- m.cb = fogcolor[2] * fog;
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_Draw(&m);
- }
- }
- }
- else
- R_Mesh_Draw(&m);
- }
- else
- R_Mesh_Draw(&m);
- }
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
}
}
+