#include "image.h"
#include "r_shadow.h"
-#define ABSOLUTE_MAX_PARTICLES 1<<24 // upper limit on cl.max_particles
-#define ABSOLUTE_MAX_DECALS 1<<24 // upper limit on cl.max_decals
-
// must match ptype_t values
particletype_t particletype[pt_total] =
{
- {0, 0, false}, // pt_dead
+ {PBLEND_INVALID, PARTICLE_INVALID, false}, //pt_dead (should never happen)
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
{PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
- {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+ {PBLEND_ADD, PARTICLE_HBEAM, false}, //pt_beam
{PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
{PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
- {PBLEND_MOD, PARTICLE_BILLBOARD, false}, //pt_blood
+ {PBLEND_INVMOD, PARTICLE_BILLBOARD, false}, //pt_blood
{PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
- {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
+ {PBLEND_INVMOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
{PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
};
float trailspacing;
// type of particle to spawn (defines some aspects of behavior)
ptype_t particletype;
+ // blending mode used on this particle type
+ pblend_t blendmode;
+ // orientation of this particle type (BILLBOARD, SPARK, BEAM, etc)
+ porientation_t orientation;
// range of colors to choose from in hex RRGGBB (like HTML color tags),
// randomly interpolated at spawn
unsigned int color[2];
// these offsets are added to the values given to particleeffect(), and
// then an ellipsoid-shaped jitter is added as defined by these
// (they are the 3 radii)
+ float stretchfactor;
+ // stretch velocity factor (used for sparks)
float originoffset[3];
float velocityoffset[3];
float originjitter[3];
float lightcolor[3];
qboolean lightshadow;
int lightcubemapnum;
+ unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
+ int staintex[2];
+ float stainalpha[2];
+ float stainsize[2];
+ // other parameters
+ float rotate[4]; // min/max base angle, min/max rotation over time
}
particleeffectinfo_t;
-#define MAX_PARTICLEEFFECTNAME 256
char particleeffectname[MAX_PARTICLEEFFECTNAME][64];
-#define MAX_PARTICLEEFFECTINFO 4096
-
+int numparticleeffectinfo;
particleeffectinfo_t particleeffectinfo[MAX_PARTICLEEFFECTINFO];
static int particlepalette[256];
//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct particletexture_s
+{
+ rtexture_t *texture;
+ float s1, t1, s2, t2;
+}
+particletexture_t;
+
+static rtexturepool_t *particletexturepool;
+static rtexture_t *particlefonttexture;
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
+skinframe_t *decalskinframe;
+
// texture numbers in particle font
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood, does not affect decals"};
+cvar_t cl_particles_blood_decal_alpha = {CVAR_SAVE, "cl_particles_blood_decal_alpha", "1", "opacity of blood decal"};
+cvar_t cl_particles_blood_decal_scalemin = {CVAR_SAVE, "cl_particles_blood_decal_scalemin", "1.5", "minimal random scale of decal"};
+cvar_t cl_particles_blood_decal_scalemax = {CVAR_SAVE, "cl_particles_blood_decal_scalemax", "2", "maximal random scale of decal"};
cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
+cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
+cvar_t cl_particles_collisions = {CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
+cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "1", "enables new advanced decal system"};
+cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
+cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
+cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
+cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
+cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
-void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
+void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend, const char *filename)
{
int arrayindex;
int argc;
- int effectinfoindex;
int linenumber;
particleeffectinfo_t *info = NULL;
const char *text = textstart;
char argv[16][1024];
- effectinfoindex = -1;
for (linenumber = 1;;linenumber++)
{
argc = 0;
}
if (argc < 1)
continue;
-#define checkparms(n) if (argc != (n)) {Con_Printf("effectinfo.txt:%i: error while parsing: %s given %i parameters, should be %i parameters\n", linenumber, argv[0], argc, (n));break;}
+#define checkparms(n) if (argc != (n)) {Con_Printf("%s:%i: error while parsing: %s given %i parameters, should be %i parameters\n", filename, linenumber, argv[0], argc, (n));break;}
#define readints(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = strtol(argv[1+arrayindex], NULL, 0)
#define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
#define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
#define readfloat(var) checkparms(2);var = atof(argv[1])
+#define readbool(var) checkparms(2);var = strtol(argv[1], NULL, 0) != 0
if (!strcmp(argv[0], "effect"))
{
int effectnameindex;
checkparms(2);
- effectinfoindex++;
- if (effectinfoindex >= MAX_PARTICLEEFFECTINFO)
+ if (numparticleeffectinfo >= MAX_PARTICLEEFFECTINFO)
{
- Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+ Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
break;
}
for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
// if we run out of names, abort
if (effectnameindex == MAX_PARTICLEEFFECTNAME)
{
- Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+ Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
break;
}
- info = particleeffectinfo + effectinfoindex;
+ info = particleeffectinfo + numparticleeffectinfo++;
info->effectnameindex = effectnameindex;
info->particletype = pt_alphastatic;
+ info->blendmode = particletype[info->particletype].blendmode;
+ info->orientation = particletype[info->particletype].orientation;
info->tex[0] = tex_particle;
info->tex[1] = tex_particle;
info->color[0] = 0xFFFFFF;
VectorSet(info->lightcolor, 1, 1, 1);
info->lightshadow = true;
info->lighttime = 9999;
+ info->stretchfactor = 1;
+ info->staincolor[0] = (unsigned int)-1;
+ info->staincolor[1] = (unsigned int)-1;
+ info->staintex[0] = -1;
+ info->staintex[1] = -1;
+ info->stainalpha[0] = 1;
+ info->stainalpha[1] = 1;
+ info->stainsize[0] = 2;
+ info->stainsize[1] = 2;
+ info->rotate[0] = 0;
+ info->rotate[1] = 360;
+ info->rotate[2] = 0;
+ info->rotate[3] = 0;
}
else if (info == NULL)
{
- Con_Printf("effectinfo.txt:%i: command %s encountered before effect\n", linenumber, argv[0]);
+ Con_Printf("%s:%i: command %s encountered before effect\n", filename, linenumber, argv[0]);
break;
}
else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
else if (!strcmp(argv[1], "raindecal")) info->particletype = pt_raindecal;
else if (!strcmp(argv[1], "snow")) info->particletype = pt_snow;
else if (!strcmp(argv[1], "bubble")) info->particletype = pt_bubble;
- else if (!strcmp(argv[1], "blood")) info->particletype = pt_blood;
+ else if (!strcmp(argv[1], "blood")) {info->particletype = pt_blood;info->gravity = 1;}
else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
- else Con_Printf("effectinfo.txt:%i: unrecognized particle type %s\n", linenumber, argv[1]);
+ else Con_Printf("%s:%i: unrecognized particle type %s\n", filename, linenumber, argv[1]);
+ info->blendmode = particletype[info->particletype].blendmode;
+ info->orientation = particletype[info->particletype].orientation;
+ }
+ else if (!strcmp(argv[0], "blend"))
+ {
+ checkparms(2);
+ if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
+ else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
+ else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
+ else Con_Printf("%s:%i: unrecognized blendmode %s\n", filename, linenumber, argv[1]);
+ }
+ else if (!strcmp(argv[0], "orientation"))
+ {
+ checkparms(2);
+ if (!strcmp(argv[1], "billboard")) info->orientation = PARTICLE_BILLBOARD;
+ else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
+ else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+ else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
+ else Con_Printf("%s:%i: unrecognized orientation %s\n", filename, linenumber, argv[1]);
}
else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
else if (!strcmp(argv[0], "size")) {readfloats(info->size, 2);}
else if (!strcmp(argv[0], "sizeincrease")) {readfloat(info->size[2]);}
else if (!strcmp(argv[0], "alpha")) {readfloats(info->alpha, 3);}
- else if (!strcmp(argv[0], "time")) {readints(info->time, 2);}
+ else if (!strcmp(argv[0], "time")) {readfloats(info->time, 2);}
else if (!strcmp(argv[0], "gravity")) {readfloat(info->gravity);}
else if (!strcmp(argv[0], "bounce")) {readfloat(info->bounce);}
else if (!strcmp(argv[0], "airfriction")) {readfloat(info->airfriction);}
else if (!strcmp(argv[0], "lightradiusfade")) {readfloat(info->lightradiusfade);}
else if (!strcmp(argv[0], "lighttime")) {readfloat(info->lighttime);}
else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
- else if (!strcmp(argv[0], "lightshadow")) {readint(info->lightshadow);}
+ else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
+ else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
+ else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
+ else if (!strcmp(argv[0], "stainalpha")) {readfloats(info->stainalpha, 2);}
+ else if (!strcmp(argv[0], "stainsize")) {readfloats(info->stainsize, 2);}
+ else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
+ else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1; info->stainalpha[0] = 1; info->stainalpha[1] = 1; info->stainsize[0] = 2; info->stainsize[1] = 2; }
+ else if (!strcmp(argv[0], "rotate")) {readfloats(info->rotate, 4);}
else
- Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
+ Con_Printf("%s:%i: skipping unknown command %s\n", filename, linenumber, argv[0]);
#undef checkparms
#undef readints
#undef readfloats
void CL_Particles_LoadEffectInfo(void)
{
int i;
+ int filepass;
unsigned char *filedata;
fs_offset_t filesize;
+ char filename[MAX_QPATH];
+ numparticleeffectinfo = 0;
memset(particleeffectinfo, 0, sizeof(particleeffectinfo));
memset(particleeffectname, 0, sizeof(particleeffectname));
for (i = 0;i < EFFECT_TOTAL;i++)
strlcpy(particleeffectname[i], standardeffectnames[i], sizeof(particleeffectname[i]));
- filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
- if (filedata)
+ for (filepass = 0;;filepass++)
{
- CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
+ if (filepass == 0)
+ dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
+ else if (filepass == 1)
+ {
+ if (!cl.worldbasename[0])
+ continue;
+ dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", cl.worldnamenoextension);
+ }
+ else
+ break;
+ filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+ if (!filedata)
+ continue;
+ CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize, filename);
Mem_Free(filedata);
}
-};
+}
/*
===============
void CL_Particles_Init (void)
{
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
- Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt");
+ Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map)");
Cvar_RegisterVariable (&cl_particles);
Cvar_RegisterVariable (&cl_particles_quality);
Cvar_RegisterVariable (&cl_particles_quake);
Cvar_RegisterVariable (&cl_particles_blood);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
+ Cvar_RegisterVariable (&cl_particles_blood_decal_alpha);
+ Cvar_RegisterVariable (&cl_particles_blood_decal_scalemin);
+ Cvar_RegisterVariable (&cl_particles_blood_decal_scalemax);
Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
Cvar_RegisterVariable (&cl_particles_explosions_sparks);
Cvar_RegisterVariable (&cl_particles_explosions_shell);
Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
+ Cvar_RegisterVariable (&cl_particles_visculling);
+ Cvar_RegisterVariable (&cl_particles_collisions);
Cvar_RegisterVariable (&cl_decals);
+ Cvar_RegisterVariable (&cl_decals_visculling);
Cvar_RegisterVariable (&cl_decals_time);
Cvar_RegisterVariable (&cl_decals_fadetime);
+ Cvar_RegisterVariable (&cl_decals_newsystem);
+ Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
+ Cvar_RegisterVariable (&cl_decals_newsystem_immediatebloodstain);
+ Cvar_RegisterVariable (&cl_decals_models);
+ Cvar_RegisterVariable (&cl_decals_bias);
+ Cvar_RegisterVariable (&cl_decals_max);
}
void CL_Particles_Shutdown (void)
{
}
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha);
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2);
+
// list of all 26 parameters:
// ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
// pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
// ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
-// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_BEAM)
+// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_*BEAM)
// palpha - opacity of particle as 0-255 (can be more than 255)
// palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
// ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
// px,py,pz - starting origin of particle
// pvx,pvy,pvz - starting velocity of particle
// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime)
+// blendmode - one of the PBLEND_ values
+// orientation - one of the PARTICLE_ values
+// staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide stain color (-1 to use none)
+// staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
+// stainalpha: opacity of the stain as factor for alpha
+// stainsize: size of the stain as factor for palpha
+// angle: base rotation of the particle geometry around its center normal
+// spin: rotation speed of the particle geometry around its center normal
+particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4])
{
- int l1, l2;
+ int l1, l2, r, g, b;
particle_t *part;
vec3_t v;
if (!cl_particles.integer)
if (cl.num_particles < cl.free_particle)
cl.num_particles = cl.free_particle;
memset(part, 0, sizeof(*part));
+ VectorCopy(sortorigin, part->sortorigin);
part->typeindex = ptypeindex;
+ part->blendmode = blendmode;
+ if(orientation == PARTICLE_HBEAM || orientation == PARTICLE_VBEAM)
+ {
+ particletexture_t *tex = &particletexture[ptex];
+ if(tex->t1 == 0 && tex->t2 == 1) // full height of texture?
+ part->orientation = PARTICLE_VBEAM;
+ else
+ part->orientation = PARTICLE_HBEAM;
+ }
+ else
+ part->orientation = orientation;
l2 = (int)lhrandom(0.5, 256.5);
l1 = 256 - l2;
part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
part->color[1] = ((((pcolor1 >> 8) & 0xFF) * l1 + ((pcolor2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+ part->alpha = palpha;
+ part->alphafade = palphafade;
+ part->staintexnum = staintex;
+ if(staincolor1 >= 0 && staincolor2 >= 0)
+ {
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ if(blendmode == PBLEND_INVMOD)
+ {
+ r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
+ g = ((((staincolor1 >> 8) & 0xFF) * l1 + ((staincolor2 >> 8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
+ b = ((((staincolor1 >> 0) & 0xFF) * l1 + ((staincolor2 >> 0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
+ }
+ else
+ {
+ r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
+ g = ((((staincolor1 >> 8) & 0xFF) * l1 + ((staincolor2 >> 8) & 0xFF) * l2) * part->color[1]) / 0x8000;
+ b = ((((staincolor1 >> 0) & 0xFF) * l1 + ((staincolor2 >> 0) & 0xFF) * l2) * part->color[2]) / 0x8000;
+ }
+ if(r > 0xFF) r = 0xFF;
+ if(g > 0xFF) g = 0xFF;
+ if(b > 0xFF) b = 0xFF;
+ }
+ else
+ {
+ r = part->color[0]; // -1 is shorthand for stain = particle color
+ g = part->color[1];
+ b = part->color[2];
+ }
+ part->staincolor[0] = r;
+ part->staincolor[1] = g;
+ part->staincolor[2] = b;
+ part->stainalpha = palpha * stainalpha;
+ part->stainsize = psize * stainsize;
+ if(tint)
+ {
+ if(blendmode != PBLEND_INVMOD) // invmod is immune to tinting
+ {
+ part->color[0] *= tint[0];
+ part->color[1] *= tint[1];
+ part->color[2] *= tint[2];
+ }
+ part->alpha *= tint[3];
+ part->alphafade *= tint[3];
+ part->stainalpha *= tint[3];
+ }
part->texnum = ptex;
part->size = psize;
part->sizeincrease = psizeincrease;
- part->alpha = palpha;
- part->alphafade = palphafade;
part->gravity = pgravity;
part->bounce = pbounce;
+ part->stretch = stretch;
VectorRandom(v);
part->org[0] = px + originjitter * v[0];
part->org[1] = py + originjitter * v[1];
part->airfriction = pairfriction;
part->liquidfriction = pliquidfriction;
part->die = cl.time + lifetime;
- part->delayedcollisions = 0;
+ part->delayedspawn = cl.time;
+// part->delayedcollisions = 0;
part->qualityreduction = pqualityreduction;
- if (part->typeindex == pt_blood)
- part->gravity += 1; // FIXME: this is a legacy hack, effectinfo.txt doesn't have gravity on blood (nor do the particle calls in the engine)
+ part->angle = angle;
+ part->spin = spin;
// if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
if (part->typeindex == pt_rain)
{
part->typeindex = pt_spark;
part->bounce = 0;
VectorMA(part->org, lifetime, part->vel, endvec);
- trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
+ trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false, false);
part->die = cl.time + lifetime * trace.fraction;
- part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0);
+ part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1, 0, 0, NULL);
if (part2)
{
part2->delayedspawn = part->die;
part2->die += part->die - cl.time;
for (i = rand() & 7;i < 10;i++)
{
- part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0);
+ part2 = CL_NewParticle(endvec, pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
if (part2)
{
part2->delayedspawn = part->die;
}
}
}
+#if 0
else if (part->bounce != 0 && part->gravity == 0 && part->typeindex != pt_snow)
{
float lifetime = part->alpha / (part->alphafade ? part->alphafade : 1);
vec3_t endvec;
trace_t trace;
VectorMA(part->org, lifetime, part->vel, endvec);
- trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
+ trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
}
+#endif
+
return part;
}
+static void CL_ImmediateBloodStain(particle_t *part)
+{
+ vec3_t v;
+ int staintex;
+
+ // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+ if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
+ {
+ VectorCopy(part->vel, v);
+ VectorNormalize(v);
+ staintex = part->staintexnum;
+ R_DecalSystem_SplatEntities(part->org, v, 1-part->staincolor[0]*(1.0f/255.0f), 1-part->staincolor[1]*(1.0f/255.0f), 1-part->staincolor[2]*(1.0f/255.0f), part->stainalpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->stainsize);
+ }
+
+ // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+ if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
+ {
+ VectorCopy(part->vel, v);
+ VectorNormalize(v);
+ staintex = tex_blooddecal[rand()&7];
+ R_DecalSystem_SplatEntities(part->org, v, part->color[0]*(1.0f/255.0f), part->color[1]*(1.0f/255.0f), part->color[2]*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+ }
+}
+
void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
{
int l1, l2;
decal_t *decal;
+ entity_render_t *ent = &cl.entities[hitent].render;
+ unsigned char color[3];
if (!cl_decals.integer)
return;
+ if (!ent->allowdecals)
+ return;
+
+ l2 = (int)lhrandom(0.5, 256.5);
+ l1 = 256 - l2;
+ color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+ color[1] = ((((color1 >> 8) & 0xFF) * l1 + ((color2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
+ color[2] = ((((color1 >> 0) & 0xFF) * l1 + ((color2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+
+ if (cl_decals_newsystem.integer)
+ {
+ R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+ return;
+ }
+
for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
if (cl.free_decal >= cl.max_decals)
return;
if (cl.num_decals < cl.free_decal)
cl.num_decals = cl.free_decal;
memset(decal, 0, sizeof(*decal));
+ decal->decalsequence = cl.decalsequence++;
decal->typeindex = pt_decal;
decal->texnum = texnum;
- VectorAdd(org, normal, decal->org);
+ VectorMA(org, cl_decals_bias.value, normal, decal->org);
VectorCopy(normal, decal->normal);
decal->size = size;
decal->alpha = alpha;
decal->time2 = cl.time;
- l2 = (int)lhrandom(0.5, 256.5);
- l1 = 256 - l2;
- decal->color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
- decal->color[1] = ((((color1 >> 8) & 0xFF) * l1 + ((color2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
- decal->color[2] = ((((color1 >> 0) & 0xFF) * l1 + ((color2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+ decal->color[0] = color[0];
+ decal->color[1] = color[1];
+ decal->color[2] = color[2];
decal->owner = hitent;
+ decal->clusterindex = -1000; // no vis culling unless we're sure
if (hitent)
{
// these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
}
+ else
+ {
+ if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
+ {
+ mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
+ if(leaf)
+ decal->clusterindex = leaf->clusterindex;
+ }
+ }
}
void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
{
VectorRandom(org2);
VectorMA(org, maxdist, org2, org2);
- trace = CL_Move(org, vec3_origin, vec3_origin, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
+ trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false, true);
// take the closest trace result that doesn't end up hitting a NOMARKS
// surface (sky for example)
if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
{
vec3_t center;
matrix4x4_t tempmatrix;
+ particle_t *part;
VectorLerp(originmins, 0.5, originmaxs, center);
Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
if (effectnameindex == EFFECT_SVC_PARTICLE)
{
// bloodhack checks if this effect's color matches regular or lightning blood and if so spawns a blood effect instead
if (count == 1024)
- CL_ParticleExplosion(center);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
else
for (;count > 0;count--)
{
int k = particlepalette[(palettecolor & ~7) + (rand()&7)];
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5));
+ CL_NewParticle(center, pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
else
{
static double bloodaccumulator = 0;
- //CL_NewParticle(pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0);
+ qboolean immediatebloodstain = (cl_decals_newsystem_immediatebloodstain.integer >= 1);
+ //CL_NewParticle(center, pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, NULL);
bloodaccumulator += count * 0.333 * cl_particles_quality.value;
for (;bloodaccumulator > 0;bloodaccumulator--)
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ {
+ part = CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
+ if (immediatebloodstain && part)
+ {
+ immediatebloodstain = false;
+ CL_ImmediateBloodStain(part);
+ }
+ }
}
}
else if (effectnameindex == EFFECT_TE_SPARK)
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
{
CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
- CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
// bullet hole
for (i = 0;i < 1024 * cl_particles_quality.value;i++)
{
if (i & 1)
- CL_NewParticle(pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0);
+ CL_NewParticle(center, pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
else
- CL_NewParticle(pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0);
+ CL_NewParticle(center, pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else
{
count *= cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (effectnameindex == EFFECT_TE_LAVASPLASH)
{
org[1] = center[1] + dir[1];
org[2] = center[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
- CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62));
+ CL_NewParticle(center, pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
VectorNormalize(dir);
vel = lhrandom(50, 113);
if (cl_particles_quake.integer)
- CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34));
+ CL_NewParticle(center, pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
else
- CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
if (!cl_particles_quake.integer)
- CL_NewParticle(pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0);
+ CL_NewParticle(center, pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_TE_TEI_G3)
- CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0);
+ CL_NewParticle(center, pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
{
if (cl_particles_smoke.integer)
{
count *= 0.25f * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
if (cl_particles_smoke.integer)
for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
- CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
if (cl_particles_sparks.integer)
for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
- CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0);
+ CL_NewParticle(center, pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_FLAME)
{
count *= 300 * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (effectnameindex == EFFECT_EF_STARDUST)
{
count *= 200 * cl_particles_quality.value;
while (count-- > 0)
- CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0);
+ CL_NewParticle(center, pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
{
matrix4x4_t tempmatrix;
Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
- R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
}
}
if (cl_particles_quake.integer)
{
color = particlepalette[67 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
dec = 16;
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
{
dec = 6;
color = particlepalette[67 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
dec = 32;
- CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0);
+ CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
{
r = rand()&3;
color = particlepalette[ramp3[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r));
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
- CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
- CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
+ CL_NewParticle(center, pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TR_GRENADE)
{
r = 2 + (rand()%5);
color = particlepalette[ramp3[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r));
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
- CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TR_WIZSPIKE)
{
dec = 6;
color = particlepalette[52 + (rand()&7)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5);
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
color = particlepalette[20 + (rand()&7)];
- CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
{
dec = 6;
color = particlepalette[230 + (rand()&7)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5);
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
color = particlepalette[226 + (rand()&7)];
- CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
else if (effectnameindex == EFFECT_TR_VORESPIKE)
if (cl_particles_quake.integer)
{
color = particlepalette[152 + (rand()&3)];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3);
+ CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (gamemode == GAME_GOODVSBAD2)
{
dec = 6;
- CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (gamemode == GAME_PRYDON)
{
dec = 6;
- CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
- CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
{
dec = 7;
- CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0);
+ CL_NewParticle(center, pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
{
dec = 4;
- CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0);
+ CL_NewParticle(center, pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
- CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(center, pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
if (bubbles)
{
if (effectnameindex == EFFECT_TR_ROCKET)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0);
+ CL_NewParticle(center, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
else if (effectnameindex == EFFECT_TR_GRENADE)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0);
+ CL_NewParticle(center, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
// advance to next time and position
dec *= qd;
if (ent)
ent->persistent.trail_time = len;
}
- else if (developer.integer >= 1)
- Con_Printf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
+ else
+ Con_DPrintf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
}
// this is also called on point effects with spawndlight = true and
// spawnparticles = true
// it is called CL_ParticleTrail because most code does not want to supply
// these parameters, only trail handling does
-void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
+void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4])
{
- vec3_t center;
qboolean found = false;
if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
{
Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
return; // no such effect
}
- VectorLerp(originmins, 0.5, originmaxs, center);
if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
{
int effectinfoindex;
int supercontents;
- int tex;
+ int tex, staintex;
particleeffectinfo_t *info;
vec3_t center;
- vec3_t centervelocity;
vec3_t traildir;
vec3_t trailpos;
vec3_t rvec;
vec_t traillen;
vec_t trailstep;
qboolean underwater;
+ qboolean immediatebloodstain;
+ particle_t *part;
+ float avgtint[4], tint[4], tintlerp;
// note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
VectorLerp(originmins, 0.5, originmaxs, center);
- VectorLerp(velocitymins, 0.5, velocitymaxs, centervelocity);
supercontents = CL_PointSuperContents(center);
underwater = (supercontents & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)) != 0;
VectorSubtract(originmaxs, originmins, traildir);
traillen = VectorLength(traildir);
VectorNormalize(traildir);
+ if(tintmins)
+ {
+ Vector4Lerp(tintmins, 0.5, tintmaxs, avgtint);
+ }
+ else
+ {
+ Vector4Set(avgtint, 1, 1, 1, 1);
+ }
for (effectinfoindex = 0, info = particleeffectinfo;effectinfoindex < MAX_PARTICLEEFFECTINFO && info->effectnameindex;effectinfoindex++, info++)
{
if (info->effectnameindex == effectnameindex)
{
// light flash (explosion, etc)
// called when effect starts
- CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0], info->lightcolor[1], info->lightcolor[2], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0]*avgtint[0]*avgtint[3], info->lightcolor[1]*avgtint[1]*avgtint[3], info->lightcolor[2]*avgtint[2]*avgtint[3], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
- else
+ else if (r_refdef.scene.numlights < MAX_DLIGHTS)
{
// glowing entity
// called by CL_LinkNetworkEntity
Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
- R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ rvec[0] = info->lightcolor[0]*avgtint[0]*avgtint[3];
+ rvec[1] = info->lightcolor[1]*avgtint[1]*avgtint[3];
+ rvec[2] = info->lightcolor[2]*avgtint[2]*avgtint[3];
+ R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, rvec, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
}
}
tex = (int)lhrandom(info->tex[0], info->tex[1]);
tex = min(tex, info->tex[1] - 1);
}
+ if(info->staintex[0] < 0)
+ staintex = info->staintex[0];
+ else
+ {
+ staintex = (int)lhrandom(info->staintex[0], info->staintex[1]);
+ staintex = min(staintex, info->staintex[1] - 1);
+ }
if (info->particletype == pt_decal)
- CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
- else if (info->particletype == pt_beam)
- CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0);
+ CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1])*avgtint[3], tex, info->color[0], info->color[1]);
+ else if (info->orientation == PARTICLE_HBEAM)
+ CL_NewParticle(center, info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]), 0, 0, tintmins ? avgtint : NULL);
else
{
if (!cl_particles.integer)
VectorCopy(originmins, trailpos);
if (info->trailspacing > 0)
{
- info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
- trailstep = info->trailspacing / cl_particles_quality.value;
+ info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value * pcount;
+ trailstep = info->trailspacing / cl_particles_quality.value / max(0.001, pcount);
+ immediatebloodstain = false;
}
else
{
info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
trailstep = 0;
+ immediatebloodstain =
+ ((cl_decals_newsystem_immediatebloodstain.integer >= 1) && (info->particletype == pt_blood))
+ ||
+ ((cl_decals_newsystem_immediatebloodstain.integer >= 2) && staintex);
}
info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
for (;info->particleaccumulator >= 1;info->particleaccumulator--)
trailpos[1] = lhrandom(originmins[1], originmaxs[1]);
trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
}
+ if(tintmins)
+ {
+ tintlerp = lhrandom(0, 1);
+ Vector4Lerp(tintmins, tintlerp, tintmaxs, tint);
+ }
VectorRandom(rvec);
- CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, 0);
+ part = CL_NewParticle(center, info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]), lhrandom(info->rotate[0], info->rotate[1]), lhrandom(info->rotate[2], info->rotate[3]), tintmins ? tint : NULL);
+ if (immediatebloodstain && part)
+ {
+ immediatebloodstain = false;
+ CL_ImmediateBloodStain(part);
+ }
if (trailstep)
VectorMA(trailpos, trailstep, traildir, trailpos);
}
void CL_ParticleEffect(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor)
{
- CL_ParticleTrail(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true);
+ CL_ParticleTrail(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true, NULL, NULL);
}
/*
v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
- CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0);
+ CL_NewParticle(org, pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
vec3_t org, leakorg;
int r, c, s;
char *pointfile = NULL, *pointfilepos, *t, tchar;
- char name[MAX_OSPATH];
+ char name[MAX_QPATH];
if (!cl.worldmodel)
return;
- FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
- strlcat (name, ".pts", sizeof (name));
+ dpsnprintf(name, sizeof(name), "%s.pts", cl.worldnamenoextension);
pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
if (!pointfile)
{
if (cl.num_particles < cl.max_particles - 3)
{
s++;
- CL_NewParticle(pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30);
+ CL_NewParticle(org, pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
Mem_Free(pointfile);
VectorCopy(leakorg, org);
Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
- CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30);
- CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30);
- CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30);
+ CL_NewParticle(org, pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
+ CL_NewParticle(org, pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
+ CL_NewParticle(org, pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
}
/*
if (i & 1)
{
color = particlepalette[ramp1[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r));
+ CL_NewParticle(org, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
color = particlepalette[ramp2[r]];
- CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r));
+ CL_NewParticle(org, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
{
if (cl_particles.integer && cl_particles_bubbles.integer)
for (i = 0;i < 128 * cl_particles_quality.value;i++)
- CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0);
+ CL_NewParticle(org, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
else
{
{
for (i = 0;i < 512 * cl_particles_quality.value;i++)
{
- int k;
+ int k = 0;
vec3_t v, v2;
- for (k = 0;k < 16;k++)
+ do
{
VectorRandom(v2);
VectorMA(org, 128, v2, v);
- trace = CL_Move(org, vec3_origin, vec3_origin, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
- if (trace.fraction >= 0.1)
- break;
+ trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false);
}
+ while (k < 16 && trace.fraction < 0.1f);
VectorSubtract(trace.endpos, org, v2);
VectorScale(v2, 2.0f, v2);
- CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0);
+ CL_NewParticle(org, pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
}
{
k = particlepalette[colorStart + (i % colorLength)];
if (cl_particles_quake.integer)
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3);
+ CL_NewParticle(org, pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
else
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0);
+ CL_NewParticle(org, pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount)
{
+ vec3_t center;
+ VectorMAM(0.5f, originmins, 0.5f, originmaxs, center);
if (cl_particles_sparks.integer)
{
sparkcount *= cl_particles_quality.value;
while(sparkcount-- > 0)
- CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0);
+ CL_NewParticle(center, pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount)
{
+ vec3_t center;
+ VectorMAM(0.5f, originmins, 0.5f, originmaxs, center);
if (cl_particles_smoke.integer)
{
smokecount *= cl_particles_quality.value;
while(smokecount-- > 0)
- CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0);
+ CL_NewParticle(center, pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel)
{
+ vec3_t center;
int k;
if (!cl_particles.integer) return;
+ VectorMAM(0.5f, mins, 0.5f, maxs, center);
count = (int)(count * cl_particles_quality.value);
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0);
+ CL_NewParticle(center, pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
}
{
int k;
float minz, maxz, lifetime = 30;
+ vec3_t org;
if (!cl_particles.integer) return;
if (dir[2] < 0) // falling
{
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
+ VectorSet(org, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz));
if (gamemode == GAME_GOODVSBAD2)
- CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(org, pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
else
- CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(org, pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
}
break;
case 1:
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
+ VectorSet(org, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz));
if (gamemode == GAME_GOODVSBAD2)
- CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(org, pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
else
- CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime);
+ CL_NewParticle(org, pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
}
break;
default:
}
}
-#define MAX_PARTICLETEXTURES 64
-// particletexture_t is a rectangle in the particlefonttexture
-typedef struct particletexture_s
-{
- rtexture_t *texture;
- float s1, t1, s2, t2;
-}
-particletexture_t;
-
-static rtexturepool_t *particletexturepool;
-static rtexture_t *particlefonttexture;
-static particletexture_t particletexture[MAX_PARTICLETEXTURES];
-
static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
+static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
+static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
return 0;
}
+int particlefontwidth, particlefontheight, particlefontcellwidth, particlefontcellheight, particlefontrows, particlefontcols;
+void CL_Particle_PixelCoordsForTexnum(int texnum, int *basex, int *basey, int *width, int *height)
+{
+ *basex = (texnum % particlefontcols) * particlefontcellwidth;
+ *basey = ((texnum / particlefontcols) % particlefontrows) * particlefontcellheight;
+ *width = particlefontcellwidth;
+ *height = particlefontcellheight;
+}
+
static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
{
- int basex, basey, y;
- basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
- basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
+ int basex, basey, w, h, y;
+ CL_Particle_PixelCoordsForTexnum(texnum, &basex, &basey, &w, &h);
+ if(w != PARTICLETEXTURESIZE || h != PARTICLETEXTURESIZE)
+ Sys_Error("invalid particle texture size for autogenerating");
for (y = 0;y < PARTICLETEXTURESIZE;y++)
memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
}
static void R_InitBloodTextures (unsigned char *particletexturedata)
{
int i, j, k, m;
- unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+ size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+ unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, datasize);
// blood particles
for (i = 0;i < 8;i++)
{
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
for (k = 0;k < 24;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
- //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+ particletextureblotch(data, PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
+ //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
+ particletextureinvert(data);
+ setuptex(tex_bloodparticle[i], data, particletexturedata);
}
// blood decals
for (i = 0;i < 8;i++)
{
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
m = 8;
for (j = 1;j < 10;j++)
for (k = min(j, m - 1);k < m;k++)
- particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
- //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
+ particletextureblotch(data, (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
+ //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
+ particletextureinvert(data);
+ setuptex(tex_blooddecal[i], data, particletexturedata);
}
+ Mem_Free(data);
}
//uncomment this to make engine save out particle font to a tga file when run
static void R_InitParticleTexture (void)
{
int x, y, d, i, k, m;
- float dx, dy, f;
+ int basex, basey, w, h;
+ float dx, dy, f, s1, t1, s2, t2;
vec3_t light;
+ char *buf;
+ fs_offset_t filesize;
+ char texturename[MAX_QPATH];
+ skinframe_t *sf;
// a note: decals need to modulate (multiply) the background color to
// properly darken it (stain), and they need to be able to alpha fade,
// we invert it again during the blendfunc to make it work...
#ifndef DUMPPARTICLEFONT
- particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
- if (!particlefonttexture)
+ decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, false);
+ if (decalskinframe)
+ {
+ particlefonttexture = decalskinframe->base;
+ // TODO maybe allow custom grid size?
+ particlefontwidth = image_width;
+ particlefontheight = image_height;
+ particlefontcellwidth = image_width / 8;
+ particlefontcellheight = image_height / 8;
+ particlefontcols = 8;
+ particlefontrows = 8;
+ }
+ else
#endif
{
unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
- unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+ size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+ unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, datasize);
+ unsigned char *noise1 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
+ unsigned char *noise2 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
+
+ particlefontwidth = particlefontheight = PARTICLEFONTSIZE;
+ particlefontcellwidth = particlefontcellheight = PARTICLETEXTURESIZE;
+ particlefontcols = 8;
+ particlefontrows = 8;
+
memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
// smoke
for (i = 0;i < 8;i++)
{
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
do
{
- unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
-
- fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
- fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
+ fractalnoise(noise1, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
+ fractalnoise(noise2, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
m = 0;
for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
for (x = 0;x < PARTICLETEXTURESIZE;x++)
{
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- d = (noise2[y][x] - 128) * 3 + 192;
+ d = (noise2[y*PARTICLETEXTURESIZE*2+x] - 128) * 3 + 192;
if (d > 0)
d = (int)(d * (1-(dx*dx+dy*dy)));
- d = (d * noise1[y][x]) >> 7;
+ d = (d * noise1[y*PARTICLETEXTURESIZE*2+x]) >> 7;
d = bound(0, d, 255);
- data[y][x][3] = (unsigned char) d;
+ data[(y*PARTICLETEXTURESIZE+x)*4+3] = (unsigned char) d;
if (m < d)
m = d;
}
}
}
while (m < 224);
- setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
+ setuptex(tex_smoke[i], data, particletexturedata);
}
// rain splash
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
{
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
f = 255.0f * (1.0 - 4.0f * fabs(10.0f - sqrt(dx*dx+dy*dy)));
- data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
+ data[(y*PARTICLETEXTURESIZE+x)*4+3] = (int) (bound(0.0f, f, 255.0f));
}
}
- setuptex(tex_rainsplash, &data[0][0][0], particletexturedata);
+ setuptex(tex_rainsplash, data, particletexturedata);
// normal particle
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
d = (int)(256 * (1 - (dx*dx+dy*dy)));
d = bound(0, d, 255);
- data[y][x][3] = (unsigned char) d;
+ data[(y*PARTICLETEXTURESIZE+x)*4+3] = (unsigned char) d;
}
}
- setuptex(tex_particle, &data[0][0][0], particletexturedata);
+ setuptex(tex_particle, data, particletexturedata);
// rain
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
light[0] = 1;light[1] = 1;light[2] = 1;
VectorNormalize(light);
for (y = 0;y < PARTICLETEXTURESIZE;y++)
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
// shrink bubble width to half
dx *= 2.0f;
- data[y][x][3] = shadebubble(dx, dy, light);
+ data[(y*PARTICLETEXTURESIZE+x)*4+3] = shadebubble(dx, dy, light);
}
}
- setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
+ setuptex(tex_raindrop, data, particletexturedata);
// bubble
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
light[0] = 1;light[1] = 1;light[2] = 1;
VectorNormalize(light);
for (y = 0;y < PARTICLETEXTURESIZE;y++)
for (x = 0;x < PARTICLETEXTURESIZE;x++)
{
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
- data[y][x][3] = shadebubble(dx, dy, light);
+ data[(y*PARTICLETEXTURESIZE+x)*4+3] = shadebubble(dx, dy, light);
}
}
- setuptex(tex_bubble, &data[0][0][0], particletexturedata);
+ setuptex(tex_bubble, data, particletexturedata);
// Blood particles and blood decals
R_InitBloodTextures (particletexturedata);
// bullet decals
for (i = 0;i < 8;i++)
{
- memset(&data[0][0][0], 255, sizeof(data));
+ memset(data, 255, datasize);
for (k = 0;k < 12;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
+ particletextureblotch(data, PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
for (k = 0;k < 3;k++)
- particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
- //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
- particletextureinvert(&data[0][0][0]);
- setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
+ particletextureblotch(data, PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
+ //particletextureclamp(data, 64, 64, 64, 255, 255, 255);
+ particletextureinvert(data);
+ setuptex(tex_bulletdecal[i], data, particletexturedata);
}
#ifdef DUMPPARTICLEFONT
Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
#endif
- particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+ particlefonttexture = decalskinframe->base;
Mem_Free(particletexturedata);
+ Mem_Free(data);
+ Mem_Free(noise1);
+ Mem_Free(noise2);
}
for (i = 0;i < MAX_PARTICLETEXTURES;i++)
{
- int basex = ((i >> 0) & 7) * PARTICLETEXTURESIZE;
- int basey = ((i >> 3) & 7) * PARTICLETEXTURESIZE;
+ CL_Particle_PixelCoordsForTexnum(i, &basex, &basey, &w, &h);
particletexture[i].texture = particlefonttexture;
- particletexture[i].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
- particletexture[i].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+ particletexture[i].s1 = (basex + 1) / (float)particlefontwidth;
+ particletexture[i].t1 = (basey + 1) / (float)particlefontheight;
+ particletexture[i].s2 = (basex + w - 1) / (float)particlefontwidth;
+ particletexture[i].t2 = (basey + h - 1) / (float)particlefontheight;
}
#ifndef DUMPPARTICLEFONT
- particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
+ particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, r_texture_convertsRGB_particles.integer != 0);
if (!particletexture[tex_beam].texture)
#endif
{
#ifdef DUMPPARTICLEFONT
Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
#endif
- particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+ particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, -1, NULL);
}
particletexture[tex_beam].s1 = 0;
particletexture[tex_beam].t1 = 0;
particletexture[tex_beam].s2 = 1;
particletexture[tex_beam].t2 = 1;
+
+ // now load an texcoord/texture override file
+ buf = (char *) FS_LoadFile("particles/particlefont.txt", tempmempool, false, &filesize);
+ if(buf)
+ {
+ const char *bufptr;
+ bufptr = buf;
+ for(;;)
+ {
+ if(!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if(!strcmp(com_token, "\n"))
+ continue; // empty line
+ i = atoi(com_token);
+
+ texturename[0] = 0;
+ s1 = 0;
+ t1 = 0;
+ s2 = 1;
+ t2 = 1;
+
+ if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ {
+ strlcpy(texturename, com_token, sizeof(texturename));
+ s1 = atof(com_token);
+ if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ {
+ texturename[0] = 0;
+ t1 = atof(com_token);
+ if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ {
+ s2 = atof(com_token);
+ if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ {
+ t2 = atof(com_token);
+ strlcpy(texturename, "particles/particlefont.tga", sizeof(texturename));
+ if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ strlcpy(texturename, com_token, sizeof(texturename));
+ }
+ }
+ }
+ else
+ s1 = 0;
+ }
+ if (!texturename[0])
+ {
+ Con_Printf("particles/particlefont.txt: syntax should be texnum x1 y1 x2 y2 texturename or texnum x1 y1 x2 y2 or texnum texturename\n");
+ continue;
+ }
+ if (i < 0 || i >= MAX_PARTICLETEXTURES)
+ {
+ Con_Printf("particles/particlefont.txt: texnum %i outside valid range (0 to %i)\n", i, MAX_PARTICLETEXTURES);
+ continue;
+ }
+ sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true);
+ if(!sf)
+ {
+ // R_SkinFrame_LoadExternal already complained
+ continue;
+ }
+ particletexture[i].texture = sf->base;
+ particletexture[i].s1 = s1;
+ particletexture[i].t1 = t1;
+ particletexture[i].s2 = s2;
+ particletexture[i].t2 = t2;
+ }
+ Mem_Free(buf);
+ }
}
static void r_part_start(void)
static void r_part_newmap(void)
{
+ if (decalskinframe)
+ R_SkinFrame_MarkUsed(decalskinframe);
CL_Particles_LoadEffectInfo();
}
#define BATCHSIZE 256
unsigned short particle_elements[BATCHSIZE*6];
+float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
void R_Particles_Init (void)
{
Cvar_RegisterVariable(&r_drawparticles);
Cvar_RegisterVariable(&r_drawparticles_drawdistance);
+ Cvar_RegisterVariable(&r_drawparticles_nearclip_min);
+ Cvar_RegisterVariable(&r_drawparticles_nearclip_max);
Cvar_RegisterVariable(&r_drawdecals);
Cvar_RegisterVariable(&r_drawdecals_drawdistance);
- R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
+ R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
}
void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
float *v3f, *t2f, *c4f;
particletexture_t *tex;
float right[3], up[3], size, ca;
- float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value * r_refdef.view.colorscale;
- float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
-
- r_refdef.stats.decals += numsurfaces;
- R_Mesh_Matrix(&identitymatrix);
- R_Mesh_ResetTextureState();
- R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
- R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
- R_Mesh_ColorPointer(particle_color4f, 0, 0);
- R_SetupGenericShader(true);
+ float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
+
+ RSurf_ActiveWorldEntity();
+
+ r_refdef.stats.drawndecals += numsurfaces;
+// R_Mesh_ResetTextureState();
GL_DepthMask(false);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
// calculate color
c4f = particle_color4f + 16*surfacelistindex;
ca = d->alpha * alphascale;
+ // ensure alpha multiplier saturates properly
+ if (ca > 1.0f / 256.0f)
+ ca = 1.0f / 256.0f;
if (r_refdef.fogenabled)
- ca *= FogPoint_World(d->org);
+ ca *= RSurf_FogVertex(d->org);
Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
Vector4Copy(c4f, c4f + 4);
Vector4Copy(c4f, c4f + 8);
// now render the decals all at once
// (this assumes they all use one particle font texture!)
GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- R_Mesh_TexBind(0, R_GetTexture(particletexture[63].texture));
- GL_LockArrays(0, numsurfaces*4);
- R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
- GL_LockArrays(0, 0);
+ R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
+ R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
+ R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, NULL, 0, particle_elements, NULL, 0);
}
void R_DrawDecals (void)
{
int i;
+ int drawdecals = r_drawdecals.integer;
decal_t *decal;
float frametime;
float decalfade;
float drawdist2;
+ int killsequence = cl.decalsequence - max(0, cl_decals_max.integer);
frametime = bound(0, cl.time - cl.decals_updatetime, 1);
cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
// LordHavoc: early out conditions
- if ((!cl.num_decals) || (!r_drawdecals.integer))
+ if (!cl.num_decals)
return;
decalfade = frametime * 256 / cl_decals_fadetime.value;
if (!decal->typeindex)
continue;
+ if (killsequence - decal->decalsequence > 0)
+ goto killdecal;
+
if (cl.time > decal->time2 + cl_decals_time.value)
{
decal->alpha -= decalfade;
goto killdecal;
}
+ if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
+ continue;
+
+ if (!drawdecals)
+ continue;
+
if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
R_MeshQueue_AddTransparent(decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
continue;
while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
cl.num_decals--;
- if (cl.num_decals == cl.max_decals && cl.max_decals < ABSOLUTE_MAX_DECALS)
+ if (cl.num_decals == cl.max_decals && cl.max_decals < MAX_DECALS)
{
decal_t *olddecals = cl.decals;
- cl.max_decals = min(cl.max_decals * 2, ABSOLUTE_MAX_DECALS);
+ cl.max_decals = min(cl.max_decals * 2, MAX_DECALS);
cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
Mem_Free(olddecals);
}
+
+ r_refdef.stats.totaldecals = cl.num_decals;
}
void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
rtexture_t *texture;
float *v3f, *t2f, *c4f;
particletexture_t *tex;
- float up2[3], v[3], right[3], up[3], fog, ifog, size;
- float ambient[3], diffuse[3], diffusenormal[3];
+ float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
+// float ambient[3], diffuse[3], diffusenormal[3];
+ float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
vec4_t colormultiplier;
- float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
+ float minparticledist_start, minparticledist_end;
+ qboolean dofade;
+
+ RSurf_ActiveWorldEntity();
Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
r_refdef.stats.particles += numsurfaces;
- R_Mesh_Matrix(&identitymatrix);
- R_Mesh_ResetTextureState();
- R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
- R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
- R_Mesh_ColorPointer(particle_color4f, 0, 0);
- R_SetupGenericShader(true);
+// R_Mesh_ResetTextureState();
GL_DepthMask(false);
GL_DepthRange(0, 1);
GL_PolygonOffset(0, 0);
GL_DepthTest(true);
GL_CullFace(GL_NONE);
+ spintime = r_refdef.scene.time;
+
+ minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
+ minparticledist_end = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_max.value;
+ dofade = (minparticledist_start < minparticledist_end);
+
// first generate all the vertices at once
for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
{
p = cl.particles + surfacelist[surfacelistindex];
- blendmode = particletype[p->typeindex].blendmode;
+ blendmode = (pblend_t)p->blendmode;
+ palpha = p->alpha;
+ if(dofade && p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM)
+ palpha *= min(1, (DotProduct(p->org, r_refdef.view.forward) - minparticledist_start) / (minparticledist_end - minparticledist_start));
+ alpha = palpha * colormultiplier[3];
+ // ensure alpha multiplier saturates properly
+ if (alpha > 1.0f)
+ alpha = 1.0f;
- c4f[0] = p->color[0] * colormultiplier[0];
- c4f[1] = p->color[1] * colormultiplier[1];
- c4f[2] = p->color[2] * colormultiplier[2];
- c4f[3] = p->alpha * colormultiplier[3];
switch (blendmode)
{
- case PBLEND_MOD:
+ case PBLEND_INVALID:
+ case PBLEND_INVMOD:
+ // additive and modulate can just fade out in fog (this is correct)
+ if (r_refdef.fogenabled)
+ alpha *= RSurf_FogVertex(p->org);
+ // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
+ alpha *= 1.0f / 256.0f;
+ c4f[0] = p->color[0] * alpha;
+ c4f[1] = p->color[1] * alpha;
+ c4f[2] = p->color[2] * alpha;
+ c4f[3] = 0;
+ break;
case PBLEND_ADD:
// additive and modulate can just fade out in fog (this is correct)
if (r_refdef.fogenabled)
- c4f[3] *= FogPoint_World(p->org);
+ alpha *= RSurf_FogVertex(p->org);
// collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
- c4f[0] *= c4f[3];
- c4f[1] *= c4f[3];
- c4f[2] *= c4f[3];
- c4f[3] = 1;
+ c4f[0] = p->color[0] * colormultiplier[0] * alpha;
+ c4f[1] = p->color[1] * colormultiplier[1] * alpha;
+ c4f[2] = p->color[2] * colormultiplier[2] * alpha;
+ c4f[3] = 0;
break;
case PBLEND_ALPHA:
+ c4f[0] = p->color[0] * colormultiplier[0];
+ c4f[1] = p->color[1] * colormultiplier[1];
+ c4f[2] = p->color[2] * colormultiplier[2];
+ c4f[3] = alpha;
// note: lighting is not cheap!
if (particletype[p->typeindex].lighting)
- {
- R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
- c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
- c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
- c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
- }
+ R_LightPoint(c4f, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
// mix in the fog color
if (r_refdef.fogenabled)
{
- fog = FogPoint_World(p->org);
+ fog = RSurf_FogVertex(p->org);
ifog = 1 - fog;
c4f[0] = c4f[0] * fog + r_refdef.fogcolor[0] * ifog;
c4f[1] = c4f[1] * fog + r_refdef.fogcolor[1] * ifog;
c4f[2] = c4f[2] * fog + r_refdef.fogcolor[2] * ifog;
}
+ // for premultiplied alpha we have to apply the alpha to the color (after fog of course)
+ VectorScale(c4f, alpha, c4f);
break;
}
// copy the color into the other three vertices
size = p->size * cl_particles_size.value;
tex = &particletexture[p->texnum];
- switch(particletype[p->typeindex].orientation)
+ switch(p->orientation)
{
+// case PARTICLE_INVALID:
case PARTICLE_BILLBOARD:
- VectorScale(r_refdef.view.left, -size, right);
- VectorScale(r_refdef.view.up, size, up);
+ if (p->angle + p->spin)
+ {
+ spinrad = (p->angle + p->spin * (spintime - p->delayedspawn)) * (float)(M_PI / 180.0f);
+ spinsin = sin(spinrad) * size;
+ spincos = cos(spinrad) * size;
+ spinm1 = -p->stretch * spincos;
+ spinm2 = -spinsin;
+ spinm3 = spinsin;
+ spinm4 = -p->stretch * spincos;
+ VectorMAM(spinm1, r_refdef.view.left, spinm2, r_refdef.view.up, right);
+ VectorMAM(spinm3, r_refdef.view.left, spinm4, r_refdef.view.up, up);
+ }
+ else
+ {
+ VectorScale(r_refdef.view.left, -size * p->stretch, right);
+ VectorScale(r_refdef.view.up, size, up);
+ }
+
v3f[ 0] = p->org[0] - right[0] - up[0];
v3f[ 1] = p->org[1] - right[1] - up[1];
v3f[ 2] = p->org[2] - right[2] - up[2];
t2f[6] = tex->s2;t2f[7] = tex->t2;
break;
case PARTICLE_ORIENTED_DOUBLESIDED:
- VectorVectors(p->vel, right, up);
- VectorScale(right, size, right);
- VectorScale(up, size, up);
+ VectorVectors(p->vel, baseright, baseup);
+ if (p->angle + p->spin)
+ {
+ spinrad = (p->angle + p->spin * (spintime - p->delayedspawn)) * (float)(M_PI / 180.0f);
+ spinsin = sin(spinrad) * size;
+ spincos = cos(spinrad) * size;
+ spinm1 = p->stretch * spincos;
+ spinm2 = -spinsin;
+ spinm3 = spinsin;
+ spinm4 = p->stretch * spincos;
+ VectorMAM(spinm1, baseright, spinm2, baseup, right);
+ VectorMAM(spinm3, baseright, spinm4, baseup, up);
+ }
+ else
+ {
+ VectorScale(baseright, size * p->stretch, right);
+ VectorScale(baseup, size, up);
+ }
v3f[ 0] = p->org[0] - right[0] - up[0];
v3f[ 1] = p->org[1] - right[1] - up[1];
v3f[ 2] = p->org[2] - right[2] - up[2];
t2f[6] = tex->s2;t2f[7] = tex->t2;
break;
case PARTICLE_SPARK:
- VectorMA(p->org, -0.04, p->vel, v);
- VectorMA(p->org, 0.04, p->vel, up2);
+ len = VectorLength(p->vel);
+ VectorNormalize2(p->vel, up);
+ lenfactor = p->stretch * 0.04 * len;
+ if(lenfactor < size * 0.5)
+ lenfactor = size * 0.5;
+ VectorMA(p->org, -lenfactor, up, v);
+ VectorMA(p->org, lenfactor, up, up2);
R_CalcBeam_Vertex3f(v3f, v, up2, size);
t2f[0] = tex->s1;t2f[1] = tex->t2;
t2f[2] = tex->s1;t2f[3] = tex->t1;
t2f[4] = tex->s2;t2f[5] = tex->t1;
t2f[6] = tex->s2;t2f[7] = tex->t2;
break;
- case PARTICLE_BEAM:
+ case PARTICLE_VBEAM:
+ R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
+ VectorSubtract(p->vel, p->org, up);
+ VectorNormalize(up);
+ v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
+ v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
+ t2f[0] = tex->s2;t2f[1] = v[0];
+ t2f[2] = tex->s1;t2f[3] = v[0];
+ t2f[4] = tex->s1;t2f[5] = v[1];
+ t2f[6] = tex->s2;t2f[7] = v[1];
+ break;
+ case PARTICLE_HBEAM:
R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
VectorSubtract(p->vel, p->org, up);
VectorNormalize(up);
- v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
- v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
- t2f[0] = 1;t2f[1] = v[0];
- t2f[2] = 0;t2f[3] = v[0];
- t2f[4] = 0;t2f[5] = v[1];
- t2f[6] = 1;t2f[7] = v[1];
+ v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
+ v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
+ t2f[0] = v[0];t2f[1] = tex->t1;
+ t2f[2] = v[0];t2f[3] = tex->t2;
+ t2f[4] = v[1];t2f[5] = tex->t2;
+ t2f[6] = v[1];t2f[7] = tex->t1;
break;
}
}
// now render batches of particles based on blendmode and texture
- blendmode = -1;
+ blendmode = PBLEND_INVALID;
texture = NULL;
- GL_LockArrays(0, numsurfaces*4);
batchstart = 0;
batchcount = 0;
+ R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
{
p = cl.particles + surfacelist[surfacelistindex];
- if (blendmode != particletype[p->typeindex].blendmode)
- {
- blendmode = particletype[p->typeindex].blendmode;
- switch(blendmode)
- {
- case PBLEND_ALPHA:
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case PBLEND_ADD:
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- break;
- case PBLEND_MOD:
- GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- break;
- }
- }
if (texture != particletexture[p->texnum].texture)
{
texture = particletexture[p->texnum].texture;
- R_Mesh_TexBind(0, R_GetTexture(texture));
+ R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
}
- // iterate until we find a change in settings
- batchstart = surfacelistindex++;
- for (;surfacelistindex < numsurfaces;surfacelistindex++)
+ if (p->blendmode == PBLEND_INVMOD)
{
- p = cl.particles + surfacelist[surfacelistindex];
- if (blendmode != particletype[p->typeindex].blendmode || texture != particletexture[p->texnum].texture)
- break;
+ // inverse modulate blend - group these
+ GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+ // iterate until we find a change in settings
+ batchstart = surfacelistindex++;
+ for (;surfacelistindex < numsurfaces;surfacelistindex++)
+ {
+ p = cl.particles + surfacelist[surfacelistindex];
+ if (p->blendmode != PBLEND_INVMOD || texture != particletexture[p->texnum].texture)
+ break;
+ }
+ }
+ else
+ {
+ // additive or alpha blend - group these
+ // (we can group these because we premultiplied the texture alpha)
+ GL_BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ // iterate until we find a change in settings
+ batchstart = surfacelistindex++;
+ for (;surfacelistindex < numsurfaces;surfacelistindex++)
+ {
+ p = cl.particles + surfacelist[surfacelistindex];
+ if (p->blendmode == PBLEND_INVMOD || texture != particletexture[p->texnum].texture)
+ break;
+ }
}
batchcount = surfacelistindex - batchstart;
- R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
+ R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, NULL, 0, particle_elements, NULL, 0);
}
- GL_LockArrays(0, 0);
}
void R_DrawParticles (void)
{
- int i, a, content;
- float minparticledist;
+ int i, a;
+ int drawparticles = r_drawparticles.integer;
+ float minparticledist_start;
particle_t *p;
- float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
+ float gravity, frametime, f, dist, oldorg[3];
float drawdist2;
int hitent;
trace_t trace;
cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
// LordHavoc: early out conditions
- if ((!cl.num_particles) || (!r_drawparticles.integer))
+ if (!cl.num_particles)
return;
- minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
+ minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
gravity = frametime * cl.movevars_gravity;
- dvel = 1+4*frametime;
- decalfade = frametime * 255 / cl_decals_fadetime.value;
update = frametime > 0;
drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
drawdist2 = drawdist2*drawdist2;
{
if (p->delayedspawn > cl.time)
continue;
- p->delayedspawn = 0;
-
- content = 0;
p->size += p->sizeincrease * frametime;
p->alpha -= p->alphafade * frametime;
if (p->alpha <= 0 || p->die <= cl.time)
goto killparticle;
- if (particletype[p->typeindex].orientation != PARTICLE_BEAM && frametime > 0)
+ if (p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM && frametime > 0)
{
- if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
+ if (p->liquidfriction && cl_particles_collisions.integer && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
{
if (p->typeindex == pt_blood)
p->size += frametime * 8;
VectorCopy(p->org, oldorg);
VectorMA(p->org, frametime, p->vel, p->org);
- if (p->bounce && cl.time >= p->delayedcollisions)
+// if (p->bounce && cl.time >= p->delayedcollisions)
+ if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
{
- trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+ trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false, false);
// if the trace started in or hit something of SUPERCONTENTS_NODROP
// or if the trace hit something flagged as NOIMPACT
// then remove the particle
if (trace.fraction < 1)
{
VectorCopy(trace.endpos, p->org);
+
+ if (p->staintexnum >= 0)
+ {
+ // blood - splash on solid
+ if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
+ {
+ R_Stain(p->org, 16,
+ p->staincolor[0], p->staincolor[1], p->staincolor[2], (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)),
+ p->staincolor[0], p->staincolor[1], p->staincolor[2], (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)));
+ if (cl_decals.integer)
+ {
+ // create a decal for the blood splat
+ a = 0xFFFFFF ^ (p->staincolor[0]*65536+p->staincolor[1]*256+p->staincolor[2]);
+ CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, a, a, p->staintexnum, p->stainsize, p->stainalpha); // staincolor needs to be inverted for decals!
+ }
+ }
+ }
+
if (p->typeindex == pt_blood)
{
// blood - splash on solid
if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
goto killparticle;
- R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
- if (cl_decals.integer)
+ if(p->staintexnum == -1) // staintex < -1 means no stains at all
{
- // create a decal for the blood splat
- CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+ R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
+ if (cl_decals.integer)
+ {
+ // create a decal for the blood splat
+ CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * lhrandom(cl_particles_blood_decal_scalemin.value, cl_particles_blood_decal_scalemax.value), cl_particles_blood_decal_alpha.value * 768);
+ }
}
goto killparticle;
}
// anything else - bounce off solid
dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
VectorMA(p->vel, dist, trace.plane.normal, p->vel);
- if (DotProduct(p->vel, p->vel) < 0.03)
- VectorClear(p->vel);
}
}
}
+
+ if (VectorLength2(p->vel) < 0.03)
+ {
+ if(p->orientation == PARTICLE_SPARK) // sparks are virtually invisible if very slow, so rather let them go off
+ goto killparticle;
+ VectorClear(p->vel);
+ }
}
if (p->typeindex != pt_static)
}
}
}
- else if (p->delayedspawn)
+ else if (p->delayedspawn > cl.time)
+ continue;
+ if (!drawparticles)
continue;
-
// don't render particles too close to the view (they chew fillrate)
// also don't render particles behind the view (useless)
// further checks to cull to the frustum would be too slow here
{
case pt_beam:
// beams have no culling
- R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+ R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
break;
default:
+ if(cl_particles_visculling.integer)
+ if (!r_refdef.viewcache.world_novis)
+ if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
+ {
+ mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, p->org);
+ if(leaf)
+ if(!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex))
+ continue;
+ }
// anything else just has to be in front of the viewer and visible at this distance
- if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
- R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+ if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
+ R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
break;
}
while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
cl.num_particles--;
- if (cl.num_particles == cl.max_particles && cl.max_particles < ABSOLUTE_MAX_PARTICLES)
+ if (cl.num_particles == cl.max_particles && cl.max_particles < MAX_PARTICLES)
{
particle_t *oldparticles = cl.particles;
- cl.max_particles = min(cl.max_particles * 2, ABSOLUTE_MAX_PARTICLES);
+ cl.max_particles = min(cl.max_particles * 2, MAX_PARTICLES);
cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
memcpy(cl.particles, oldparticles, cl.num_particles * sizeof(particle_t));
Mem_Free(oldparticles);