"svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
"svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
"svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
+ "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
+ "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
+ "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
};
char *qw_svc_strings[128] =
cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+
+#define RIC_GUNSHOT 1
+#define RIC_GUNSHOTQUAD 2
+cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "1", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding, 4 = bounded loose sync (reset if significantly wrong, otherwise bound)"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
void QW_CL_StartUpload(unsigned char *data, int size);
//static qboolean QW_CL_IsUploading(void);
static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
/*
==================
channel &= 7;
}
- if (largesoundindex || field_mask & SND_LARGESOUND)
+ if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
return;
}
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+ if (ent >= cl.max_entities)
+ CL_ExpandEntities(ent);
+
+ if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
}
/*
{
float time;
static double nextmsg = -1;
+ static double nextupdate = -1;
+#if 0
+ static double lasttime = -1;
+#endif
int oldreadcount;
qboolean oldbadread;
sizebuf_t old;
+ if(cls.state != ca_dedicated)
+ {
+ if((time = Sys_DoubleTime()) >= nextupdate)
+ {
+ SCR_UpdateLoadingScreenIfShown();
+ nextupdate = time + 2;
+ }
+ }
+
// no need if server is local and definitely not if this is a demo
- if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+ if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
return;
if (readmessages)
memcpy(net_message.data, olddata, net_message.cursize);
}
+#if 0
+ if((time = Sys_DoubleTime()) >= lasttime + 1)
+ {
+ Con_Printf("long delta: %f\n", time - lasttime);
+ }
+ lasttime = Sys_DoubleTime();
+#endif
+
if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
{
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
}
}
data = entdata;
if (!data)
return;
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
else if (!strcmp("fog", key))
- sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+ {
+ r_refdef.fog_start = 0;
+ r_refdef.fog_alpha = 1;
+ r_refdef.fog_end = 16384;
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+ sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+ }
else if (!strcmp("fog_density", key))
r_refdef.fog_density = atof(value);
else if (!strcmp("fog_red", key))
r_refdef.fog_green = atof(value);
else if (!strcmp("fog_blue", key))
r_refdef.fog_blue = atof(value);
+ else if (!strcmp("fog_alpha", key))
+ r_refdef.fog_alpha = atof(value);
+ else if (!strcmp("fog_start", key))
+ r_refdef.fog_start = atof(value);
+ else if (!strcmp("fog_end", key))
+ r_refdef.fog_end = atof(value);
+ }
+}
+
+extern void CL_Locs_Reload_f(void);
+extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
+static void CL_SetupWorldModel(void)
+{
+ // update the world model
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+
+ // set up csqc world for collision culling
+ if (cl.worldmodel)
+ World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+ else
+ World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+
+ // load or reload .loc file for team chat messages
+ CL_Locs_Reload_f();
+
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
+
+ // reset particles and other per-level things
+ R_Modules_NewMap();
+
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
+
+ // load the team chat beep if possible
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // load the csqc now
+ if (cl.loadcsqc)
+ {
+ cl.loadcsqc = false;
+
+ CL_VM_Init();
}
}
qfile_t *file;
// see if the file already exists
- file = FS_Open(filename, "rb", true, false);
+ file = FS_OpenVirtualFile(filename, true);
if (file)
{
FS_Close(file);
return false;
}
-extern void CL_Locs_Reload_f(void);
static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
- Mod_ClearUsed();
+ if (!sv.active)
+ Mod_ClearUsed();
for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
- Mod_FindName(cl.model_name[i]);
+ Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //Mod_PurgeUnused();
// now we try to load everything that is new
// world model
- cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+ cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
if (cl.model_precache[1]->Draw == NULL)
Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
// normal models
for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
- if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+ if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
// check memory integrity
// now that we have a world model, set up the world entity, renderer
// modules and csqc
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
-
- CL_Locs_Reload_f();
- R_Modules_NewMap();
-
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ CL_SetupWorldModel();
// add pmodel/emodel CRCs to userinfo
CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
cls.qw_downloadtype = dl_none;
- // load new sounds and unload old ones
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+ // clear sound usage flags for purging of unused sounds
+ S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
- // sounds
+ // sounds used by the game
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
- {
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
- }
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //S_PurgeUnused();
// check memory integrity
Mem_CheckSentinelsGlobal();
cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
}
+#define LOADPROGRESSWEIGHT_SOUND 1.0
+#define LOADPROGRESSWEIGHT_MODEL 4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
+
void CL_BeginDownloads(qboolean aborteddownload)
{
// quakeworld works differently
// if we got here...
// curl is done, so let's start with the business
+ if(!cl.loadbegun)
+ SCR_PushLoadingScreen(false, "Loading precaches", 1);
cl.loadbegun = true;
// if already downloading something from the previous level, don't stop it
&& cl_serverextension_download.integer
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
&& !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
- Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ {
+ Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
+ if(cl_serverextension_download.integer == 2 && FS_HasZlib())
+ Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+ else
+ Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ return;
+ }
}
if (cl.loadmodel_current < cl.loadmodel_total)
{
// loading models
-
+ if(cl.loadmodel_current == 1)
+ {
+ // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+ SCR_PushLoadingScreen(false, "Loading precached models",
+ (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ )
+ );
+ SCR_BeginLoadingPlaque();
+ }
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
+ SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+ (
+ (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ )
+ );
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+ {
+ SCR_PopLoadingScreen(false);
+ if(cl.loadmodel_current == 1)
+ {
+ SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+ SCR_PopLoadingScreen(false);
+ }
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+ }
+ CL_KeepaliveMessage(true);
+
+ if(cl.loadmodel_current == 1)
+ {
+ // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+ Mod_FreeQ3Shaders();
+ }
+
+ cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+ SCR_PopLoadingScreen(false);
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ SCR_PushLoadingScreen(true, "world model setup",
+ (
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ )
+ );
+ CL_SetupWorldModel();
+ SCR_PopLoadingScreen(true);
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
}
}
}
-
+ SCR_PopLoadingScreen(false);
// finished loading models
}
if (cl.loadsound_current < cl.loadsound_total)
{
// loading sounds
-
+ if(cl.loadsound_current == 1)
+ SCR_PushLoadingScreen(false, "Loading precached sounds",
+ (
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ )
+ );
for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
{
+ SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+ {
+ SCR_PopLoadingScreen(false);
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+ }
+ CL_KeepaliveMessage(true);
+ cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+ SCR_PopLoadingScreen(false);
}
-
+ SCR_PopLoadingScreen(false);
// finished loading sounds
}
+ if(gamemode == GAME_NEXUIZ)
+ Cvar_SetValueQuick(&cl_serverextension_download, false);
+ // in Nexuiz, the built in download protocol is kinda broken (misses lots
+ // of dependencies) anyway, and can mess around with the game directory;
+ // until this is fixed, only support pk3 downloads via curl, and turn off
+ // individual file downloads other than for CSQC
+ // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+ // to dlcache only
+ // idea: support download of pk3 files using this protocol later
+
// note: the reason these loops skip already-loaded things is that it
// enables this command to be issued during the game if desired
{
if (aborteddownload)
{
+
if (cl.downloadmodel_current == 1)
{
// the worldmodel failed, but we need to set up anyway
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ Mod_FreeQ3Shaders();
+ CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
}
if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+ CL_KeepaliveMessage(true);
+ if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
{
if (cl.downloadmodel_current == 1)
Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
return;
}
}
- cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+
+ if(cl.downloadmodel_current == 1)
+ {
+ // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+ Mod_FreeQ3Shaders();
+ }
+
+ cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ // or maybe we do not have it (cl_serverextension_download 0)
+ // then we need to continue loading ANYWAY!
+ CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
}
if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
+ CL_KeepaliveMessage(true);
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
{
return;
}
}
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+ cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
}
// finished loading sounds
}
+ SCR_PopLoadingScreen(false);
+
if (!cl.loadfinished)
{
cl.loadfinished = true;
// prevent cl_begindownloads from being issued multiple times in one match
// to prevent accidentally cancelled downloads
if(cl.loadbegun)
- Con_DPrintf("cl_begindownloads is only valid once per match\n");
+ Con_Printf("cl_begindownloads is only valid once per match\n");
else
CL_BeginDownloads(false);
}
void CL_StopDownload(int size, int crc)
{
- if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+ if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
{
int existingcrc;
size_t existingsize;
const char *extension;
- // finished file
- // save to disk only if we don't already have it
- // (this is mainly for playing back demos)
- existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
- if (existingsize)
+ if(cls.qw_download_deflate)
+ {
+ unsigned char *out;
+ size_t inflated_size;
+ out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
+ Mem_Free(cls.qw_downloadmemory);
+ Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+ cls.qw_downloadmemory = out;
+ cls.qw_downloadmemorycursize = inflated_size;
+ }
+
+ if(!cls.qw_downloadmemory)
+ {
+ Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
+ }
+ else
{
- if ((int)existingsize != size || existingcrc != crc)
+ crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ size = cls.qw_downloadmemorycursize;
+ // finished file
+ // save to disk only if we don't already have it
+ // (this is mainly for playing back demos)
+ existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
+ if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
+ // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
{
- // we have a mismatching file, pick another name for it
- char name[MAX_QPATH*2];
- dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
- if (!FS_FileExists(name))
+ if ((int)existingsize != size || existingcrc != crc)
{
- Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
- FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ // we have a mismatching file, pick another name for it
+ char name[MAX_QPATH*2];
+ dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
+ if (!FS_FileExists(name))
+ {
+ Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
+ FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ }
}
}
- }
- else
- {
- // we either don't have it or have a mismatching file...
- // so it's time to accept the file
- // but if we already have a mismatching file we need to rename
- // this new one, and if we already have this file in renamed form,
- // we do nothing
- Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
- FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- extension = FS_FileExtension(cls.qw_downloadname);
- if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
- FS_Rescan();
+ else
+ {
+ // we either don't have it or have a mismatching file...
+ // so it's time to accept the file
+ // but if we already have a mismatching file we need to rename
+ // this new one, and if we already have this file in renamed form,
+ // we do nothing
+ Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
+ FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ extension = FS_FileExtension(cls.qw_downloadname);
+ if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+ FS_Rescan();
+ }
}
}
+ else if (cls.qw_downloadmemory && size)
+ {
+ Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
+ CL_BeginDownloads(true);
+ }
if (cls.qw_downloadmemory)
Mem_Free(cls.qw_downloadmemory);
// we're really beginning a download now, so initialize stuff
strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
cls.qw_downloadmemorymaxsize = size;
- cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+ cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
cls.qw_downloadnumber++;
+ cls.qw_download_deflate = false;
+ if(Cmd_Argc() >= 4)
+ {
+ if(!strcmp(Cmd_Argv(3), "deflate"))
+ cls.qw_download_deflate = true;
+ // check further encodings here
+ }
+
Cmd_ForwardStringToServer("sv_startdownload");
}
void CL_StopDownload_f(void)
{
+ Curl_CancelAll();
if (cls.qw_downloadname[0])
{
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
*/
static void CL_SignonReply (void)
{
- Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+ if (developer.integer >= 100)
+ Con_Printf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
break;
case 4:
+ // after the level has been loaded, we shouldn't need the shaders, and
+ // if they are needed again they will be automatically loaded...
+ // we also don't need the unused models or sounds from the last level
+ Mod_FreeQ3Shaders();
+ Mod_PurgeUnused();
+ S_PurgeUnused();
+
Con_ClearNotify();
+ if (COM_CheckParm("-profilegameonly"))
+ Sys_AllowProfiling(true);
break;
}
}
// if server is active, we already began a loading plaque
if (!sv.active)
+ {
SCR_BeginLoadingPlaque();
+ S_StopAllSounds();
+ // free q3 shaders so that any newly downloaded shaders will be active
+ Mod_FreeQ3Shaders();
+ }
// check memory integrity
Mem_CheckSentinelsGlobal();
i = MSG_ReadByte();
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
//cl.qw_spectator = (i & 128) != 0;
- cl.playerentity = cl.viewentity = (i & 127) + 1;
+ cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
str = MSG_ReadString ();
strlcpy (cl.levelname, str, sizeof(cl.levelname));
- // get the movevars
- cl.qw_movevars_gravity = MSG_ReadFloat();
- cl.qw_movevars_stopspeed = MSG_ReadFloat();
- cl.qw_movevars_maxspeed = MSG_ReadFloat();
- cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
- cl.qw_movevars_accelerate = MSG_ReadFloat();
- cl.qw_movevars_airaccelerate = MSG_ReadFloat();
- cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
- cl.qw_movevars_friction = MSG_ReadFloat();
- cl.qw_movevars_waterfriction = MSG_ReadFloat();
- cl.qw_movevars_entgravity = MSG_ReadFloat();
+ // get the movevars that are defined in the qw protocol
+ cl.movevars_gravity = MSG_ReadFloat();
+ cl.movevars_stopspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_spectatormaxspeed = MSG_ReadFloat();
+ cl.movevars_accelerate = MSG_ReadFloat();
+ cl.movevars_airaccelerate = MSG_ReadFloat();
+ cl.movevars_wateraccelerate = MSG_ReadFloat();
+ cl.movevars_friction = MSG_ReadFloat();
+ cl.movevars_waterfriction = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat();
+
+ // other movevars not in the protocol...
+ cl.movevars_wallfriction = 0;
+ cl.movevars_timescale = 1;
+ cl.movevars_jumpvelocity = 270;
+ cl.movevars_edgefriction = 1;
+ cl.movevars_maxairspeed = 30;
+ cl.movevars_stepheight = 18;
+ cl.movevars_airaccel_qw = 1;
+ cl.movevars_airaccel_sideways_friction = 0;
// seperate the printfs so the server message can have a color
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
// parse gametype
cl.gametype = MSG_ReadByte ();
+ // the original id singleplayer demos are bugged and contain
+ // GAME_DEATHMATCH even for singleplayer
+ if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
+ cl.gametype = GAME_COOP;
// parse signon message
str = MSG_ReadString ();
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
- Mod_ClearUsed();
+ if (!sv.active)
+ Mod_ClearUsed();
for (i = 1;i < nummodels;i++)
- Mod_FindName(cl.model_name[i]);
+ Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //Mod_PurgeUnused();
+ //S_PurgeUnused();
- // do the same for sounds
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds (cl.sound_name, numsounds);
+ // clear sound usage flags for purging of unused sounds
+ S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
+ // sounds used by the game
+ for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
// now we try to load everything that is new
cl.loadmodel_current = 1;
cl.downloadmodel_current = 1;
cl.downloadcsqc = true;
cl.loadbegun = false;
cl.loadfinished = false;
+ cl.loadcsqc = true;
}
// check memory integrity
Con_Printf ("Auto-recording to %s.\n", demofile);
- cls.demofile = FS_Open (demofile, "wb", false, false);
+ cls.demofile = FS_OpenRealFile(demofile, "wb", false);
if (cls.demofile)
{
cls.forcetrack = -1;
FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
cls.demorecording = true;
+ strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+ cls.demo_lastcsprogssize = -1;
+ cls.demo_lastcsprogscrc = -1;
}
else
Con_Print ("ERROR: couldn't open.\n");
void CL_ValidateState(entity_state_t *s)
{
- model_t *model;
+ dp_model_t *model;
if (!s->active)
return;
if (s->modelindex >= MAX_MODELS)
Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
+ // these warnings are only warnings, no corrections are made to the state
+ // because states are often copied for decoding, which otherwise would
+ // propogate some of the corrections accidentally
+ // (this used to happen, sometimes affecting skin and frame)
+
// colormap is client index + 1
- if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
- {
+ if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
- s->colormap = 0;
- }
model = cl.model_precache[s->modelindex];
if (model && model->type && s->frame >= model->numframes)
- {
Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
- s->frame = 0;
- }
if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
- {
Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
- s->skin = 0;
- }
}
void CL_MoveLerpEntityStates(entity_t *ent)
{
float odelta[3], adelta[3];
- CL_ValidateState(&ent->state_current);
VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
// reset animation interpolation as well
- ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
- ent->render.frame1time = ent->render.frame2time = cl.time;
- ent->render.framelerp = 1;
+ ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+ ent->render.shadertime = cl.time;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
- VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+ ent->persistent.trail_allowed = false;
}
- else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+ else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
+ {
+ // don't interpolate the move
+ ent->persistent.lerpdeltatime = 0;
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
+
+ if(ent->state_current.frame != ent->state_previous.frame)
+ {
+ // if we ALSO changed animation frame in the process (but ONLY then!)
+ // then let's reset the animation interpolation too
+ ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+ }
+
+ // note that this case must do everything the following case does too
+ }
+ else if (DotProduct(odelta, odelta) > 1000*1000
+ || (cl.fixangle[0] && !cl.fixangle[1])
+ || (ent->state_previous.tagindex != ent->state_current.tagindex)
+ || (ent->state_previous.tagentity != ent->state_current.tagentity))
{
// don't interpolate the move
// (the fixangle[] check detects teleports, but not constant fixangles
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
}
else if (ent->state_current.flags & RENDER_STEP)
{
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
}
+ else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ {
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+ ent->state_baseline.frame = MSG_ReadByte ();
+ }
else
{
ent->state_baseline.modelindex = MSG_ReadByte ();
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
cl.mviewzoom[1] = cl.mviewzoom[0];
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
cl.stats[STAT_ITEMS] = 0;
{
if (bits & (SU_PUNCH1<<i) )
{
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
cl.mpunchangle[0][i] = MSG_ReadChar();
else
cl.mpunchangle[0][i] = MSG_ReadAngle16i();
}
if (bits & (SU_VELOCITY1<<i) )
{
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
cl.mvelocity[0][i] = MSG_ReadChar()*16;
else
cl.mvelocity[0][i] = MSG_ReadCoord32f();
}
// LordHavoc: hipnotic demos don't have this bit set but should
- if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
cl.stats[STAT_CELLS] = MSG_ReadShort();
cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
}
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+ else
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
cl.stats[STAT_HEALTH] = MSG_ReadShort();
cl.stats[STAT_AMMO] = MSG_ReadByte();
cl.stats[STAT_SHELLS] = MSG_ReadByte();
// copy it to the current state
ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
- ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
- ent->render.framelerp = 0;
+ ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
+ ent->render.framegroupblend[0].lerp = 1;
// make torchs play out of sync
- ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
- ent->render.colormap = -1; // no special coloring
+ ent->render.framegroupblend[0].start = lhrandom(-10, -1);
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
int sound_num, vol, atten;
MSG_ReadVector(org, cls.protocol);
- if (large)
+ if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
Con_Print("beam list overflow!\n");
}
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_ParseBeam (dp_model_t *m, int lightning)
{
int ent;
vec3_t start, end;
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case QW_TE_BLOOD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_GUNSHOTQUAD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_EXPLOSION:
// LordHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
break;
case TE_LAVASPLASH:
colorStart = MSG_ReadByte();
colorLength = MSG_ReadByte();
CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+ tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
color[1] = tempcolor[1] * (2.0f / 255.0f);
color[2] = tempcolor[2] * (2.0f / 255.0f);
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}
+void CL_ParsePointParticles1(void)
+{
+ int effectindex;
+ vec3_t origin;
+ effectindex = (unsigned short)MSG_ReadShort();
+ MSG_ReadVector(origin, cls.protocol);
+ CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
+}
+
typedef struct cl_iplog_item_s
{
char *address;
{
cl_iplog_item_t *olditems = cl_iplog_items;
cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
- cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+ cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
if (olditems)
{
if (cl_iplog_numitems)
Mem_Free(olditems);
}
}
- cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
- cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+ cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+ cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
// TODO: maybe it would be better to strip weird characters from name when
// copying it here rather than using a straight strcpy?
text++;
if (line[0] == '/' && line[1] == '/')
continue; // skip comments if anyone happens to add them
- for (i = 0;i < len && line[i] > ' ';i++)
+ for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
address[i] = line[i];
address[i] = 0;
// skip exactly one space character
if (!strcmp(text, "Client ping times:\n"))
{
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ // hide ping reports in demos
+ if (cls.demoplayback)
+ cl.parsingtextexpectingpingforscores = 1;
for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
;
if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
return true;
}
+extern cvar_t slowmo;
+extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
static void CL_NetworkTimeReceived(double newtime)
{
- if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
- cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
- else
- {
- cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
- cl.mtime[0] = newtime;
+ double timehigh;
+ cl.mtime[1] = cl.mtime[0];
+ cl.mtime[0] = newtime;
+ if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ cl.time = cl.mtime[1] = newtime;
+ else if (cls.demoplayback)
+ {
+ // when time falls behind during demo playback it means the cl.mtime[1] was altered
+ // due to a large time gap, so treat it as an instant change in time
+ // (this can also happen during heavy packet loss in the demo)
+ if (cl.time < newtime - 0.1)
+ cl.mtime[1] = cl.time = newtime;
+ }
+ else if (cls.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
if (developer.integer >= 100 && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
- if (cl_nettimesyncmode.integer == 2)
+ cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+ timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
+ if (cl_nettimesyncboundmode.integer == 1)
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ else if (cl_nettimesyncboundmode.integer == 2)
{
- if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+ if (cl.time < cl.mtime[1] || cl.time > timehigh)
cl.time = cl.mtime[1];
}
- else if (cl_nettimesyncmode.integer == 4)
+ else if (cl_nettimesyncboundmode.integer == 3)
{
- // if it's significantly out of bounds, reset it to cl.mtime[1]
- if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+ if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
cl.time = cl.mtime[1];
- // clamp it to the valid range
+ }
+ else if (cl_nettimesyncboundmode.integer == 4)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else if (cl.time > cl.mtime[1])
+ cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
+ else
+ cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
+ }
+ else if (cl_nettimesyncboundmode.integer == 5)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ }
+ else if (cl_nettimesyncboundmode.integer == 6)
+ {
cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
}
- else if (cl_nettimesyncmode.integer)
- cl.time = cl.mtime[1];
}
// this packet probably contains a player entity update, so we will need
// to update the prediction
- cl.movement_needupdate = true;
+ cl.movement_replay = true;
// this may get updated later in parsing by svc_clientdata
cl.onground = false;
// if true the cl.viewangles are interpolated from cl.mviewangles[]
cl.fixangle[0] = false;
if (!cls.demoplayback)
VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+ // update the csqc's server timestamps, critical for proper sync
+ CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
}
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
//[515]: csqc
-void CL_VM_Init (void);
qboolean CL_VM_Parse_TempEntity (void);
void CL_VM_Parse_StuffCmd (const char *msg);
void CL_VM_Parse_CenterPrint (const char *msg);
=====================
*/
int parsingerror = false;
+extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
int cmd;
unsigned char cmdlog[32];
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
+ qboolean qwplayerupdatereceived;
// LordHavoc: moved demo message writing from before the packet parse to
// after the packet parse so that CL_Stop_f can be called by cl_autodemo
cl.last_received_message = realtime;
- if (cls.netcon && cls.signon < SIGNONS)
- CL_KeepaliveMessage(false);
+ CL_KeepaliveMessage(false);
//
// if recording demos, copy the message out
{
CL_NetworkTimeReceived(realtime); // qw has no clock
- // slightly kill qw player entities each frame
- for (i = 1;i < cl.maxclients;i++)
- cl.entities_active[i] = false;
-
// kill all qw nails
cl.qw_num_nails = 0;
// fade weapon view kick
cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
+ cls.servermovesequence = cls.netcon->qw.incoming_sequence;
+
+ qwplayerupdatereceived = false;
+
while (1)
{
if (msg_badread)
case qw_svc_serverdata:
//Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerInfo();
- CL_VM_Init(); //[515]: init csqc
break;
case qw_svc_setangle:
break;
case qw_svc_intermission:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 1;
- cl.completed_time = cl.time;
MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
for (i = 0;i < 3;i++)
cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
break;
case qw_svc_finale:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 2;
- cl.completed_time = cl.time;
SCR_CenterPrint(MSG_ReadString ());
break;
break;
case qw_svc_playerinfo:
+ // slightly kill qw player entities now that we know there is
+ // an update of player entities this frame...
+ if (!qwplayerupdatereceived)
+ {
+ qwplayerupdatereceived = true;
+ for (i = 1;i < cl.maxclients;i++)
+ cl.entities_active[i] = false;
+ }
EntityStateQW_ReadPlayerUpdate();
break;
EntityFrameQW_CL_ReadFrame(false);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
+ {
cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
break;
case qw_svc_deltapacketentities:
EntityFrameQW_CL_ReadFrame(true);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
+ {
cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
break;
case qw_svc_maxspeed:
- cl.qw_movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat();
break;
case qw_svc_entgravity:
- cl.qw_movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat();
+ if (!cl.movevars_entgravity)
+ cl.movevars_entgravity = 1.0f;
break;
case qw_svc_setpause:
}
}
- // fully kill the still slightly dead qw player entities each frame
- for (i = 1;i < cl.maxclients;i++)
- if (!cl.entities_active[i])
- cl.entities[i].state_current.active = false;
+ if (qwplayerupdatereceived)
+ {
+ // fully kill any player entities that were not updated this frame
+ for (i = 1;i <= cl.maxclients;i++)
+ if (!cl.entities_active[i])
+ cl.entities[i].state_current.active = false;
+ }
}
else
{
case svc_serverinfo:
CL_ParseServerInfo ();
- CL_VM_Init(); //[515]: init csqc
break;
case svc_setangle:
if (cl.viewentity >= cl.max_entities)
CL_ExpandEntities(cl.viewentity);
// LordHavoc: assume first setview recieved is the real player entity
- if (!cl.playerentity)
+ if (!cl.realplayerentity)
+ cl.realplayerentity = cl.viewentity;
+ // update cl.playerentity to this one if it is a valid player
+ if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
cl.playerentity = cl.viewentity;
break;
{
if (i >= 1 && i < MAX_MODELS)
{
- model_t *model = Mod_ForName(s, false, false, i == 1);
+ dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
- sfx_t *sfx = S_PrecacheSound (s, true, false);
+ sfx_t *sfx = S_PrecacheSound (s, true, true);
if (!sfx && snd_initialized.integer)
Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
break;
case svc_intermission:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 1;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
break;
case svc_finale:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 2;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_cutscene:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 3;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_pointparticles:
CL_ParsePointParticles();
break;
+ case svc_pointparticles1:
+ CL_ParsePointParticles1();
+ break;
}
}
}
EntityFrameQuake_ISeeDeadEntities();
+ CL_UpdateMoveVars();
+
parsingerror = false;
// LordHavoc: this was at the start of the function before cl_autodemo was
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
+ Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
Cvar_RegisterVariable(&cl_sound_wizardhit);
Cvar_RegisterVariable(&cl_sound_hknighthit);
Cvar_RegisterVariable(&cl_sound_ric1);
Cvar_RegisterVariable(&cl_sound_ric2);
Cvar_RegisterVariable(&cl_sound_ric3);
+ Cvar_RegisterVariable(&cl_sound_ric_gunshot);
Cvar_RegisterVariable(&cl_sound_r_exp3);
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
// server extension cvars set by commands issued from the server during connect
Cvar_RegisterVariable(&cl_serverextension_download);
- Cvar_RegisterVariable(&cl_nettimesyncmode);
+ Cvar_RegisterVariable(&cl_nettimesyncfactor);
+ Cvar_RegisterVariable(&cl_nettimesyncboundmode);
+ Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
Cvar_RegisterVariable(&cl_iplog_name);
+ Cvar_RegisterVariable(&cl_readpicture_force);
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");