#include "cl_collision.h"
#include "csprogs.h"
#include "libcurl.h"
+#include "utf8lib.h"
+#ifdef CONFIG_MENU
+#include "menu.h"
+#endif
+#include "cl_video.h"
-char *svc_strings[128] =
+const char *svc_strings[128] =
{
"svc_bad",
"svc_nop",
"svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
};
-char *qw_svc_strings[128] =
+const char *qw_svc_strings[128] =
{
"qw_svc_bad", // 0
"qw_svc_nop", // 1
//=============================================================================
-cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
-cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
#define RIC_GUNSHOT 1
#define RIC_GUNSHOTQUAD 2
-cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
-static void QW_CL_NextUpload(void);
-void QW_CL_StartUpload(unsigned char *data, int size);
+static void QW_CL_NextUpload_f(cmd_state_t *cmd);
//static qboolean QW_CL_IsUploading(void);
-static void QW_CL_StopUpload(void);
-void CL_VM_UpdateIntermissionState(int intermission);
-qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
+static void QW_CL_StopUpload_f(cmd_state_t *cmd);
/*
==================
CL_ParseStartSoundPacket
==================
*/
-void CL_ParseStartSoundPacket(int largesoundindex)
+static void CL_ParseStartSoundPacket(int largesoundindex)
{
vec3_t pos;
int channel, ent;
int sound_num;
- int volume;
+ int nvolume;
int field_mask;
float attenuation;
+ float speed;
+ int fflags = CHANNELFLAG_NONE;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- channel = MSG_ReadShort();
+ channel = MSG_ReadShort(&cl_message);
if (channel & (1<<15))
- volume = MSG_ReadByte ();
+ nvolume = MSG_ReadByte(&cl_message);
else
- volume = DEFAULT_SOUND_PACKET_VOLUME;
+ nvolume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & (1<<14))
- attenuation = MSG_ReadByte () / 64.0;
+ attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+ speed = 1.0f;
+
ent = (channel>>3)&1023;
channel &= 7;
- sound_num = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
}
else
{
- field_mask = MSG_ReadByte();
+ field_mask = MSG_ReadByte(&cl_message);
if (field_mask & SND_VOLUME)
- volume = MSG_ReadByte ();
+ nvolume = MSG_ReadByte(&cl_message);
else
- volume = DEFAULT_SOUND_PACKET_VOLUME;
+ nvolume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte () / 64.0;
+ attenuation = MSG_ReadByte(&cl_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+ if (field_mask & SND_SPEEDUSHORT4000)
+ speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
+ else
+ speed = 1.0f;
+
if (field_mask & SND_LARGEENTITY)
{
- ent = (unsigned short) MSG_ReadShort ();
- channel = MSG_ReadByte ();
+ ent = (unsigned short) MSG_ReadShort(&cl_message);
+ channel = MSG_ReadChar(&cl_message);
}
else
{
- channel = (unsigned short) MSG_ReadShort ();
+ channel = (unsigned short) MSG_ReadShort(&cl_message);
ent = channel >> 3;
channel &= 7;
}
if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- sound_num = (unsigned short) MSG_ReadShort ();
+ sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
- sound_num = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
}
- MSG_ReadVector(pos, cls.protocol);
+ channel = CHAN_NET2ENGINE(channel);
+
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
- if (sound_num >= MAX_SOUNDS)
+ if (sound_num < 0 || sound_num >= MAX_SOUNDS)
{
Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
return;
if (ent >= cl.max_entities)
CL_ExpandEntities(ent);
- if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+ if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
+ S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
}
/*
static unsigned char olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (qboolean readmessages)
{
- float time;
- static double nextmsg = -1;
- int oldreadcount;
- qboolean oldbadread;
+ static double lastdirtytime = 0;
+ static qboolean recursive = false;
+ double dirtytime;
+ double deltatime;
+ static double countdownmsg = 0;
+ static double countdownupdate = 0;
sizebuf_t old;
+ qboolean thisrecursive;
+
+ thisrecursive = recursive;
+ recursive = true;
+
+ dirtytime = Sys_DirtyTime();
+ deltatime = dirtytime - lastdirtytime;
+ lastdirtytime = dirtytime;
+ if (deltatime <= 0 || deltatime >= 1800.0)
+ return;
+
+ countdownmsg -= deltatime;
+ countdownupdate -= deltatime;
+
+ if(!thisrecursive)
+ {
+ if(cls.state != ca_dedicated)
+ {
+ if(countdownupdate <= 0) // check if time stepped backwards
+ {
+ SCR_UpdateLoadingScreenIfShown();
+ countdownupdate = 2;
+ }
+ }
+ }
+
// no need if server is local and definitely not if this is a demo
- if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+ if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
+ {
+ recursive = thisrecursive;
return;
+ }
if (readmessages)
{
// read messages from server, should just be nops
- oldreadcount = msg_readcount;
- oldbadread = msg_badread;
- old = net_message;
- memcpy(olddata, net_message.data, net_message.cursize);
+ old = cl_message;
+ memcpy(olddata, cl_message.data, cl_message.cursize);
NetConn_ClientFrame();
- msg_readcount = oldreadcount;
- msg_badread = oldbadread;
- net_message = old;
- memcpy(net_message.data, olddata, net_message.cursize);
+ cl_message = old;
+ memcpy(cl_message.data, olddata, cl_message.cursize);
}
- if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
+ if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
{
sizebuf_t msg;
unsigned char buf[4];
- nextmsg = time + 5;
+ countdownmsg = 5;
// write out a nop
- // LordHavoc: must use unreliable because reliable could kill the sigon message!
+ // LadyHavoc: must use unreliable because reliable could kill the sigon message!
Con_Print("--> client to server keepalive\n");
memset(&msg, 0, sizeof(msg));
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
}
+
+ recursive = thisrecursive;
}
void CL_ParseEntityLump(char *entdata)
{
+ qboolean loadedsky = false;
const char *data;
char key[128], value[MAX_INPUTLINE];
- FOG_clear(); // LordHavoc: no fog until set
- // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+ FOG_clear(); // LadyHavoc: no fog until set
+ // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
R_SetSkyBox(cl.worldmodel->brush.skybox);
data = entdata;
if (!data)
return;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
+ {
+ loadedsky = true;
R_SetSkyBox(value);
+ }
else if (!strcmp("fog", key))
{
+ FOG_clear(); // so missing values get good defaults
r_refdef.fog_start = 0;
r_refdef.fog_alpha = 1;
r_refdef.fog_end = 16384;
+ r_refdef.fog_height = 1<<30;
+ r_refdef.fog_fadedepth = 128;
#if _MSC_VER >= 1400
#define sscanf sscanf_s
#endif
- sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+ sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
}
else if (!strcmp("fog_density", key))
r_refdef.fog_density = atof(value);
r_refdef.fog_start = atof(value);
else if (!strcmp("fog_end", key))
r_refdef.fog_end = atof(value);
+ else if (!strcmp("fog_height", key))
+ r_refdef.fog_height = atof(value);
+ else if (!strcmp("fog_fadedepth", key))
+ r_refdef.fog_fadedepth = atof(value);
+ else if (!strcmp("fog_heighttexture", key))
+ {
+ FOG_clear(); // so missing values get good defaults
+#if _MSC_VER >= 1400
+ sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
+#else
+ sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
+#endif
+ r_refdef.fog_height_texturename[63] = 0;
+ }
}
+
+ if (!loadedsky && cl.worldmodel->brush.isq2bsp)
+ R_SetSkyBox("unit1_");
}
-extern void CL_Locs_Reload_f(void);
-extern void CL_VM_Init (void);
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
{
+ prvm_prog_t *prog = CLVM_prog;
// update the world model
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
CL_UpdateRenderEntity(&cl.entities[0].render);
+ // make sure the cl.worldname and related cvars are set up now that we know the world model name
// set up csqc world for collision culling
if (cl.worldmodel)
- World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+ {
+ strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
+ FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+ strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+ Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+ Cvar_SetQuick(&cl_worldname, cl.worldname);
+ Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+ Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+ World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
+ }
else
- World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+ {
+ Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+ Cvar_SetQuick(&cl_worldnamenoextension, "");
+ Cvar_SetQuick(&cl_worldbasename, "");
+ World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
+ }
+ World_Start(&cl.world);
// load or reload .loc file for team chat messages
- CL_Locs_Reload_f();
+ CL_Locs_Reload_f(&cmd_client);
+
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
// reset particles and other per-level things
R_Modules_NewMap();
+ // make sure we send enough keepalives
+ CL_KeepaliveMessage(false);
+
// load the team chat beep if possible
cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
// check memory integrity
Mem_CheckSentinelsGlobal();
+#ifdef CONFIG_MENU
+ // make menu know
+ MR_NewMap();
+#endif
+
// load the csqc now
if (cl.loadcsqc)
{
static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
+ char vabuf[1024];
// see if the file already exists
file = FS_OpenVirtualFile(filename, true);
}
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("download %s", filename));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
cls.qw_downloadnumber++;
cls.qw_downloadpercent = 0;
static void QW_CL_RequestNextDownload(void)
{
int i;
+ char vabuf[1024];
// clear name of file that just finished
cls.qw_downloadname[0] = 0;
+ // skip the download fragment if playing a demo
+ if (!cls.netcon)
+ {
+ return;
+ }
+
switch (cls.qw_downloadtype)
{
case dl_single:
if (!cl.scores[cls.qw_downloadnumber].name[0])
continue;
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+ if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
return;
}
cls.signon = SIGNONS-1;
// we'll go to SIGNONS when the first entity update is received
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
}
break;
case dl_model:
if (!sv.active)
Mod_ClearUsed();
for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
- Mod_FindName(cl.model_name[i]);
+ Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //Mod_PurgeUnused();
// now we try to load everything that is new
// world model
- cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+ cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
if (cl.model_precache[1]->Draw == NULL)
Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
// normal models
for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
- if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+ if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
// check memory integrity
CL_SetupWorldModel();
// add pmodel/emodel CRCs to userinfo
- CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
- CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
+ CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+ CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
// done checking sounds and models, send a prespawn command now
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
if (cls.qw_downloadmemory)
{
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
+ if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
return;
}
cls.qw_downloadtype = dl_none;
- // load new sounds and unload old ones
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+ // clear sound usage flags for purging of unused sounds
+ S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
- // sounds
+ // sounds used by the game
for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
- {
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
- }
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //S_PurgeUnused();
// check memory integrity
Mem_CheckSentinelsGlobal();
// done with sound downloads, next we check models
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
break;
case dl_none:
default:
static void QW_CL_ParseDownload(void)
{
- int size = (signed short)MSG_ReadShort();
- int percent = MSG_ReadByte();
+ int size = (signed short)MSG_ReadShort(&cl_message);
+ int percent = MSG_ReadByte(&cl_message);
//Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
if (!cls.netcon)
{
if (size > 0)
- msg_readcount += size;
+ cl_message.readcount += size;
return;
}
return;
}
- if (msg_readcount + (unsigned short)size > net_message.cursize)
+ if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
Host_Error("corrupt download message\n");
// make sure the buffer is big enough to include this new fragment
}
// read the fragment out of the packet
- MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
+ MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
cls.qw_downloadmemorycursize += size;
cls.qw_downloadspeedcount += size;
static void QW_CL_ParseModelList(void)
{
int n;
- int nummodels = MSG_ReadByte();
+ int nummodels = MSG_ReadByte(&cl_message);
char *str;
+ char vabuf[1024];
// parse model precache list
for (;;)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
nummodels++;
strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
}
- n = MSG_ReadByte();
+ n = MSG_ReadByte(&cl_message);
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
return;
}
static void QW_CL_ParseSoundList(void)
{
int n;
- int numsounds = MSG_ReadByte();
+ int numsounds = MSG_ReadByte(&cl_message);
char *str;
+ char vabuf[1024];
// parse sound precache list
for (;;)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
numsounds++;
strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
}
- n = MSG_ReadByte();
+ n = MSG_ReadByte(&cl_message);
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
return;
}
QW_CL_RequestNextDownload();
}
-static void QW_CL_Skins_f(void)
+static void QW_CL_Skins_f(cmd_state_t *cmd)
{
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_skin;
QW_CL_RequestNextDownload();
}
-static void QW_CL_Changing_f(void)
+static void QW_CL_Changing_f(cmd_state_t *cmd)
{
if (cls.qw_downloadmemory) // don't change when downloading
return;
Con_Printf("\nChanging map...\n");
}
-void QW_CL_NextUpload(void)
+void QW_CL_NextUpload_f(cmd_state_t *cmd)
{
int r, percent, size;
Con_Printf("Upload completed\n");
- QW_CL_StopUpload();
+ QW_CL_StopUpload_f(cmd);
}
void QW_CL_StartUpload(unsigned char *data, int size)
return;
// abort existing upload if in progress
- QW_CL_StopUpload();
+ QW_CL_StopUpload_f(&cmd_client);
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
- QW_CL_NextUpload();
+ QW_CL_NextUpload_f(&cmd_client);
}
#if 0
}
#endif
-void QW_CL_StopUpload(void)
+void QW_CL_StopUpload_f(cmd_state_t *cmd)
{
if (cls.qw_uploaddata)
Mem_Free(cls.qw_uploaddata);
static void QW_CL_UpdateUserInfo(void)
{
int slot;
- slot = MSG_ReadByte();
+ slot = MSG_ReadByte(&cl_message);
if (slot >= cl.maxclients)
{
Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
- MSG_ReadLong();
- MSG_ReadString();
+ MSG_ReadLong(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
return;
}
- cl.scores[slot].qw_userid = MSG_ReadLong();
- strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
+ cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
+ strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
QW_CL_ProcessUserInfo(slot);
}
int slot;
char key[2048];
char value[2048];
- slot = MSG_ReadByte();
- strlcpy(key, MSG_ReadString(), sizeof(key));
- strlcpy(value, MSG_ReadString(), sizeof(value));
+ slot = MSG_ReadByte(&cl_message);
+ strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+ strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
if (slot >= cl.maxclients)
{
Con_Printf("svc_setinfo >= cl.maxclients\n");
char key[2048];
char value[2048];
char temp[32];
- strlcpy(key, MSG_ReadString(), sizeof(key));
- strlcpy(value, MSG_ReadString(), sizeof(value));
+ strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+ strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
static void QW_CL_ParseNails(void)
{
int i, j;
- int numnails = MSG_ReadByte();
+ int numnails = MSG_ReadByte(&cl_message);
vec_t *v;
unsigned char bits[6];
for (i = 0;i < numnails;i++)
{
for (j = 0;j < 6;j++)
- bits[j] = MSG_ReadByte();
- if (cl.qw_num_nails > 255)
+ bits[j] = MSG_ReadByte(&cl_message);
+ if (cl.qw_num_nails >= 255)
continue;
v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
}
-void CL_BeginDownloads(qboolean aborteddownload)
+#define LOADPROGRESSWEIGHT_SOUND 1.0
+#define LOADPROGRESSWEIGHT_MODEL 4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
+
+static void CL_BeginDownloads(qboolean aborteddownload)
{
+ char vabuf[1024];
// quakeworld works differently
if (cls.protocol == PROTOCOL_QUAKEWORLD)
return;
// if we got here...
// curl is done, so let's start with the business
+ if(!cl.loadbegun)
+ SCR_PushLoadingScreen(false, "Loading precaches", 1);
cl.loadbegun = true;
// if already downloading something from the previous level, don't stop it
&& csqc_progcrc.integer >= 0
&& cl_serverextension_download.integer
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
- && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+ && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
{
Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
if(cl_serverextension_download.integer == 2 && FS_HasZlib())
- Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
else
- Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
return;
}
}
if (cl.loadmodel_current < cl.loadmodel_total)
{
// loading models
-
+ if(cl.loadmodel_current == 1)
+ {
+ // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+ SCR_PushLoadingScreen(false, "Loading precached models",
+ (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ )
+ );
+ SCR_BeginLoadingPlaque(false);
+ }
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
+ SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+ (
+ (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ )
+ );
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+ {
+ SCR_PopLoadingScreen(false);
+ if(cl.loadmodel_current == 1)
+ {
+ SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+ SCR_PopLoadingScreen(false);
+ }
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+ }
+ CL_KeepaliveMessage(true);
+
+ // if running a local game, calling Mod_ForName is a completely wasted effort...
+ if (sv.active)
+ cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
+ else
+ {
+ if(cl.loadmodel_current == 1)
+ {
+ // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+ Mod_FreeQ3Shaders();
+ }
+ cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+ }
+ SCR_PopLoadingScreen(false);
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
+ SCR_PushLoadingScreen(true, "world model setup",
+ (
+ LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ )
+ );
CL_SetupWorldModel();
+ SCR_PopLoadingScreen(true);
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
}
}
}
-
+ SCR_PopLoadingScreen(false);
// finished loading models
}
if (cl.loadsound_current < cl.loadsound_total)
{
// loading sounds
-
+ if(cl.loadsound_current == 1)
+ SCR_PushLoadingScreen(false, "Loading precached sounds",
+ (
+ cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ ) / (
+ (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL
+ + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+ + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+ )
+ );
for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
{
+ SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+ {
+ SCR_PopLoadingScreen(false);
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+ }
+ CL_KeepaliveMessage(true);
+ cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+ SCR_PopLoadingScreen(false);
}
-
+ SCR_PopLoadingScreen(false);
// finished loading sounds
}
- if(gamemode == GAME_NEXUIZ)
+ if(IS_NEXUIZ_DERIVED(gamemode))
Cvar_SetValueQuick(&cl_serverextension_download, false);
- // in Nexuiz, the built in download protocol is kinda broken (misses lots
+ // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
// of dependencies) anyway, and can mess around with the game directory;
// until this is fixed, only support pk3 downloads via curl, and turn off
// individual file downloads other than for CSQC
- // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+ // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
// to dlcache only
// idea: support download of pk3 files using this protocol later
{
if (aborteddownload)
{
+
if (cl.downloadmodel_current == 1)
{
// the worldmodel failed, but we need to set up anyway
+ Mod_FreeQ3Shaders();
CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
}
if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
- if (strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+ CL_KeepaliveMessage(true);
+ if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
{
if (cl.downloadmodel_current == 1)
Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
// regarding the * check: don't try to download submodels
if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
{
- Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
// we'll try loading again when the download finishes
return;
}
}
- cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+
+ if(cl.downloadmodel_current == 1)
+ {
+ // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+ Mod_FreeQ3Shaders();
+ }
+
+ cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
}
if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
continue;
- if (cls.signon < SIGNONS)
- CL_KeepaliveMessage(true);
+ CL_KeepaliveMessage(true);
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
{
Con_Printf("Sound %s not found\n", soundname);
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
{
- Cmd_ForwardStringToServer(va("download %s", soundname));
+ Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
// we'll try loading again when the download finishes
return;
}
}
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+ cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
}
// finished loading sounds
}
+ SCR_PopLoadingScreen(false);
+
if (!cl.loadfinished)
{
cl.loadfinished = true;
}
}
-void CL_BeginDownloads_f(void)
+static void CL_BeginDownloads_f(cmd_state_t *cmd)
{
// prevent cl_begindownloads from being issued multiple times in one match
// to prevent accidentally cancelled downloads
CL_BeginDownloads(false);
}
-void CL_StopDownload(int size, int crc)
+static void CL_StopDownload(int size, int crc)
{
if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
{
size_t inflated_size;
out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
Mem_Free(cls.qw_downloadmemory);
- Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
- cls.qw_downloadmemory = out;
- cls.qw_downloadmemorycursize = inflated_size;
+ if(out)
+ {
+ Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+ cls.qw_downloadmemory = out;
+ cls.qw_downloadmemorycursize = (int)inflated_size;
+ }
+ else
+ {
+ cls.qw_downloadmemory = NULL;
+ cls.qw_downloadmemorycursize = 0;
+ Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
+ }
}
if(!cls.qw_downloadmemory)
// save to disk only if we don't already have it
// (this is mainly for playing back demos)
existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
- if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
- // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+ if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
+ // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
{
if ((int)existingsize != size || existingcrc != crc)
{
{
Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ if(!strcmp(cls.qw_downloadname, csqc_progname.string))
+ {
+ if(cls.caughtcsprogsdata)
+ Mem_Free(cls.caughtcsprogsdata);
+ cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
+ memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
+ Con_DPrintf("Buffered \"%s\"\n", name);
+ }
}
}
}
cls.qw_downloadpercent = 0;
}
-void CL_ParseDownload(void)
+static void CL_ParseDownload(void)
{
int i, start, size;
- unsigned char data[65536];
- start = MSG_ReadLong();
- size = (unsigned short)MSG_ReadShort();
+ static unsigned char data[NET_MAXMESSAGE];
+ start = MSG_ReadLong(&cl_message);
+ size = (unsigned short)MSG_ReadShort(&cl_message);
// record the start/size information to ack in the next input packet
for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
}
}
- MSG_ReadBytes(size, data);
+ MSG_ReadBytes(&cl_message, size, data);
if (!cls.qw_downloadname[0])
{
cls.qw_downloadspeedcount += size;
}
-void CL_DownloadBegin_f(void)
+static void CL_DownloadBegin_f(cmd_state_t *cmd)
{
- int size = atoi(Cmd_Argv(1));
+ int size = atoi(Cmd_Argv(cmd, 1));
- if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
+ if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
{
Con_Printf("cl_downloadbegin: received bogus information\n");
CL_StopDownload(0, 0);
CL_StopDownload(0, 0);
// we're really beginning a download now, so initialize stuff
- strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
+ strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
cls.qw_downloadmemorymaxsize = size;
- cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+ cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
cls.qw_downloadnumber++;
cls.qw_download_deflate = false;
- if(Cmd_Argc() >= 4)
+ if(Cmd_Argc(cmd) >= 4)
{
- if(!strcmp(Cmd_Argv(3), "deflate"))
+ if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
cls.qw_download_deflate = true;
// check further encodings here
}
Cmd_ForwardStringToServer("sv_startdownload");
}
-void CL_StopDownload_f(void)
+static void CL_StopDownload_f(cmd_state_t *cmd)
{
Curl_CancelAll();
if (cls.qw_downloadname[0])
CL_BeginDownloads(true);
}
-void CL_DownloadFinished_f(void)
+static void CL_DownloadFinished_f(cmd_state_t *cmd)
{
- if (Cmd_Argc() < 3)
+ if (Cmd_Argc(cmd) < 3)
{
Con_Printf("Malformed cl_downloadfinished command\n");
return;
}
- CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
+ CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
CL_BeginDownloads(false);
}
static void CL_SendPlayerInfo(void)
{
+ char vabuf[1024];
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
+
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
if (cl_pmodel.integer)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
}
if (*cl_playermodel.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
}
if (*cl_playerskin.string)
{
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+ MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
}
}
*/
static void CL_SignonReply (void)
{
- if (developer.integer >= 100)
- Con_Printf("CL_SignonReply: %i\n", cls.signon);
+ Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
- Cbuf_AddText("\ncl_begindownloads\n");
+ Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
case 2:
if (cls.netcon)
{
- // LordHavoc: quake sent the player info here but due to downloads
+ // LadyHavoc: quake sent the player info here but due to downloads
// it is sent earlier instead
// CL_SendPlayerInfo();
- // LordHavoc: changed to begin a loading stage and issue this when done
+ // LadyHavoc: changed to begin a loading stage and issue this when done
MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
MSG_WriteString (&cls.netcon->message, "spawn");
}
break;
case 4:
+ // after the level has been loaded, we shouldn't need the shaders, and
+ // if they are needed again they will be automatically loaded...
+ // we also don't need the unused models or sounds from the last level
+ Mod_FreeQ3Shaders();
+ Mod_PurgeUnused();
+ S_PurgeUnused();
+
Con_ClearNotify();
if (COM_CheckParm("-profilegameonly"))
Sys_AllowProfiling(true);
CL_ParseServerInfo
==================
*/
-void CL_ParseServerInfo (void)
+static void CL_ParseServerInfo (void)
{
char *str;
int i;
protocolversion_t protocol;
int nummodels, numsounds;
+ char vabuf[1024];
+
+ // if we start loading a level and a video is still playing, stop it
+ CL_VideoStop();
Con_DPrint("Serverinfo packet received.\n");
+ Collision_Cache_Reset(true);
// if server is active, we already began a loading plaque
if (!sv.active)
{
- SCR_BeginLoadingPlaque();
+ SCR_BeginLoadingPlaque(false);
S_StopAllSounds();
+ // free q3 shaders so that any newly downloaded shaders will be active
+ Mod_FreeQ3Shaders();
}
// check memory integrity
CL_ClearState ();
// parse protocol version number
- i = MSG_ReadLong ();
+ i = MSG_ReadLong(&cl_message);
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
{
return;
}
// hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
protocol = PROTOCOL_NEHAHRAMOVIE;
cls.protocol = protocol;
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
{
char gamedir[1][MAX_QPATH];
- cl.qw_servercount = MSG_ReadLong();
+ cl.qw_servercount = MSG_ReadLong(&cl_message);
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
Con_Printf("server gamedir is %s\n", str);
strlcpy(gamedir[0], str, sizeof(gamedir[0]));
cl.maxclients = 32;
// parse player number
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
//cl.qw_spectator = (i & 128) != 0;
cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
- str = MSG_ReadString ();
- strlcpy (cl.levelname, str, sizeof(cl.levelname));
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+ strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
// get the movevars that are defined in the qw protocol
- cl.movevars_gravity = MSG_ReadFloat();
- cl.movevars_stopspeed = MSG_ReadFloat();
- cl.movevars_maxspeed = MSG_ReadFloat();
- cl.movevars_spectatormaxspeed = MSG_ReadFloat();
- cl.movevars_accelerate = MSG_ReadFloat();
- cl.movevars_airaccelerate = MSG_ReadFloat();
- cl.movevars_wateraccelerate = MSG_ReadFloat();
- cl.movevars_friction = MSG_ReadFloat();
- cl.movevars_waterfriction = MSG_ReadFloat();
- cl.movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_gravity = MSG_ReadFloat(&cl_message);
+ cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
+ cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
+ cl.movevars_friction = MSG_ReadFloat(&cl_message);
+ cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
+ cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
// other movevars not in the protocol...
cl.movevars_wallfriction = 0;
cl.movevars_airaccel_sideways_friction = 0;
// seperate the printfs so the server message can have a color
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+ Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
if (cls.netcon)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
}
cl.loadbegun = false;
// note: on QW protocol we can't set up the gameworld until after
// downloads finish...
// (we don't even know the name of the map yet)
+ // this also means cl_autodemo does not work on QW protocol...
+
+ strlcpy(cl.worldname, "", sizeof(cl.worldname));
+ strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
+ strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
+ Cvar_SetQuick(&cl_worldname, cl.worldname);
+ Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+ Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
}
else
{
// parse maxclients
- cl.maxclients = MSG_ReadByte ();
+ cl.maxclients = MSG_ReadByte(&cl_message);
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
{
Host_Error("Bad maxclients (%u) from server", cl.maxclients);
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
- cl.gametype = MSG_ReadByte ();
+ cl.gametype = MSG_ReadByte(&cl_message);
// the original id singleplayer demos are bugged and contain
// GAME_DEATHMATCH even for singleplayer
if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
cl.gametype = GAME_COOP;
// parse signon message
- str = MSG_ReadString ();
- strlcpy (cl.levelname, str, sizeof(cl.levelname));
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+ strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
// seperate the printfs so the server message can have a color
if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+ Con_Printf("\n<===================================>\n\n\2%s\n", str);
// check memory integrity
Mem_CheckSentinelsGlobal();
// parse model precache list
for (nummodels=1 ; ; nummodels++)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
if (nummodels==MAX_MODELS)
// parse sound precache list
for (numsounds=1 ; ; numsounds++)
{
- str = MSG_ReadString();
+ str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
}
+ // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
+ strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
+ FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+ strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+ Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+ Cvar_SetQuick(&cl_worldname, cl.worldname);
+ Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+ Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
if (!sv.active)
Mod_ClearUsed();
for (i = 1;i < nummodels;i++)
- Mod_FindName(cl.model_name[i]);
+ Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
// precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+ // we purge the models and sounds later in CL_SignonReply
+ //Mod_PurgeUnused();
+ //S_PurgeUnused();
- // do the same for sounds
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds (cl.sound_name, numsounds);
+ // clear sound usage flags for purging of unused sounds
+ S_ClearUsed();
// precache any sounds used by the client
cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
+ // sounds used by the game
+ for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
// now we try to load everything that is new
cl.loadmodel_current = 1;
cl.downloadmodel_current = 1;
cl.loadbegun = false;
cl.loadfinished = false;
cl.loadcsqc = true;
- }
-
- // check memory integrity
- Mem_CheckSentinelsGlobal();
-// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
- if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
- {
- char demofile[MAX_OSPATH];
- char levelname[MAX_QPATH];
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
- if (cls.demorecording)
+ // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+ if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
{
- // finish the previous level's demo file
- CL_Stop_f();
- }
+ char demofile[MAX_OSPATH];
- // start a new demo file
- strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
- if (strrchr(levelname, '.'))
- *(strrchr(levelname, '.')) = 0;
- dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+ if (cls.demorecording)
+ {
+ // finish the previous level's demo file
+ CL_Stop_f(&cmd_client);
+ }
- Con_Printf ("Auto-recording to %s.\n", demofile);
+ // start a new demo file
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
- cls.demofile = FS_OpenRealFile(demofile, "wb", false);
- if (cls.demofile)
- {
- cls.forcetrack = -1;
- FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
- cls.demorecording = true;
- strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
- cls.demo_lastcsprogssize = -1;
- cls.demo_lastcsprogscrc = -1;
+ Con_Printf ("Auto-recording to %s.\n", demofile);
+
+ // Reset bit 0 for every new demo
+ Cvar_SetValueQuick(&cl_autodemo_delete,
+ (cl_autodemo_delete.integer & ~0x1)
+ |
+ ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
+ );
+
+ cls.demofile = FS_OpenRealFile(demofile, "wb", false);
+ if (cls.demofile)
+ {
+ cls.forcetrack = -1;
+ FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+ cls.demorecording = true;
+ strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+ cls.demo_lastcsprogssize = -1;
+ cls.demo_lastcsprogscrc = -1;
+ }
+ else
+ Con_Print ("ERROR: couldn't open.\n");
}
- else
- Con_Print ("ERROR: couldn't open.\n");
}
+ cl.islocalgame = NetConn_IsLocalGame();
}
void CL_ValidateState(entity_state_t *s)
// (this used to happen, sometimes affecting skin and frame)
// colormap is client index + 1
- if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+ if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
- model = cl.model_precache[s->modelindex];
- if (model && model->type && s->frame >= model->numframes)
- Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
- if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
- Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+ if (developer_extra.integer)
+ {
+ model = CL_GetModelByIndex(s->modelindex);
+ if (model && model->type && s->frame >= model->numframes)
+ Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
+ if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
+ Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+ }
}
void CL_MoveLerpEntityStates(entity_t *ent)
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
// reset animation interpolation as well
- ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
- ent->render.frame1time = ent->render.frame2time = cl.time;
- ent->render.framelerp = 1;
+ ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+ ent->render.shadertime = cl.time;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
ent->persistent.trail_allowed = false;
}
- else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+ else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
+ {
+ // don't interpolate the move
+ ent->persistent.lerpdeltatime = 0;
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+ VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
+
+ // if(ent->state_current.frame != ent->state_previous.frame)
+ // do this even if we did change the frame
+ // teleport bit is only used if an animation restart, or a jump, is necessary
+ // so it should be always harmless to do this
+ {
+ ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+ }
+
+ // note that this case must do everything the following case does too
+ }
+ else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+ {
+ ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+ ent->render.framegroupblend[1].lerp = 1;
+ ent->render.framegroupblend[0].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 0;
+ }
+ else if (DotProduct(odelta, odelta) > 1000*1000
+ || (cl.fixangle[0] && !cl.fixangle[1])
+ || (ent->state_previous.tagindex != ent->state_current.tagindex)
+ || (ent->state_previous.tagentity != ent->state_current.tagentity))
{
// don't interpolate the move
// (the fixangle[] check detects teleports, but not constant fixangles
// trigger muzzleflash effect if necessary
if (ent->state_current.effects & EF_MUZZLEFLASH)
ent->persistent.muzzleflash = 1;
+
+ // restart animation bit
+ if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+ {
+ ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+ ent->render.framegroupblend[1].lerp = 1;
+ ent->render.framegroupblend[0].frame = ent->state_current.frame;
+ ent->render.framegroupblend[0].start = cl.time;
+ ent->render.framegroupblend[0].lerp = 0;
+ }
}
/*
CL_ParseBaseline
==================
*/
-void CL_ParseBaseline (entity_t *ent, int large)
+static void CL_ParseBaseline (entity_t *ent, int large)
{
int i;
ent->state_baseline.active = true;
if (large)
{
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
- ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
}
else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
{
- ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
- ent->state_baseline.frame = MSG_ReadByte ();
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ ent->state_baseline.frame = MSG_ReadByte(&cl_message);
}
else
{
- ent->state_baseline.modelindex = MSG_ReadByte ();
- ent->state_baseline.frame = MSG_ReadByte ();
+ ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
+ ent->state_baseline.frame = MSG_ReadByte(&cl_message);
}
- ent->state_baseline.colormap = MSG_ReadByte();
- ent->state_baseline.skin = MSG_ReadByte();
+ ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
+ ent->state_baseline.skin = MSG_ReadByte(&cl_message);
for (i = 0;i < 3;i++)
{
- ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
- ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
+ ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
+ ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
}
ent->state_previous = ent->state_current = ent->state_baseline;
}
Server information pertaining to this client only
==================
*/
-void CL_ParseClientdata (void)
+static void CL_ParseClientdata (void)
{
int i, bits;
cl.mvelocity[0][2] = 0;
cl.mviewzoom[0] = 1;
- bits = (unsigned short) MSG_ReadShort ();
+ bits = (unsigned short) MSG_ReadShort(&cl_message);
if (bits & SU_EXTEND1)
- bits |= (MSG_ReadByte() << 16);
+ bits |= (MSG_ReadByte(&cl_message) << 16);
if (bits & SU_EXTEND2)
- bits |= (MSG_ReadByte() << 24);
+ bits |= (MSG_ReadByte(&cl_message) << 24);
if (bits & SU_VIEWHEIGHT)
- cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
+ cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
if (bits & SU_IDEALPITCH)
- cl.idealpitch = MSG_ReadChar ();
+ cl.idealpitch = MSG_ReadChar(&cl_message);
for (i = 0;i < 3;i++)
{
if (bits & (SU_PUNCH1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.mpunchangle[0][i] = MSG_ReadChar();
+ cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
else
- cl.mpunchangle[0][i] = MSG_ReadAngle16i();
+ cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
}
if (bits & (SU_PUNCHVEC1<<i))
{
if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mpunchvector[0][i] = MSG_ReadCoord16i();
+ cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
else
- cl.mpunchvector[0][i] = MSG_ReadCoord32f();
+ cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
}
if (bits & (SU_VELOCITY1<<i) )
{
if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.mvelocity[0][i] = MSG_ReadChar()*16;
+ cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
else
- cl.mvelocity[0][i] = MSG_ReadCoord32f();
+ cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
}
}
- // LordHavoc: hipnotic demos don't have this bit set but should
+ // LadyHavoc: hipnotic demos don't have this bit set but should
if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- cl.stats[STAT_ITEMS] = MSG_ReadLong ();
+ cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (cls.protocol == PROTOCOL_DARKPLACES5)
{
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort();
- cl.stats[STAT_AMMO] = MSG_ReadShort();
- cl.stats[STAT_SHELLS] = MSG_ReadShort();
- cl.stats[STAT_NAILS] = MSG_ReadShort();
- cl.stats[STAT_ROCKETS] = MSG_ReadShort();
- cl.stats[STAT_CELLS] = MSG_ReadShort();
- cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
- }
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- {
- cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
- cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ {
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
else
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
- cl.stats[STAT_HEALTH] = MSG_ReadShort();
- cl.stats[STAT_AMMO] = MSG_ReadByte();
- cl.stats[STAT_SHELLS] = MSG_ReadByte();
- cl.stats[STAT_NAILS] = MSG_ReadByte();
- cl.stats[STAT_ROCKETS] = MSG_ReadByte();
- cl.stats[STAT_CELLS] = MSG_ReadByte();
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
- cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+ cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
+ cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
+ cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
else
- cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
+ cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
}
if (bits & SU_VIEWZOOM)
{
if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
- cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+ cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
else
- cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
+ cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
}
// viewzoom interpolation
CL_ParseStatic
=====================
*/
-void CL_ParseStatic (int large)
+static void CL_ParseStatic (int large)
{
entity_t *ent;
}
// copy it to the current state
- ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
- ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
- ent->render.framelerp = 0;
+ ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
+ ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
+ ent->render.framegroupblend[0].lerp = 1;
// make torchs play out of sync
- ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
+ ent->render.framegroupblend[0].start = lhrandom(-10, -1);
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
//VectorCopy (ent->state_baseline.angles, ent->render.angles);
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+ ent->render.allowdecals = true;
CL_UpdateRenderEntity(&ent->render);
}
CL_ParseStaticSound
===================
*/
-void CL_ParseStaticSound (int large)
+static void CL_ParseStaticSound (int large)
{
vec3_t org;
int sound_num, vol, atten;
- MSG_ReadVector(org, cls.protocol);
+ MSG_ReadVector(&cl_message, org, cls.protocol);
if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
- sound_num = (unsigned short) MSG_ReadShort ();
+ sound_num = (unsigned short) MSG_ReadShort(&cl_message);
else
- sound_num = MSG_ReadByte ();
- vol = MSG_ReadByte ();
- atten = MSG_ReadByte ();
+ sound_num = MSG_ReadByte(&cl_message);
+
+ if (sound_num < 0 || sound_num >= MAX_SOUNDS)
+ {
+ Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+ return;
+ }
+
+ vol = MSG_ReadByte(&cl_message);
+ atten = MSG_ReadByte(&cl_message);
S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
}
-void CL_ParseEffect (void)
+static void CL_ParseEffect (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(org, cls.protocol);
- modelindex = MSG_ReadByte ();
- startframe = MSG_ReadByte ();
- framecount = MSG_ReadByte ();
- framerate = MSG_ReadByte ();
+ MSG_ReadVector(&cl_message, org, cls.protocol);
+ modelindex = MSG_ReadByte(&cl_message);
+ startframe = MSG_ReadByte(&cl_message);
+ framecount = MSG_ReadByte(&cl_message);
+ framerate = MSG_ReadByte(&cl_message);
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_ParseEffect2 (void)
+static void CL_ParseEffect2 (void)
{
vec3_t org;
int modelindex, startframe, framecount, framerate;
- MSG_ReadVector(org, cls.protocol);
- modelindex = (unsigned short) MSG_ReadShort ();
- startframe = (unsigned short) MSG_ReadShort ();
- framecount = MSG_ReadByte ();
- framerate = MSG_ReadByte ();
+ MSG_ReadVector(&cl_message, org, cls.protocol);
+ modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ startframe = (unsigned short) MSG_ReadShort(&cl_message);
+ framecount = MSG_ReadByte(&cl_message);
+ framerate = MSG_ReadByte(&cl_message);
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
Con_Print("beam list overflow!\n");
}
-void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (dp_model_t *m, int lightning)
{
int ent;
vec3_t start, end;
- ent = (unsigned short) MSG_ReadShort ();
- MSG_ReadVector(start, cls.protocol);
- MSG_ReadVector(end, cls.protocol);
+ ent = (unsigned short) MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, start, cls.protocol);
+ MSG_ReadVector(&cl_message, end, cls.protocol);
if (ent >= MAX_EDICTS)
{
CL_NewBeam(ent, start, end, m, lightning);
}
-void CL_ParseTempEntity(void)
+static void CL_ParseTempEntity(void)
{
int type;
vec3_t pos, pos2;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- type = MSG_ReadByte();
+ type = MSG_ReadByte(&cl_message);
switch (type)
{
case QW_TE_WIZSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
case QW_TE_KNIGHTSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
case QW_TE_SPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case QW_TE_SUPERSPIKE:
// super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
case QW_TE_EXPLOSION:
// rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case QW_TE_TAREXPLOSION:
// tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case QW_TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_GUNSHOT:
// bullet hitting wall
- radius = MSG_ReadByte();
- MSG_ReadVector(pos, cls.protocol);
+ radius = MSG_ReadByte(&cl_message);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
break;
case QW_TE_BLOOD:
- count = MSG_ReadByte();
- MSG_ReadVector(pos, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case QW_TE_LIGHTNINGBLOOD:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
}
else
{
- type = MSG_ReadByte();
+ type = MSG_ReadByte(&cl_message);
switch (type)
{
case TE_WIZSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
case TE_KNIGHTSPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
case TE_SPIKE:
// spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SPIKEQUAD:
// quad spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SUPERSPIKE:
// super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
break;
case TE_SUPERSPIKEQUAD:
// quad super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if (rand() % 5)
S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
- // LordHavoc: added for improved blood splatters
+ // LadyHavoc: added for improved blood splatters
case TE_BLOOD:
// blood puff
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
+ dir[0] = MSG_ReadChar(&cl_message);
+ dir[1] = MSG_ReadChar(&cl_message);
+ dir[2] = MSG_ReadChar(&cl_message);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_SPARK:
// spark shower
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
+ dir[0] = MSG_ReadChar(&cl_message);
+ dir[1] = MSG_ReadChar(&cl_message);
+ dir[2] = MSG_ReadChar(&cl_message);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
break;
case TE_PLASMABURN:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
- // LordHavoc: added for improved gore
+ // LadyHavoc: added for improved gore
case TE_BLOODSHOWER:
// vaporized body
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- velspeed = MSG_ReadCoord(cls.protocol); // speed
- count = (unsigned short) MSG_ReadShort(); // number of particles
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
vel1[0] = -velspeed;
vel1[1] = -velspeed;
vel1[2] = -velspeed;
case TE_PARTICLECUBE:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- colorLength = MSG_ReadByte(); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(cls.protocol); // randomvel
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
+ colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
break;
case TE_PARTICLERAIN:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
break;
case TE_PARTICLESNOW:
// general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
+ MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+ MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+ MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+ colorStart = MSG_ReadByte(&cl_message); // color
CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
break;
case TE_GUNSHOT:
// bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
case TE_GUNSHOTQUAD:
// quad bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
case TE_EXPLOSION:
// rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSIONQUAD:
// quad rocket explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_EXPLOSION3:
// Nehahra movie colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
case TE_EXPLOSIONRGB:
// colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
case TE_TAREXPLOSION:
// tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_SMALLFLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_CUSTOMFLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- radius = (MSG_ReadByte() + 1) * 8;
- velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ radius = (MSG_ReadByte(&cl_message) + 1) * 8;
+ velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
+ color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
break;
case TE_FLAMEJET:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
break;
break;
// PGM 01/21/97
- // LordHavoc: for compatibility with the Nehahra movie...
+ // LadyHavoc: for compatibility with the Nehahra movie...
case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
break;
case TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_EXPLOSION2:
// color mapped explosion
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte();
- colorLength = MSG_ReadByte();
+ colorStart = MSG_ReadByte(&cl_message);
+ colorLength = MSG_ReadByte(&cl_message);
+ if (colorLength == 0)
+ colorLength = 1;
CL_ParticleExplosion2(pos, colorStart, colorLength);
tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
break;
case TE_TEI_G3:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(pos2, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos2, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
break;
case TE_TEI_SMOKE:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_PLASMAHIT:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
+ MSG_ReadVector(&cl_message, pos, cls.protocol);
+ MSG_ReadVector(&cl_message, dir, cls.protocol);
+ count = MSG_ReadByte(&cl_message);
CL_FindNonSolidLocation(pos, pos, 5);
CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
break;
}
}
-void CL_ParseTrailParticles(void)
+static void CL_ParseTrailParticles(void)
{
int entityindex;
int effectindex;
vec3_t start, end;
- entityindex = (unsigned short)MSG_ReadShort();
+ entityindex = (unsigned short)MSG_ReadShort(&cl_message);
if (entityindex >= MAX_EDICTS)
entityindex = 0;
if (entityindex >= cl.max_entities)
CL_ExpandEntities(entityindex);
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(start, cls.protocol);
- MSG_ReadVector(end, cls.protocol);
- CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, start, cls.protocol);
+ MSG_ReadVector(&cl_message, end, cls.protocol);
+ CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
}
-void CL_ParsePointParticles(void)
+static void CL_ParsePointParticles(void)
{
int effectindex, count;
vec3_t origin, velocity;
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(origin, cls.protocol);
- MSG_ReadVector(velocity, cls.protocol);
- count = (unsigned short)MSG_ReadShort();
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, origin, cls.protocol);
+ MSG_ReadVector(&cl_message, velocity, cls.protocol);
+ count = (unsigned short)MSG_ReadShort(&cl_message);
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}
-void CL_ParsePointParticles1(void)
+static void CL_ParsePointParticles1(void)
{
int effectindex;
vec3_t origin;
- effectindex = (unsigned short)MSG_ReadShort();
- MSG_ReadVector(origin, cls.protocol);
+ effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, origin, cls.protocol);
CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
}
static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
{
int i;
+ size_t sz_name, sz_address;
if (!address || !address[0] || !name || !name[0])
return;
if (!cl_iplog_loaded)
CL_IPLog_Load();
- if (developer.integer >= 100)
- Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+ if (developer_extra.integer)
+ Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
// see if it already exists
if (checkexisting)
{
{
if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
{
- if (developer.integer >= 100)
- Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ if (developer_extra.integer)
+ Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
return;
}
}
{
cl_iplog_item_t *olditems = cl_iplog_items;
cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
- cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+ cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
if (olditems)
{
if (cl_iplog_numitems)
Mem_Free(olditems);
}
}
- cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
- cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
- strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+ sz_address = strlen(address) + 1;
+ sz_name = strlen(name) + 1;
+ cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
+ cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
// TODO: maybe it would be better to strip weird characters from name when
// copying it here rather than using a straight strcpy?
- strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
cl_iplog_numitems++;
if (addtofile)
{
// add it to the iplog.txt file
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
- if (developer.integer >= 100)
- Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+ if (developer_extra.integer)
+ Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+#endif
}
}
cl_iplog_loaded = true;
// TODO: this ought to open the one in the userpath version of the base
// gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+#else
+ filedata = NULL;
+#endif
if (!filedata)
return;
text = (char *)filedata;
}
}
-static void CL_IPLog_List_f(void)
+static void CL_IPLog_List_f(cmd_state_t *cmd)
{
int i, j;
const char *addressprefix;
- if (Cmd_Argc() > 2)
+ if (Cmd_Argc(cmd) > 2)
{
- Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+ Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
return;
}
addressprefix = "";
- if (Cmd_Argc() >= 2)
- addressprefix = Cmd_Argv(1);
+ if (Cmd_Argc(cmd) >= 2)
+ addressprefix = Cmd_Argv(cmd, 1);
if (!cl_iplog_loaded)
CL_IPLog_Load();
if (addressprefix && addressprefix[0])
}
// look for anything interesting like player IP addresses or ping reports
-qboolean CL_ExaminePrintString(const char *text)
+static qboolean CL_ExaminePrintString(const char *text)
{
int len;
const char *t;
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
{
// if anything goes wrong, we'll assume this is not a ping report
- qboolean expected = cl.parsingtextexpectingpingforscores;
+ qboolean expected = cl.parsingtextexpectingpingforscores != 0;
cl.parsingtextexpectingpingforscores = 0;
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
t = text;
}
extern cvar_t slowmo;
+extern cvar_t cl_lerpexcess;
static void CL_NetworkTimeReceived(double newtime)
{
double timehigh;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
- if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.demoplayback)
{
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
- if (developer.integer >= 100 && vid_activewindow)
+ if (developer_extra.integer && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
- Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+ Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
- Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+ Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
cl.fixangle[0] = false;
if (!cls.demoplayback)
VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
-}
+ // update the csqc's server timestamps, critical for proper sync
+ CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
+ if (cl.mtime[0] > cl.mtime[1])
+ World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
-//[515]: csqc
-qboolean CL_VM_Parse_TempEntity (void);
-void CL_VM_Parse_StuffCmd (const char *msg);
-void CL_VM_Parse_CenterPrint (const char *msg);
-void CSQC_AddPrintText (const char *msg);
-void CSQC_ReadEntities (void);
+ // only lerp entities that also get an update in this frame, when lerp excess is used
+ if(cl_lerpexcess.value > 0)
+ {
+ int i;
+ for (i = 1;i < cl.num_entities;i++)
+ {
+ if (cl.entities_active[i])
+ {
+ entity_t *ent = cl.entities + i;
+ ent->persistent.lerpdeltatime = 0;
+ }
+ }
+ }
+}
+
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
/*
=====================
=====================
*/
int parsingerror = false;
-extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
int cmd;
int i;
protocolversion_t protocol;
unsigned char cmdlog[32];
- char *cmdlogname[32], *temp;
+ const char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
qboolean qwplayerupdatereceived;
+ qboolean strip_pqc;
+ char vabuf[1024];
- // LordHavoc: moved demo message writing from before the packet parse to
+ // LadyHavoc: moved demo message writing from before the packet parse to
// after the packet parse so that CL_Stop_f can be called by cl_autodemo
// code in CL_ParseServerinfo
//if (cls.demorecording)
- // CL_WriteDemoMessage (&net_message);
+ // CL_WriteDemoMessage (&cl_message);
cl.last_received_message = realtime;
- if (cls.netcon && cls.signon < SIGNONS)
- CL_KeepaliveMessage(false);
+ CL_KeepaliveMessage(false);
//
// if recording demos, copy the message out
//
if (cl_shownet.integer == 1)
- Con_Printf("%f %i\n", realtime, net_message.cursize);
+ Con_Printf("%f %i\n", realtime, cl_message.cursize);
else if (cl_shownet.integer == 2)
Con_Print("------------------\n");
while (1)
{
- if (msg_badread)
+ if (cl_message.badread)
Host_Error ("CL_ParseServerMessage: Bad QW server message");
- cmd = MSG_ReadByte ();
+ cmd = MSG_ReadByte(&cl_message);
if (cmd == -1)
{
cmdlogname[cmdindex] = qw_svc_strings[cmd];
if (!cmdlogname[cmdindex])
{
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "<unknown>";
- cmdlogname[cmdindex] = temp;
+ // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ const char *d = "<unknown>";
+ cmdlogname[cmdindex] = d;
}
// other commands
{
default:
{
- char description[32*64], temp[64];
+ char description[32*64], logtemp[64];
int count;
strlcpy(description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
i &= 31;
while(count > 0)
{
- dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat(description, temp, sizeof(description));
+ dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat(description, logtemp, sizeof(description));
count--;
i++;
i &= 31;
return;
case qw_svc_print:
- i = MSG_ReadByte();
- temp = MSG_ReadString();
+ i = MSG_ReadByte(&cl_message);
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
{
if (i == 3) // chat
- CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
+ CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
else
CSQC_AddPrintText(temp);
}
break;
case qw_svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case qw_svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case qw_svc_damage:
case qw_svc_setangle:
for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
break;
case qw_svc_lightstyle:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
break;
case qw_svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
S_StopSound(i>>3, i&7);
break;
case qw_svc_updatefrags:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort();
+ cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
break;
case qw_svc_updateping:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
- cl.scores[i].qw_ping = MSG_ReadShort();
+ cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
break;
case qw_svc_updatepl:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
- cl.scores[i].qw_packetloss = MSG_ReadByte();
+ cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
break;
case qw_svc_updateentertime:
- i = MSG_ReadByte();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
// seconds ago
- cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
+ cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
break;
case qw_svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
break;
case qw_svc_updatestat:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
+ cl.stats[i] = MSG_ReadByte(&cl_message);
break;
case qw_svc_updatestatlong:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestatlong: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
+ cl.stats[i] = MSG_ReadLong(&cl_message);
break;
case qw_svc_spawnstaticsound:
break;
case qw_svc_cdtrack:
- cl.cdtrack = cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 1;
- MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
+ MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
for (i = 0;i < 3;i++)
- cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
+ cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
break;
case qw_svc_finale:
if(!cl.intermission)
cl.completed_time = cl.time;
cl.intermission = 2;
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString(&cmd_client, "help", src_command, true);
break;
case qw_svc_smallkick:
break;
case qw_svc_muzzleflash:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
// NOTE: in QW this only worked on clients
if (i < 0 || i >= MAX_EDICTS)
Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
break;
case qw_svc_chokecount:
- i = MSG_ReadByte();
+ (void) MSG_ReadByte(&cl_message);
// FIXME: apply to netgraph
//for (j = 0;j < i;j++)
// cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
break;
case qw_svc_maxspeed:
- cl.movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
break;
case qw_svc_entgravity:
- cl.movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
if (!cl.movevars_entgravity)
cl.movevars_entgravity = 1.0f;
break;
case qw_svc_setpause:
- cl.paused = MSG_ReadByte ();
+ cl.paused = MSG_ReadByte(&cl_message) != 0;
if (cl.paused)
CDAudio_Pause ();
else
{
while (1)
{
- if (msg_badread)
+ if (cl_message.badread)
Host_Error ("CL_ParseServerMessage: Bad server message");
- cmd = MSG_ReadByte ();
+ cmd = MSG_ReadByte(&cl_message);
if (cmd == -1)
{
+// R_TimeReport("END OF MESSAGE");
SHOWNET("END OF MESSAGE");
break; // end of message
}
// if the high bit of the command byte is set, it is a fast update
if (cmd & 128)
{
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
temp = "entity";
cmdlogname[cmdindex] = temp;
SHOWNET("fast update");
cmdlogname[cmdindex] = svc_strings[cmd];
if (!cmdlogname[cmdindex])
{
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "<unknown>";
- cmdlogname[cmdindex] = temp;
+ // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ const char *d = "<unknown>";
+ cmdlogname[cmdindex] = d;
}
// other commands
{
default:
{
- char description[32*64], temp[64];
+ char description[32*64], tempdesc[64];
int count;
strlcpy (description, "packet dump: ", sizeof(description));
i = cmdcount - 32;
i &= 31;
while(count > 0)
{
- dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat (description, temp, sizeof (description));
+ dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat (description, tempdesc, sizeof (description));
count--;
i++;
i &= 31;
break;
case svc_time:
- CL_NetworkTimeReceived(MSG_ReadFloat());
+ CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
break;
case svc_clientdata:
break;
case svc_version:
- i = MSG_ReadLong ();
+ i = MSG_ReadLong(&cl_message);
protocol = Protocol_EnumForNumber(i);
if (protocol == PROTOCOL_UNKNOWN)
Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
// hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
protocol = PROTOCOL_NEHAHRAMOVIE;
cls.protocol = protocol;
break;
break;
case svc_print:
- temp = MSG_ReadString();
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
CSQC_AddPrintText(temp); //[515]: csqc
break;
case svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
break;
case svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+ /* if(utf8_enable.integer)
+ {
+ strip_pqc = true;
+ // we can safely strip and even
+ // interpret these in utf8 mode
+ }
+ else */ switch(cls.protocol)
+ {
+ case PROTOCOL_QUAKE:
+ case PROTOCOL_QUAKEDP:
+ // maybe add other protocols if
+ // so desired, but not DP7
+ strip_pqc = true;
+ break;
+ case PROTOCOL_DARKPLACES7:
+ default:
+ // ProQuake does not support
+ // these protocols
+ strip_pqc = false;
+ break;
+ }
+ if(strip_pqc)
+ {
+ // skip over ProQuake messages,
+ // TODO actually interpret them
+ // (they are sbar team score
+ // updates), see proquake cl_parse.c
+ if(*temp == 0x01)
+ {
+ ++temp;
+ while(*temp >= 0x01 && *temp <= 0x1F)
+ ++temp;
+ }
+ }
+ CL_VM_Parse_StuffCmd(temp); //[515]: csqc
break;
case svc_damage:
case svc_setangle:
for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
if (!cls.demoplayback)
{
cl.fixangle[0] = true;
break;
case svc_setview:
- cl.viewentity = (unsigned short)MSG_ReadShort ();
+ cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
if (cl.viewentity >= MAX_EDICTS)
Host_Error("svc_setview >= MAX_EDICTS");
if (cl.viewentity >= cl.max_entities)
CL_ExpandEntities(cl.viewentity);
- // LordHavoc: assume first setview recieved is the real player entity
+ // LadyHavoc: assume first setview recieved is the real player entity
if (!cl.realplayerentity)
cl.realplayerentity = cl.viewentity;
// update cl.playerentity to this one if it is a valid player
break;
case svc_lightstyle:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.max_lightstyle)
{
Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
break;
}
- strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
break;
}
else
{
- int i = (unsigned short)MSG_ReadShort();
- char *s = MSG_ReadString();
+ char *s;
+ i = (unsigned short)MSG_ReadShort(&cl_message);
+ s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
{
- dp_model_t *model = Mod_ForName(s, false, false, i == 1);
+ dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
- sfx_t *sfx = S_PrecacheSound (s, true, false);
+ sfx_t *sfx = S_PrecacheSound (s, true, true);
if (!sfx && snd_initialized.integer)
Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
break;
case svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
S_StopSound(i>>3, i&7);
break;
case svc_updatename:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
+ strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
break;
case svc_updatefrags:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort ();
+ cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
break;
case svc_updatecolors:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
- cl.scores[i].colors = MSG_ReadByte ();
+ cl.scores[i].colors = MSG_ReadByte(&cl_message);
break;
case svc_particle:
break;
case svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort ();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
if (i >= cl.max_entities)
CL_ParseBaseline (cl.entities + i, false);
break;
case svc_spawnbaseline2:
- i = (unsigned short) MSG_ReadShort ();
+ i = (unsigned short) MSG_ReadShort(&cl_message);
if (i < 0 || i >= MAX_EDICTS)
Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
if (i >= cl.max_entities)
break;
case svc_setpause:
- cl.paused = MSG_ReadByte ();
+ cl.paused = MSG_ReadByte(&cl_message) != 0;
if (cl.paused)
CDAudio_Pause ();
else
break;
case svc_signonnum:
- i = MSG_ReadByte ();
- // LordHavoc: it's rude to kick off the client if they missed the
+ i = MSG_ReadByte(&cl_message);
+ // LadyHavoc: it's rude to kick off the client if they missed the
// reconnect somehow, so allow signon 1 even if at signon 1
if (i <= cls.signon && i != 1)
Host_Error ("Received signon %i when at %i", i, cls.signon);
break;
case svc_updatestat:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
+ cl.stats[i] = MSG_ReadLong(&cl_message);
break;
case svc_updatestatubyte:
- i = MSG_ReadByte ();
+ i = MSG_ReadByte(&cl_message);
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
+ cl.stats[i] = MSG_ReadByte(&cl_message);
break;
case svc_spawnstaticsound:
break;
case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = MSG_ReadByte(&cl_message);
+ cl.looptrack = MSG_ReadByte(&cl_message);
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
cl.completed_time = cl.time;
cl.intermission = 2;
CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_cutscene:
cl.completed_time = cl.time;
cl.intermission = 3;
CL_VM_UpdateIntermissionState(cl.intermission);
- SCR_CenterPrint(MSG_ReadString ());
+ SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString(&cmd_client, "help", src_command, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
{
// repeating particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadLong();
- MSG_ReadLong();
- MSG_ReadString();
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ (void) MSG_ReadByte(&cl_message);
+ MSG_ReadLong(&cl_message);
+ MSG_ReadLong(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
}
else
SHOWLMP_decodehide();
if (gamemode == GAME_TENEBRAE)
{
// particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadString();
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ MSG_ReadCoord(&cl_message, cls.protocol);
+ (void) MSG_ReadByte(&cl_message);
+ MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
}
else
SHOWLMP_decodeshow();
break;
case svc_skybox:
- R_SetSkyBox(MSG_ReadString());
+ R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
break;
case svc_entities:
if (cls.signon == SIGNONS - 1)
CL_ParsePointParticles1();
break;
}
+// R_TimeReport(svc_strings[cmd]);
}
}
if (cls.signon == SIGNONS)
CL_UpdateItemsAndWeapon();
+// R_TimeReport("UpdateItems");
EntityFrameQuake_ISeeDeadEntities();
+// R_TimeReport("ISeeDeadEntities");
CL_UpdateMoveVars();
+// R_TimeReport("UpdateMoveVars");
parsingerror = false;
- // LordHavoc: this was at the start of the function before cl_autodemo was
+ // LadyHavoc: this was at the start of the function before cl_autodemo was
// implemented
if (cls.demorecording)
- CL_WriteDemoMessage (&net_message);
+ {
+ CL_WriteDemoMessage (&cl_message);
+// R_TimeReport("WriteDemo");
+ }
}
void CL_Parse_DumpPacket(void)
if (!parsingerror)
return;
Con_Print("Packet dump:\n");
- SZ_HexDumpToConsole(&net_message);
+ SZ_HexDumpToConsole(&cl_message);
parsingerror = false;
}
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
- QW_CL_StopUpload();
+ QW_CL_StopUpload_f(&cmd_client);
}
void CL_Parse_Init(void)
{
- // LordHavoc: added demo_nehahra cvar
- Cvar_RegisterVariable (&demo_nehahra);
- if (gamemode == GAME_NEHAHRA)
- Cvar_SetValue("demo_nehahra", 1);
+ Cvar_RegisterVariable(&cl_worldmessage);
+ Cvar_RegisterVariable(&cl_worldname);
+ Cvar_RegisterVariable(&cl_worldnamenoextension);
+ Cvar_RegisterVariable(&cl_worldbasename);
+
Cvar_RegisterVariable(&developer_networkentities);
Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
Cvar_RegisterVariable(&cl_iplog_name);
Cvar_RegisterVariable(&cl_readpicture_force);
- Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
- Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
- Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
- Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
- Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
- Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
- Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
- Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+ Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+ Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+ Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+ Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
+ Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)