This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
kbutton_t in_mlook, in_klook;
kbutton_t in_left, in_right, in_forward, in_back;
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
-kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
+kbutton_t in_strafe, in_speed, in_jump, in_attack;
kbutton_t in_up, in_down;
// LordHavoc: added 6 new buttons
kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
void KeyDown (kbutton_t *b)
{
- int k;
- char *c;
+ int k;
+ const char *c;
c = Cmd_Argv(1);
if (c[0])
if (k == b->down[0] || k == b->down[1])
return; // repeating key
-
+
if (!b->down[0])
b->down[0] = k;
else if (!b->down[1])
b->down[1] = k;
else
{
- Con_Printf ("Three keys down for a button!\n");
+ Con_Print("Three keys down for a button!\n");
return;
}
-
+
if (b->state & 1)
return; // still down
b->state |= 1 + 2; // down + impulse down
void KeyUp (kbutton_t *b)
{
- int k;
- char *c;
-
+ int k;
+ const char *c;
+
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
void IN_KLookDown (void) {KeyDown(&in_klook);}
void IN_KLookUp (void) {KeyUp(&in_klook);}
void IN_MLookDown (void) {KeyDown(&in_mlook);}
-void IN_MLookUp (void) {
-KeyUp(&in_mlook);
-if ( !(in_mlook.state&1) && lookspring.value)
- V_StartPitchDrift();
+void IN_MLookUp (void)
+{
+ KeyUp(&in_mlook);
+ if ( !(in_mlook.state&1) && lookspring.value)
+ V_StartPitchDrift();
}
void IN_UpDown(void) {KeyDown(&in_up);}
void IN_UpUp(void) {KeyUp(&in_up);}
void IN_AttackUp(void) {KeyUp(&in_attack);}
// LordHavoc: added 6 new buttons
-void IN_Button3Down(void) {KeyDown(&in_button3);} void IN_Button3Up(void) {KeyUp(&in_button3);}
-void IN_Button4Down(void) {KeyDown(&in_button4);} void IN_Button4Up(void) {KeyUp(&in_button4);}
-void IN_Button5Down(void) {KeyDown(&in_button5);} void IN_Button5Up(void) {KeyUp(&in_button5);}
-void IN_Button6Down(void) {KeyDown(&in_button6);} void IN_Button6Up(void) {KeyUp(&in_button6);}
-void IN_Button7Down(void) {KeyDown(&in_button7);} void IN_Button7Up(void) {KeyUp(&in_button7);}
-void IN_Button8Down(void) {KeyDown(&in_button8);} void IN_Button8Up(void) {KeyUp(&in_button8);}
-
-void IN_UseDown (void) {KeyDown(&in_use);}
-void IN_UseUp (void) {KeyUp(&in_use);}
+void IN_Button3Down(void) {KeyDown(&in_button3);}
+void IN_Button3Up(void) {KeyUp(&in_button3);}
+void IN_Button4Down(void) {KeyDown(&in_button4);}
+void IN_Button4Up(void) {KeyUp(&in_button4);}
+void IN_Button5Down(void) {KeyDown(&in_button5);}
+void IN_Button5Up(void) {KeyUp(&in_button5);}
+void IN_Button6Down(void) {KeyDown(&in_button6);}
+void IN_Button6Up(void) {KeyUp(&in_button6);}
+void IN_Button7Down(void) {KeyDown(&in_button7);}
+void IN_Button7Up(void) {KeyUp(&in_button7);}
+void IN_Button8Down(void) {KeyDown(&in_button8);}
+void IN_Button8Up(void) {KeyUp(&in_button8);}
+
void IN_JumpDown (void) {KeyDown(&in_jump);}
void IN_JumpUp (void) {KeyUp(&in_jump);}
{
float val;
qboolean impulsedown, impulseup, down;
-
+
impulsedown = key->state & 2;
impulseup = key->state & 4;
down = key->state & 1;
val = 0;
-
+
if (impulsedown && !impulseup)
{
if (down)
}
key->state &= 1; // clear impulses
-
+
return val;
}
//==========================================================================
-cvar_t cl_upspeed = {"cl_upspeed","200"};
-cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true};
-cvar_t cl_backspeed = {"cl_backspeed","200", true};
-cvar_t cl_sidespeed = {"cl_sidespeed","350"};
+cvar_t cl_upspeed = {CVAR_SAVE, "cl_upspeed","400"};
+cvar_t cl_forwardspeed = {CVAR_SAVE, "cl_forwardspeed","400"};
+cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400"};
+cvar_t cl_sidespeed = {CVAR_SAVE, "cl_sidespeed","350"};
-cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
+cvar_t cl_movespeedkey = {CVAR_SAVE, "cl_movespeedkey","2.0"};
-cvar_t cl_yawspeed = {"cl_yawspeed","140"};
-cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
+cvar_t cl_yawspeed = {CVAR_SAVE, "cl_yawspeed","140"};
+cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150"};
-cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
+cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"};
+cvar_t cl_nodelta = {0, "cl_nodelta", "0"};
/*
================
{
float speed;
float up, down;
-
+
if (in_speed.state & 1)
- speed = cl.frametime * cl_anglespeedkey.value;
+ speed = host_realframetime * cl_anglespeedkey.value;
else
- speed = cl.frametime;
+ speed = host_realframetime;
if (!(in_strafe.state & 1))
{
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
}
if (in_klook.state & 1)
{
cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
}
-
+
up = CL_KeyState (&in_lookup);
down = CL_KeyState(&in_lookdown);
-
+
cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
if (up || down)
V_StopPitchDrift ();
- // LordHavoc: changed from 80 to 90 (straight up)
- if (cl.viewangles[PITCH] > 90)
- cl.viewangles[PITCH] = 90;
- // LordHavoc: changed from -70 to -90 (straight down)
- if (cl.viewangles[PITCH] < -90)
- cl.viewangles[PITCH] = -90;
-
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
+ cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
+ cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]);
+ cl.viewangles[ROLL] = ANGLEMOD(cl.viewangles[ROLL]);
+ if (cl.viewangles[YAW] >= 180)
+ cl.viewangles[YAW] -= 360;
+ if (cl.viewangles[PITCH] >= 180)
+ cl.viewangles[PITCH] -= 360;
+ if (cl.viewangles[ROLL] >= 180)
+ cl.viewangles[ROLL] -= 360;
+
+ cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
+ cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
/*
================
*/
void CL_BaseMove (usercmd_t *cmd)
-{
+{
if (cls.signon != SIGNONS)
return;
-
+
CL_AdjustAngles ();
-
+
memset (cmd, 0, sizeof(*cmd));
-
+
if (in_strafe.state & 1)
{
cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
if (! (in_klook.state & 1) )
- {
+ {
cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
- }
+ }
//
// adjust for speed key
CL_SendMove
==============
*/
-void CL_SendMove (usercmd_t *cmd)
+void CL_SendMove(usercmd_t *cmd)
{
- int i;
- int bits;
- sizebuf_t buf;
- byte data[128];
+ int i;
+ int bits;
+ sizebuf_t buf;
+ qbyte data[128];
static double lastmovetime;
static float forwardmove, sidemove, upmove, total; // accumulation
upmove += cmd->upmove;
total++;
// LordHavoc: cap outgoing movement messages to sys_ticrate
- if ((cl.maxclients > 1) && (realtime - lastmovetime < sys_ticrate.value))
+ if (!cl.islocalgame && (realtime - lastmovetime < sys_ticrate.value))
return;
lastmovetime = realtime;
// average what has happened during this time
buf.maxsize = 128;
buf.cursize = 0;
buf.data = data;
-
+
cl.cmd = *cmd;
-//
-// send the movement message
-//
- MSG_WriteByte (&buf, clc_move);
+ // send the movement message
+ MSG_WriteByte (&buf, clc_move);
MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- if (dpprotocol)
+ if (cl.protocol == PROTOCOL_QUAKE)
{
- for (i=0 ; i<3 ; i++)
- MSG_WritePreciseAngle (&buf, cl.viewangles[i]);
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle8i (&buf, cl.viewangles[i]);
}
- else
+ else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
{
- for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (&buf, cl.viewangles[i]);
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle32f (&buf, cl.viewangles[i]);
}
-
- MSG_WriteShort (&buf, forwardmove);
- MSG_WriteShort (&buf, sidemove);
- MSG_WriteShort (&buf, upmove);
+ else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ {
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+ }
+
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
forwardmove = sidemove = upmove = 0;
-//
-// send button bits
-//
+ // send button bits
bits = 0;
-
- if ( in_attack.state & 3 )
- bits |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- bits |= 2;
- in_jump.state &= ~2;
+
// LordHavoc: added 6 new buttons
+ if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
+ if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
-
- MSG_WriteByte (&buf, bits);
- MSG_WriteByte (&buf, in_impulse);
+ MSG_WriteByte (&buf, bits);
+
+ MSG_WriteByte (&buf, in_impulse);
in_impulse = 0;
-//
-// deliver the message
-//
+ // FIXME: should ack latest 3 frames perhaps?
+ if (cl.latestframenum > 0)
+ {
+ i = cl.latestframenum;
+ if (cl_nodelta.integer)
+ i = -1;
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("send clc_ackentities %i\n", i);
+ MSG_WriteByte(&buf, clc_ackentities);
+ MSG_WriteLong(&buf, i);
+ }
+
+ // deliver the message
if (cls.demoplayback)
return;
-//
-// always dump the first two messages, because they may contain leftover inputs from the last level
-//
+ // always dump the first two messages, because they may contain leftover inputs from the last level
if (++cl.movemessages <= 2)
return;
- if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
+ if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1)
{
- Con_Printf ("CL_SendMove: lost server connection\n");
- CL_Disconnect ();
+ Con_Print("CL_SendMove: lost server connection\n");
+ CL_Disconnect();
+ Host_ShutdownServer(false);
}
}
Cmd_AddCommand ("-speed", IN_SpeedUp);
Cmd_AddCommand ("+attack", IN_AttackDown);
Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
Cmd_AddCommand ("+jump", IN_JumpDown);
Cmd_AddCommand ("-jump", IN_JumpUp);
Cmd_AddCommand ("impulse", IN_Impulse);
Cmd_AddCommand ("-button7", IN_Button7Up);
Cmd_AddCommand ("+button8", IN_Button8Down);
Cmd_AddCommand ("-button8", IN_Button8Up);
+
+ Cvar_RegisterVariable(&cl_nodelta);
}
+