//=============================================================================
-cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
#define RIC_GUNSHOT 1
#define RIC_GUNSHOTQUAD 2
-cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
-
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+
+static qbool QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
static void QW_CL_NextUpload_f(cmd_state_t *cmd);
-//static qboolean QW_CL_IsUploading(void);
+//static qbool QW_CL_IsUploading(void);
static void QW_CL_StopUpload_f(cmd_state_t *cmd);
/*
*/
static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (qboolean readmessages)
+void CL_KeepaliveMessage (qbool readmessages)
{
static double lastdirtytime = 0;
- static qboolean recursive = false;
+ static qbool recursive = false;
double dirtytime;
double deltatime;
static double countdownmsg = 0;
static double countdownupdate = 0;
sizebuf_t old;
- qboolean thisrecursive;
+ qbool thisrecursive;
thisrecursive = recursive;
recursive = true;
void CL_ParseEntityLump(char *entdata)
{
- qboolean loadedsky = false;
+ qbool loadedsky = false;
const char *data;
char key[128], value[MAX_INPUTLINE];
FOG_clear(); // LadyHavoc: no fog until set
}
}
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+static qbool QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
char vabuf[1024];
}
#if 0
-qboolean QW_CL_IsUploading(void)
+qbool QW_CL_IsUploading(void)
{
return cls.qw_uploaddata != NULL;
}
#define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
-static void CL_BeginDownloads(qboolean aborteddownload)
+static void CL_BeginDownloads(qbool aborteddownload)
{
char vabuf[1024];
// quakeworld works differently
dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
{
- Con_Printf("Sound %s not found\n", soundname);
if (cl_serverextension_download.integer && cls.netcon && !sv.active)
{
CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
S_PurgeUnused();
Con_ClearNotify();
- if (COM_CheckParm("-profilegameonly"))
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(true);
break;
}
}
cl_iplog_item_t;
-static qboolean cl_iplog_loaded = false;
+static qbool cl_iplog_loaded = false;
static int cl_iplog_numitems = 0;
static int cl_iplog_maxitems = 0;
static cl_iplog_item_t *cl_iplog_items;
static void CL_IPLog_Load(void);
-static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
{
int i;
size_t sz_name, sz_address;
}
// look for anything interesting like player IP addresses or ping reports
-static qboolean CL_ExaminePrintString(const char *text)
+static qbool CL_ExaminePrintString(const char *text)
{
int len;
const char *t;
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
{
// if anything goes wrong, we'll assume this is not a ping report
- qboolean expected = cl.parsingtextexpectingpingforscores != 0;
+ qbool expected = cl.parsingtextexpectingpingforscores != 0;
cl.parsingtextexpectingpingforscores = 0;
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
t = text;
unsigned char cmdlog[32];
const char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
- qboolean qwplayerupdatereceived;
- qboolean strip_pqc;
+ qbool qwplayerupdatereceived;
+ qbool strip_pqc;
char vabuf[1024];
// LadyHavoc: moved demo message writing from before the packet parse to
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+ Cmd_ExecuteString(&cmd_client, "help", src_local, true);
break;
case qw_svc_smallkick:
break;
case svc_sellscreen:
- Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+ Cmd_ExecuteString(&cmd_client, "help", src_local, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
Cvar_RegisterVariable(&cl_iplog_name);
Cvar_RegisterVariable(&cl_readpicture_force);
- Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
- Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
- Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
- Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
- Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+ Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+ Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)