/*
================
-CL_Move
+CL_Input
Send the intended movement message to the server
================
*/
-void CL_Move (void)
+void CL_Input (void)
{
float mx, my;
static float old_mouse_x = 0, old_mouse_y = 0;
// remove stale queue items
n = cl.movement_numqueue;
cl.movement_numqueue = 0;
- if (cl.servermovesequence)
+ if (cls.servermovesequence)
{
for (i = 0;i < n;i++)
{
- if (cl.movement_queue[i].sequence > cl.servermovesequence)
+ if (cl.movement_queue[i].sequence > cls.servermovesequence)
cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
else if (i == 0)
cl.movement_replay_canjump = !cl.movement_queue[i].jump; // FIXME: this logic is quite broken
if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])))
{
// add to input queue
- cl.movement_queue[cl.movement_numqueue].sequence = cl.movesequence;
+ cl.movement_queue[cl.movement_numqueue].sequence = cls.movesequence;
cl.movement_queue[cl.movement_numqueue].time = cl.movecmd[0].time;
cl.movement_queue[cl.movement_numqueue].frametime = bound(0, cl.movecmd[0].time - cl.movecmd[1].time, 0.1);
VectorCopy(cl.viewangles, cl.movement_queue[cl.movement_numqueue].viewangles);
for (i = 0;i < NUMOFFSETS;i++)
{
VectorAdd(offsets[i], s->origin, neworigin);
- if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true).startsolid)
+ if (!CL_Move(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid)
{
VectorCopy(neworigin, s->origin);
return true;
// low ceiling first
if (s->crouched)
{
- trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_Move(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
if (!trace.startsolid)
s->crouched = false;
}
// set onground
VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1);
VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 2);
- trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_Move(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7 && s->velocity[2] < cl_gravity.value * s->q.frametime;
// set watertype/waterlevel
VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1);
s->waterlevel = WATERLEVEL_NONE;
- s->watertype = CL_TraceBox(origin1, vec3_origin, vec3_origin, origin1, true, NULL, 0, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
+ s->watertype = CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
if (s->watertype)
{
s->waterlevel = WATERLEVEL_WETFEET;
origin1[2] = s->origin[2] + (s->mins[2] + s->maxs[2]) * 0.5f;
- if (CL_TraceBox(origin1, vec3_origin, vec3_origin, origin1, true, NULL, 0, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+ if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
{
s->waterlevel = WATERLEVEL_SWIMMING;
origin1[2] = s->origin[2] + 22;
- if (CL_TraceBox(origin1, vec3_origin, vec3_origin, origin1, true, NULL, 0, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+ if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
s->waterlevel = WATERLEVEL_SUBMERGED;
}
}
for (bump = 0, t = s->q.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
{
VectorMA(s->origin, t, s->velocity, neworigin);
- trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_Move(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
if (trace.fraction < 1 && trace.plane.normal[2] == 0)
{
// may be a step or wall, try stepping up
// first move forward at a higher level
VectorSet(currentorigin2, s->origin[0], s->origin[1], s->origin[2] + s->movevars_stepheight);
VectorSet(neworigin2, neworigin[0], neworigin[1], s->origin[2] + s->movevars_stepheight);
- trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace2 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
if (!trace2.startsolid)
{
// then move down from there
VectorCopy(trace2.endpos, currentorigin2);
VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], s->origin[2]);
- trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace3 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
//Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]);
// accept the new trace if it made some progress
if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125)
AngleVectors(yawangles, forward, NULL, NULL);
VectorMA(s->origin, 24, forward, spot);
spot[2] += 8;
- if (CL_TraceBox(spot, vec3_origin, vec3_origin, spot, true, NULL, 0, false).startsolid)
+ if (CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
{
spot[2] += 24;
- if (!CL_TraceBox(spot, vec3_origin, vec3_origin, spot, true, NULL, 0, false).startsolid)
+ if (!CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
{
VectorScale(forward, 50, s->velocity);
s->velocity[2] = 310;
VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
if (cls.protocol == PROTOCOL_QUAKEWORLD)
- trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
else
- trace = CL_TraceBox(neworigin2, vec3_origin, vec3_origin, neworigin3, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
if (trace.fraction == 1 && !trace.startsolid)
friction *= s->movevars_edgefriction;
}
s.movevars_airaccel_sideways_friction = cl_movement_airaccel_sideways_friction.value;
}
- cl.movement_predicted = (cl_movement.integer && !cls.demoplayback && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission) && ((cls.protocol != PROTOCOL_DARKPLACES6 && cls.protocol != PROTOCOL_DARKPLACES7) || cl.servermovesequence);
+ cl.movement_predicted = (cl_movement.integer && !cls.demoplayback && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission) && ((cls.protocol != PROTOCOL_DARKPLACES6 && cls.protocol != PROTOCOL_DARKPLACES7) || cls.servermovesequence);
if (cl.movement_predicted)
{
//Con_Printf("%f: ", cl.movecmd[0].time);
{
cl.movement_time[1] = cl.movecmd[1].time;
cl.movement_time[0] = cl.movecmd[0].time;
- cl.movement_time[2] = cl.timenonlerp;
+ cl.movement_time[2] = cl.time;
VectorCopy(cl.movement_origin, cl.movement_oldorigin);
VectorCopy(s.origin, cl.movement_origin);
VectorCopy(s.velocity, cl.movement_velocity);
sizebuf_t buf;
unsigned char data[1024];
static double lastsendtime = 0;
+ double packettime;
double msectime;
static double oldmsectime;
if (!cls.netcon)
return;
-#if 0
- if (cl_movement.integer && cls.signon == SIGNONS && cls.protocol != PROTOCOL_QUAKEWORLD)
+ packettime = 1.0 / bound(10, cl_netinputpacketspersecond.value, 100);
+ // on quakeworld servers the server replies to client input, so we send
+ // packets whenever we want to
+ // on non-quakeworld servers the client replies to server updates
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- if (!cl.movement_needupdate)
+ // don't send too often or else network connections can get clogged by a high renderer framerate
+ if (realtime < lastsendtime + packettime)
return;
- cl.movement_needupdate = false;
+ cl.cmd.time = realtime;
}
- else
-#endif
+ else if (cl.movement_predicted || cls.signon < SIGNONS)
{
- double packettime = 1.0 / bound(10, cl_netinputpacketspersecond.value, 100);
// don't send too often or else network connections can get clogged by a high renderer framerate
if (realtime < lastsendtime + packettime)
return;
- // don't let it fall behind if CL_SendMove hasn't been called recently
- // (such is the case when framerate is too low for instance)
- lastsendtime = max(lastsendtime + packettime, realtime);
+ cl.cmd.time = cls.protocol == PROTOCOL_QUAKEWORLD ? realtime : cl.time;
}
+ else
+ {
+ // if not predicted, we should just reply to server packets, and
+ // report the real latest packet time rather than our interpolated
+ // time
+ if (!cl.movement_needupdate && realtime < lastsendtime + packettime)
+ return;
+ cl.cmd.time = cls.protocol == PROTOCOL_QUAKEWORLD ? realtime : cl.mtime[0];
+ }
+ // don't let it fall behind if CL_SendMove hasn't been called recently
+ // (such is the case when framerate is too low for instance)
+ lastsendtime = bound(realtime, lastsendtime + packettime, realtime + packettime);
+ // clear the note down that we sent a packet recently
+ cl.movement_needupdate = false;
- cl.cmd.sequence = 0;
-
- cl.cmd.time = cls.protocol == PROTOCOL_QUAKEWORLD ? realtime : cl.timenonlerp;
- msectime = floor(cl.cmd.time * 1000);
- cl.cmd.msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
- // ridiculous value rejection (matches qw)
- if (cl.cmd.msec > 250)
- cl.cmd.msec = 100;
- oldmsectime = msectime;
-
- // set button bits
- // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
- bits = 0;
- if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
- if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
- if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
- if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
- if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
- if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
- if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
- if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
- if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
- if (key_dest != key_game || key_consoleactive) bits |= 512;
- if (cl_prydoncursor.integer) bits |= 1024;
- if (in_button9.state & 3) bits |= 2048;in_button9.state &= ~2;
- if (in_button10.state & 3) bits |= 4096;in_button10.state &= ~2;
- if (in_button11.state & 3) bits |= 8192;in_button11.state &= ~2;
- if (in_button12.state & 3) bits |= 16384;in_button12.state &= ~2;
- if (in_button13.state & 3) bits |= 32768;in_button13.state &= ~2;
- if (in_button14.state & 3) bits |= 65536;in_button14.state &= ~2;
- if (in_button15.state & 3) bits |= 131072;in_button15.state &= ~2;
- if (in_button16.state & 3) bits |= 262144;in_button16.state &= ~2;
- // button bits 19-31 unused currently
- // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
- if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
- if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
- if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
- if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
- cl.cmd.buttons = bits;
-
- // set impulse
- cl.cmd.impulse = in_impulse;
- in_impulse = 0;
-
- // movement is set by input code (forwardmove/sidemove/upmove)
-
- // set viewangles
- VectorCopy(cl.viewangles, cl.cmd.viewangles);
buf.maxsize = sizeof(data);
buf.cursize = 0;
buf.data = data;
- // always dump the first two messages, because they may contain leftover inputs from the last level
- if (cls.signon == SIGNONS && ++cl.movemessages >= 2)
+ // conditions for sending a move:
+ // if the move advances time or if the game is paused (in which case time
+ // is not advancing)
+ if ((cl.cmd.time > cl.movecmd[0].time || cl.mtime[0] <= cl.mtime[1]) && cls.signon == SIGNONS)
{
// send the movement message
// PROTOCOL_QUAKE clc_move = 16 bytes total
// PROTOCOL_DARKPLACES7 clc_move = 56 bytes total per move (can be up to 16 moves)
// PROTOCOL_QUAKEWORLD clc_move = 34 bytes total (typically, but can reach 43 bytes, or even 49 bytes with roll)
- cl.movesequence++;
+ // set button bits
+ // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
+ bits = 0;
+ if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
+ if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
+ if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
+ if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
+ if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
+ if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
+ if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
+ if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
+ if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
+ if (key_dest != key_game || key_consoleactive) bits |= 512;
+ if (cl_prydoncursor.integer) bits |= 1024;
+ if (in_button9.state & 3) bits |= 2048;in_button9.state &= ~2;
+ if (in_button10.state & 3) bits |= 4096;in_button10.state &= ~2;
+ if (in_button11.state & 3) bits |= 8192;in_button11.state &= ~2;
+ if (in_button12.state & 3) bits |= 16384;in_button12.state &= ~2;
+ if (in_button13.state & 3) bits |= 32768;in_button13.state &= ~2;
+ if (in_button14.state & 3) bits |= 65536;in_button14.state &= ~2;
+ if (in_button15.state & 3) bits |= 131072;in_button15.state &= ~2;
+ if (in_button16.state & 3) bits |= 262144;in_button16.state &= ~2;
+ // button bits 19-31 unused currently
+ // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
+ if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
+ if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
+ if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
+ if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
+ cl.cmd.buttons = bits;
+
+ // set impulse
+ cl.cmd.impulse = in_impulse;
+ in_impulse = 0;
+
+ // movement is set by input code (forwardmove/sidemove/upmove)
+
+ // set viewangles
+ VectorCopy(cl.viewangles, cl.cmd.viewangles);
+
+ msectime = floor(cl.cmd.time * 1000);
+ cl.cmd.msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
+ // ridiculous value rejection (matches qw)
+ if (cl.cmd.msec > 250)
+ cl.cmd.msec = 100;
+ oldmsectime = msectime;
+
+ cls.movesequence++;
if (cl_movement.integer)
- cl.cmd.sequence = cl.movesequence;
+ cl.cmd.sequence = cls.movesequence;
+ else
+ cl.cmd.sequence = 0;
// set prydon cursor info
CL_UpdatePrydonCursor();
- // update the cl.movecmd array which holds the most recent moves
- for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
- cl.movecmd[i] = cl.movecmd[i-1];
- cl.movecmd[0] = cl.cmd;
-
- // set the maxusercmds variable to limit how many should be sent
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- // qw uses exactly 3 moves
- maxusercmds = 3;
- }
- else
+ // always dump the first two messages, because they may contain leftover inputs from the last level
+ if (cls.movesequence > 2)
{
- // configurable number of unacknowledged moves
- maxusercmds = bound(1, cl_netinputpacketlosstolerance.integer + 1, CL_MAX_USERCMDS);
- }
+ // update the cl.movecmd array which holds the most recent moves
+ for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
+ cl.movecmd[i] = cl.movecmd[i-1];
+ cl.movecmd[0] = cl.cmd;
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- int checksumindex;
-
- CL_ClientMovement_InputQW();
-
- MSG_WriteByte(&buf, qw_clc_move);
- // save the position for a checksum byte
- checksumindex = buf.cursize;
- MSG_WriteByte(&buf, 0);
- // packet loss percentage
- for (j = 0, packetloss = 0;j < 100;j++)
- packetloss += cls.netcon->packetlost[j];
- MSG_WriteByte(&buf, packetloss);
- // write most recent 3 moves
- QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
- QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
- QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
- // calculate the checksum
- buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
- // if delta compression history overflows, request no delta
- if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
- cl.qw_validsequence = 0;
- // request delta compression if appropriate
- if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+ // set the maxusercmds variable to limit how many should be sent
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
- MSG_WriteByte(&buf, qw_clc_delta);
- MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+ // qw uses exactly 3 moves
+ maxusercmds = 3;
}
else
- cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
- }
- else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 3 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle8i (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 12 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle32f (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
- {
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
- // 6 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cl.movecmd[0].viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
- MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
- // 2 bytes
- MSG_WriteByte (&buf, cl.movecmd[0].buttons);
- MSG_WriteByte (&buf, cl.movecmd[0].impulse);
- }
- else
- {
- usercmd_t *cmd;
- // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
- CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, (cl.movecmd[0].buttons & 16) != 0);
-
- // send the latest moves in order, the old ones will be
- // ignored by the server harmlessly, however if the previous
- // packets were lost these moves will be used
- //
- // this reduces packet loss impact on gameplay.
- for (j = 0, cmd = &cl.movecmd[maxusercmds-1];j < maxusercmds;j++, cmd--)
{
- // don't repeat any stale moves
- if (cmd->sequence && cmd->sequence < cl.servermovesequence)
- continue;
- // 5/9 bytes
+ // configurable number of unacknowledged moves
+ maxusercmds = bound(1, cl_netinputpacketlosstolerance.integer + 1, CL_MAX_USERCMDS);
+ // when movement prediction is off, there's not much point in repeating old input as it will just be ignored
+ if (!cl.movement_predicted)
+ maxusercmds = 1;
+ }
+
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ int checksumindex;
+
+ CL_ClientMovement_InputQW();
+
+ MSG_WriteByte(&buf, qw_clc_move);
+ // save the position for a checksum byte
+ checksumindex = buf.cursize;
+ MSG_WriteByte(&buf, 0);
+ // packet loss percentage
+ for (j = 0, packetloss = 0;j < 100;j++)
+ packetloss += cls.netcon->packetlost[j];
+ MSG_WriteByte(&buf, packetloss);
+ // write most recent 3 moves
+ QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
+ QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
+ QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
+ // calculate the checksum
+ buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
+ // if delta compression history overflows, request no delta
+ if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+ cl.qw_validsequence = 0;
+ // request delta compression if appropriate
+ if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+ {
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+ MSG_WriteByte(&buf, qw_clc_delta);
+ MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+ }
+ else
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
+ // 5 bytes
MSG_WriteByte (&buf, clc_move);
- if (cls.protocol != PROTOCOL_DARKPLACES6)
- MSG_WriteLong (&buf, cmd->sequence);
- MSG_WriteFloat (&buf, cmd->time); // last server packet time
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 3 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle8i (&buf, cl.movecmd[0].viewangles[i]);
// 6 bytes
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 12 bytes
for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cmd->viewangles[i]);
+ MSG_WriteAngle32f (&buf, cl.movecmd[0].viewangles[i]);
// 6 bytes
- MSG_WriteCoord16i (&buf, cmd->forwardmove);
- MSG_WriteCoord16i (&buf, cmd->sidemove);
- MSG_WriteCoord16i (&buf, cmd->upmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ {
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
+
// 5 bytes
- MSG_WriteLong (&buf, cmd->buttons);
- MSG_WriteByte (&buf, cmd->impulse);
- // PRYDON_CLIENTCURSOR
- // 30 bytes
- MSG_WriteShort (&buf, (short)(cmd->cursor_screen[0] * 32767.0f));
- MSG_WriteShort (&buf, (short)(cmd->cursor_screen[1] * 32767.0f));
- MSG_WriteFloat (&buf, cmd->cursor_start[0]);
- MSG_WriteFloat (&buf, cmd->cursor_start[1]);
- MSG_WriteFloat (&buf, cmd->cursor_start[2]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[0]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[1]);
- MSG_WriteFloat (&buf, cmd->cursor_impact[2]);
- MSG_WriteShort (&buf, cmd->cursor_entitynumber);
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.movecmd[0].viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
+ MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, cl.movecmd[0].buttons);
+ MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+ }
+ else
+ {
+ usercmd_t *cmd;
+ // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
+ CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, (cl.movecmd[0].buttons & 16) != 0);
+
+ // send the latest moves in order, the old ones will be
+ // ignored by the server harmlessly, however if the previous
+ // packets were lost these moves will be used
+ //
+ // this reduces packet loss impact on gameplay.
+ for (j = 0, cmd = &cl.movecmd[maxusercmds-1];j < maxusercmds;j++, cmd--)
+ {
+ // don't repeat any stale moves
+ if (cmd->sequence && cmd->sequence < cls.servermovesequence)
+ continue;
+ // 5/9 bytes
+ MSG_WriteByte (&buf, clc_move);
+ if (cls.protocol != PROTOCOL_DARKPLACES6)
+ MSG_WriteLong (&buf, cmd->sequence);
+ MSG_WriteFloat (&buf, cmd->time); // last server packet time
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cmd->viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, cmd->forwardmove);
+ MSG_WriteCoord16i (&buf, cmd->sidemove);
+ MSG_WriteCoord16i (&buf, cmd->upmove);
+ // 5 bytes
+ MSG_WriteLong (&buf, cmd->buttons);
+ MSG_WriteByte (&buf, cmd->impulse);
+ // PRYDON_CLIENTCURSOR
+ // 30 bytes
+ MSG_WriteShort (&buf, (short)(cmd->cursor_screen[0] * 32767.0f));
+ MSG_WriteShort (&buf, (short)(cmd->cursor_screen[1] * 32767.0f));
+ MSG_WriteFloat (&buf, cmd->cursor_start[0]);
+ MSG_WriteFloat (&buf, cmd->cursor_start[1]);
+ MSG_WriteFloat (&buf, cmd->cursor_start[2]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[0]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[1]);
+ MSG_WriteFloat (&buf, cmd->cursor_impact[2]);
+ MSG_WriteShort (&buf, cmd->cursor_entitynumber);
+ }
}
}
}