#include "cdaudio.h"
#include "cl_collision.h"
#include "csprogs.h"
+#include "libcurl.h"
char *svc_strings[128] =
{
"", // 47
"", // 48
"", // 49
- "svc_cgame", // 50 // [short] length [bytes] data
+ "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
"svc_updatestatubyte", // 51 // [byte] stat [byte] value
"svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
"svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
"svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
};
+char *qw_svc_strings[128] =
+{
+ "qw_svc_bad", // 0
+ "qw_svc_nop", // 1
+ "qw_svc_disconnect", // 2
+ "qw_svc_updatestat", // 3 // [byte] [byte]
+ "", // 4
+ "qw_svc_setview", // 5 // [short] entity number
+ "qw_svc_sound", // 6 // <see code>
+ "", // 7
+ "qw_svc_print", // 8 // [byte] id [string] null terminated string
+ "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
+ "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
+ "qw_svc_serverdata", // 11 // [long] protocol ...
+ "qw_svc_lightstyle", // 12 // [byte] [string]
+ "", // 13
+ "qw_svc_updatefrags", // 14 // [byte] [short]
+ "", // 15
+ "qw_svc_stopsound", // 16 // <see code>
+ "", // 17
+ "", // 18
+ "qw_svc_damage", // 19
+ "qw_svc_spawnstatic", // 20
+ "", // 21
+ "qw_svc_spawnbaseline", // 22
+ "qw_svc_temp_entity", // 23 // variable
+ "qw_svc_setpause", // 24 // [byte] on / off
+ "", // 25
+ "qw_svc_centerprint", // 26 // [string] to put in center of the screen
+ "qw_svc_killedmonster", // 27
+ "qw_svc_foundsecret", // 28
+ "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
+ "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
+ "qw_svc_finale", // 31 // [string] text
+ "qw_svc_cdtrack", // 32 // [byte] track
+ "qw_svc_sellscreen", // 33
+ "qw_svc_smallkick", // 34 // set client punchangle to 2
+ "qw_svc_bigkick", // 35 // set client punchangle to 4
+ "qw_svc_updateping", // 36 // [byte] [short]
+ "qw_svc_updateentertime", // 37 // [byte] [float]
+ "qw_svc_updatestatlong", // 38 // [byte] [long]
+ "qw_svc_muzzleflash", // 39 // [short] entity
+ "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
+ "qw_svc_download", // 41 // [short] size [size bytes]
+ "qw_svc_playerinfo", // 42 // variable
+ "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
+ "qw_svc_chokecount", // 44 // [byte] packets choked
+ "qw_svc_modellist", // 45 // [strings]
+ "qw_svc_soundlist", // 46 // [strings]
+ "qw_svc_packetentities", // 47 // [...]
+ "qw_svc_deltapacketentities", // 48 // [...]
+ "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
+ "qw_svc_entgravity", // 50 // gravity change, for prediction
+ "qw_svc_setinfo", // 51 // setinfo on a client
+ "qw_svc_serverinfo", // 52 // serverinfo
+ "qw_svc_updatepl", // 53 // [byte] [byte]
+};
+
//=============================================================================
cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+
+#define RIC_GUNSHOT 1
+#define RIC_GUNSHOTQUAD 2
+cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+
+static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+static void QW_CL_RequestNextDownload(void);
+static void QW_CL_NextUpload(void);
+void QW_CL_StartUpload(unsigned char *data, int size);
+//static qboolean QW_CL_IsUploading(void);
+static void QW_CL_StopUpload(void);
/*
==================
int field_mask;
float attenuation;
- field_mask = MSG_ReadByte();
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ channel = MSG_ReadShort();
- if (field_mask & SND_VOLUME)
- volume = MSG_ReadByte ();
- else
- volume = DEFAULT_SOUND_PACKET_VOLUME;
+ if (channel & (1<<15))
+ volume = MSG_ReadByte ();
+ else
+ volume = DEFAULT_SOUND_PACKET_VOLUME;
- if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte () / 64.0;
- else
- attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+ if (channel & (1<<14))
+ attenuation = MSG_ReadByte () / 64.0;
+ else
+ attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
- if (field_mask & SND_LARGEENTITY)
- {
- ent = (unsigned short) MSG_ReadShort ();
- channel = MSG_ReadByte ();
+ ent = (channel>>3)&1023;
+ channel &= 7;
+
+ sound_num = MSG_ReadByte ();
}
else
{
- channel = (unsigned short) MSG_ReadShort ();
- ent = channel >> 3;
- channel &= 7;
- }
+ field_mask = MSG_ReadByte();
- if (largesoundindex || field_mask & SND_LARGESOUND)
- sound_num = (unsigned short) MSG_ReadShort ();
- else
- sound_num = MSG_ReadByte ();
+ if (field_mask & SND_VOLUME)
+ volume = MSG_ReadByte ();
+ else
+ volume = DEFAULT_SOUND_PACKET_VOLUME;
+
+ if (field_mask & SND_ATTENUATION)
+ attenuation = MSG_ReadByte () / 64.0;
+ else
+ attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
+
+ if (field_mask & SND_LARGEENTITY)
+ {
+ ent = (unsigned short) MSG_ReadShort ();
+ channel = MSG_ReadByte ();
+ }
+ else
+ {
+ channel = (unsigned short) MSG_ReadShort ();
+ ent = channel >> 3;
+ channel &= 7;
+ }
+
+ if (largesoundindex || field_mask & SND_LARGESOUND)
+ sound_num = (unsigned short) MSG_ReadShort ();
+ else
+ sound_num = MSG_ReadByte ();
+ }
MSG_ReadVector(pos, cls.protocol);
*/
static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (void)
+void CL_KeepaliveMessage (qboolean readmessages)
{
float time;
static double nextmsg = -1;
sizebuf_t old;
// no need if server is local and definitely not if this is a demo
- if (sv.active || !cls.netcon)
+ if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
return;
-// read messages from server, should just be nops
- oldreadcount = msg_readcount;
- oldbadread = msg_badread;
- old = net_message;
- memcpy(olddata, net_message.data, net_message.cursize);
-
- NetConn_ClientFrame();
-
- msg_readcount = oldreadcount;
- msg_badread = oldbadread;
- net_message = old;
- memcpy(net_message.data, olddata, net_message.cursize);
+ if (readmessages)
+ {
+ // read messages from server, should just be nops
+ oldreadcount = msg_readcount;
+ oldbadread = msg_badread;
+ old = net_message;
+ memcpy(olddata, net_message.data, net_message.cursize);
+
+ NetConn_ClientFrame();
+
+ msg_readcount = oldreadcount;
+ msg_badread = oldbadread;
+ net_message = old;
+ memcpy(net_message.data, olddata, net_message.cursize);
+ }
if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
{
memset(&msg, 0, sizeof(msg));
msg.data = buf;
msg.maxsize = sizeof(buf);
- MSG_WriteChar(&msg, svc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg);
+ MSG_WriteChar(&msg, clc_nop);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
}
}
data = entdata;
if (!data)
return;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseToken_Simple(&data, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseToken_Simple(&data, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseToken_Simple(&data, false))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
else if (!strcmp("fog", key))
- sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+ sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
else if (!strcmp("fog_density", key))
- fog_density = atof(value);
+ r_refdef.fog_density = atof(value);
else if (!strcmp("fog_red", key))
- fog_red = atof(value);
+ r_refdef.fog_red = atof(value);
else if (!strcmp("fog_green", key))
- fog_green = atof(value);
+ r_refdef.fog_green = atof(value);
else if (!strcmp("fog_blue", key))
- fog_blue = atof(value);
+ r_refdef.fog_blue = atof(value);
}
}
-/*
-=====================
-CL_SignonReply
+static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+{
+ qfile_t *file;
-An svc_signonnum has been received, perform a client side setup
-=====================
-*/
-static void CL_SignonReply (void)
+ // see if the file already exists
+ file = FS_Open(filename, "rb", true, false);
+ if (file)
+ {
+ FS_Close(file);
+ return true;
+ }
+
+ // download messages in a demo would be bad
+ if (cls.demorecording)
+ {
+ Con_Printf("Unable to download \"%s\" when recording.\n", filename);
+ return true;
+ }
+
+ // don't try to download when playing a demo
+ if (!cls.netcon)
+ return true;
+
+ strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
+ Con_Printf("Downloading %s\n", filename);
+
+ if (!cls.qw_downloadmemory)
+ {
+ cls.qw_downloadmemory = NULL;
+ cls.qw_downloadmemorycursize = 0;
+ cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
+ }
+
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("download %s", filename));
+
+ cls.qw_downloadnumber++;
+ cls.qw_downloadpercent = 0;
+ cls.qw_downloadmemorycursize = 0;
+
+ return false;
+}
+
+extern void CL_Locs_Reload_f(void);
+static void QW_CL_ProcessUserInfo(int slot);
+static void QW_CL_RequestNextDownload(void)
{
- Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+ int i;
- switch (cls.signon)
+ // clear name of file that just finished
+ cls.qw_downloadname[0] = 0;
+
+ switch (cls.qw_downloadtype)
{
- case 1:
- if (cls.netcon)
+ case dl_single:
+ break;
+ case dl_skin:
+ if (cls.qw_downloadnumber == 0)
+ Con_Printf("Checking skins...\n");
+ for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
{
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "prespawn");
+ if (!cl.scores[cls.qw_downloadnumber].name[0])
+ continue;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+ return;
+ }
+
+ cls.qw_downloadtype = dl_none;
+
+ // load any newly downloaded skins
+ for (i = 0;i < cl.maxclients;i++)
+ QW_CL_ProcessUserInfo(i);
+
+ // if we're still in signon stages, request the next one
+ if (cls.signon != SIGNONS)
+ {
+ cls.signon = SIGNONS-1;
+ // we'll go to SIGNONS when the first entity update is received
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
}
break;
+ case dl_model:
+ if (cls.qw_downloadnumber == 0)
+ {
+ Con_Printf("Checking models...\n");
+ cls.qw_downloadnumber = 1;
+ }
- case 2:
- if (cls.netcon)
+ for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+ // skip submodels
+ if (cl.model_name[cls.qw_downloadnumber][0] == '*')
+ continue;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
+ cl.qw_modelindex_spike = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
+ cl.qw_modelindex_player = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
+ cl.qw_modelindex_flag = cls.qw_downloadnumber;
+ if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
+ cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
+ return;
+ }
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+ cls.qw_downloadtype = dl_none;
- if (cl_pmodel.integer)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
- }
- if (*cl_playermodel.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
- }
- if (*cl_playerskin.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
- }
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ if (!sv.active)
+ Mod_ClearUsed();
+ for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
+ Mod_FindName(cl.model_name[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
+ Mod_PurgeUnused();
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+ // now we try to load everything that is new
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "spawn");
+ // world model
+ cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+ if (cl.model_precache[1]->Draw == NULL)
+ Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
+
+ // normal models
+ for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
+ if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+ Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // now that we have a world model, set up the world entity, renderer
+ // modules and csqc
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+
+ CL_Locs_Reload_f();
+ R_Modules_NewMap();
+
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+ // add pmodel/emodel CRCs to userinfo
+ CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+ CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
+
+ // done checking sounds and models, send a prespawn command now
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
+
+ if (cls.qw_downloadmemory)
+ {
+ Mem_Free(cls.qw_downloadmemory);
+ cls.qw_downloadmemory = NULL;
}
+
+ // done loading
+ cl.loadfinished = true;
break;
+ case dl_sound:
+ if (cls.qw_downloadnumber == 0)
+ {
+ Con_Printf("Checking sounds...\n");
+ cls.qw_downloadnumber = 1;
+ }
- case 3:
- if (cls.netcon)
+ for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "begin");
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
+ return;
}
- break;
- case 4:
- Con_ClearNotify();
+ cls.qw_downloadtype = dl_none;
+
+ // load new sounds and unload old ones
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+ S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+ cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+ cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+ cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+ cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+ cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
+
+ // sounds
+ for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+ {
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
+ }
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // done with sound downloads, next we check models
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
break;
+ case dl_none:
+ default:
+ Con_Printf("Unknown download type.\n");
}
}
-/*
-==================
-CL_ParseServerInfo
-==================
-*/
-// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
-static char parse_model_precache[MAX_MODELS][MAX_QPATH];
-static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
-void CL_ParseServerInfo (void)
+static void QW_CL_ParseDownload(void)
{
- char *str;
- int i;
- protocolversion_t protocol;
- int nummodels, numsounds;
- entity_t *ent;
-
- Con_DPrint("Serverinfo packet received.\n");
-
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ int size = (signed short)MSG_ReadShort();
+ int percent = MSG_ReadByte();
-//
-// wipe the client_state_t struct
-//
- CL_ClearState ();
+ //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
-// parse protocol version number
- i = MSG_ReadLong ();
- protocol = Protocol_EnumForNumber(i);
- if (protocol == PROTOCOL_UNKNOWN)
+ // skip the download fragment if playing a demo
+ if (!cls.netcon)
{
- Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
+ if (size > 0)
+ msg_readcount += size;
return;
}
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
- protocol = PROTOCOL_NEHAHRAMOVIE;
- cls.protocol = protocol;
- Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
-// parse maxclients
- cl.maxclients = MSG_ReadByte ();
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
+ if (size == -1)
{
- Host_Error("Bad maxclients (%u) from server", cl.maxclients);
+ Con_Printf("File not found.\n");
+ QW_CL_RequestNextDownload();
return;
}
- cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
-// parse gametype
- cl.gametype = MSG_ReadByte ();
+ if (msg_readcount + (unsigned short)size > net_message.cursize)
+ Host_Error("corrupt download message\n");
+
+ // make sure the buffer is big enough to include this new fragment
+ if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
+ {
+ unsigned char *old;
+ while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
+ cls.qw_downloadmemorymaxsize *= 2;
+ old = cls.qw_downloadmemory;
+ cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+ if (old)
+ {
+ memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
+ Mem_Free(old);
+ }
+ }
+
+ // read the fragment out of the packet
+ MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
+ cls.qw_downloadmemorycursize += size;
+ cls.qw_downloadspeedcount += size;
-// parse signon message
- str = MSG_ReadString ();
- strlcpy (cl.levelname, str, sizeof(cl.levelname));
+ cls.qw_downloadpercent = percent;
-// seperate the printfs so the server message can have a color
- if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+ if (percent != 100)
+ {
+ // request next fragment
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "nextdl");
+ }
+ else
+ {
+ // finished file
+ Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
+ cls.qw_downloadpercent = 0;
- // disable until we get textures for it
- R_ResetSkyBox();
+ // start downloading the next file (or join the game)
+ QW_CL_RequestNextDownload();
+ }
+}
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+static void QW_CL_ParseModelList(void)
+{
+ int n;
+ int nummodels = MSG_ReadByte();
+ char *str;
// parse model precache list
- for (nummodels=1 ; ; nummodels++)
+ for (;;)
{
str = MSG_ReadString();
if (!str[0])
break;
+ nummodels++;
if (nummodels==MAX_MODELS)
- Host_Error ("Server sent too many model precaches");
+ Host_Error("Server sent too many model precaches");
if (strlen(str) >= MAX_QPATH)
- Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
+ Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
+ strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
+ }
+
+ n = MSG_ReadByte();
+ if (n)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
+ return;
}
+
+ cls.signon = 2;
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_model;
+ QW_CL_RequestNextDownload();
+}
+
+static void QW_CL_ParseSoundList(void)
+{
+ int n;
+ int numsounds = MSG_ReadByte();
+ char *str;
+
// parse sound precache list
- for (numsounds=1 ; ; numsounds++)
+ for (;;)
{
str = MSG_ReadString();
if (!str[0])
break;
+ numsounds++;
if (numsounds==MAX_SOUNDS)
Host_Error("Server sent too many sound precaches");
if (strlen(str) >= MAX_QPATH)
- Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
- strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
- }
-
- // touch all of the precached models that are still loaded so we can free
- // anything that isn't needed
- Mod_ClearUsed();
- for (i = 1;i < nummodels;i++)
- Mod_FindName(parse_model_precache[i]);
- // precache any models used by the client (this also marks them used)
- cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
- Mod_PurgeUnused();
-
- // do the same for sounds
- // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
- S_ServerSounds (parse_sound_precache, numsounds);
-
- // precache any sounds used by the client
- cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
- cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
- cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
- cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
- cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
- cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
- cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
-
- // now we try to load everything that is new
-
- // world model
- CL_KeepaliveMessage ();
- cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
- if (cl.model_precache[1]->Draw == NULL)
- Con_Printf("Map %s not found\n", parse_model_precache[1]);
-
- // normal models
- for (i=2 ; i<nummodels ; i++)
- {
- CL_KeepaliveMessage();
- if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false))->Draw == NULL)
- Con_Printf("Model %s not found\n", parse_model_precache[i]);
- }
-
- // sounds
- for (i=1 ; i<numsounds ; i++)
- {
- CL_KeepaliveMessage();
-
- // Don't lock the sfx here, S_ServerSounds already did that
- cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
- }
-
- // local state
- ent = &cl_entities[0];
- // entire entity array was cleared, so just fill in a few fields
- ent->state_current.active = true;
- ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1; // some of the renderer still relies on scale
- ent->render.alpha = 1;
- ent->render.colormap = -1; // no special coloring
- ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
- Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
- Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
- CL_BoundingBoxForEntity(&ent->render);
+ Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
+ strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
+ }
- cl_num_entities = 1;
+ n = MSG_ReadByte();
- R_Modules_NewMap();
- CL_CGVM_Start();
+ if (n)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
+ return;
+ }
- // noclip is turned off at start
- noclip_anglehack = false;
+ cls.signon = 2;
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_sound;
+ QW_CL_RequestNextDownload();
+}
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+static void QW_CL_Skins_f(void)
+{
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_skin;
+ QW_CL_RequestNextDownload();
}
-void CL_ValidateState(entity_state_t *s)
+static void QW_CL_Changing_f(void)
{
- model_t *model;
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
- if (!s->active)
+ S_StopAllSounds();
+ cl.intermission = 0;
+ cls.signon = 1; // not active anymore, but not disconnected
+ Con_Printf("\nChanging map...\n");
+}
+
+void QW_CL_NextUpload(void)
+{
+ int r, percent, size;
+
+ if (!cls.qw_uploaddata)
return;
- if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
- Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
+ r = cls.qw_uploadsize - cls.qw_uploadpos;
+ if (r > 768)
+ r = 768;
+ size = min(1, cls.qw_uploadsize);
+ percent = (cls.qw_uploadpos+r)*100/size;
- // colormap is client index + 1
- if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+ MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
+ MSG_WriteShort(&cls.netcon->message, r);
+ MSG_WriteByte(&cls.netcon->message, percent);
+ SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
+
+ Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
+
+ cls.qw_uploadpos += r;
+
+ if (cls.qw_uploadpos < cls.qw_uploadsize)
+ return;
+
+ Con_Printf("Upload completed\n");
+
+ QW_CL_StopUpload();
+}
+
+void QW_CL_StartUpload(unsigned char *data, int size)
+{
+ // do nothing in demos or if not connected
+ if (!cls.netcon)
+ return;
+
+ // abort existing upload if in progress
+ QW_CL_StopUpload();
+
+ Con_DPrintf("Starting upload of %d bytes...\n", size);
+
+ cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
+ memcpy(cls.qw_uploaddata, data, size);
+ cls.qw_uploadsize = size;
+ cls.qw_uploadpos = 0;
+
+ QW_CL_NextUpload();
+}
+
+#if 0
+qboolean QW_CL_IsUploading(void)
+{
+ return cls.qw_uploaddata != NULL;
+}
+#endif
+
+void QW_CL_StopUpload(void)
+{
+ if (cls.qw_uploaddata)
+ Mem_Free(cls.qw_uploaddata);
+ cls.qw_uploaddata = NULL;
+ cls.qw_uploadsize = 0;
+ cls.qw_uploadpos = 0;
+}
+
+static void QW_CL_ProcessUserInfo(int slot)
+{
+ int topcolor, bottomcolor;
+ char temp[2048];
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
+ cl.scores[slot].colors = topcolor * 16 + bottomcolor;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
+ cl.scores[slot].qw_spectator = temp[0] != 0;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
+ if (!cl.scores[slot].qw_skin[0])
+ strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
+ // TODO: skin cache
+}
+
+static void QW_CL_UpdateUserInfo(void)
+{
+ int slot;
+ slot = MSG_ReadByte();
+ if (slot >= cl.maxclients)
{
- Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
- s->colormap = 0;
+ Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
+ MSG_ReadLong();
+ MSG_ReadString();
+ return;
}
+ cl.scores[slot].qw_userid = MSG_ReadLong();
+ strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
- model = cl.model_precache[s->modelindex];
- if (model && model->type && s->frame >= model->numframes)
+ QW_CL_ProcessUserInfo(slot);
+}
+
+static void QW_CL_SetInfo(void)
+{
+ int slot;
+ char key[2048];
+ char value[2048];
+ slot = MSG_ReadByte();
+ strlcpy(key, MSG_ReadString(), sizeof(key));
+ strlcpy(value, MSG_ReadString(), sizeof(value));
+ if (slot >= cl.maxclients)
{
- Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
- s->frame = 0;
+ Con_Printf("svc_setinfo >= cl.maxclients\n");
+ return;
}
- if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
+ InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
+
+ QW_CL_ProcessUserInfo(slot);
+}
+
+static void QW_CL_ServerInfo(void)
+{
+ char key[2048];
+ char value[2048];
+ char temp[32];
+ strlcpy(key, MSG_ReadString(), sizeof(key));
+ strlcpy(value, MSG_ReadString(), sizeof(value));
+ Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
+ InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
+}
+
+static void QW_CL_ParseNails(void)
+{
+ int i, j;
+ int numnails = MSG_ReadByte();
+ vec_t *v;
+ unsigned char bits[6];
+ for (i = 0;i < numnails;i++)
{
- Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
- s->skin = 0;
+ for (j = 0;j < 6;j++)
+ bits[j] = MSG_ReadByte();
+ if (cl.qw_num_nails > 255)
+ continue;
+ v = cl.qw_nails[cl.qw_num_nails++];
+ v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
+ v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
+ v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
+ v[3] = -360*(bits[4]>>4)/16;
+ v[4] = 360*bits[5]/256;
+ v[5] = 0;
}
}
-void CL_MoveLerpEntityStates(entity_t *ent)
+static void CL_UpdateItemsAndWeapon(void)
{
- float odelta[3], adelta[3];
- CL_ValidateState(&ent->state_current);
- VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
- VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
- if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
- {
- // reset all persistent stuff if this is a new entity
- ent->persistent.lerpdeltatime = 0;
- ent->persistent.lerpstarttime = cl.mtime[1];
- VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
- VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+ int j;
+ // check for important changes
+
+ // set flash times
+ if (cl.olditems != cl.stats[STAT_ITEMS])
+ for (j = 0;j < 32;j++)
+ if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+ cl.item_gettime[j] = cl.time;
+ cl.olditems = cl.stats[STAT_ITEMS];
+
+ // GAME_NEXUIZ hud needs weapon change time
+ if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+ cl.weapontime = cl.time;
+ cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+}
+
+void CL_BeginDownloads(qboolean aborteddownload)
+{
+ // quakeworld works differently
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ return;
+
+ // this would be a good place to do curl downloads
+ if(Curl_Have_forthismap())
+ {
+ Curl_Register_predownload(); // come back later
+ return;
+ }
+
+ // if we got here...
+ // curl is done, so let's start with the business
+ cl.loadbegun = true;
+
+ // if already downloading something from the previous level, don't stop it
+ if (cls.qw_downloadname[0])
+ return;
+
+ if (cl.downloadcsqc)
+ {
+ size_t progsize;
+ cl.downloadcsqc = false;
+ if (cls.netcon
+ && !sv.active
+ && csqc_progname.string
+ && csqc_progname.string[0]
+ && csqc_progcrc.integer >= 0
+ && cl_serverextension_download.integer
+ && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
+ && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+ Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ }
+
+ if (cl.loadmodel_current < cl.loadmodel_total)
+ {
+ // loading models
+
+ for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
+ {
+ if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+ continue;
+ if (cls.signon < SIGNONS)
+ CL_KeepaliveMessage(true);
+ cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+ if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
+ {
+ // we now have the worldmodel so we can set up the game world
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+ CL_Locs_Reload_f();
+ R_Modules_NewMap();
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+ if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+ {
+ cl.loadfinished = true;
+ // now issue the spawn to move on to signon 2 like normal
+ if (cls.netcon)
+ Cmd_ForwardStringToServer("prespawn");
+ }
+ }
+ }
+
+ // finished loading models
+ }
+
+ if (cl.loadsound_current < cl.loadsound_total)
+ {
+ // loading sounds
+
+ for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
+ {
+ if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+ continue;
+ if (cls.signon < SIGNONS)
+ CL_KeepaliveMessage(true);
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+ }
+
+ // finished loading sounds
+ }
+
+ // note: the reason these loops skip already-loaded things is that it
+ // enables this command to be issued during the game if desired
+
+ if (cl.downloadmodel_current < cl.loadmodel_total)
+ {
+ // loading models
+
+ for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
+ {
+ if (aborteddownload)
+ {
+ if (cl.downloadmodel_current == 1)
+ {
+ // the worldmodel failed, but we need to set up anyway
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+ CL_Locs_Reload_f();
+ R_Modules_NewMap();
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+ if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+ {
+ cl.loadfinished = true;
+ // now issue the spawn to move on to signon 2 like normal
+ if (cls.netcon)
+ Cmd_ForwardStringToServer("prespawn");
+ }
+ }
+ aborteddownload = false;
+ continue;
+ }
+ if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
+ continue;
+ if (cls.signon < SIGNONS)
+ CL_KeepaliveMessage(true);
+ if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+ {
+ if (cl.downloadmodel_current == 1)
+ Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
+ else
+ Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
+ // regarding the * check: don't try to download submodels
+ if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
+ {
+ Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
+ // we'll try loading again when the download finishes
+ return;
+ }
+ }
+ cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+ if (cl.downloadmodel_current == 1)
+ {
+ // we now have the worldmodel so we can set up the game world
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+ CL_Locs_Reload_f();
+ R_Modules_NewMap();
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+ if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+ {
+ cl.loadfinished = true;
+ // now issue the spawn to move on to signon 2 like normal
+ if (cls.netcon)
+ Cmd_ForwardStringToServer("prespawn");
+ }
+ }
+ }
+
+ // finished loading models
+ }
+
+ if (cl.downloadsound_current < cl.loadsound_total)
+ {
+ // loading sounds
+
+ for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
+ {
+ char soundname[MAX_QPATH];
+ if (aborteddownload)
+ {
+ aborteddownload = false;
+ continue;
+ }
+ if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
+ continue;
+ if (cls.signon < SIGNONS)
+ CL_KeepaliveMessage(true);
+ dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
+ if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
+ {
+ Con_Printf("Sound %s not found\n", soundname);
+ if (cl_serverextension_download.integer && cls.netcon && !sv.active)
+ {
+ Cmd_ForwardStringToServer(va("download %s", soundname));
+ // we'll try loading again when the download finishes
+ return;
+ }
+ }
+ // Don't lock the sfx here, S_ServerSounds already did that
+ cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+ }
+
+ // finished loading sounds
+ }
+
+ if (!cl.loadfinished)
+ {
+ cl.loadfinished = true;
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // now issue the spawn to move on to signon 2 like normal
+ if (cls.netcon)
+ Cmd_ForwardStringToServer("prespawn");
+ }
+}
+
+void CL_BeginDownloads_f(void)
+{
+ // prevent cl_begindownloads from being issued multiple times in one match
+ // to prevent accidentally cancelled downloads
+ if(cl.loadbegun)
+ Con_DPrintf("cl_begindownloads is only valid once per match\n");
+ else
+ CL_BeginDownloads(false);
+}
+
+void CL_StopDownload(int size, int crc)
+{
+ if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+ {
+ int existingcrc;
+ size_t existingsize;
+ const char *extension;
+
+ // finished file
+ // save to disk only if we don't already have it
+ // (this is mainly for playing back demos)
+ existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
+ if (existingsize)
+ {
+ if ((int)existingsize != size || existingcrc != crc)
+ {
+ // we have a mismatching file, pick another name for it
+ char name[MAX_QPATH*2];
+ dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
+ if (!FS_FileExists(name))
+ {
+ Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
+ FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ }
+ }
+ }
+ else
+ {
+ // we either don't have it or have a mismatching file...
+ // so it's time to accept the file
+ // but if we already have a mismatching file we need to rename
+ // this new one, and if we already have this file in renamed form,
+ // we do nothing
+ Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
+ FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+ extension = FS_FileExtension(cls.qw_downloadname);
+ if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+ FS_Rescan();
+ }
+ }
+
+ if (cls.qw_downloadmemory)
+ Mem_Free(cls.qw_downloadmemory);
+ cls.qw_downloadmemory = NULL;
+ cls.qw_downloadname[0] = 0;
+ cls.qw_downloadmemorymaxsize = 0;
+ cls.qw_downloadmemorycursize = 0;
+ cls.qw_downloadpercent = 0;
+}
+
+void CL_ParseDownload(void)
+{
+ int i, start, size;
+ unsigned char data[65536];
+ start = MSG_ReadLong();
+ size = (unsigned short)MSG_ReadShort();
+
+ // record the start/size information to ack in the next input packet
+ for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
+ {
+ if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
+ {
+ cls.dp_downloadack[i].start = start;
+ cls.dp_downloadack[i].size = size;
+ break;
+ }
+ }
+
+ MSG_ReadBytes(size, data);
+
+ if (!cls.qw_downloadname[0])
+ {
+ if (size > 0)
+ Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
+ return;
+ }
+
+ if (start + size > cls.qw_downloadmemorymaxsize)
+ Host_Error("corrupt download message\n");
+
+ // only advance cursize if the data is at the expected position
+ // (gaps are unacceptable)
+ memcpy(cls.qw_downloadmemory + start, data, size);
+ cls.qw_downloadmemorycursize = start + size;
+ cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
+ cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
+ cls.qw_downloadspeedcount += size;
+}
+
+void CL_DownloadBegin_f(void)
+{
+ int size = atoi(Cmd_Argv(1));
+
+ if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
+ {
+ Con_Printf("cl_downloadbegin: received bogus information\n");
+ CL_StopDownload(0, 0);
+ return;
+ }
+
+ if (cls.qw_downloadname[0])
+ Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
+
+ CL_StopDownload(0, 0);
+
+ // we're really beginning a download now, so initialize stuff
+ strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
+ cls.qw_downloadmemorymaxsize = size;
+ cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+ cls.qw_downloadnumber++;
+
+ Cmd_ForwardStringToServer("sv_startdownload");
+}
+
+void CL_StopDownload_f(void)
+{
+ if (cls.qw_downloadname[0])
+ {
+ Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
+ CL_StopDownload(0, 0);
+ }
+ CL_BeginDownloads(true);
+}
+
+void CL_DownloadFinished_f(void)
+{
+ if (Cmd_Argc() < 3)
+ {
+ Con_Printf("Malformed cl_downloadfinished command\n");
+ return;
+ }
+ CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
+ CL_BeginDownloads(false);
+}
+
+static void CL_SendPlayerInfo(void)
+{
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+
+ if (cl_pmodel.integer)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+ }
+ if (*cl_playermodel.string)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+ }
+ if (*cl_playerskin.string)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+ }
+}
+
+/*
+=====================
+CL_SignonReply
+
+An svc_signonnum has been received, perform a client side setup
+=====================
+*/
+static void CL_SignonReply (void)
+{
+ Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+
+ switch (cls.signon)
+ {
+ case 1:
+ if (cls.netcon)
+ {
+ // send player info before we begin downloads
+ // (so that the server can see the player name while downloading)
+ CL_SendPlayerInfo();
+
+ // execute cl_begindownloads next frame
+ // (after any commands added by svc_stufftext have been executed)
+ // when done with downloads the "prespawn" will be sent
+ Cbuf_AddText("\ncl_begindownloads\n");
+
+ //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ //MSG_WriteString (&cls.netcon->message, "prespawn");
+ }
+ else // playing a demo... make sure loading occurs as soon as possible
+ CL_BeginDownloads(false);
+ break;
+
+ case 2:
+ if (cls.netcon)
+ {
+ // LordHavoc: quake sent the player info here but due to downloads
+ // it is sent earlier instead
+ // CL_SendPlayerInfo();
+
+ // LordHavoc: changed to begin a loading stage and issue this when done
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, "spawn");
+ }
+ break;
+
+ case 3:
+ if (cls.netcon)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, "begin");
+ }
+ break;
+
+ case 4:
+ Con_ClearNotify();
+ break;
+ }
+}
+
+/*
+==================
+CL_ParseServerInfo
+==================
+*/
+void CL_ParseServerInfo (void)
+{
+ char *str;
+ int i;
+ protocolversion_t protocol;
+ int nummodels, numsounds;
+
+ Con_DPrint("Serverinfo packet received.\n");
+
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // clear cl_serverextension cvars
+ Cvar_SetValueQuick(&cl_serverextension_download, 0);
+
+//
+// wipe the client_state_t struct
+//
+ CL_ClearState ();
+
+// parse protocol version number
+ i = MSG_ReadLong ();
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
+ {
+ Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
+ return;
+ }
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cls.protocol = protocol;
+ Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
+
+ cl.num_entities = 1;
+
+ if (protocol == PROTOCOL_QUAKEWORLD)
+ {
+ char gamedir[1][MAX_QPATH];
+
+ cl.qw_servercount = MSG_ReadLong();
+
+ str = MSG_ReadString();
+ Con_Printf("server gamedir is %s\n", str);
+ strlcpy(gamedir[0], str, sizeof(gamedir[0]));
+
+ // change gamedir if needed
+ if (!FS_ChangeGameDirs(1, gamedir, true, false))
+ Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
+
+ cl.gametype = GAME_DEATHMATCH;
+ cl.maxclients = 32;
+
+ // parse player number
+ i = MSG_ReadByte();
+ // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
+ //cl.qw_spectator = (i & 128) != 0;
+ cl.playerentity = cl.viewentity = (i & 127) + 1;
+ cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
+
+ // get the full level name
+ str = MSG_ReadString ();
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
+
+ // get the movevars that are defined in the qw protocol
+ cl.movevars_gravity = MSG_ReadFloat();
+ cl.movevars_stopspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_spectatormaxspeed = MSG_ReadFloat();
+ cl.movevars_accelerate = MSG_ReadFloat();
+ cl.movevars_airaccelerate = MSG_ReadFloat();
+ cl.movevars_wateraccelerate = MSG_ReadFloat();
+ cl.movevars_friction = MSG_ReadFloat();
+ cl.movevars_waterfriction = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat();
+
+ // other movevars not in the protocol...
+ cl.movevars_wallfriction = 0;
+ cl.movevars_timescale = 1;
+ cl.movevars_jumpvelocity = 270;
+ cl.movevars_edgefriction = 2;
+ cl.movevars_maxairspeed = 30;
+ cl.movevars_stepheight = 18;
+ cl.movevars_airaccel_qw = 1;
+ cl.movevars_airaccel_sideways_friction = 0;
+
+ // seperate the printfs so the server message can have a color
+ Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ if (cls.netcon)
+ {
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+ }
+
+ cl.loadbegun = false;
+ cl.loadfinished = false;
+
+ cls.state = ca_connected;
+ cls.signon = 1;
+
+ // note: on QW protocol we can't set up the gameworld until after
+ // downloads finish...
+ // (we don't even know the name of the map yet)
+ }
+ else
+ {
+ // parse maxclients
+ cl.maxclients = MSG_ReadByte ();
+ if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
+ {
+ Host_Error("Bad maxclients (%u) from server", cl.maxclients);
+ return;
+ }
+ cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
+
+ // parse gametype
+ cl.gametype = MSG_ReadByte ();
+
+ // parse signon message
+ str = MSG_ReadString ();
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
+
+ // seperate the printfs so the server message can have a color
+ if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+ Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // parse model precache list
+ for (nummodels=1 ; ; nummodels++)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ if (nummodels==MAX_MODELS)
+ Host_Error ("Server sent too many model precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
+ strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
+ }
+ // parse sound precache list
+ for (numsounds=1 ; ; numsounds++)
+ {
+ str = MSG_ReadString();
+ if (!str[0])
+ break;
+ if (numsounds==MAX_SOUNDS)
+ Host_Error("Server sent too many sound precaches");
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
+ strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
+ }
+
+ // touch all of the precached models that are still loaded so we can free
+ // anything that isn't needed
+ if (!sv.active)
+ Mod_ClearUsed();
+ for (i = 1;i < nummodels;i++)
+ Mod_FindName(cl.model_name[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
+ Mod_PurgeUnused();
+
+ // do the same for sounds
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+ S_ServerSounds (cl.sound_name, numsounds);
+
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
+ cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
+ cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
+ cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
+ cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
+ cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
+
+ // now we try to load everything that is new
+ cl.loadmodel_current = 1;
+ cl.downloadmodel_current = 1;
+ cl.loadmodel_total = nummodels;
+ cl.loadsound_current = 1;
+ cl.downloadsound_current = 1;
+ cl.loadsound_total = numsounds;
+ cl.downloadcsqc = true;
+ cl.loadbegun = false;
+ cl.loadfinished = false;
+ }
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+ if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ char demofile[MAX_OSPATH];
+ char levelname[MAX_QPATH];
+
+ if (cls.demorecording)
+ {
+ // finish the previous level's demo file
+ CL_Stop_f();
+ }
+
+ // start a new demo file
+ strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
+ if (strrchr(levelname, '.'))
+ *(strrchr(levelname, '.')) = 0;
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+
+ Con_Printf ("Auto-recording to %s.\n", demofile);
+
+ cls.demofile = FS_Open (demofile, "wb", false, false);
+ if (cls.demofile)
+ {
+ cls.forcetrack = -1;
+ FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+ cls.demorecording = true;
+ }
+ else
+ Con_Print ("ERROR: couldn't open.\n");
+ }
+}
+
+void CL_ValidateState(entity_state_t *s)
+{
+ model_t *model;
+
+ if (!s->active)
+ return;
+
+ if (s->modelindex >= MAX_MODELS)
+ Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
+
+ // colormap is client index + 1
+ if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+ {
+ Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
+ s->colormap = 0;
+ }
+
+ model = cl.model_precache[s->modelindex];
+ if (model && model->type && s->frame >= model->numframes)
+ {
+ Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
+ s->frame = 0;
+ }
+ if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
+ {
+ Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+ s->skin = 0;
+ }
+}
+
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+ float odelta[3], adelta[3];
+ CL_ValidateState(&ent->state_current);
+ VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+ VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+ if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
+ {
+ // reset all persistent stuff if this is a new entity
+ ent->persistent.lerpdeltatime = 0;
+ ent->persistent.lerpstarttime = cl.mtime[1];
+ VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+ VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
// reset animation interpolation as well
ent->render.framelerp = 1;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
- VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+ ent->persistent.trail_allowed = false;
}
- else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+ else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
{
// don't interpolate the move
+ // (the fixangle[] check detects teleports, but not constant fixangles
+ // such as when spectating)
ent->persistent.lerpdeltatime = 0;
ent->persistent.lerpstarttime = cl.mtime[1];
VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
}
else if (ent->state_current.flags & RENDER_STEP)
{
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
}
+ // trigger muzzleflash effect if necessary
+ if (ent->state_current.effects & EF_MUZZLEFLASH)
+ ent->persistent.muzzleflash = 1;
}
/*
ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
}
- CL_ValidateState(&ent->state_baseline);
ent->state_previous = ent->state_current = ent->state_baseline;
}
*/
void CL_ParseClientdata (void)
{
- int i, j, bits;
+ int i, bits;
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
- csqc_onground = cl.onground; //[515]: cause without this csqc will receive not right value on svc_print =/
cl.inwater = (bits & SU_INWATER) != 0;
if (cls.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
}
- // check for important changes
-
- // set flash times
- if (cl.olditems != cl.stats[STAT_ITEMS])
- for (j = 0;j < 32;j++)
- if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
- cl.item_gettime[j] = cl.time;
- cl.olditems = cl.stats[STAT_ITEMS];
-
- // GAME_NEXUIZ hud needs weapon change time
- if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
- cl.weapontime = cl.time;
- cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
-
// viewzoom interpolation
cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
}
{
entity_t *ent;
- if (cl_num_static_entities >= cl_max_static_entities)
+ if (cl.num_static_entities >= cl.max_static_entities)
Host_Error ("Too many static entities");
- ent = &cl_static_entities[cl_num_static_entities++];
+ ent = &cl.static_entities[cl.num_static_entities++];
CL_ParseBaseline (ent, large);
+ if (ent->state_baseline.modelindex == 0)
+ {
+ Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
+ cl.num_static_entities--;
+ // This is definitely a cheesy way to conserve resources...
+ return;
+ }
+
// copy it to the current state
ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
- //ent->render.scale = 1;
//VectorCopy (ent->state_baseline.origin, ent->render.origin);
//VectorCopy (ent->state_baseline.angles, ent->render.angles);
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
- Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
- CL_BoundingBoxForEntity(&ent->render);
-
- // This is definitely cheating...
- if (ent->render.model == NULL)
- cl_num_static_entities--;
+ CL_UpdateRenderEntity(&ent->render);
}
/*
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+{
+ int i;
+ beam_t *b = NULL;
+
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
+ if (ent >= cl.max_entities)
+ CL_ExpandEntities(ent);
+
+ // override any beam with the same entity
+ i = cl.max_beams;
+ if (ent)
+ for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
+ if (b->entity == ent)
+ break;
+ // if the entity was not found then just replace an unused beam
+ if (i == cl.max_beams)
+ for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
+ if (!b->model)
+ break;
+ if (i < cl.max_beams)
+ {
+ cl.num_beams = max(cl.num_beams, i + 1);
+ b->entity = ent;
+ b->lightning = lightning;
+ b->model = m;
+ b->endtime = cl.mtime[0] + 0.2;
+ VectorCopy (start, b->start);
+ VectorCopy (end, b->end);
+ }
+ else
+ Con_Print("beam list overflow!\n");
+}
+
+void CL_ParseBeam (model_t *m, int lightning)
+{
+ int ent;
+ vec3_t start, end;
+
+ ent = (unsigned short) MSG_ReadShort ();
+ MSG_ReadVector(start, cls.protocol);
+ MSG_ReadVector(end, cls.protocol);
+
+ if (ent >= MAX_EDICTS)
+ {
+ Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+ ent = 0;
+ }
+
+ CL_NewBeam(ent, start, end, m, lightning);
+}
+
+void CL_ParseTempEntity(void)
+{
+ int type;
+ vec3_t pos, pos2;
+ vec3_t vel1, vel2;
+ vec3_t dir;
+ vec3_t color;
+ int rnd;
+ int colorStart, colorLength, count;
+ float velspeed, radius;
+ unsigned char *tempcolor;
+ matrix4x4_t tempmatrix;
+
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ type = MSG_ReadByte();
+ switch (type)
+ {
+ case QW_TE_WIZSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
+ break;
+
+ case QW_TE_KNIGHTSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
+ break;
+
+ case QW_TE_SPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case QW_TE_SUPERSPIKE:
+ // super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+
+ case QW_TE_EXPLOSION:
+ // rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
+ break;
+
+ case QW_TE_TAREXPLOSION:
+ // tarbaby explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case QW_TE_LIGHTNING1:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt, true);
+ break;
+
+ case QW_TE_LIGHTNING2:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt2, true);
+ break;
+
+ case QW_TE_LIGHTNING3:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt3, false);
+ break;
+
+ case QW_TE_LAVASPLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case QW_TE_TELEPORT:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case QW_TE_GUNSHOT:
+ // bullet hitting wall
+ radius = MSG_ReadByte();
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
+ VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
+ break;
+
+ case QW_TE_BLOOD:
+ count = MSG_ReadByte();
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case QW_TE_LIGHTNINGBLOOD:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ default:
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+ }
+ }
+ else
+ {
+ type = MSG_ReadByte();
+ switch (type)
+ {
+ case TE_WIZSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
+ break;
+
+ case TE_KNIGHTSPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
+ break;
+
+ case TE_SPIKE:
+ // spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SPIKEQUAD:
+ // quad spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKE:
+ // super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ case TE_SUPERSPIKEQUAD:
+ // quad super spike hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ break;
+ // LordHavoc: added for improved blood splatters
+ case TE_BLOOD:
+ // blood puff
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
+ break;
+ case TE_SPARK:
+ // spark shower
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ dir[0] = MSG_ReadChar();
+ dir[1] = MSG_ReadChar();
+ dir[2] = MSG_ReadChar();
+ count = MSG_ReadByte();
+ CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
+ break;
+ case TE_PLASMABURN:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+ // LordHavoc: added for improved gore
+ case TE_BLOODSHOWER:
+ // vaporized body
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ velspeed = MSG_ReadCoord(cls.protocol); // speed
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ vel1[0] = -velspeed;
+ vel1[1] = -velspeed;
+ vel1[2] = -velspeed;
+ vel2[0] = velspeed;
+ vel2[1] = velspeed;
+ vel2[2] = velspeed;
+ CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
+ break;
+
+ case TE_PARTICLECUBE:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ colorLength = MSG_ReadByte(); // gravity (1 or 0)
+ velspeed = MSG_ReadCoord(cls.protocol); // randomvel
+ CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
+ break;
+
+ case TE_PARTICLERAIN:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+ break;
+
+ case TE_PARTICLESNOW:
+ // general purpose particle effect
+ MSG_ReadVector(pos, cls.protocol); // mins
+ MSG_ReadVector(pos2, cls.protocol); // maxs
+ MSG_ReadVector(dir, cls.protocol); // dir
+ count = (unsigned short) MSG_ReadShort(); // number of particles
+ colorStart = MSG_ReadByte(); // color
+ CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+ break;
+
+ case TE_GUNSHOT:
+ // bullet hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
+ break;
+
+ case TE_GUNSHOTQUAD:
+ // quad bullet hitting wall
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
+ break;
+
+ case TE_EXPLOSION:
+ // rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSIONQUAD:
+ // quad rocket explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSION3:
+ // Nehahra movie colored lighting explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+ CL_ParticleExplosion(pos);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_EXPLOSIONRGB:
+ // colored lighting explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleExplosion(pos);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TAREXPLOSION:
+ // tarbaby explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_SMALLFLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case TE_CUSTOMFLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 4);
+ radius = (MSG_ReadByte() + 1) * 8;
+ velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+ color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+ color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ break;
+
+ case TE_FLAMEJET:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
+ break;
+
+ case TE_LIGHTNING1:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt, true);
+ break;
+
+ case TE_LIGHTNING2:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt2, true);
+ break;
+
+ case TE_LIGHTNING3:
+ // lightning bolts
+ CL_ParseBeam(cl.model_bolt3, false);
+ break;
+
+ // PGM 01/21/97
+ case TE_BEAM:
+ // grappling hook beam
+ CL_ParseBeam(cl.model_beam, false);
+ break;
+ // PGM 01/21/97
+
+ // LordHavoc: for compatibility with the Nehahra movie...
+ case TE_LIGHTNING4NEH:
+ CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+ break;
+
+ case TE_LAVASPLASH:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case TE_TELEPORT:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case TE_EXPLOSION2:
+ // color mapped explosion
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ colorStart = MSG_ReadByte();
+ colorLength = MSG_ReadByte();
+ CL_ParticleExplosion2(pos, colorStart, colorLength);
+ tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+ color[0] = tempcolor[0] * (2.0f / 255.0f);
+ color[1] = tempcolor[1] * (2.0f / 255.0f);
+ color[2] = tempcolor[2] * (2.0f / 255.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_G3:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(pos2, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
+ break;
+
+ case TE_TEI_SMOKE:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 4);
+ CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ case TE_TEI_BIGEXPLOSION:
+ MSG_ReadVector(pos, cls.protocol);
+ CL_FindNonSolidLocation(pos, pos, 10);
+ CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
+ break;
+
+ case TE_TEI_PLASMAHIT:
+ MSG_ReadVector(pos, cls.protocol);
+ MSG_ReadVector(dir, cls.protocol);
+ count = MSG_ReadByte();
+ CL_FindNonSolidLocation(pos, pos, 5);
+ CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ break;
+
+ default:
+ Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+ }
+ }
+}
+
+void CL_ParseTrailParticles(void)
{
- int i, ent;
+ int entityindex;
+ int effectindex;
vec3_t start, end;
- beam_t *b = NULL;
-
- ent = (unsigned short) MSG_ReadShort ();
+ entityindex = (unsigned short)MSG_ReadShort();
+ if (entityindex >= MAX_EDICTS)
+ entityindex = 0;
+ if (entityindex >= cl.max_entities)
+ CL_ExpandEntities(entityindex);
+ effectindex = (unsigned short)MSG_ReadShort();
MSG_ReadVector(start, cls.protocol);
MSG_ReadVector(end, cls.protocol);
+ CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+}
- if (ent >= MAX_EDICTS)
- {
- Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
- ent = 0;
- }
+void CL_ParsePointParticles(void)
+{
+ int effectindex, count;
+ vec3_t origin, velocity;
+ effectindex = (unsigned short)MSG_ReadShort();
+ MSG_ReadVector(origin, cls.protocol);
+ MSG_ReadVector(velocity, cls.protocol);
+ count = (unsigned short)MSG_ReadShort();
+ CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
+}
- if (ent >= cl_max_entities)
- CL_ExpandEntities(ent);
+typedef struct cl_iplog_item_s
+{
+ char *address;
+ char *name;
+}
+cl_iplog_item_t;
- // override any beam with the same entity
- i = cl_max_beams;
- if (ent)
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
- if (b->entity == ent)
- break;
- // if the entity was not found then just replace an unused beam
- if (i == cl_max_beams)
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
- if (!b->model || b->endtime < cl.time)
- break;
- if (i < cl_max_beams)
+static qboolean cl_iplog_loaded = false;
+static int cl_iplog_numitems = 0;
+static int cl_iplog_maxitems = 0;
+static cl_iplog_item_t *cl_iplog_items;
+
+static void CL_IPLog_Load(void);
+static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+{
+ int i;
+ if (!address || !address[0] || !name || !name[0])
+ return;
+ if (!cl_iplog_loaded)
+ CL_IPLog_Load();
+ if (developer.integer >= 100)
+ Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+ // see if it already exists
+ if (checkexisting)
{
- b->entity = ent;
- b->lightning = lightning;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- b->relativestartvalid = 0;
- if (ent && cl_entities[ent].state_current.active)
+ for (i = 0;i < cl_iplog_numitems;i++)
{
- entity_state_t *p;
- matrix4x4_t matrix, imatrix;
- if (ent == cl.viewentity && cl.movement)
- p = &cl_entities[b->entity].state_previous;
- else
- p = &cl_entities[b->entity].state_current;
- // not really valid yet, we need to get the orientation now
- // (ParseBeam flagged this because it is received before
- // entities are received, by now they have been received)
- // note: because players create lightning in their think
- // function (which occurs before movement), they actually
- // have some lag in it's location, so compare to the
- // previous player state, not the latest
- Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
- Matrix4x4_Invert_Simple(&imatrix, &matrix);
- Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
- Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
- b->relativestartvalid = 1;
+ if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
+ {
+ if (developer.integer >= 100)
+ Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ return;
+ }
}
}
- else
- Con_Print("beam list overflow!\n");
+ // it does not already exist in the iplog, so add it
+ if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
+ {
+ cl_iplog_item_t *olditems = cl_iplog_items;
+ cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
+ cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+ if (olditems)
+ {
+ if (cl_iplog_numitems)
+ memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
+ Mem_Free(olditems);
+ }
+ }
+ cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+ cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+ // TODO: maybe it would be better to strip weird characters from name when
+ // copying it here rather than using a straight strcpy?
+ strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+ cl_iplog_numitems++;
+ if (addtofile)
+ {
+ // add it to the iplog.txt file
+ // TODO: this ought to open the one in the userpath version of the base
+ // gamedir, not the current gamedir
+ Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
+ if (developer.integer >= 100)
+ Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+ }
}
-void CL_ParseTempEntity(void)
+static void CL_IPLog_Load(void)
{
- int type;
- vec3_t pos;
- vec3_t dir;
- vec3_t pos2;
- vec3_t color;
- int rnd;
- int colorStart, colorLength, count;
- float velspeed, radius;
- unsigned char *tempcolor;
- matrix4x4_t tempmatrix;
-
- type = MSG_ReadByte();
- switch (type)
- {
- case TE_WIZSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 20, 30);
- S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
- break;
-
- case TE_KNIGHTSPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_RunParticleEffect(pos, vec3_origin, 226, 20);
- S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
- break;
+ int i, len, linenumber;
+ char *text, *textend;
+ unsigned char *filedata;
+ fs_offset_t filesize;
+ char line[MAX_INPUTLINE];
+ char address[MAX_INPUTLINE];
+ cl_iplog_loaded = true;
+ // TODO: this ought to open the one in the userpath version of the base
+ // gamedir, not the current gamedir
+ filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+ if (!filedata)
+ return;
+ text = (char *)filedata;
+ textend = text + filesize;
+ for (linenumber = 1;text < textend;linenumber++)
+ {
+ for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
+ if (len < (int)sizeof(line) - 1)
+ line[len++] = *text;
+ line[len] = 0;
+ if (text < textend && *text == '\r' && text[1] == '\n')
+ text++;
+ if (text < textend && *text == '\n')
+ text++;
+ if (line[0] == '/' && line[1] == '/')
+ continue; // skip comments if anyone happens to add them
+ for (i = 0;i < len && line[i] > ' ';i++)
+ address[i] = line[i];
+ address[i] = 0;
+ // skip exactly one space character
+ i++;
+ // address contains the address with termination,
+ // line + i contains the name with termination
+ if (address[0] && line[i])
+ CL_IPLog_Add(address, line + i, false, false);
+ else
+ Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
+ }
+}
- case TE_SPIKE:
- // spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
+static void CL_IPLog_List_f(void)
+{
+ int i, j;
+ const char *addressprefix;
+ if (Cmd_Argc() > 2)
+ {
+ Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+ return;
+ }
+ addressprefix = "";
+ if (Cmd_Argc() >= 2)
+ addressprefix = Cmd_Argv(1);
+ if (!cl_iplog_loaded)
+ CL_IPLog_Load();
+ if (addressprefix && addressprefix[0])
+ Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
+ else
+ Con_Printf("Listing all iplog entries\n");
+ Con_Printf("address name\n");
+ for (i = 0;i < cl_iplog_numitems;i++)
+ {
+ if (addressprefix && addressprefix[0])
{
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
+ for (j = 0;addressprefix[j];j++)
+ if (addressprefix[j] != cl_iplog_items[i].address[j])
+ break;
+ // if this address does not begin with the addressprefix string
+ // simply omit it from the output
+ if (addressprefix[j])
+ continue;
}
- CL_BulletMark(pos);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ // if name is less than 15 characters, left justify it and pad
+ // if name is more than 15 characters, print all of it, not worrying
+ // about the fact it will misalign the columns
+ if (strlen(cl_iplog_items[i].address) < 15)
+ Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
else
+ Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ }
+}
+
+// look for anything interesting like player IP addresses or ping reports
+qboolean CL_ExaminePrintString(const char *text)
+{
+ int len;
+ const char *t;
+ char temp[MAX_INPUTLINE];
+ if (!strcmp(text, "Client ping times:\n"))
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
+ ;
+ if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
{
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ Con_Printf("ping reply but empty scoreboard?!?\n");
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ cl.parsingtextexpectingpingforscores = 0;
}
- break;
- case TE_SPIKEQUAD:
- // quad spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 10);
- else if (cl_particles_bulletimpacts.integer)
+ cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
+ return !cl.parsingtextexpectingpingforscores;
+ }
+ if (!strncmp(text, "host: ", 9))
+ {
+ // cl.parsingtextexpectingpingforscores = false; // really?
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
+ cl.parsingtextplayerindex = 0;
+ return true;
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
+ {
+ // if anything goes wrong, we'll assume this is not a ping report
+ qboolean expected = cl.parsingtextexpectingpingforscores;
+ cl.parsingtextexpectingpingforscores = 0;
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ t = text;
+ while (*t == ' ')
+ t++;
+ if ((*t >= '0' && *t <= '9') || *t == '-')
{
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
+ int ping = atoi(t);
+ while ((*t >= '0' && *t <= '9') || *t == '-')
+ t++;
+ if (*t == ' ')
+ {
+ int charindex = 0;
+ t++;
+ if(cl.parsingtextplayerindex < cl.maxclients)
+ {
+ for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
+ ;
+ // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
+ //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
+ if (t[charindex] == '\n')
+ {
+ cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
+ for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
+ ;
+ //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
+ {
+ // we parsed a valid ping entry, so expect another to follow
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ cl.parsingtextexpectingpingforscores = expected;
+ }
+ return !expected;
+ }
+ }
+ if (!strncmp(t, "unconnected\n", 12))
+ {
+ // just ignore
+ cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ cl.parsingtextexpectingpingforscores = expected;
+ return !expected;
+ }
+ else
+ Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
+ }
}
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
+ {
+ if (!strncmp(text, "players: ", 9))
{
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+ cl.parsingtextplayerindex = 0;
+ return true;
}
- break;
- case TE_SUPERSPIKE:
- // super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
+ else if (!strstr(text, ": "))
{
- CL_SparkShower(pos, vec3_origin, 30, 1);
- CL_Smoke(pos, vec3_origin, 30);
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
+ return true;
}
- CL_BulletMark(pos);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
+ {
+ // if anything goes wrong, we'll assume this is not a status report
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
{
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
- else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ t = text + 1;
+ cl.parsingtextplayerindex = atoi(t) - 1;
+ while (*t >= '0' && *t <= '9')
+ t++;
+ if (*t == ' ')
+ {
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
+ return true;
+ }
+ // the player name follows here, along with frags and time
}
- break;
- case TE_SUPERSPIKEQUAD:
- // quad super spike hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else if (cl_particles_bulletimpacts.integer)
+ }
+ if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
+ {
+ // if anything goes wrong, we'll assume this is not a status report
+ cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+ if (text[0] == ' ')
+ {
+ t = text;
+ while (*t == ' ')
+ t++;
+ for (len = 0;*t && *t != '\n';t++)
+ if (len < (int)sizeof(temp) - 1)
+ temp[len++] = *t;
+ temp[len] = 0;
+ // botclient is perfectly valid, but we don't care about bots
+ // also don't try to look up the name of an invalid player index
+ if (strcmp(temp, "botclient")
+ && cl.parsingtextplayerindex >= 0
+ && cl.parsingtextplayerindex < cl.maxclients
+ && cl.scores[cl.parsingtextplayerindex].name[0])
+ {
+ // log the player name and IP address string
+ // (this operates entirely on strings to avoid issues with the
+ // nature of a network address)
+ CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
+ }
+ cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+ return true;
+ }
+ }
+ return true;
+}
+
+extern cvar_t slowmo;
+static void CL_NetworkTimeReceived(double newtime)
+{
+ double timehigh;
+ cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
+ cl.mtime[0] = newtime;
+ if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ cl.time = cl.mtime[1] = newtime;
+ else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
+ {
+ if (developer.integer >= 100 && vid_activewindow)
{
- CL_SparkShower(pos, vec3_origin, 30, 1);
- CL_Smoke(pos, vec3_origin, 30);
+ if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
+ Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+ else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+ Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
}
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (rand() % 5)
- S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
- else
+ cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+ timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
+ if (cl_nettimesyncboundmode.integer == 1)
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ else if (cl_nettimesyncboundmode.integer == 2)
{
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ if (cl.time < cl.mtime[1] || cl.time > timehigh)
+ cl.time = cl.mtime[1];
+ }
+ else if (cl_nettimesyncboundmode.integer == 3)
+ {
+ if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
+ cl.time = cl.mtime[1];
+ }
+ else if (cl_nettimesyncboundmode.integer == 4)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else if (cl.time > cl.mtime[1])
+ cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
else
- S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
}
- break;
- // LordHavoc: added for improved blood splatters
- case TE_BLOOD:
- // blood puff
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_BloodPuff(pos, dir, count);
- break;
- case TE_SPARK:
- // spark shower
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- dir[0] = MSG_ReadChar();
- dir[1] = MSG_ReadChar();
- dir[2] = MSG_ReadChar();
- count = MSG_ReadByte();
- CL_SparkShower(pos, dir, count, 1);
- break;
- case TE_PLASMABURN:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_PlasmaBurn(pos);
- break;
- // LordHavoc: added for improved gore
- case TE_BLOODSHOWER:
- // vaporized body
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- velspeed = MSG_ReadCoord(cls.protocol); // speed
- count = (unsigned short) MSG_ReadShort(); // number of particles
- CL_BloodShower(pos, pos2, velspeed, count);
- break;
- case TE_PARTICLECUBE:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- colorLength = MSG_ReadByte(); // gravity (1 or 0)
- velspeed = MSG_ReadCoord(cls.protocol); // randomvel
- CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
- break;
+ else if (cl_nettimesyncboundmode.integer == 5)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ }
+ else if (cl_nettimesyncboundmode.integer == 6)
+ {
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ }
+ }
+ // this packet probably contains a player entity update, so we will need
+ // to update the prediction
+ cl.movement_needupdate = true;
+ // this may get updated later in parsing by svc_clientdata
+ cl.onground = false;
+ // if true the cl.viewangles are interpolated from cl.mviewangles[]
+ // during this frame
+ // (makes spectating players much smoother and prevents mouse movement from turning)
+ cl.fixangle[1] = cl.fixangle[0];
+ cl.fixangle[0] = false;
+ if (!cls.demoplayback)
+ VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+}
- case TE_PARTICLERAIN:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
- break;
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
- case TE_PARTICLESNOW:
- // general purpose particle effect
- MSG_ReadVector(pos, cls.protocol); // mins
- MSG_ReadVector(pos2, cls.protocol); // maxs
- MSG_ReadVector(dir, cls.protocol); // dir
- count = (unsigned short) MSG_ReadShort(); // number of particles
- colorStart = MSG_ReadByte(); // color
- CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
- break;
+//[515]: csqc
+void CL_VM_Init (void);
+qboolean CL_VM_Parse_TempEntity (void);
+void CL_VM_Parse_StuffCmd (const char *msg);
+void CL_VM_Parse_CenterPrint (const char *msg);
+void CSQC_AddPrintText (const char *msg);
+void CSQC_ReadEntities (void);
- case TE_GUNSHOT:
- // bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
- {
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- break;
+/*
+=====================
+CL_ParseServerMessage
+=====================
+*/
+int parsingerror = false;
+extern void CL_UpdateMoveVars(void);
+void CL_ParseServerMessage(void)
+{
+ int cmd;
+ int i;
+ protocolversion_t protocol;
+ unsigned char cmdlog[32];
+ char *cmdlogname[32], *temp;
+ int cmdindex, cmdcount = 0;
- case TE_GUNSHOTQUAD:
- // quad bullet hitting wall
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- if (cl_particles_quake.integer)
- CL_RunParticleEffect(pos, vec3_origin, 0, 20);
- else
+ // LordHavoc: moved demo message writing from before the packet parse to
+ // after the packet parse so that CL_Stop_f can be called by cl_autodemo
+ // code in CL_ParseServerinfo
+ //if (cls.demorecording)
+ // CL_WriteDemoMessage (&net_message);
+
+ cl.last_received_message = realtime;
+
+ if (cls.netcon && cls.signon < SIGNONS)
+ CL_KeepaliveMessage(false);
+
+//
+// if recording demos, copy the message out
+//
+ if (cl_shownet.integer == 1)
+ Con_Printf("%f %i\n", realtime, net_message.cursize);
+ else if (cl_shownet.integer == 2)
+ Con_Print("------------------\n");
+
+//
+// parse the message
+//
+ //MSG_BeginReading ();
+
+ parsingerror = true;
+
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ CL_NetworkTimeReceived(realtime); // qw has no clock
+
+ // slightly kill qw player entities each frame
+ for (i = 1;i < cl.maxclients;i++)
+ cl.entities_active[i] = false;
+
+ // kill all qw nails
+ cl.qw_num_nails = 0;
+
+ // fade weapon view kick
+ cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
+
+ cls.servermovesequence = cls.netcon->qw.incoming_sequence;
+
+ while (1)
{
- CL_SparkShower(pos, vec3_origin, 15, 1);
- CL_Smoke(pos, vec3_origin, 15);
- }
- CL_BulletMark(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ if (msg_badread)
+ Host_Error ("CL_ParseServerMessage: Bad QW server message");
- case TE_EXPLOSION:
- // rocket explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ cmd = MSG_ReadByte ();
- case TE_EXPLOSIONQUAD:
- // quad rocket explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ if (cmd == -1)
+ {
+ SHOWNET("END OF MESSAGE");
+ break; // end of message
+ }
- case TE_EXPLOSION3:
- // Nehahra movie colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
- case TE_EXPLOSIONRGB:
- // colored lighting explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ SHOWNET(qw_svc_strings[cmd]);
+ cmdlogname[cmdindex] = qw_svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
+ {
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
- case TE_TAREXPLOSION:
- // tarbaby explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_BlobExplosion(pos);
+ // other commands
+ switch (cmd)
+ {
+ default:
+ {
+ char description[32*64], temp[64];
+ int count;
+ strlcpy(description, "packet dump: ", sizeof(description));
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
+ i &= 31;
+ while(count > 0)
+ {
+ dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat(description, temp, sizeof(description));
+ count--;
+ i++;
+ i &= 31;
+ }
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Print(description);
+ Host_Error("CL_ParseServerMessage: Illegible server message");
+ }
+ break;
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case qw_svc_nop:
+ //Con_Printf("qw_svc_nop\n");
+ break;
- case TE_SMALLFLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case qw_svc_disconnect:
+ Con_Printf("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo();
+ else
+ CL_Disconnect();
+ return;
- case TE_CUSTOMFLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 4);
- radius = (MSG_ReadByte() + 1) * 8;
- velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
- color[0] = MSG_ReadByte() * (2.0f / 255.0f);
- color[1] = MSG_ReadByte() * (2.0f / 255.0f);
- color[2] = MSG_ReadByte() * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case qw_svc_print:
+ i = MSG_ReadByte();
+ temp = MSG_ReadString();
+ if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+ {
+ if (i == 3) // chat
+ CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
+ else
+ CSQC_AddPrintText(temp);
+ }
+ break;
- case TE_FLAMEJET:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_Flames(pos, dir, count);
- break;
+ case qw_svc_centerprint:
+ CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ break;
- case TE_LIGHTNING1:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt, true);
- break;
+ case qw_svc_stufftext:
+ CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ break;
- case TE_LIGHTNING2:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt2, true);
- break;
+ case qw_svc_damage:
+ // svc_damage protocol is identical to nq
+ V_ParseDamage ();
+ break;
- case TE_LIGHTNING3:
- // lightning bolts
- CL_ParseBeam(cl.model_bolt3, false);
- break;
+ case qw_svc_serverdata:
+ //Cbuf_Execute(); // make sure any stuffed commands are done
+ CL_ParseServerInfo();
+ CL_VM_Init(); //[515]: init csqc
+ break;
+
+ case qw_svc_setangle:
+ for (i=0 ; i<3 ; i++)
+ cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ if (!cls.demoplayback)
+ {
+ cl.fixangle[0] = true;
+ VectorCopy(cl.viewangles, cl.mviewangles[0]);
+ // disable interpolation if this is new
+ if (!cl.fixangle[1])
+ VectorCopy(cl.viewangles, cl.mviewangles[1]);
+ }
+ break;
+
+ case qw_svc_lightstyle:
+ i = MSG_ReadByte ();
+ if (i >= cl.max_lightstyle)
+ {
+ Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ break;
+ }
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
+ break;
+
+ case qw_svc_sound:
+ CL_ParseStartSoundPacket(false);
+ break;
+
+ case qw_svc_stopsound:
+ i = (unsigned short) MSG_ReadShort();
+ S_StopSound(i>>3, i&7);
+ break;
+
+ case qw_svc_updatefrags:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
+ cl.scores[i].frags = (signed short) MSG_ReadShort();
+ break;
+
+ case qw_svc_updateping:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
+ cl.scores[i].qw_ping = MSG_ReadShort();
+ break;
+
+ case qw_svc_updatepl:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
+ cl.scores[i].qw_packetloss = MSG_ReadByte();
+ break;
+
+ case qw_svc_updateentertime:
+ i = MSG_ReadByte();
+ if (i >= cl.maxclients)
+ Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
+ // seconds ago
+ cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
+ break;
+
+ case qw_svc_spawnbaseline:
+ i = (unsigned short) MSG_ReadShort();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl.max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline(cl.entities + i, false);
+ break;
+ case qw_svc_spawnstatic:
+ CL_ParseStatic(false);
+ break;
+ case qw_svc_temp_entity:
+ if(!CL_VM_Parse_TempEntity())
+ CL_ParseTempEntity ();
+ break;
+
+ case qw_svc_killedmonster:
+ cl.stats[STAT_MONSTERS]++;
+ break;
+
+ case qw_svc_foundsecret:
+ cl.stats[STAT_SECRETS]++;
+ break;
+
+ case qw_svc_updatestat:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadByte ();
+ break;
+
+ case qw_svc_updatestatlong:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestatlong: %i is invalid", i);
+ cl.stats[i] = MSG_ReadLong ();
+ break;
+
+ case qw_svc_spawnstaticsound:
+ CL_ParseStaticSound (false);
+ break;
-// PGM 01/21/97
- case TE_BEAM:
- // grappling hook beam
- CL_ParseBeam(cl.model_beam, false);
- break;
-// PGM 01/21/97
+ case qw_svc_cdtrack:
+ cl.cdtrack = cl.looptrack = MSG_ReadByte ();
+ if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
+ CDAudio_Play ((unsigned char)cls.forcetrack, true);
+ else
+ CDAudio_Play ((unsigned char)cl.cdtrack, true);
+ break;
-// LordHavoc: for compatibility with the Nehahra movie...
- case TE_LIGHTNING4NEH:
- CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
- break;
+ case qw_svc_intermission:
+ cl.intermission = 1;
+ cl.completed_time = cl.time;
+ MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
+ for (i = 0;i < 3;i++)
+ cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
+ break;
- case TE_LAVASPLASH:
- MSG_ReadVector(pos, cls.protocol);
- CL_LavaSplash(pos);
- break;
+ case qw_svc_finale:
+ cl.intermission = 2;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
- case TE_TELEPORT:
- MSG_ReadVector(pos, cls.protocol);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- CL_TeleportSplash(pos);
- break;
+ case qw_svc_sellscreen:
+ Cmd_ExecuteString ("help", src_command);
+ break;
- case TE_EXPLOSION2:
- // color mapped explosion
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- colorStart = MSG_ReadByte();
- colorLength = MSG_ReadByte();
- CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
- color[0] = tempcolor[0] * (2.0f / 255.0f);
- color[1] = tempcolor[1] * (2.0f / 255.0f);
- color[2] = tempcolor[2] * (2.0f / 255.0f);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case qw_svc_smallkick:
+ cl.qw_weaponkick = -2;
+ break;
+ case qw_svc_bigkick:
+ cl.qw_weaponkick = -4;
+ break;
- case TE_TEI_G3:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(pos2, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
- break;
+ case qw_svc_muzzleflash:
+ i = (unsigned short) MSG_ReadShort();
+ // NOTE: in QW this only worked on clients
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl.max_entities)
+ CL_ExpandEntities(i);
+ cl.entities[i].persistent.muzzleflash = 1.0f;
+ break;
- case TE_TEI_SMOKE:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_Tei_Smoke(pos, dir, count);
- break;
+ case qw_svc_updateuserinfo:
+ QW_CL_UpdateUserInfo();
+ break;
- case TE_TEI_BIGEXPLOSION:
- MSG_ReadVector(pos, cls.protocol);
- CL_FindNonSolidLocation(pos, pos, 10);
- CL_ParticleExplosion(pos);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- if (gamemode != GAME_NEXUIZ)
- S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
- break;
+ case qw_svc_setinfo:
+ QW_CL_SetInfo();
+ break;
- case TE_TEI_PLASMAHIT:
- MSG_ReadVector(pos, cls.protocol);
- MSG_ReadVector(dir, cls.protocol);
- count = MSG_ReadByte();
- CL_FindNonSolidLocation(pos, pos, 5);
- CL_Tei_PlasmaHit(pos, dir, count);
- Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- break;
+ case qw_svc_serverinfo:
+ QW_CL_ServerInfo();
+ break;
- default:
- Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
- }
-}
+ case qw_svc_download:
+ QW_CL_ParseDownload();
+ break;
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
+ case qw_svc_playerinfo:
+ EntityStateQW_ReadPlayerUpdate();
+ break;
-//[515]: csqc
-void CL_VM_Init (void);
-qboolean CL_VM_Parse_TempEntity (void);
-void CL_VM_Parse_StuffCmd (const char *msg);
-void CL_VM_Parse_CenterPrint (const char *msg);
-void CSQC_AddPrintText (const char *msg);
-void CSQC_ReadEntities (void);
-//
-static unsigned char cgamenetbuffer[65536];
+ case qw_svc_nails:
+ QW_CL_ParseNails();
+ break;
-/*
-=====================
-CL_ParseServerMessage
-=====================
-*/
-int parsingerror = false;
-void CL_ParseServerMessage(void)
-{
- int cmd;
- int i;
- protocolversion_t protocol;
- unsigned char cmdlog[32];
- char *cmdlogname[32], *temp;
- int cmdindex, cmdcount = 0;
+ case qw_svc_chokecount:
+ i = MSG_ReadByte();
+ // FIXME: apply to netgraph
+ //for (j = 0;j < i;j++)
+ // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
+ break;
- if (cls.demorecording)
- CL_WriteDemoMessage ();
+ case qw_svc_modellist:
+ QW_CL_ParseModelList();
+ break;
- cl.last_received_message = realtime;
+ case qw_svc_soundlist:
+ QW_CL_ParseSoundList();
+ break;
-//
-// if recording demos, copy the message out
-//
- if (cl_shownet.integer == 1)
- Con_Printf("%f %i\n", realtime, net_message.cursize);
- else if (cl_shownet.integer == 2)
- Con_Print("------------------\n");
+ case qw_svc_packetentities:
+ EntityFrameQW_CL_ReadFrame(false);
+ // first update is the final signon stage
+ if (cls.signon == SIGNONS - 1)
+ cls.signon = SIGNONS;
+ break;
- cl.onground = false; // unless the server says otherwise
-//
-// parse the message
-//
- //MSG_BeginReading ();
+ case qw_svc_deltapacketentities:
+ EntityFrameQW_CL_ReadFrame(true);
+ // first update is the final signon stage
+ if (cls.signon == SIGNONS - 1)
+ cls.signon = SIGNONS;
+ break;
- parsingerror = true;
+ case qw_svc_maxspeed:
+ cl.movevars_maxspeed = MSG_ReadFloat();
+ break;
- while (1)
- {
- if (msg_badread)
- Host_Error ("CL_ParseServerMessage: Bad server message");
+ case qw_svc_entgravity:
+ cl.movevars_entgravity = MSG_ReadFloat();
+ if (!cl.movevars_entgravity)
+ cl.movevars_entgravity = 1.0f;
+ break;
- cmd = MSG_ReadByte ();
+ case qw_svc_setpause:
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
+ S_PauseGameSounds (cl.paused);
+ break;
+ }
+ }
- if (cmd == -1)
+ // fully kill the still slightly dead qw player entities each frame,
+ // but only if a player update was received
+ for (i = 1;i <= cl.maxclients;i++)
+ if (cl.entities_active[i])
+ break;
+ if (i <= cl.maxclients)
+ {
+ // kill all non-updated entities this frame
+ for (i = 1;i <= cl.maxclients;i++)
+ if (!cl.entities_active[i])
+ cl.entities[i].state_current.active = false;
+ }
+ else
{
- SHOWNET("END OF MESSAGE");
- break; // end of message
+ // no update this frame, restore the cl.entities_active for good measure
+ for (i = 1;i <= cl.maxclients;i++)
+ cl.entities_active[i] = cl.entities[i].state_current.active;
}
+ }
+ else
+ {
+ while (1)
+ {
+ if (msg_badread)
+ Host_Error ("CL_ParseServerMessage: Bad server message");
- cmdindex = cmdcount & 31;
- cmdcount++;
- cmdlog[cmdindex] = cmd;
+ cmd = MSG_ReadByte ();
- // if the high bit of the command byte is set, it is a fast update
- if (cmd & 128)
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "entity";
- cmdlogname[cmdindex] = temp;
- SHOWNET("fast update");
- if (cls.signon == SIGNONS - 1)
+ if (cmd == -1)
{
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
+ SHOWNET("END OF MESSAGE");
+ break; // end of message
}
- EntityFrameQuake_ReadEntity (cmd&127);
- continue;
- }
- SHOWNET(svc_strings[cmd]);
- cmdlogname[cmdindex] = svc_strings[cmd];
- if (!cmdlogname[cmdindex])
- {
- // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
- temp = "<unknown>";
- cmdlogname[cmdindex] = temp;
- }
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
- // other commands
- switch (cmd)
- {
- default:
+ // if the high bit of the command byte is set, it is a fast update
+ if (cmd & 128)
{
- char description[32*64], temp[64];
- int count;
- strcpy (description, "packet dump: ");
- i = cmdcount - 32;
- if (i < 0)
- i = 0;
- count = cmdcount - i;
- i &= 31;
- while(count > 0)
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "entity";
+ cmdlogname[cmdindex] = temp;
+ SHOWNET("fast update");
+ if (cls.signon == SIGNONS - 1)
{
- dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strlcat (description, temp, sizeof (description));
- count--;
- i++;
- i &= 31;
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
}
- description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Print(description);
- Host_Error ("CL_ParseServerMessage: Illegible server message");
+ EntityFrameQuake_ReadEntity (cmd&127);
+ continue;
}
- break;
- case svc_nop:
- if (cls.signon < SIGNONS)
- Con_Print("<-- server to client keepalive\n");
- break;
+ SHOWNET(svc_strings[cmd]);
+ cmdlogname[cmdindex] = svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
+ {
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
- case svc_time:
- cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = MSG_ReadFloat ();
- cl.movement_needupdate = true;
- break;
+ // other commands
+ switch (cmd)
+ {
+ default:
+ {
+ char description[32*64], temp[64];
+ int count;
+ strlcpy (description, "packet dump: ", sizeof(description));
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
+ i &= 31;
+ while(count > 0)
+ {
+ dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat (description, temp, sizeof (description));
+ count--;
+ i++;
+ i &= 31;
+ }
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Print(description);
+ Host_Error ("CL_ParseServerMessage: Illegible server message");
+ }
+ break;
- case svc_clientdata:
- CL_ParseClientdata();
- break;
+ case svc_nop:
+ if (cls.signon < SIGNONS)
+ Con_Print("<-- server to client keepalive\n");
+ break;
- case svc_version:
- i = MSG_ReadLong ();
- protocol = Protocol_EnumForNumber(i);
- if (protocol == PROTOCOL_UNKNOWN)
- Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
- protocol = PROTOCOL_NEHAHRAMOVIE;
- cls.protocol = protocol;
- break;
+ case svc_time:
+ CL_NetworkTimeReceived(MSG_ReadFloat());
+ break;
- case svc_disconnect:
- Con_Printf ("Server disconnected\n");
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
- break;
+ case svc_clientdata:
+ CL_ParseClientdata();
+ break;
- case svc_print:
- CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
- break;
+ case svc_version:
+ i = MSG_ReadLong ();
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
+ Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cls.protocol = protocol;
+ break;
- case svc_centerprint:
- CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
- break;
+ case svc_disconnect:
+ Con_Printf ("Server disconnected\n");
+ if (cls.demonum != -1)
+ CL_NextDemo ();
+ else
+ CL_Disconnect ();
+ break;
- case svc_stufftext:
- CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
- break;
+ case svc_print:
+ temp = MSG_ReadString();
+ if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+ CSQC_AddPrintText(temp); //[515]: csqc
+ break;
- case svc_damage:
- V_ParseDamage ();
- break;
+ case svc_centerprint:
+ CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
+ break;
- case svc_serverinfo:
- CL_ParseServerInfo ();
- CL_VM_Init(); //[515]: init csqc
- break;
+ case svc_stufftext:
+ CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
+ break;
- case svc_setangle:
- for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
- break;
+ case svc_damage:
+ V_ParseDamage ();
+ break;
- case svc_setview:
- cl.viewentity = (unsigned short)MSG_ReadShort ();
- if (cl.viewentity >= MAX_EDICTS)
- Host_Error("svc_setview >= MAX_EDICTS");
- if (cl.viewentity >= cl_max_entities)
- CL_ExpandEntities(cl.viewentity);
- // LordHavoc: assume first setview recieved is the real player entity
- if (!cl.playerentity)
- cl.playerentity = cl.viewentity;
- break;
+ case svc_serverinfo:
+ CL_ParseServerInfo ();
+ CL_VM_Init(); //[515]: init csqc
+ break;
- case svc_lightstyle:
- i = MSG_ReadByte ();
- if (i >= cl_max_lightstyle)
- {
- Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ case svc_setangle:
+ for (i=0 ; i<3 ; i++)
+ cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+ if (!cls.demoplayback)
+ {
+ cl.fixangle[0] = true;
+ VectorCopy(cl.viewangles, cl.mviewangles[0]);
+ // disable interpolation if this is new
+ if (!cl.fixangle[1])
+ VectorCopy(cl.viewangles, cl.mviewangles[1]);
+ }
break;
- }
- strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
- cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
- cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
- break;
- case svc_sound:
- CL_ParseStartSoundPacket(false);
- break;
+ case svc_setview:
+ cl.viewentity = (unsigned short)MSG_ReadShort ();
+ if (cl.viewentity >= MAX_EDICTS)
+ Host_Error("svc_setview >= MAX_EDICTS");
+ if (cl.viewentity >= cl.max_entities)
+ CL_ExpandEntities(cl.viewentity);
+ // LordHavoc: assume first setview recieved is the real player entity
+ if (!cl.playerentity)
+ cl.playerentity = cl.viewentity;
+ break;
- case svc_precache:
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- {
- // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
- CL_ParseStartSoundPacket(true);
- }
- else
- {
- int i = (unsigned short)MSG_ReadShort();
- char *s = MSG_ReadString();
- if (i < 32768)
+ case svc_lightstyle:
+ i = MSG_ReadByte ();
+ if (i >= cl.max_lightstyle)
{
- if (i >= 1 && i < MAX_MODELS)
- {
- model_t *model = Mod_ForName(s, false, false, i == 1);
- if (!model)
- Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
- cl.model_precache[i] = model;
- }
- else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+ Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+ break;
+ }
+ strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+ cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
+ cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
+ break;
+
+ case svc_sound:
+ CL_ParseStartSoundPacket(false);
+ break;
+
+ case svc_precache:
+ if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ {
+ // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+ CL_ParseStartSoundPacket(true);
}
else
{
- i -= 32768;
- if (i >= 1 && i < MAX_SOUNDS)
+ int i = (unsigned short)MSG_ReadShort();
+ char *s = MSG_ReadString();
+ if (i < 32768)
{
- sfx_t *sfx = S_PrecacheSound (s, true, false);
- if (!sfx && snd_initialized.integer)
- Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
- cl.sound_precache[i] = sfx;
+ if (i >= 1 && i < MAX_MODELS)
+ {
+ model_t *model = Mod_ForName(s, false, false, i == 1);
+ if (!model)
+ Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+ cl.model_precache[i] = model;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
- Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+ {
+ i -= 32768;
+ if (i >= 1 && i < MAX_SOUNDS)
+ {
+ sfx_t *sfx = S_PrecacheSound (s, true, false);
+ if (!sfx && snd_initialized.integer)
+ Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+ cl.sound_precache[i] = sfx;
+ }
+ else
+ Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+ }
}
- }
- break;
+ break;
- case svc_stopsound:
- i = (unsigned short) MSG_ReadShort();
- S_StopSound(i>>3, i&7);
- break;
+ case svc_stopsound:
+ i = (unsigned short) MSG_ReadShort();
+ S_StopSound(i>>3, i&7);
+ break;
- case svc_updatename:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
- break;
+ case svc_updatename:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
+ strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
+ break;
- case svc_updatefrags:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
- cl.scores[i].frags = (signed short) MSG_ReadShort ();
- break;
+ case svc_updatefrags:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
+ cl.scores[i].frags = (signed short) MSG_ReadShort ();
+ break;
- case svc_updatecolors:
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
- cl.scores[i].colors = MSG_ReadByte ();
- break;
+ case svc_updatecolors:
+ i = MSG_ReadByte ();
+ if (i >= cl.maxclients)
+ Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
+ cl.scores[i].colors = MSG_ReadByte ();
+ break;
- case svc_particle:
- CL_ParseParticleEffect ();
- break;
+ case svc_particle:
+ CL_ParseParticleEffect ();
+ break;
- case svc_effect:
- CL_ParseEffect ();
- break;
+ case svc_effect:
+ CL_ParseEffect ();
+ break;
- case svc_effect2:
- CL_ParseEffect2 ();
- break;
+ case svc_effect2:
+ CL_ParseEffect2 ();
+ break;
- case svc_spawnbaseline:
- i = (unsigned short) MSG_ReadShort ();
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
- if (i >= cl_max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, false);
- break;
- case svc_spawnbaseline2:
- i = (unsigned short) MSG_ReadShort ();
- if (i < 0 || i >= MAX_EDICTS)
- Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
- if (i >= cl_max_entities)
- CL_ExpandEntities(i);
- CL_ParseBaseline (cl_entities + i, true);
- break;
- case svc_spawnstatic:
- CL_ParseStatic (false);
- break;
- case svc_spawnstatic2:
- CL_ParseStatic (true);
- break;
- case svc_temp_entity:
- if(!CL_VM_Parse_TempEntity())
- CL_ParseTempEntity ();
- break;
+ case svc_spawnbaseline:
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+ if (i >= cl.max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl.entities + i, false);
+ break;
+ case svc_spawnbaseline2:
+ i = (unsigned short) MSG_ReadShort ();
+ if (i < 0 || i >= MAX_EDICTS)
+ Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+ if (i >= cl.max_entities)
+ CL_ExpandEntities(i);
+ CL_ParseBaseline (cl.entities + i, true);
+ break;
+ case svc_spawnstatic:
+ CL_ParseStatic (false);
+ break;
+ case svc_spawnstatic2:
+ CL_ParseStatic (true);
+ break;
+ case svc_temp_entity:
+ if(!CL_VM_Parse_TempEntity())
+ CL_ParseTempEntity ();
+ break;
- case svc_setpause:
- cl.paused = MSG_ReadByte ();
- if (cl.paused)
- CDAudio_Pause ();
- else
- CDAudio_Resume ();
- S_PauseGameSounds (cl.paused);
- break;
+ case svc_setpause:
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
+ S_PauseGameSounds (cl.paused);
+ break;
- case svc_signonnum:
- i = MSG_ReadByte ();
- // LordHavoc: it's rude to kick off the client if they missed the
- // reconnect somehow, so allow signon 1 even if at signon 1
- if (i <= cls.signon && i != 1)
- Host_Error ("Received signon %i when at %i", i, cls.signon);
- cls.signon = i;
- CL_SignonReply ();
- break;
+ case svc_signonnum:
+ i = MSG_ReadByte ();
+ // LordHavoc: it's rude to kick off the client if they missed the
+ // reconnect somehow, so allow signon 1 even if at signon 1
+ if (i <= cls.signon && i != 1)
+ Host_Error ("Received signon %i when at %i", i, cls.signon);
+ cls.signon = i;
+ CL_SignonReply ();
+ break;
- case svc_killedmonster:
- cl.stats[STAT_MONSTERS]++;
- break;
+ case svc_killedmonster:
+ cl.stats[STAT_MONSTERS]++;
+ break;
- case svc_foundsecret:
- cl.stats[STAT_SECRETS]++;
- break;
+ case svc_foundsecret:
+ cl.stats[STAT_SECRETS]++;
+ break;
- case svc_updatestat:
- i = MSG_ReadByte ();
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();
- break;
+ case svc_updatestat:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadLong ();
+ break;
- case svc_updatestatubyte:
- i = MSG_ReadByte ();
- if (i < 0 || i >= MAX_CL_STATS)
- Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadByte ();
- break;
+ case svc_updatestatubyte:
+ i = MSG_ReadByte ();
+ if (i < 0 || i >= MAX_CL_STATS)
+ Host_Error ("svc_updatestat: %i is invalid", i);
+ cl.stats[i] = MSG_ReadByte ();
+ break;
- case svc_spawnstaticsound:
- CL_ParseStaticSound (false);
- break;
+ case svc_spawnstaticsound:
+ CL_ParseStaticSound (false);
+ break;
- case svc_spawnstaticsound2:
- CL_ParseStaticSound (true);
- break;
+ case svc_spawnstaticsound2:
+ CL_ParseStaticSound (true);
+ break;
- case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((unsigned char)cls.forcetrack, true);
- else
- CDAudio_Play ((unsigned char)cl.cdtrack, true);
- break;
+ case svc_cdtrack:
+ cl.cdtrack = MSG_ReadByte ();
+ cl.looptrack = MSG_ReadByte ();
+ if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
+ CDAudio_Play ((unsigned char)cls.forcetrack, true);
+ else
+ CDAudio_Play ((unsigned char)cl.cdtrack, true);
+ break;
- case svc_intermission:
- cl.intermission = 1;
- cl.completed_time = cl.time;
- break;
+ case svc_intermission:
+ cl.intermission = 1;
+ cl.completed_time = cl.time;
+ break;
- case svc_finale:
- cl.intermission = 2;
- cl.completed_time = cl.time;
- SCR_CenterPrint(MSG_ReadString ());
- break;
+ case svc_finale:
+ cl.intermission = 2;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
- case svc_cutscene:
- cl.intermission = 3;
- cl.completed_time = cl.time;
- SCR_CenterPrint(MSG_ReadString ());
- break;
+ case svc_cutscene:
+ cl.intermission = 3;
+ cl.completed_time = cl.time;
+ SCR_CenterPrint(MSG_ReadString ());
+ break;
- case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
- break;
- case svc_hidelmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // repeating particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadLong();
- MSG_ReadLong();
- MSG_ReadString();
- }
- else
- SHOWLMP_decodehide();
- break;
- case svc_showlmp:
- if (gamemode == GAME_TENEBRAE)
- {
- // particle effect
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadCoord(cls.protocol);
- MSG_ReadByte();
- MSG_ReadString();
- }
- else
- SHOWLMP_decodeshow();
- break;
- case svc_skybox:
- R_SetSkyBox(MSG_ReadString());
- break;
- case svc_cgame:
- {
- int length;
- length = (int) ((unsigned short) MSG_ReadShort());
- for (i = 0;i < length;i++)
- cgamenetbuffer[i] = MSG_ReadByte();
- if (!msg_badread)
- CL_CGVM_ParseNetwork(cgamenetbuffer, length);
- }
- break;
- case svc_entities:
- if (cls.signon == SIGNONS - 1)
- {
- // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
+ case svc_sellscreen:
+ Cmd_ExecuteString ("help", src_command);
+ break;
+ case svc_hidelmp:
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // repeating particle effect
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadByte();
+ MSG_ReadLong();
+ MSG_ReadLong();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodehide();
+ break;
+ case svc_showlmp:
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // particle effect
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadCoord(cls.protocol);
+ MSG_ReadByte();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodeshow();
+ break;
+ case svc_skybox:
+ R_SetSkyBox(MSG_ReadString());
+ break;
+ case svc_entities:
+ if (cls.signon == SIGNONS - 1)
+ {
+ // first update is the final signon stage
+ cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
+ if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ EntityFrame_CL_ReadFrame();
+ else if (cls.protocol == PROTOCOL_DARKPLACES4)
+ EntityFrame4_CL_ReadFrame();
+ else
+ EntityFrame5_CL_ReadFrame();
+ break;
+ case svc_csqcentities:
+ CSQC_ReadEntities();
+ break;
+ case svc_downloaddata:
+ CL_ParseDownload();
+ break;
+ case svc_trailparticles:
+ CL_ParseTrailParticles();
+ break;
+ case svc_pointparticles:
+ CL_ParsePointParticles();
+ break;
}
- if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- EntityFrame_CL_ReadFrame();
- else if (cls.protocol == PROTOCOL_DARKPLACES4)
- EntityFrame4_CL_ReadFrame();
- else
- EntityFrame5_CL_ReadFrame();
- break;
- case svc_csqcentities:
- CSQC_ReadEntities();
- break;
}
}
+ if (cls.signon == SIGNONS)
+ CL_UpdateItemsAndWeapon();
+
EntityFrameQuake_ISeeDeadEntities();
+ CL_UpdateMoveVars();
+
parsingerror = false;
+
+ // LordHavoc: this was at the start of the function before cl_autodemo was
+ // implemented
+ if (cls.demorecording)
+ CL_WriteDemoMessage (&net_message);
}
void CL_Parse_DumpPacket(void)
parsingerror = false;
}
+void CL_Parse_ErrorCleanUp(void)
+{
+ CL_StopDownload(0, 0);
+ QW_CL_StopUpload();
+}
+
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
+
+ Cvar_RegisterVariable(&cl_sound_wizardhit);
+ Cvar_RegisterVariable(&cl_sound_hknighthit);
+ Cvar_RegisterVariable(&cl_sound_tink1);
+ Cvar_RegisterVariable(&cl_sound_ric1);
+ Cvar_RegisterVariable(&cl_sound_ric2);
+ Cvar_RegisterVariable(&cl_sound_ric3);
+ Cvar_RegisterVariable(&cl_sound_ric_gunshot);
+ Cvar_RegisterVariable(&cl_sound_r_exp3);
+
+ Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
+
+ // server extension cvars set by commands issued from the server during connect
+ Cvar_RegisterVariable(&cl_serverextension_download);
+
+ Cvar_RegisterVariable(&cl_nettimesyncfactor);
+ Cvar_RegisterVariable(&cl_nettimesyncboundmode);
+ Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
+ Cvar_RegisterVariable(&cl_iplog_name);
+
+ Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
+ Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+ Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+ Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+ Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
+ Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)