cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+
+#define RIC_GUNSHOT 1
+#define RIC_GUNSHOTQUAD 2
+cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
void QW_CL_StartUpload(unsigned char *data, int size);
//static qboolean QW_CL_IsUploading(void);
static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
/*
==================
channel &= 7;
}
- if (largesoundindex || field_mask & SND_LARGESOUND)
+ if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
return;
}
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+ if (ent >= cl.max_entities)
+ CL_ExpandEntities(ent);
+
+ if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+ S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
}
/*
sizebuf_t old;
// no need if server is local and definitely not if this is a demo
- if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+ if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
return;
if (readmessages)
msg.data = buf;
msg.maxsize = sizeof(buf);
MSG_WriteChar(&msg, clc_nop);
- NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
+ NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
}
}
data = entdata;
if (!data)
return;
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy (key, com_token, sizeof (key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseTokenConsole(&data))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
strlcpy (value, com_token, sizeof (value));
if (!strcmp("sky", key))
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
else if (!strcmp("fog", key))
- sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+ {
+ r_refdef.fog_start = 0;
+ r_refdef.fog_end = 1000000000;
+ sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
+ }
else if (!strcmp("fog_density", key))
r_refdef.fog_density = atof(value);
else if (!strcmp("fog_red", key))
}
}
+extern void CL_Locs_Reload_f(void);
+extern void CL_VM_Init (void);
+static void CL_SetupWorldModel(void)
+{
+ // update the world model
+ cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_UpdateRenderEntity(&cl.entities[0].render);
+
+ // set up csqc world for collision culling
+ if (cl.worldmodel)
+ {
+ VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
+ VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
+ }
+ else
+ {
+ VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
+ VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
+ }
+ World_Clear(&cl.world);
+
+ // load or reload .loc file for team chat messages
+ CL_Locs_Reload_f();
+
+ // reset particles and other per-level things
+ R_Modules_NewMap();
+
+ // load the team chat beep if possible
+ cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // load the csqc now
+ if (cl.loadcsqc)
+ {
+ cl.loadcsqc = false;
+ CL_VM_Init();
+ }
+}
+
static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
{
qfile_t *file;
return false;
}
-extern void CL_Locs_Reload_f(void);
static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
cls.qw_downloadtype = dl_none;
+ // parse the Q3 shader files
+ Mod_LoadQ3Shaders();
+
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
- Mod_ClearUsed();
+ if (!sv.active)
+ Mod_ClearUsed();
for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
Mod_FindName(cl.model_name[i]);
// precache any models used by the client (this also marks them used)
// now that we have a world model, set up the world entity, renderer
// modules and csqc
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
-
- CL_Locs_Reload_f();
- R_Modules_NewMap();
+ CL_SetupWorldModel();
// add pmodel/emodel CRCs to userinfo
CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
&& cl_serverextension_download.integer
&& (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
&& !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+ {
+ Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+ return;
+ }
}
if (cl.loadmodel_current < cl.loadmodel_total)
{
// loading models
+ // parse the Q3 shader files
+ if (cl.loadmodel_current < 2)
+ Mod_LoadQ3Shaders();
+
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
- // now issue the spawn to move on to signon 3 like normal
+ // now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("spawn");
+ Cmd_ForwardStringToServer("prespawn");
}
}
}
if (cl.downloadmodel_current == 1)
{
// the worldmodel failed, but we need to set up anyway
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
- // now issue the spawn to move on to signon 3 like normal
+ // now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("spawn");
+ Cmd_ForwardStringToServer("prespawn");
}
}
aborteddownload = false;
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
- cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- CL_UpdateRenderEntity(&cl.entities[0].render);
- CL_Locs_Reload_f();
- R_Modules_NewMap();
- // check memory integrity
- Mem_CheckSentinelsGlobal();
+ CL_SetupWorldModel();
if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
{
cl.loadfinished = true;
- // now issue the spawn to move on to signon 3 like normal
+ // now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("spawn");
+ Cmd_ForwardStringToServer("prespawn");
}
}
}
// check memory integrity
Mem_CheckSentinelsGlobal();
- // now issue the spawn to move on to signon 3 like normal
+ // now issue the spawn to move on to signon 2 like normal
if (cls.netcon)
- Cmd_ForwardStringToServer("spawn");
+ Cmd_ForwardStringToServer("prespawn");
}
}
void CL_StopDownload(int size, int crc)
{
- if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+ if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
{
int existingcrc;
size_t existingsize;
FS_Rescan();
}
}
+ else if (cls.qw_downloadmemory && size)
+ {
+ Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
+ CL_BeginDownloads(true);
+ }
if (cls.qw_downloadmemory)
Mem_Free(cls.qw_downloadmemory);
CL_BeginDownloads(false);
}
+static void CL_SendPlayerInfo(void)
+{
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+
+ if (cl_pmodel.integer)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+ }
+ if (*cl_playermodel.string)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+ }
+ if (*cl_playerskin.string)
+ {
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+ }
+}
+
/*
=====================
CL_SignonReply
case 1:
if (cls.netcon)
{
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, "prespawn");
+ // send player info before we begin downloads
+ // (so that the server can see the player name while downloading)
+ CL_SendPlayerInfo();
+
+ // execute cl_begindownloads next frame
+ // (after any commands added by svc_stufftext have been executed)
+ // when done with downloads the "prespawn" will be sent
+ Cbuf_AddText("\ncl_begindownloads\n");
+
+ //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ //MSG_WriteString (&cls.netcon->message, "prespawn");
}
else // playing a demo... make sure loading occurs as soon as possible
CL_BeginDownloads(false);
case 2:
if (cls.netcon)
{
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
-
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
-
- if (cl_pmodel.integer)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
- }
- if (*cl_playermodel.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
- }
- if (*cl_playerskin.string)
- {
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
- }
-
- MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+ // LordHavoc: quake sent the player info here but due to downloads
+ // it is sent earlier instead
+ // CL_SendPlayerInfo();
// LordHavoc: changed to begin a loading stage and issue this when done
- //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
- //MSG_WriteString (&cls.netcon->message, "spawn");
-
- // execute cl_begindownloads next frame after this message is sent
- // (so that the server can see the player name while downloading)
- Cbuf_AddText("\ncl_begindownloads\n");
+ MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString (&cls.netcon->message, "spawn");
}
break;
case 4:
Con_ClearNotify();
+ if (COM_CheckParm("-profilegameonly"))
+ Sys_AllowProfiling(true);
break;
}
}
// if server is active, we already began a loading plaque
if (!sv.active)
+ {
SCR_BeginLoadingPlaque();
+ S_StopAllSounds();
+ }
// check memory integrity
Mem_CheckSentinelsGlobal();
i = MSG_ReadByte();
// cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
//cl.qw_spectator = (i & 128) != 0;
- cl.playerentity = cl.viewentity = (i & 127) + 1;
+ cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
str = MSG_ReadString ();
strlcpy (cl.levelname, str, sizeof(cl.levelname));
- // get the movevars
- cl.qw_movevars_gravity = MSG_ReadFloat();
- cl.qw_movevars_stopspeed = MSG_ReadFloat();
- cl.qw_movevars_maxspeed = MSG_ReadFloat();
- cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
- cl.qw_movevars_accelerate = MSG_ReadFloat();
- cl.qw_movevars_airaccelerate = MSG_ReadFloat();
- cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
- cl.qw_movevars_friction = MSG_ReadFloat();
- cl.qw_movevars_waterfriction = MSG_ReadFloat();
- cl.qw_movevars_entgravity = MSG_ReadFloat();
+ // get the movevars that are defined in the qw protocol
+ cl.movevars_gravity = MSG_ReadFloat();
+ cl.movevars_stopspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_spectatormaxspeed = MSG_ReadFloat();
+ cl.movevars_accelerate = MSG_ReadFloat();
+ cl.movevars_airaccelerate = MSG_ReadFloat();
+ cl.movevars_wateraccelerate = MSG_ReadFloat();
+ cl.movevars_friction = MSG_ReadFloat();
+ cl.movevars_waterfriction = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat();
+
+ // other movevars not in the protocol...
+ cl.movevars_wallfriction = 0;
+ cl.movevars_timescale = 1;
+ cl.movevars_jumpvelocity = 270;
+ cl.movevars_edgefriction = 2;
+ cl.movevars_maxairspeed = 30;
+ cl.movevars_stepheight = 18;
+ cl.movevars_airaccel_qw = 1;
+ cl.movevars_airaccel_sideways_friction = 0;
// seperate the printfs so the server message can have a color
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
- Mod_ClearUsed();
+ if (!sv.active)
+ Mod_ClearUsed();
for (i = 1;i < nummodels;i++)
Mod_FindName(cl.model_name[i]);
// precache any models used by the client (this also marks them used)
cl.downloadcsqc = true;
cl.loadbegun = false;
cl.loadfinished = false;
+ cl.loadcsqc = true;
}
// check memory integrity
Mem_CheckSentinelsGlobal();
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+ if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ char demofile[MAX_OSPATH];
+ char levelname[MAX_QPATH];
+
+ if (cls.demorecording)
+ {
+ // finish the previous level's demo file
+ CL_Stop_f();
+ }
+
+ // start a new demo file
+ strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
+ if (strrchr(levelname, '.'))
+ *(strrchr(levelname, '.')) = 0;
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+
+ Con_Printf ("Auto-recording to %s.\n", demofile);
+
+ cls.demofile = FS_Open (demofile, "wb", false, false);
+ if (cls.demofile)
+ {
+ cls.forcetrack = -1;
+ FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+ cls.demorecording = true;
+ }
+ else
+ Con_Print ("ERROR: couldn't open.\n");
+ }
}
void CL_ValidateState(entity_state_t *s)
if (s->modelindex >= MAX_MODELS)
Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
+ // these warnings are only warnings, no corrections are made to the state
+ // because states are often copied for decoding, which otherwise would
+ // propogate some of the corrections accidentally
+ // (this used to happen, sometimes affecting skin and frame)
+
// colormap is client index + 1
if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
- {
Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
- s->colormap = 0;
- }
model = cl.model_precache[s->modelindex];
if (model && model->type && s->frame >= model->numframes)
- {
Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
- s->frame = 0;
- }
if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
- {
Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
- s->skin = 0;
- }
}
void CL_MoveLerpEntityStates(entity_t *ent)
{
float odelta[3], adelta[3];
- CL_ValidateState(&ent->state_current);
VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
// reset animation interpolation as well
- ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+ ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
ent->render.frame1time = ent->render.frame2time = cl.time;
ent->render.framelerp = 1;
// reset various persistent stuff
ent->persistent.muzzleflash = 0;
- VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+ ent->persistent.trail_allowed = false;
}
- else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+ else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
{
// don't interpolate the move
// (the fixangle[] check detects teleports, but not constant fixangles
VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+ ent->persistent.trail_allowed = false;
}
else if (ent->state_current.flags & RENDER_STEP)
{
ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
}
+ else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ {
+ ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+ ent->state_baseline.frame = MSG_ReadByte ();
+ }
else
{
ent->state_baseline.modelindex = MSG_ReadByte ();
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
cl.mviewzoom[1] = cl.mviewzoom[0];
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
cl.stats[STAT_ITEMS] = 0;
{
if (bits & (SU_PUNCH1<<i) )
{
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
cl.mpunchangle[0][i] = MSG_ReadChar();
else
cl.mpunchangle[0][i] = MSG_ReadAngle16i();
}
if (bits & (SU_VELOCITY1<<i) )
{
- if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
cl.mvelocity[0][i] = MSG_ReadChar()*16;
else
cl.mvelocity[0][i] = MSG_ReadCoord32f();
}
// LordHavoc: hipnotic demos don't have this bit set but should
- if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
cl.stats[STAT_CELLS] = MSG_ReadShort();
cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
}
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
- cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+ else
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
cl.stats[STAT_HEALTH] = MSG_ReadShort();
cl.stats[STAT_AMMO] = MSG_ReadByte();
cl.stats[STAT_SHELLS] = MSG_ReadByte();
// copy it to the current state
ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
- ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
+ ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
ent->render.framelerp = 0;
// make torchs play out of sync
ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
int sound_num, vol, atten;
MSG_ReadVector(org, cls.protocol);
- if (large)
+ if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
sound_num = (unsigned short) MSG_ReadShort ();
else
sound_num = MSG_ReadByte ();
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case QW_TE_BLOOD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_GUNSHOTQUAD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_EXPLOSION:
colorStart = MSG_ReadByte();
colorLength = MSG_ReadByte();
CL_ParticleExplosion2(pos, colorStart, colorLength);
- tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+ tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
color[0] = tempcolor[0] * (2.0f / 255.0f);
color[1] = tempcolor[1] * (2.0f / 255.0f);
color[2] = tempcolor[2] * (2.0f / 255.0f);
CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}
+void CL_ParsePointParticles1(void)
+{
+ int effectindex;
+ vec3_t origin;
+ effectindex = (unsigned short)MSG_ReadShort();
+ MSG_ReadVector(origin, cls.protocol);
+ CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
+}
+
+typedef struct cl_iplog_item_s
+{
+ char *address;
+ char *name;
+}
+cl_iplog_item_t;
+
+static qboolean cl_iplog_loaded = false;
+static int cl_iplog_numitems = 0;
+static int cl_iplog_maxitems = 0;
+static cl_iplog_item_t *cl_iplog_items;
+
+static void CL_IPLog_Load(void);
+static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+{
+ int i;
+ if (!address || !address[0] || !name || !name[0])
+ return;
+ if (!cl_iplog_loaded)
+ CL_IPLog_Load();
+ if (developer.integer >= 100)
+ Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+ // see if it already exists
+ if (checkexisting)
+ {
+ for (i = 0;i < cl_iplog_numitems;i++)
+ {
+ if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
+ {
+ if (developer.integer >= 100)
+ Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ return;
+ }
+ }
+ }
+ // it does not already exist in the iplog, so add it
+ if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
+ {
+ cl_iplog_item_t *olditems = cl_iplog_items;
+ cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
+ cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+ if (olditems)
+ {
+ if (cl_iplog_numitems)
+ memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
+ Mem_Free(olditems);
+ }
+ }
+ cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+ cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+ strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+ // TODO: maybe it would be better to strip weird characters from name when
+ // copying it here rather than using a straight strcpy?
+ strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+ cl_iplog_numitems++;
+ if (addtofile)
+ {
+ // add it to the iplog.txt file
+ // TODO: this ought to open the one in the userpath version of the base
+ // gamedir, not the current gamedir
+ Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
+ if (developer.integer >= 100)
+ Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+ }
+}
+
+static void CL_IPLog_Load(void)
+{
+ int i, len, linenumber;
+ char *text, *textend;
+ unsigned char *filedata;
+ fs_offset_t filesize;
+ char line[MAX_INPUTLINE];
+ char address[MAX_INPUTLINE];
+ cl_iplog_loaded = true;
+ // TODO: this ought to open the one in the userpath version of the base
+ // gamedir, not the current gamedir
+ filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+ if (!filedata)
+ return;
+ text = (char *)filedata;
+ textend = text + filesize;
+ for (linenumber = 1;text < textend;linenumber++)
+ {
+ for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
+ if (len < (int)sizeof(line) - 1)
+ line[len++] = *text;
+ line[len] = 0;
+ if (text < textend && *text == '\r' && text[1] == '\n')
+ text++;
+ if (text < textend && *text == '\n')
+ text++;
+ if (line[0] == '/' && line[1] == '/')
+ continue; // skip comments if anyone happens to add them
+ for (i = 0;i < len && line[i] > ' ';i++)
+ address[i] = line[i];
+ address[i] = 0;
+ // skip exactly one space character
+ i++;
+ // address contains the address with termination,
+ // line + i contains the name with termination
+ if (address[0] && line[i])
+ CL_IPLog_Add(address, line + i, false, false);
+ else
+ Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
+ }
+}
+
+static void CL_IPLog_List_f(void)
+{
+ int i, j;
+ const char *addressprefix;
+ if (Cmd_Argc() > 2)
+ {
+ Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+ return;
+ }
+ addressprefix = "";
+ if (Cmd_Argc() >= 2)
+ addressprefix = Cmd_Argv(1);
+ if (!cl_iplog_loaded)
+ CL_IPLog_Load();
+ if (addressprefix && addressprefix[0])
+ Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
+ else
+ Con_Printf("Listing all iplog entries\n");
+ Con_Printf("address name\n");
+ for (i = 0;i < cl_iplog_numitems;i++)
+ {
+ if (addressprefix && addressprefix[0])
+ {
+ for (j = 0;addressprefix[j];j++)
+ if (addressprefix[j] != cl_iplog_items[i].address[j])
+ break;
+ // if this address does not begin with the addressprefix string
+ // simply omit it from the output
+ if (addressprefix[j])
+ continue;
+ }
+ // if name is less than 15 characters, left justify it and pad
+ // if name is more than 15 characters, print all of it, not worrying
+ // about the fact it will misalign the columns
+ if (strlen(cl_iplog_items[i].address) < 15)
+ Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ else
+ Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+ }
+}
+
// look for anything interesting like player IP addresses or ping reports
qboolean CL_ExaminePrintString(const char *text)
{
+ int len;
const char *t;
+ char temp[MAX_INPUTLINE];
if (!strcmp(text, "Client ping times:\n"))
{
cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+ // hide ping reports in demos
+ if (cls.demoplayback)
+ cl.parsingtextexpectingpingforscores = 1;
for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
;
if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
{
t = text + 1;
- cl.parsingtextplayerindex = atoi(t);
+ cl.parsingtextplayerindex = atoi(t) - 1;
while (*t >= '0' && *t <= '9')
t++;
if (*t == ' ')
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
return true;
}
+ // the player name follows here, along with frags and time
}
}
if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
t = text;
while (*t == ' ')
t++;
+ for (len = 0;*t && *t != '\n';t++)
+ if (len < (int)sizeof(temp) - 1)
+ temp[len++] = *t;
+ temp[len] = 0;
// botclient is perfectly valid, but we don't care about bots
- if (strcmp(t, "botclient\n"))
+ // also don't try to look up the name of an invalid player index
+ if (strcmp(temp, "botclient")
+ && cl.parsingtextplayerindex >= 0
+ && cl.parsingtextplayerindex < cl.maxclients
+ && cl.scores[cl.parsingtextplayerindex].name[0])
{
- lhnetaddress_t address;
- LHNETADDRESS_FromString(&address, t, 0);
- // TODO: log the IP address and player name?
+ // log the player name and IP address string
+ // (this operates entirely on strings to avoid issues with the
+ // nature of a network address)
+ CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
}
cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
return true;
return true;
}
+extern cvar_t slowmo;
static void CL_NetworkTimeReceived(double newtime)
{
- if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
- cl.mtime[1] = cl.mtime[0] = newtime;
- else
- {
- cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
- cl.mtime[0] = newtime;
- }
- if (cl_nettimesyncmode.integer == 3)
- cl.time = cl.mtime[1];
- if (cl_nettimesyncmode.integer == 2)
- {
- if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
- cl.time = cl.mtime[1];
+ double timehigh;
+ cl.mtime[1] = cl.mtime[0];
+ cl.mtime[0] = newtime;
+ if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ cl.time = cl.mtime[1] = newtime;
+ else if (cls.demoplayback)
+ {
+ // when time falls behind during demo playback it means the cl.mtime[1] was altered
+ // due to a large time gap, so treat it as an instant change in time
+ // (this can also happen during heavy packet loss in the demo)
+ if (cl.time < newtime - 0.1)
+ cl.mtime[1] = cl.time = newtime;
+ }
+ else if (cls.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
+ if (developer.integer >= 100 && vid_activewindow)
+ {
+ if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
+ Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+ else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+ Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+ }
+ cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+ timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
+ if (cl_nettimesyncboundmode.integer == 1)
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ else if (cl_nettimesyncboundmode.integer == 2)
+ {
+ if (cl.time < cl.mtime[1] || cl.time > timehigh)
+ cl.time = cl.mtime[1];
+ }
+ else if (cl_nettimesyncboundmode.integer == 3)
+ {
+ if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
+ cl.time = cl.mtime[1];
+ }
+ else if (cl_nettimesyncboundmode.integer == 4)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else if (cl.time > cl.mtime[1])
+ cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
+ else
+ cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
+ }
+ else if (cl_nettimesyncboundmode.integer == 5)
+ {
+ if (fabs(cl.time - cl.mtime[1]) > 0.5)
+ cl.time = cl.mtime[1]; // reset
+ else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+ cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+ else
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ }
+ else if (cl_nettimesyncboundmode.integer == 6)
+ {
+ cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+ cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+ }
}
- else if (cl_nettimesyncmode.integer == 1)
- cl.time = cl.mtime[1];
// this packet probably contains a player entity update, so we will need
// to update the prediction
cl.movement_needupdate = true;
#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
//[515]: csqc
-void CL_VM_Init (void);
qboolean CL_VM_Parse_TempEntity (void);
void CL_VM_Parse_StuffCmd (const char *msg);
void CL_VM_Parse_CenterPrint (const char *msg);
=====================
*/
int parsingerror = false;
+extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
int cmd;
unsigned char cmdlog[32];
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
+ qboolean qwplayerupdatereceived;
- if (cls.demorecording)
- CL_WriteDemoMessage ();
+ // LordHavoc: moved demo message writing from before the packet parse to
+ // after the packet parse so that CL_Stop_f can be called by cl_autodemo
+ // code in CL_ParseServerinfo
+ //if (cls.demorecording)
+ // CL_WriteDemoMessage (&net_message);
cl.last_received_message = realtime;
{
CL_NetworkTimeReceived(realtime); // qw has no clock
- // slightly kill qw player entities each frame
- for (i = 1;i < cl.maxclients;i++)
- cl.entities_active[i] = false;
-
// kill all qw nails
cl.qw_num_nails = 0;
// fade weapon view kick
cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
+ cls.servermovesequence = cls.netcon->qw.incoming_sequence;
+
+ qwplayerupdatereceived = false;
+
while (1)
{
if (msg_badread)
case qw_svc_serverdata:
//Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerInfo();
- CL_VM_Init(); //[515]: init csqc
break;
case qw_svc_setangle:
break;
case qw_svc_intermission:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 1;
- cl.completed_time = cl.time;
MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
for (i = 0;i < 3;i++)
cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
break;
case qw_svc_finale:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 2;
- cl.completed_time = cl.time;
SCR_CenterPrint(MSG_ReadString ());
break;
break;
case qw_svc_playerinfo:
+ // slightly kill qw player entities now that we know there is
+ // an update of player entities this frame...
+ if (!qwplayerupdatereceived)
+ {
+ qwplayerupdatereceived = true;
+ for (i = 1;i < cl.maxclients;i++)
+ cl.entities_active[i] = false;
+ }
EntityStateQW_ReadPlayerUpdate();
break;
break;
case qw_svc_maxspeed:
- cl.qw_movevars_maxspeed = MSG_ReadFloat();
+ cl.movevars_maxspeed = MSG_ReadFloat();
break;
case qw_svc_entgravity:
- cl.qw_movevars_entgravity = MSG_ReadFloat();
+ cl.movevars_entgravity = MSG_ReadFloat();
+ if (!cl.movevars_entgravity)
+ cl.movevars_entgravity = 1.0f;
break;
case qw_svc_setpause:
}
}
- // fully kill the still slightly dead qw player entities each frame
- for (i = 1;i < cl.maxclients;i++)
- if (!cl.entities_active[i])
- cl.entities[i].state_current.active = false;
+ if (qwplayerupdatereceived)
+ {
+ // fully kill any player entities that were not updated this frame
+ for (i = 1;i <= cl.maxclients;i++)
+ if (!cl.entities_active[i])
+ cl.entities[i].state_current.active = false;
+ }
}
else
{
case svc_serverinfo:
CL_ParseServerInfo ();
- CL_VM_Init(); //[515]: init csqc
break;
case svc_setangle:
if (cl.viewentity >= cl.max_entities)
CL_ExpandEntities(cl.viewentity);
// LordHavoc: assume first setview recieved is the real player entity
- if (!cl.playerentity)
+ if (!cl.realplayerentity)
+ cl.realplayerentity = cl.viewentity;
+ // update cl.playerentity to this one if it is a valid player
+ if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
cl.playerentity = cl.viewentity;
break;
{
model_t *model = Mod_ForName(s, false, false, i == 1);
if (!model)
- Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+ Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
}
else
{
sfx_t *sfx = S_PrecacheSound (s, true, false);
if (!sfx && snd_initialized.integer)
- Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+ Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
}
else
break;
case svc_intermission:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 1;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
break;
case svc_finale:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 2;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_cutscene:
+ if(!cl.intermission)
+ cl.completed_time = cl.time;
cl.intermission = 3;
- cl.completed_time = cl.time;
+ CL_VM_UpdateIntermissionState(cl.intermission);
SCR_CenterPrint(MSG_ReadString ());
break;
case svc_pointparticles:
CL_ParsePointParticles();
break;
+ case svc_pointparticles1:
+ CL_ParsePointParticles1();
+ break;
}
}
}
EntityFrameQuake_ISeeDeadEntities();
+ CL_UpdateMoveVars();
+
parsingerror = false;
+
+ // LordHavoc: this was at the start of the function before cl_autodemo was
+ // implemented
+ if (cls.demorecording)
+ CL_WriteDemoMessage (&net_message);
}
void CL_Parse_DumpPacket(void)
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
Cvar_RegisterVariable(&developer_networkentities);
+ Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
Cvar_RegisterVariable(&cl_sound_wizardhit);
Cvar_RegisterVariable(&cl_sound_hknighthit);
Cvar_RegisterVariable(&cl_sound_ric1);
Cvar_RegisterVariable(&cl_sound_ric2);
Cvar_RegisterVariable(&cl_sound_ric3);
+ Cvar_RegisterVariable(&cl_sound_ric_gunshot);
Cvar_RegisterVariable(&cl_sound_r_exp3);
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
// server extension cvars set by commands issued from the server during connect
Cvar_RegisterVariable(&cl_serverextension_download);
- Cvar_RegisterVariable(&cl_nettimesyncmode);
+ Cvar_RegisterVariable(&cl_nettimesyncfactor);
+ Cvar_RegisterVariable(&cl_nettimesyncboundmode);
+ Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
+ Cvar_RegisterVariable(&cl_iplog_name);
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+ Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}
void CL_Parse_Shutdown(void)