int colorStart, colorLength, count;
float velspeed, radius;
qbyte *tempcolor;
+ matrix4x4_t tempmatrix;
type = MSG_ReadByte();
switch (type)
// spike hitting wall
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 150, 0.25f, 1.00f, 0.25f, 250, 0.2, 0, 0, false, 1);
CL_RunParticleEffect(pos, vec3_origin, 20, 30);
S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
// spike hitting wall
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 150, 1.0f, 0.60f, 0.20f, 250, 0.2, 0, 0, false, 1);
CL_RunParticleEffect(pos, vec3_origin, 226, 20);
S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to spark shower
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
CL_FindNonSolidLocation(pos, pos, 4);
// LordHavoc: changed to dust shower
CL_SparkShower(pos, vec3_origin, 30);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else
case TE_PLASMABURN:
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
- CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
CL_PlasmaBurn(pos);
break;
// LordHavoc: added for improved gore
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 4);
CL_SparkShower(pos, vec3_origin, 15);
- CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
break;
case TE_EXPLOSION:
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
- CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 1.25f, 1.0f, 0.5f, 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1);
break;
case TE_SMALLFLASH:
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
- CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
break;
case TE_CUSTOMFLASH:
color[0] = MSG_ReadByte() * (1.0 / 255.0);
color[1] = MSG_ReadByte() * (1.0 / 255.0);
color[2] = MSG_ReadByte() * (1.0 / 255.0);
- CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
break;
case TE_FLAMEJET:
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
- CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
// CL_TeleportSplash(pos);
break;
colorLength = MSG_ReadByte();
CL_ParticleExplosion2(pos, colorStart, colorLength);
tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
- CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
MSG_ReadVector(pos);
CL_FindNonSolidLocation(pos, pos, 10);
CL_ParticleExplosion(pos);
- CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 1.25f, 1.0f, 0.5f, 500, 9999, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
count = MSG_ReadByte();
CL_FindNonSolidLocation(pos, pos, 5);
CL_Tei_PlasmaHit(pos, dir, count);
- CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+ Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+ CL_AllocDlight(NULL, &tempmatrix, 500, 0.3, 0.6, 1.0f, 2000, 9999, 0, 0, true, 1);
break;
default:
Cmd_ExecuteString ("help", src_command);
break;
case svc_hidelmp:
- SHOWLMP_decodehide();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // repeating particle effect
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadByte();
+ MSG_ReadLong();
+ MSG_ReadLong();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodehide();
break;
case svc_showlmp:
- SHOWLMP_decodeshow();
+ if (gamemode == GAME_TENEBRAE)
+ {
+ // particle effect
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadCoord();
+ MSG_ReadByte();
+ MSG_ReadString();
+ }
+ else
+ SHOWLMP_decodeshow();
break;
case svc_skybox:
R_SetSkyBox(MSG_ReadString());