// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
-cvar_t csqc_progname = {CVAR_CLIENT | CVAR_SERVER, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};
-cvar_t csqc_progcrc = {CVAR_CLIENT | CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
-cvar_t csqc_progsize = {CVAR_CLIENT | CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
-cvar_t csqc_usedemoprogs = {CVAR_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"};
-cvar_t csqc_polygons_defaultmaterial_nocullface = {CVAR_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"};
+cvar_t csqc_progname = {CF_CLIENT | CF_SERVER, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};
+cvar_t csqc_progcrc = {CF_CLIENT | CF_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
+cvar_t csqc_progsize = {CF_CLIENT | CF_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
+cvar_t csqc_usedemoprogs = {CF_CLIENT, "csqc_usedemoprogs","1","use csprogs stored in demos"};
+cvar_t csqc_polygons_defaultmaterial_nocullface = {CF_CLIENT, "csqc_polygons_defaultmaterial_nocullface", "0", "use 'cull none' behavior in the default shader for rendering R_PolygonBegin - warning: enabling this is not consistent with FTEQW behavior on this feature"};
-cvar_t cl_shownet = {CVAR_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"};
-cvar_t cl_nolerp = {CVAR_CLIENT, "cl_nolerp", "0","network update smoothing"};
-cvar_t cl_lerpexcess = {CVAR_CLIENT, "cl_lerpexcess", "0","maximum allowed lerp excess (hides, not fixes, some packet loss)"};
-cvar_t cl_lerpanim_maxdelta_server = {CVAR_CLIENT, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"};
-cvar_t cl_lerpanim_maxdelta_framegroups = {CVAR_CLIENT, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"};
+cvar_t cl_shownet = {CF_CLIENT, "cl_shownet","0","1 = print packet size, 2 = print packet message list"};
+cvar_t cl_nolerp = {CF_CLIENT, "cl_nolerp", "0","network update smoothing"};
+cvar_t cl_lerpexcess = {CF_CLIENT, "cl_lerpexcess", "0","maximum allowed lerp excess (hides, not fixes, some packet loss)"};
+cvar_t cl_lerpanim_maxdelta_server = {CF_CLIENT, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"};
+cvar_t cl_lerpanim_maxdelta_framegroups = {CF_CLIENT, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"};
-cvar_t cl_itembobheight = {CVAR_CLIENT, "cl_itembobheight", "0","how much items bob up and down (try 8)"};
-cvar_t cl_itembobspeed = {CVAR_CLIENT, "cl_itembobspeed", "0.5","how frequently items bob up and down"};
+cvar_t cl_itembobheight = {CF_CLIENT, "cl_itembobheight", "0","how much items bob up and down (try 8)"};
+cvar_t cl_itembobspeed = {CF_CLIENT, "cl_itembobspeed", "0.5","how frequently items bob up and down"};
-cvar_t lookspring = {CVAR_CLIENT | CVAR_SAVE, "lookspring","0","returns pitch to level with the floor when no longer holding a pitch key"};
-cvar_t lookstrafe = {CVAR_CLIENT | CVAR_SAVE, "lookstrafe","0","move instead of turning"};
-cvar_t sensitivity = {CVAR_CLIENT | CVAR_SAVE, "sensitivity","3","mouse speed multiplier"};
+cvar_t lookspring = {CF_CLIENT | CF_ARCHIVE, "lookspring","0","returns pitch to level with the floor when no longer holding a pitch key"};
+cvar_t lookstrafe = {CF_CLIENT | CF_ARCHIVE, "lookstrafe","0","move instead of turning"};
+cvar_t sensitivity = {CF_CLIENT | CF_ARCHIVE, "sensitivity","3","mouse speed multiplier"};
-cvar_t m_pitch = {CVAR_CLIENT | CVAR_SAVE, "m_pitch","0.022","mouse pitch speed multiplier"};
-cvar_t m_yaw = {CVAR_CLIENT | CVAR_SAVE, "m_yaw","0.022","mouse yaw speed multiplier"};
-cvar_t m_forward = {CVAR_CLIENT | CVAR_SAVE, "m_forward","1","mouse forward speed multiplier"};
-cvar_t m_side = {CVAR_CLIENT | CVAR_SAVE, "m_side","0.8","mouse side speed multiplier"};
+cvar_t m_pitch = {CF_CLIENT | CF_ARCHIVE, "m_pitch","0.022","mouse pitch speed multiplier"};
+cvar_t m_yaw = {CF_CLIENT | CF_ARCHIVE, "m_yaw","0.022","mouse yaw speed multiplier"};
+cvar_t m_forward = {CF_CLIENT | CF_ARCHIVE, "m_forward","1","mouse forward speed multiplier"};
+cvar_t m_side = {CF_CLIENT | CF_ARCHIVE, "m_side","0.8","mouse side speed multiplier"};
-cvar_t freelook = {CVAR_CLIENT | CVAR_SAVE, "freelook", "1","mouse controls pitch instead of forward/back"};
+cvar_t freelook = {CF_CLIENT | CF_ARCHIVE, "freelook", "1","mouse controls pitch instead of forward/back"};
-cvar_t cl_autodemo = {CVAR_CLIENT | CVAR_SAVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
-cvar_t cl_autodemo_nameformat = {CVAR_CLIENT | CVAR_SAVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" };
-cvar_t cl_autodemo_delete = {CVAR_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" };
+cvar_t cl_autodemo = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
+cvar_t cl_autodemo_nameformat = {CF_CLIENT | CF_ARCHIVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" };
+cvar_t cl_autodemo_delete = {CF_CLIENT, "cl_autodemo_delete", "0", "Delete demos after recording. This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo. Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" };
-cvar_t r_draweffects = {CVAR_CLIENT, "r_draweffects", "1","renders temporary sprite effects"};
+cvar_t r_draweffects = {CF_CLIENT, "r_draweffects", "1","renders temporary sprite effects"};
-cvar_t cl_explosions_alpha_start = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_alpha_start", "1.5","starting alpha of an explosion shell"};
-cvar_t cl_explosions_alpha_end = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_alpha_end", "0","end alpha of an explosion shell (just before it disappears)"};
-cvar_t cl_explosions_size_start = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_size_start", "16","starting size of an explosion shell"};
-cvar_t cl_explosions_size_end = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"};
-cvar_t cl_explosions_lifetime = {CVAR_CLIENT | CVAR_SAVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"};
+cvar_t cl_explosions_alpha_start = {CF_CLIENT | CF_ARCHIVE, "cl_explosions_alpha_start", "1.5","starting alpha of an explosion shell"};
+cvar_t cl_explosions_alpha_end = {CF_CLIENT | CF_ARCHIVE, "cl_explosions_alpha_end", "0","end alpha of an explosion shell (just before it disappears)"};
+cvar_t cl_explosions_size_start = {CF_CLIENT | CF_ARCHIVE, "cl_explosions_size_start", "16","starting size of an explosion shell"};
+cvar_t cl_explosions_size_end = {CF_CLIENT | CF_ARCHIVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"};
+cvar_t cl_explosions_lifetime = {CF_CLIENT | CF_ARCHIVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"};
-cvar_t cl_stainmaps = {CVAR_CLIENT | CVAR_SAVE, "cl_stainmaps", "0","stains lightmaps, much faster than decals but blurred"};
-cvar_t cl_stainmaps_clearonload = {CVAR_CLIENT | CVAR_SAVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"};
+cvar_t cl_stainmaps = {CF_CLIENT | CF_ARCHIVE, "cl_stainmaps", "0","stains lightmaps, much faster than decals but blurred"};
+cvar_t cl_stainmaps_clearonload = {CF_CLIENT | CF_ARCHIVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"};
-cvar_t cl_beams_polygons = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"};
-cvar_t cl_beams_quakepositionhack = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_quakepositionhack", "1", "makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)"};
-cvar_t cl_beams_instantaimhack = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"};
-cvar_t cl_beams_lightatend = {CVAR_CLIENT | CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"};
+cvar_t cl_beams_polygons = {CF_CLIENT | CF_ARCHIVE, "cl_beams_polygons", "1","use beam polygons instead of models"};
+cvar_t cl_beams_quakepositionhack = {CF_CLIENT | CF_ARCHIVE, "cl_beams_quakepositionhack", "1", "makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)"};
+cvar_t cl_beams_instantaimhack = {CF_CLIENT | CF_ARCHIVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"};
+cvar_t cl_beams_lightatend = {CF_CLIENT | CF_ARCHIVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"};
-cvar_t cl_deathfade = {CVAR_CLIENT | CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"};
+cvar_t cl_deathfade = {CF_CLIENT | CF_ARCHIVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"};
-cvar_t cl_noplayershadow = {CVAR_CLIENT | CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"};
+cvar_t cl_noplayershadow = {CF_CLIENT | CF_ARCHIVE, "cl_noplayershadow", "0","hide player shadow"};
-cvar_t cl_dlights_decayradius = {CVAR_CLIENT | CVAR_SAVE, "cl_dlights_decayradius", "1", "reduces size of light flashes over time"};
-cvar_t cl_dlights_decaybrightness = {CVAR_CLIENT | CVAR_SAVE, "cl_dlights_decaybrightness", "1", "reduces brightness of light flashes over time"};
+cvar_t cl_dlights_decayradius = {CF_CLIENT | CF_ARCHIVE, "cl_dlights_decayradius", "1", "reduces size of light flashes over time"};
+cvar_t cl_dlights_decaybrightness = {CF_CLIENT | CF_ARCHIVE, "cl_dlights_decaybrightness", "1", "reduces brightness of light flashes over time"};
-cvar_t qport = {CVAR_CLIENT, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"};
+cvar_t qport = {CF_CLIENT, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"};
-cvar_t cl_prydoncursor = {CVAR_CLIENT, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"};
-cvar_t cl_prydoncursor_notrace = {CVAR_CLIENT, "cl_prydoncursor_notrace", "0", "disables traceline used in prydon cursor reporting to the game, saving some cpu time"};
+cvar_t cl_prydoncursor = {CF_CLIENT, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"};
+cvar_t cl_prydoncursor_notrace = {CF_CLIENT, "cl_prydoncursor_notrace", "0", "disables traceline used in prydon cursor reporting to the game, saving some cpu time"};
-cvar_t cl_deathnoviewmodel = {CVAR_CLIENT, "cl_deathnoviewmodel", "1", "hides gun model when dead"};
+cvar_t cl_deathnoviewmodel = {CF_CLIENT, "cl_deathnoviewmodel", "1", "hides gun model when dead"};
+
+cvar_t cl_locs_enable = {CF_CLIENT | CF_ARCHIVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"};
+cvar_t cl_locs_show = {CF_CLIENT, "locs_show", "0", "shows defined locations for editing purposes"};
+
+cvar_t cl_minfps = {CF_CLIENT | CF_ARCHIVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
+cvar_t cl_minfps_fade = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
+cvar_t cl_minfps_qualitymax = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymin = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
+cvar_t cl_minfps_qualitymultiply = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
+cvar_t cl_minfps_qualityhysteresis = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
+cvar_t cl_minfps_qualitystepmax = {CF_CLIENT | CF_ARCHIVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
+cvar_t cl_minfps_force = {CF_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
+cvar_t cl_maxfps = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {CF_CLIENT | CF_ARCHIVE, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
+cvar_t cl_maxidlefps = {CF_CLIENT | CF_ARCHIVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
+
+cvar_t cl_areagrid_link_SOLID_NOT = {CF_CLIENT, "cl_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
+cvar_t cl_gameplayfix_nudgeoutofsolid_separation = {CF_CLIENT, "cl_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
-cvar_t cl_locs_enable = {CVAR_CLIENT | CVAR_SAVE, "locs_enable", "1", "enables replacement of certain % codes in chat messages: %l (location), %d (last death location), %h (health), %a (armor), %x (rockets), %c (cells), %r (rocket launcher status), %p (powerup status), %w (weapon status), %t (current time in level)"};
-cvar_t cl_locs_show = {CVAR_CLIENT, "locs_show", "0", "shows defined locations for editing purposes"};
client_static_t cls;
client_state_t cl;
// tweak these if the game runs out
cl.max_csqcrenderentities = 0;
- cl.max_entities = MAX_ENITIES_INITIAL;
+ cl.max_entities = MAX_ENTITIES_INITIAL;
cl.max_static_entities = MAX_STATICENTITIES;
cl.max_effects = MAX_EFFECTS;
cl.max_beams = MAX_BEAMS;
CL_Screen_NewMap();
}
-extern cvar_t topcolor;
-extern cvar_t bottomcolor;
+extern cvar_t cl_topcolor;
+extern cvar_t cl_bottomcolor;
-void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet)
+void CL_SetInfo(const char *key, const char *value, qbool send, qbool allowstarkey, qbool allowmodel, qbool quiet)
{
int i;
- qboolean fail = false;
+ qbool fail = false;
char vabuf[1024];
if (!allowstarkey && key[0] == '*')
fail = true;
else if (!strcasecmp(key, "topcolor"))
{
MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", atoi(value), bottomcolor.integer));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", atoi(value), cl_bottomcolor.integer));
}
else if (!strcasecmp(key, "bottomcolor"))
{
MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", topcolor.integer, atoi(value)));
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, atoi(value)));
}
else if (!strcasecmp(key, "rate"))
{
}
}
+static void CL_ToggleMenu_Hook(void)
+{
+#ifdef CONFIG_MENU
+ // remove menu
+ if (key_dest == key_menu || key_dest == key_menu_grabbed)
+ MR_ToggleMenu(0);
+#endif
+ key_dest = key_game;
+}
+
extern cvar_t rcon_secure;
/*
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
-void CL_Disconnect(void)
+
+void CL_DisconnectEx(qbool kicked, const char *fmt, ... )
{
+ va_list argptr;
+ char reason[512];
+
if (cls.state == ca_dedicated)
return;
- if (COM_CheckParm("-profilegameonly"))
+ if(fmt)
+ {
+ va_start(argptr,fmt);
+ dpvsnprintf(reason,sizeof(reason),fmt,argptr);
+ va_end(argptr);
+ }
+ else
+ {
+ dpsnprintf(reason, sizeof(reason), "Disconnect by user");
+ }
+
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
Curl_Clear_forthismap();
Con_DPrintf("CL_Disconnect\n");
- Cvar_SetValueQuick(&csqc_progcrc, -1);
+ Cvar_SetValueQuick(&csqc_progcrc, -1);
Cvar_SetValueQuick(&csqc_progsize, -1);
CL_VM_ShutDown();
-// stop sounds (especially looping!)
- S_StopAllSounds ();
+ // stop sounds (especially looping!)
+ S_StopAllSounds();
+ // prevent dlcache assets from this server from interfering with the next one
+ FS_UnloadPacks_dlcache();
cl.parsingtextexpectingpingforscores = 0; // just in case no reply has come yet
else if (cls.netcon)
{
sizebuf_t buf;
- unsigned char bufdata[8];
+ unsigned char bufdata[520];
if (cls.demorecording)
- CL_Stop_f(&cmd_client);
+ CL_Stop_f(cmd_local);
- // send disconnect message 3 times to improve chances of server
- // receiving it (but it still fails sometimes)
- memset(&buf, 0, sizeof(buf));
- buf.data = bufdata;
- buf.maxsize = sizeof(bufdata);
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ if(!kicked)
{
- Con_DPrint("Sending drop command\n");
- MSG_WriteByte(&buf, qw_clc_stringcmd);
- MSG_WriteString(&buf, "drop");
- }
- else
- {
- Con_DPrint("Sending clc_disconnect\n");
- MSG_WriteByte(&buf, clc_disconnect);
+ // send disconnect message 3 times to improve chances of server
+ // receiving it (but it still fails sometimes)
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ Con_DPrint("Sending drop command\n");
+ MSG_WriteByte(&buf, qw_clc_stringcmd);
+ MSG_WriteString(&buf, "drop");
+ }
+ else
+ {
+ Con_DPrint("Sending clc_disconnect\n");
+ MSG_WriteByte(&buf, clc_disconnect);
+ if(cls.protocol == PROTOCOL_DARKPLACES8)
+ MSG_WriteString(&buf, reason);
+ }
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
}
- NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+
NetConn_Close(cls.netcon);
cls.netcon = NULL;
- Con_Printf("Disconnected\n");
+ if(fmt)
+ Con_Printf("Disconnect: %s\n", reason);
+ else
+ Con_Printf("Disconnected\n");
}
cls.state = ca_disconnected;
cl.islocalgame = false;
- cls.demoplayback = cls.timedemo = false;
+ cls.demoplayback = cls.timedemo = host.restless = false;
cls.signon = 0;
+ Cvar_Callback(&cl_netport);
+
// If we're dropped mid-connection attempt, it won't clear otherwise.
SCR_ClearLoadingScreen(false);
+
+ if(host.hook.SV_Shutdown)
+ host.hook.SV_Shutdown();
+}
+
+void CL_Disconnect(void)
+{
+ CL_DisconnectEx(false, NULL);
}
/*
This is sent just before a server changes levels
==================
*/
-void CL_Reconnect_f(cmd_state_t *cmd)
+static void CL_Reconnect_f(cmd_state_t *cmd)
{
char temp[128];
// if not connected, reconnect to the most recent server
void CL_Disconnect_f(cmd_state_t *cmd)
{
- CL_Disconnect ();
- if (sv.active)
- SV_Shutdown ();
+ Cmd_Argc(cmd) < 1 ? CL_Disconnect() : CL_DisconnectEx(false, Cmd_Argv(cmd, 1));
}
Host should be either "local" or a net address
=====================
*/
-void CL_EstablishConnection(const char *host, int firstarg)
+void CL_EstablishConnection(const char *address, int firstarg)
{
if (cls.state == ca_dedicated)
return;
// don't connect to a server if we're benchmarking a demo
- if (COM_CheckParm("-benchmark"))
+ if (Sys_CheckParm("-benchmark"))
return;
// clear menu's connect error message
M_Update_Return_Reason("");
#endif
- // Disconnect from the current server, or stop a running demo.
- CL_Disconnect();
-
// make sure the client ports are open before attempting to connect
NetConn_UpdateSockets();
- if (LHNETADDRESS_FromString(&cls.connect_address, host, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
+ if (LHNETADDRESS_FromString(&cls.connect_address, address, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
{
cls.connect_trying = true;
cls.connect_remainingtries = 3;
{
int i;
*cls.connect_userinfo = 0;
- for(i = firstarg; i+2 <= Cmd_Argc(&cmd_client); i += 2)
- InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(&cmd_client, i), Cmd_Argv(&cmd_client, i+1));
+ for(i = firstarg; i+2 <= Cmd_Argc(cmd_local); i += 2)
+ InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(cmd_local, i), Cmd_Argv(cmd_local, i+1));
}
else if(firstarg < -1)
{
#ifdef CONFIG_MENU
M_Update_Return_Reason("Trying to connect...");
#endif
+ SCR_BeginLoadingPlaque(false);
}
else
{
}
}
+static void CL_EstablishConnection_Local(void)
+{
+ if(cls.state == ca_disconnected)
+ CL_EstablishConnection("local:1", -2);
+}
+
+static qbool CL_Intermission(void)
+{
+ return cl.intermission;
+}
+
/*
==============
CL_PrintEntities_f
static void CL_ModelIndexList_f(cmd_state_t *cmd)
{
int i;
- dp_model_t *model;
+ model_t *model;
// Print Header
Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles");
{
vec3_t org;
vec_t scale;
- dp_model_t *model = ent->model;
+ model_t *model = ent->model;
// update the inverse matrix for the renderer
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
// update the animation blend state
return render;
}
-void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
+void CL_Effect(vec3_t org, model_t *model, int startframe, int framecount, float framerate)
{
int i;
cl_effect_t *e;
- if (!modelindex) // sanity check
+ if (!model) // sanity check
return;
if (framerate < 1)
{
continue;
e->active = true;
VectorCopy(org, e->origin);
- e->modelindex = modelindex;
+ e->model = model;
e->starttime = cl.time;
e->startframe = startframe;
e->endframe = startframe + framecount;
}
// note this is a recursive function, recursionlimit should be 32 or so on the initial call
-static void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolate)
+static void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qbool interpolate)
{
const matrix4x4_t *matrix;
matrix4x4_t blendmatrix, tempmatrix, matrix2;
}
// normal stuff
- entrender->model = CL_GetModelByIndex(e->modelindex);
+ entrender->model = e->model;
entrender->alpha = 1;
VectorSet(entrender->colormod, 1, 1, 1);
VectorSet(entrender->glowmod, 1, 1, 1);
if (VectorCompare(loc->mins, loc->maxs))
break;
if (loc)
- Con_Warnf("Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n");
+ Con_Printf(CON_WARN "Warning: writing loc file containing a mixture of qizmo-style points and proquake-style boxes may not work in qizmo or proquake!\n");
}
for (loc = cl.locnodes;loc;loc = loc->next)
{
}
entity_t cl_meshentities[NUM_MESHENTITIES];
-dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
+model_t cl_meshentitymodels[NUM_MESHENTITIES];
const char *cl_meshentitynames[NUM_MESHENTITIES] =
{
"MESH_SCENE",
int i;
entity_t *ent;
for (i = 0; i < NUM_MESHENTITIES; i++)
+ {
+ ent = cl_meshentities + i;
+ Mod_Mesh_Destroy(ent->render.model);
+ Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
+ }
+}
+
+static void CL_MeshEntities_Start(void)
+{
+ int i;
+ entity_t *ent;
+ for(i = 0; i < NUM_MESHENTITIES; i++)
{
ent = cl_meshentities + i;
Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
}
}
-static void CL_MeshEntities_Init(void)
+static void CL_MeshEntities_Shutdown(void)
+{
+ int i;
+ entity_t *ent;
+ for(i = 0; i < NUM_MESHENTITIES; i++)
+ {
+ ent = cl_meshentities + i;
+ Mod_Mesh_Destroy(ent->render.model);
+ }
+}
+
+void CL_MeshEntities_Init(void)
{
int i;
entity_t *ent;
VectorSet(ent->render.render_modellight_ambient, 1, 1, 1);
VectorSet(ent->render.render_modellight_diffuse, 0, 0, 0);
VectorSet(ent->render.render_modellight_specular, 0, 0, 0);
- VectorSet(ent->render.render_modellight_lightdir, 0, 0, 1);
+ VectorSet(ent->render.render_modellight_lightdir_world, 0, 0, 1);
+ VectorSet(ent->render.render_modellight_lightdir_local, 0, 0, 1); // local doesn't matter because no diffuse/specular color
VectorSet(ent->render.render_lightmap_ambient, 0, 0, 0);
VectorSet(ent->render.render_lightmap_diffuse, 1, 1, 1);
VectorSet(ent->render.render_lightmap_specular, 1, 1, 1);
CL_UpdateRenderEntity(&ent->render);
}
cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW;
- R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
+ R_RegisterModule("CL_MeshEntities", CL_MeshEntities_Start, CL_MeshEntities_Shutdown, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
}
void CL_MeshEntities_Scene_Clear(void)
VectorCopy(ent->render.model->normalmaxs, ent->render.maxs);
}
-static void CL_MeshEntities_Shutdown(void)
-{
-}
-
extern cvar_t r_overheadsprites_pushback;
extern cvar_t r_fullbright_directed_pitch_relative;
extern cvar_t r_fullbright_directed_pitch;
ent->render_modellight_ambient[q] = a[q] * ent->colormod[q];
ent->render_modellight_diffuse[q] = c[q] * ent->colormod[q];
ent->render_modellight_specular[q] = c[q];
- ent->render_modellight_lightdir[q] = dir[q];
+ ent->render_modellight_lightdir_world[q] = dir[q];
ent->render_lightmap_ambient[q] = ent->colormod[q] * r_refdef.scene.ambientintensity;
ent->render_lightmap_diffuse[q] = ent->colormod[q] * r_refdef.scene.lightmapintensity;
ent->render_lightmap_specular[q] = r_refdef.scene.lightmapintensity;
for (q = 0; q < 3; q++)
ent->render_rtlight_diffuse[q] = ent->render_rtlight_specular[q] = q;
- if (VectorLength2(ent->render_modellight_lightdir) == 0)
- VectorSet(ent->render_modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here
- VectorNormalize(ent->render_modellight_lightdir);
+ if (VectorLength2(ent->render_modellight_lightdir_world) == 0)
+ VectorSet(ent->render_modellight_lightdir_world, 0, 0, 1); // have to set SOME valid vector here
+ VectorNormalize(ent->render_modellight_lightdir_world);
+ // transform into local space for the entity as well
+ Matrix4x4_Transform3x3(&ent->inversematrix, ent->render_modellight_lightdir_world, ent->render_modellight_lightdir_local);
+ VectorNormalize(ent->render_modellight_lightdir_local);
}
CL_UpdateEntityShading_Entity(r_refdef.scene.entities[i]);
}
+qbool vid_opened = false;
+void CL_StartVideo(void)
+{
+ if (!vid_opened && cls.state != ca_dedicated)
+ {
+ vid_opened = true;
+#ifdef WIN32
+ // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
+ NetConn_UpdateSockets();
+#endif
+ VID_Start();
+ CDAudio_Startup();
+ }
+}
+
+extern cvar_t host_framerate;
+extern cvar_t host_speeds;
+
+double CL_Frame (double time)
+{
+ static double clframetime;
+ static double cl_timer = 0;
+ static double time1 = 0, time2 = 0, time3 = 0;
+ int pass1, pass2, pass3;
+
+ CL_VM_PreventInformationLeaks();
+
+ // get new key events
+ Key_EventQueue_Unblock();
+ SndSys_SendKeyEvents();
+ Sys_SendKeyEvents();
+
+ /*
+ * If the accumulator hasn't become positive, don't
+ * run the frame. Everything that happens before this
+ * point will happen even if we're sleeping this frame.
+ */
+ if((cl_timer += time) < 0)
+ return cl_timer;
+
+ // limit the frametime steps to no more than 100ms each
+ if (cl_timer > 0.1)
+ cl_timer = 0.1;
+
+ if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
+ {
+ R_TimeReport("---");
+ Collision_Cache_NewFrame();
+ R_TimeReport("photoncache");
+#ifdef CONFIG_VIDEO_CAPTURE
+ // decide the simulation time
+ if (cls.capturevideo.active)
+ {
+ //***
+ if (cls.capturevideo.realtime)
+ clframetime = cl.realframetime = max(time, 1.0 / cls.capturevideo.framerate);
+ else
+ {
+ clframetime = 1.0 / cls.capturevideo.framerate;
+ cl.realframetime = max(time, clframetime);
+ }
+ }
+ else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+
+#else
+ if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+#endif
+ {
+ clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
+ // when running slow, we need to sleep to keep input responsive
+ if (cl_maxfps_alwayssleep.value > 0)
+ Sys_Sleep((int)bound(0, cl_maxfps_alwayssleep.value * 1000, 100000));
+ }
+ else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
+ clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
+ else
+ clframetime = cl.realframetime = cl_timer;
+
+ // apply slowmo scaling
+ clframetime *= cl.movevars_timescale;
+ // scale playback speed of demos by slowmo cvar
+ if (cls.demoplayback)
+ {
+ clframetime *= host_timescale.value;
+ // if demo playback is paused, don't advance time at all
+ if (cls.demopaused)
+ clframetime = 0;
+ }
+ else
+ {
+ // host_framerate overrides all else
+ if (host_framerate.value)
+ clframetime = host_framerate.value;
+
+ if (cl.paused || host.paused)
+ clframetime = 0;
+ }
+
+ if (cls.timedemo)
+ clframetime = cl.realframetime = cl_timer;
+
+ // deduct the frame time from the accumulator
+ cl_timer -= cl.realframetime;
+
+ cl.oldtime = cl.time;
+ cl.time += clframetime;
+
+ // update video
+ if (host_speeds.integer)
+ time1 = Sys_DirtyTime();
+ R_TimeReport("pre-input");
+
+ // Collect input into cmd
+ CL_Input();
+
+ R_TimeReport("input");
+
+ // check for new packets
+ NetConn_ClientFrame();
+
+ // read a new frame from a demo if needed
+ CL_ReadDemoMessage();
+ R_TimeReport("clientnetwork");
+
+ // now that packets have been read, send input to server
+ CL_SendMove();
+ R_TimeReport("sendmove");
+
+ // update client world (interpolate entities, create trails, etc)
+ CL_UpdateWorld();
+ R_TimeReport("lerpworld");
+
+ CL_Video_Frame();
+
+ R_TimeReport("client");
+
+ CL_UpdateScreen();
+ R_TimeReport("render");
+
+ if (host_speeds.integer)
+ time2 = Sys_DirtyTime();
+
+ // update audio
+ if(cl.csqc_usecsqclistener)
+ {
+ S_Update(&cl.csqc_listenermatrix);
+ cl.csqc_usecsqclistener = false;
+ }
+ else
+ S_Update(&r_refdef.view.matrix);
+
+ CDAudio_Update();
+ R_TimeReport("audio");
+
+ // reset gathering of mouse input
+ in_mouse_x = in_mouse_y = 0;
+
+ if (host_speeds.integer)
+ {
+ pass1 = (int)((time1 - time3)*1000000);
+ time3 = Sys_DirtyTime();
+ pass2 = (int)((time2 - time1)*1000000);
+ pass3 = (int)((time3 - time2)*1000000);
+ Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
+ pass1+pass2+pass3, pass1, pass2, pass3);
+ }
+ }
+ // if there is some time remaining from this frame, reset the timer
+ return cl_timer >= 0 ? 0 : cl_timer;
+}
+
/*
===========
CL_Shutdown
*/
void CL_Shutdown (void)
{
+ // be quiet while shutting down
+ S_StopAllSounds();
+
+ // disconnect client from server if active
+ CL_Disconnect();
+
+ CL_Video_Shutdown();
+
+#ifdef CONFIG_MENU
+ // Shutdown menu
+ if(MR_Shutdown)
+ MR_Shutdown();
+#endif
+
+ CDAudio_Shutdown ();
+ S_Terminate ();
+
+ R_Modules_Shutdown();
+ VID_Shutdown();
+
CL_Screen_Shutdown();
CL_Particles_Shutdown();
CL_Parse_Shutdown();
CL_MeshEntities_Shutdown();
+ Key_Shutdown();
+ S_Shutdown();
+
Mem_FreePool (&cls.permanentmempool);
Mem_FreePool (&cls.levelmempool);
}
{
if (cls.state == ca_dedicated)
{
- Cmd_AddCommand(CMD_SERVER, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+ Cmd_AddCommand(CF_SERVER, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
}
else
{
- Con_DPrintf("Initializing client\n");
+ Con_Printf("Initializing client\n");
+
+ Cvar_SetValueQuick(&host_isclient, 1);
R_Modules_Init();
Palette_Init();
S_Init();
CDAudio_Init();
Key_Init();
-
+ V_Init();
cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL);
cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL);
//
// register our commands
//
+ CL_InitCommands();
+
Cvar_RegisterVariable (&cl_upspeed);
Cvar_RegisterVariable (&cl_forwardspeed);
Cvar_RegisterVariable (&cl_backspeed);
CL_Demo_Init();
- Cmd_AddCommand(CMD_CLIENT, "entities", CL_PrintEntities_f, "print information on network entities known to client");
- Cmd_AddCommand(CMD_CLIENT, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
- Cmd_AddCommand(CMD_CLIENT, "connect", CL_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "reconnect", CL_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
+ Cmd_AddCommand(CF_CLIENT, "entities", CL_PrintEntities_f, "print information on network entities known to client");
+ Cmd_AddCommand(CF_CLIENT, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+ Cmd_AddCommand(CF_CLIENT, "connect", CL_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "reconnect", CL_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
// Support Client-side Model Index List
- Cmd_AddCommand(CMD_CLIENT, "cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
+ Cmd_AddCommand(CF_CLIENT, "cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
// Support Client-side Sound Index List
- Cmd_AddCommand(CMD_CLIENT, "cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex");
+ Cmd_AddCommand(CF_CLIENT, "cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex");
- Cmd_AddCommand(CMD_CLIENT, "fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])");
- Cmd_AddCommand(CMD_CLIENT, "fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)");
+ Cmd_AddCommand(CF_CLIENT, "fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])");
+ Cmd_AddCommand(CF_CLIENT, "fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)");
- Cmd_AddCommand(CMD_CLIENT, "cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces");
+ Cmd_AddCommand(CF_CLIENT, "cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces");
Cvar_RegisterVariable(&r_draweffects);
Cvar_RegisterVariable(&cl_explosions_alpha_start);
Cvar_RegisterVariable(&qport);
Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff);
- Cmd_AddCommand(CMD_CLIENT, "timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs");
+ Cmd_AddCommand(CF_CLIENT, "timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs");
Cvar_RegisterVariable(&cl_locs_enable);
Cvar_RegisterVariable(&cl_locs_show);
- Cmd_AddCommand(CMD_CLIENT, "locs_add", CL_Locs_Add_f, "add a point or box location (usage: x y z[ x y z] \"name\", if two sets of xyz are supplied it is a box, otherwise point)");
- Cmd_AddCommand(CMD_CLIENT, "locs_removenearest", CL_Locs_RemoveNearest_f, "remove the nearest point or box (note: you need to be very near a box to remove it)");
- Cmd_AddCommand(CMD_CLIENT, "locs_clear", CL_Locs_Clear_f, "remove all loc points/boxes");
- Cmd_AddCommand(CMD_CLIENT, "locs_reload", CL_Locs_Reload_f, "reload .loc file for this map");
- Cmd_AddCommand(CMD_CLIENT, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes");
+ Cmd_AddCommand(CF_CLIENT, "locs_add", CL_Locs_Add_f, "add a point or box location (usage: x y z[ x y z] \"name\", if two sets of xyz are supplied it is a box, otherwise point)");
+ Cmd_AddCommand(CF_CLIENT, "locs_removenearest", CL_Locs_RemoveNearest_f, "remove the nearest point or box (note: you need to be very near a box to remove it)");
+ Cmd_AddCommand(CF_CLIENT, "locs_clear", CL_Locs_Clear_f, "remove all loc points/boxes");
+ Cmd_AddCommand(CF_CLIENT, "locs_reload", CL_Locs_Reload_f, "reload .loc file for this map");
+ Cmd_AddCommand(CF_CLIENT, "locs_save", CL_Locs_Save_f, "save .loc file for this map containing currently defined points and boxes");
Cvar_RegisterVariable(&csqc_polygons_defaultmaterial_nocullface);
+ Cvar_RegisterVariable (&cl_minfps);
+ Cvar_RegisterVariable (&cl_minfps_fade);
+ Cvar_RegisterVariable (&cl_minfps_qualitymax);
+ Cvar_RegisterVariable (&cl_minfps_qualitymin);
+ Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
+ Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
+ Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
+ Cvar_RegisterVariable (&cl_minfps_force);
+ Cvar_RegisterVariable (&cl_maxfps);
+ Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
+ Cvar_RegisterVariable (&cl_maxidlefps);
+
+ Cvar_RegisterVariable (&cl_areagrid_link_SOLID_NOT);
+ Cvar_RegisterVariable (&cl_gameplayfix_nudgeoutofsolid_separation);
+
CL_Parse_Init();
CL_Particles_Init();
CL_Screen_Init();
- CL_MeshEntities_Init();
CL_Video_Init();
- #ifdef CONFIG_MENU
- Cbuf_InsertText(&cmd_client,"menu_start\n");
- #endif
+ Cvar_Callback(&cl_netport);
+
+ host.hook.ConnectLocal = CL_EstablishConnection_Local;
+ host.hook.Disconnect = CL_DisconnectEx;
+ host.hook.CL_Intermission = CL_Intermission;
+ host.hook.ToggleMenu = CL_ToggleMenu_Hook;
}
}