int in_impulse;
-extern cvar_t sys_ticrate;
void KeyDown (kbutton_t *b)
cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"};
+cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","50", "how many input packets to send to server each second"};
+
+cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"};
+
/*
================
VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]);
Matrix4x4_Transform(&r_refdef.viewentitymatrix, temp, cl.cmd.cursor_end);
// trace from view origin to the cursor
- cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL, false);
+ cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL, false);
// makes sparks where cursor is
//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
}
+void CL_ClientMovement_InputQW(qw_usercmd_t *cmd)
+{
+ int i;
+ int n;
+ // remove stale queue items
+ n = cl.movement_numqueue;
+ cl.movement_numqueue = 0;
+ for (i = 0;i < n;i++)
+ if (cl.movement_queue[i].sequence > cls.netcon->qw.incoming_sequence)
+ cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
+ // add to input queue if there is room
+ if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
+ {
+ // add to input queue
+ cl.movement_queue[cl.movement_numqueue].sequence = cls.netcon->qw.outgoing_sequence;
+ cl.movement_queue[cl.movement_numqueue].time = cl.mtime[0] + cl_movement_latency.value / 1000.0;
+ cl.movement_queue[cl.movement_numqueue].frametime = cmd->msec * 0.001;
+ VectorCopy(cmd->angles, cl.movement_queue[cl.movement_numqueue].viewangles);
+ cl.movement_queue[cl.movement_numqueue].move[0] = cmd->forwardmove;
+ cl.movement_queue[cl.movement_numqueue].move[1] = cmd->sidemove;
+ cl.movement_queue[cl.movement_numqueue].move[2] = cmd->upmove;
+ cl.movement_queue[cl.movement_numqueue].jump = (cmd->buttons & 2) != 0;
+ cl.movement_queue[cl.movement_numqueue].crouch = false;
+ cl.movement_numqueue++;
+ }
+ cl.movement_replay = true;
+}
+
void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch)
{
int i;
cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
}
// add to input queue if there is room
- if (cl_movement.integer && cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
+ if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
{
// add to input queue
cl.movement_queue[cl.movement_numqueue].sequence = cl.movesequence;
cl.movement_queue[cl.movement_numqueue].crouch = buttoncrouch;
cl.movement_numqueue++;
}
- cl.movement = cl_movement.integer && cl.stats[STAT_HEALTH] > 0 && !cls.demoplayback && !cl.intermission;
- // clear queue if client movement is disabled
- if (!cl.movement)
- cl.movement_numqueue = 0;
cl.movement_replay = true;
}
int contents;
int crouch;
int onground;
+ float movevars_gravity;
+ float movevars_stopspeed;
+ float movevars_maxspeed;
+ float movevars_spectatormaxspeed;
+ float movevars_accelerate;
+ float movevars_airaccelerate;
+ float movevars_wateraccelerate;
+ float movevars_friction;
+ float movevars_waterfriction;
+ float movevars_entgravity;
+ float movevars_jumpvelocity;
+ float movevars_edgefriction;
+ float movevars_maxairspeed;
+ float movevars_stepheight;
double edgefriction;
double frametime;
double t;
trace_t trace;
trace_t trace2;
trace_t trace3;
+
+
if (!cl.movement_replay)
return;
cl.movement_replay = false;
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ movevars_gravity = cl.qw_movevars_gravity;
+ movevars_stopspeed = cl.qw_movevars_stopspeed;
+ movevars_maxspeed = cl.qw_movevars_maxspeed;
+ movevars_spectatormaxspeed = cl.qw_movevars_spectatormaxspeed;
+ movevars_accelerate = cl.qw_movevars_accelerate;
+ movevars_airaccelerate = cl.qw_movevars_airaccelerate;
+ movevars_wateraccelerate = cl.qw_movevars_wateraccelerate;
+ movevars_friction = cl.qw_movevars_friction;
+ movevars_waterfriction = cl.qw_movevars_waterfriction;
+ movevars_entgravity = cl.qw_movevars_entgravity;
+ movevars_jumpvelocity = cl_movement_jumpvelocity.value;
+ movevars_edgefriction = cl_movement_edgefriction.value;
+ movevars_maxairspeed = cl_movement_maxairspeed.value;
+ movevars_stepheight = cl_movement_stepheight.value;
+ }
+ else
+ {
+ movevars_gravity = sv_gravity.value;
+ movevars_stopspeed = cl_movement_stopspeed.value;
+ movevars_maxspeed = cl_movement_maxspeed.value;
+ movevars_spectatormaxspeed = cl_movement_maxspeed.value;
+ movevars_accelerate = cl_movement_accelerate.value;
+ movevars_airaccelerate = cl_movement_accelerate.value;
+ movevars_wateraccelerate = cl_movement_accelerate.value;
+ movevars_friction = cl_movement_friction.value;
+ movevars_waterfriction = cl_movement_friction.value;
+ movevars_entgravity = 1;
+ movevars_jumpvelocity = cl_movement_jumpvelocity.value;
+ movevars_edgefriction = cl_movement_edgefriction.value;
+ movevars_maxairspeed = cl_movement_maxairspeed.value;
+ movevars_stepheight = cl_movement_stepheight.value;
+ }
+
// fetch current starting values
- VectorCopy(cl_entities[cl.playerentity].state_current.origin, currentorigin);
+ VectorCopy(cl.entities[cl.playerentity].state_current.origin, currentorigin);
VectorCopy(cl.mvelocity[0], currentvelocity);
// FIXME: try minor nudges in various directions if startsolid to find a
// safe place to start the walk (due to network compression in some
// check if onground
VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + 1);
VectorSet(neworigin2, currentorigin[0], currentorigin[1], currentorigin[2] - 1);
- trace = CL_TraceBox(currentorigin2, cl_playercrouchmins, cl_playercrouchmaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_TraceBox(currentorigin2, cl.playercrouchmins, cl.playercrouchmaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7;
//Con_Printf("%f: ", cl.mtime[0]);
// replay the input queue to predict current location
// note: this relies on the fact there's always one queue item at the end
- for (i = 0;i < cl.movement_numqueue;i++)
+ for (i = 0;cl.movement && i < cl.movement_numqueue;i++)
{
client_movementqueue_t *q = cl.movement_queue + bound(0, i, cl.movement_numqueue - 1);
frametime = q->frametime;
// low ceiling first
if (crouch)
{
- trace = CL_TraceBox(currentorigin, cl_playerstandmins, cl_playerstandmaxs, currentorigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_TraceBox(currentorigin, cl.playerstandmins, cl.playerstandmaxs, currentorigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
if (!trace.startsolid)
crouch = false;
}
}
if (crouch)
{
- playermins = cl_playercrouchmins;
- playermaxs = cl_playercrouchmaxs;
+ playermins = cl.playercrouchmins;
+ playermaxs = cl.playercrouchmaxs;
}
else
{
- playermins = cl_playerstandmins;
- playermaxs = cl_playerstandmaxs;
+ playermins = cl.playerstandmins;
+ playermaxs = cl.playerstandmaxs;
}
// change velocity according to q->viewangles and q->move
contents = CL_PointSuperContents(currentorigin);
VectorScale(wishvel, 1 / wishspeed, wishdir);
else
VectorSet( wishdir, 0.0, 0.0, 0.0 );
- wishspeed = min(wishspeed, cl_movement_maxspeed.value);
+ wishspeed = min(wishspeed, movevars_maxspeed) * 0.6;
if (crouch)
wishspeed *= 0.5;
- wishspeed *= 0.6;
- VectorScale(currentvelocity, (1 - frametime * cl_movement_friction.value), currentvelocity);
+ VectorScale(currentvelocity, (1 - frametime * movevars_waterfriction), currentvelocity);
f = wishspeed - DotProduct(currentvelocity, wishdir);
if (f > 0)
{
- f = min(f, cl_movement_accelerate.value * frametime * wishspeed);
+ f = min(f, movevars_wateraccelerate * frametime * wishspeed);
VectorMA(currentvelocity, f, wishdir, currentvelocity);
}
if (q->jump)
// walk
if (onground && q->jump)
{
- currentvelocity[2] += cl_movement_jumpvelocity.value;
+ currentvelocity[2] += movevars_jumpvelocity;
onground = false;
}
VectorSet(yawangles, 0, q->viewangles[1], 0);
VectorScale(wishvel, 1 / wishspeed, wishdir);
else
VectorSet( wishdir, 0.0, 0.0, 0.0 );
- wishspeed = min(wishspeed, cl_movement_maxspeed.value);
+ wishspeed = min(wishspeed, movevars_maxspeed);
if (crouch)
wishspeed *= 0.5;
// check if onground
VectorSet(neworigin2, currentorigin2[0], currentorigin2[1], currentorigin2[2] - 34);
trace = CL_TraceBox(currentorigin2, vec3_origin, vec3_origin, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
if (trace.fraction == 1)
- edgefriction = cl_movement_edgefriction.value;
+ edgefriction = movevars_edgefriction;
}
// apply friction
- f = 1 - frametime * edgefriction * ((f < cl_movement_stopspeed.value) ? (cl_movement_stopspeed.value / f) : 1) * cl_movement_friction.value;
+ f = 1 - frametime * edgefriction * ((f < movevars_stopspeed) ? (movevars_stopspeed / f) : 1) * movevars_friction;
f = max(f, 0);
VectorScale(currentvelocity, f, currentvelocity);
}
else
{
// apply air speed limit
- wishspeed = min(wishspeed, cl_movement_maxairspeed.value);
+ wishspeed = min(wishspeed, movevars_maxairspeed);
}
if (gamemode == GAME_NEXUIZ)
addspeed = wishspeed;
addspeed = wishspeed - DotProduct(currentvelocity, wishdir);
if (addspeed > 0)
{
- accelspeed = min(cl_movement_accelerate.value * frametime * wishspeed, addspeed);
+ accelspeed = min(movevars_accelerate * frametime * wishspeed, addspeed);
VectorMA(currentvelocity, accelspeed, wishdir, currentvelocity);
}
currentvelocity[2] -= cl_gravity.value * frametime;
{
if (crouch)
{
- playermins = cl_playercrouchmins;
- playermaxs = cl_playercrouchmaxs;
+ playermins = cl.playercrouchmins;
+ playermaxs = cl.playercrouchmaxs;
}
else
{
- playermins = cl_playerstandmins;
- playermaxs = cl_playerstandmaxs;
+ playermins = cl.playerstandmins;
+ playermaxs = cl.playerstandmaxs;
}
onground = false;
for (bump = 0, t = frametime;bump < 8 && VectorLength2(currentvelocity) > 0;bump++)
{
// may be a step or wall, try stepping up
// first move forward at a higher level
- VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + cl_movement_stepheight.value);
- VectorSet(neworigin2, neworigin[0], neworigin[1], currentorigin[2] + cl_movement_stepheight.value);
+ VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + movevars_stepheight);
+ VectorSet(neworigin2, neworigin[0], neworigin[1], currentorigin[2] + movevars_stepheight);
trace2 = CL_TraceBox(currentorigin2, playermins, playermaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
// then move down from there
VectorCopy(trace2.endpos, currentorigin2);
VectorCopy(cl.movement_origin, cl.movement_oldorigin);
VectorCopy(currentorigin, cl.movement_origin);
VectorCopy(currentvelocity, cl.movement_velocity);
- //VectorCopy(currentorigin, cl_entities[cl.playerentity].state_current.origin);
- //VectorSet(cl_entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
+ //VectorCopy(currentorigin, cl.entities[cl.playerentity].state_current.origin);
+ //VectorSet(cl.entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
+}
+
+void QW_MSG_WriteDeltaUsercmd(sizebuf_t *buf, qw_usercmd_t *from, qw_usercmd_t *to)
+{
+ int bits;
+
+ bits = 0;
+ if (to->angles[0] != from->angles[0])
+ bits |= QW_CM_ANGLE1;
+ if (to->angles[1] != from->angles[1])
+ bits |= QW_CM_ANGLE2;
+ if (to->angles[2] != from->angles[2])
+ bits |= QW_CM_ANGLE3;
+ if (to->forwardmove != from->forwardmove)
+ bits |= QW_CM_FORWARD;
+ if (to->sidemove != from->sidemove)
+ bits |= QW_CM_SIDE;
+ if (to->upmove != from->upmove)
+ bits |= QW_CM_UP;
+ if (to->buttons != from->buttons)
+ bits |= QW_CM_BUTTONS;
+ if (to->impulse != from->impulse)
+ bits |= QW_CM_IMPULSE;
+
+ MSG_WriteByte(buf, bits);
+ if (bits & QW_CM_ANGLE1)
+ MSG_WriteAngle16i(buf, to->angles[0]);
+ if (bits & QW_CM_ANGLE2)
+ MSG_WriteAngle16i(buf, to->angles[1]);
+ if (bits & QW_CM_ANGLE3)
+ MSG_WriteAngle16i(buf, to->angles[2]);
+ if (bits & QW_CM_FORWARD)
+ MSG_WriteShort(buf, to->forwardmove);
+ if (bits & QW_CM_SIDE)
+ MSG_WriteShort(buf, to->sidemove);
+ if (bits & QW_CM_UP)
+ MSG_WriteShort(buf, to->upmove);
+ if (bits & QW_CM_BUTTONS)
+ MSG_WriteByte(buf, to->buttons);
+ if (bits & QW_CM_IMPULSE)
+ MSG_WriteByte(buf, to->impulse);
+ MSG_WriteByte(buf, to->msec);
}
/*
CL_SendMove
==============
*/
+extern cvar_t cl_netinputpacketspersecond;
void CL_SendMove(void)
{
int i;
int bits;
+ int impulse;
sizebuf_t buf;
unsigned char data[128];
+ static double lastsendtime = 0;
#define MOVEAVERAGING 0
#if MOVEAVERAGING
- static float forwardmove, sidemove, upmove, total; // accumulation
-#else
- float forwardmove, sidemove, upmove;
+ static float accumforwardmove = 0, accumsidemove = 0, accumupmove = 0, accumtotal = 0; // accumulation
#endif
+ float forwardmove, sidemove, upmove;
+
+ // if playing a demo, do nothing
+ if (!cls.netcon)
+ return;
#if MOVEAVERAGING
// accumulate changes between messages
- forwardmove += cl.cmd.forwardmove;
- sidemove += cl.cmd.sidemove;
- upmove += cl.cmd.upmove;
- total++;
+ accumforwardmove += cl.cmd.forwardmove;
+ accumsidemove += cl.cmd.sidemove;
+ accumupmove += cl.cmd.upmove;
+ accumtotal++;
#endif
- if (cls.signon != SIGNONS)
- return;
+
+ if (cl_movement.integer && cls.signon == SIGNONS && cls.protocol != PROTOCOL_QUAKEWORLD)
+ {
+ if (!cl.movement_needupdate)
+ return;
+ cl.movement_needupdate = false;
+ cl.movement = cl.stats[STAT_HEALTH] > 0 && !cl.intermission;
+ }
+ else
+ {
+ cl.movement = false;
+ if (realtime < lastsendtime + 1.0 / bound(10, cl_netinputpacketspersecond.value, 100))
+ return;
+ // don't let it fall behind if CL_SendMove hasn't been called recently
+ // (such is the case when framerate is too low for instance)
+ lastsendtime = max(lastsendtime + 1.0 / bound(10, cl_netinputpacketspersecond.value, 100), realtime);
+ }
#if MOVEAVERAGING
// average the accumulated changes
- total = 1.0f / total;
- forwardmove *= total;
- sidemove *= total;
- upmove *= total;
- total = 0;
+ accumtotal = 1.0f / accumtotal;
+ forwardmove = accumforwardmove * accumtotal;
+ sidemove = accumsidemove * accumtotal;
+ upmove = accumupmove * accumtotal;
+ accumforwardmove = 0;
+ accumsidemove = 0;
+ accumupmove = 0;
+ accumtotal = 0;
#else
// use the latest values
forwardmove = cl.cmd.forwardmove;
upmove = cl.cmd.upmove;
#endif
- CL_UpdatePrydonCursor();
+ if (cls.signon == SIGNONS)
+ CL_UpdatePrydonCursor();
buf.maxsize = 128;
buf.cursize = 0;
if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
+ impulse = in_impulse;
+ in_impulse = 0;
+
csqc_buttons = bits;
- // always dump the first two messages, because they may contain leftover inputs from the last level
- if (++cl.movemessages >= 2)
+ if (cls.signon == SIGNONS)
{
- // send the movement message
- // PROTOCOL_QUAKE clc_move = 16 bytes total
- // PROTOCOL_QUAKEDP clc_move = 16 bytes total
- // PROTOCOL_NEHAHRAMOVIE clc_move = 16 bytes total
- // PROTOCOL_DARKPLACES1 clc_move = 19 bytes total
- // PROTOCOL_DARKPLACES2 clc_move = 25 bytes total
- // PROTOCOL_DARKPLACES3 clc_move = 25 bytes total
- // PROTOCOL_DARKPLACES4 clc_move = 19 bytes total
- // PROTOCOL_DARKPLACES5 clc_move = 19 bytes total
- // PROTOCOL_DARKPLACES6 clc_move = 52 bytes total
- // PROTOCOL_DARKPLACES7 clc_move = 56 bytes total
- if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+ // always dump the first two messages, because they may contain leftover inputs from the last level
+ if (++cl.movemessages >= 2)
{
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- // 3 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle8i (&buf, cl.viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, forwardmove);
- MSG_WriteCoord16i (&buf, sidemove);
- MSG_WriteCoord16i (&buf, upmove);
- // 2 bytes
- MSG_WriteByte (&buf, bits);
- MSG_WriteByte (&buf, in_impulse);
- }
- else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
- {
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- // 12 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle32f (&buf, cl.viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, forwardmove);
- MSG_WriteCoord16i (&buf, sidemove);
- MSG_WriteCoord16i (&buf, upmove);
- // 2 bytes
- MSG_WriteByte (&buf, bits);
- MSG_WriteByte (&buf, in_impulse);
- }
- else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
- {
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- // 6 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cl.viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, forwardmove);
- MSG_WriteCoord16i (&buf, sidemove);
- MSG_WriteCoord16i (&buf, upmove);
- // 2 bytes
- MSG_WriteByte (&buf, bits);
- MSG_WriteByte (&buf, in_impulse);
- }
- else
- {
- // 5 bytes
- MSG_WriteByte (&buf, clc_move);
- if (cl.protocol != PROTOCOL_DARKPLACES6)
+ // send the movement message
+ // PROTOCOL_QUAKE clc_move = 16 bytes total
+ // PROTOCOL_QUAKEDP clc_move = 16 bytes total
+ // PROTOCOL_NEHAHRAMOVIE clc_move = 16 bytes total
+ // PROTOCOL_DARKPLACES1 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES2 clc_move = 25 bytes total
+ // PROTOCOL_DARKPLACES3 clc_move = 25 bytes total
+ // PROTOCOL_DARKPLACES4 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES5 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES6 clc_move = 52 bytes total
+ // PROTOCOL_DARKPLACES7 clc_move = 56 bytes total
+ // PROTOCOL_QUAKEWORLD clc_move = 34 bytes total (typically, but can reach 43 bytes, or even 49 bytes with roll)
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
- if (cl_movement.integer)
+ int checksumindex;
+ double msectime;
+ static double oldmsectime;
+ qw_usercmd_t *cmd, *oldcmd;
+ qw_usercmd_t nullcmd;
+
+ //Con_Printf("code qw_clc_move\n");
+
+ i = cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ memset(&nullcmd, 0, sizeof(nullcmd));
+ memset(cmd, 0, sizeof(*cmd));
+ cmd->buttons = bits;
+ cmd->impulse = impulse;
+ cmd->forwardmove = (short)bound(-32768, forwardmove, 32767);
+ cmd->sidemove = (short)bound(-32768, sidemove, 32767);
+ cmd->upmove = (short)bound(-32768, upmove, 32767);
+ VectorCopy(cl.viewangles, cmd->angles);
+ msectime = realtime * 1000;
+ cmd->msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
+ // ridiculous value rejection (matches qw)
+ if (cmd->msec > 250)
+ cmd->msec = 100;
+ oldmsectime = msectime;
+
+ CL_ClientMovement_InputQW(cmd);
+
+ MSG_WriteByte(&buf, qw_clc_move);
+ // save the position for a checksum byte
+ checksumindex = buf.cursize;
+ MSG_WriteByte(&buf, 0);
+ // packet loss percentage
+ // FIXME: netgraph stuff
+ MSG_WriteByte(&buf, 0);
+ // write most recent 3 moves
+ i = (cls.netcon->qw.outgoing_sequence-2) & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, cmd);
+ oldcmd = cmd;
+ i = (cls.netcon->qw.outgoing_sequence-1) & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, oldcmd, cmd);
+ oldcmd = cmd;
+ i = cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, oldcmd, cmd);
+ // calculate the checksum
+ buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
+ // if delta compression history overflows, request no delta
+ if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+ cl.qw_validsequence = 0;
+ // request delta compression if appropriate
+ if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
{
- cl.movesequence++;
- MSG_WriteLong (&buf, cl.movesequence);
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+ MSG_WriteByte(&buf, qw_clc_delta);
+ MSG_WriteByte(&buf, cl.qw_validsequence & 255);
}
else
- MSG_WriteLong (&buf, 0);
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+ // 3 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle8i (&buf, cl.viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, bits);
+ MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
+ {
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+ // 12 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle32f (&buf, cl.viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, bits);
+ MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
+ }
+ else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+ {
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, bits);
+ MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
+ }
+ else
+ {
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ if (cls.protocol != PROTOCOL_DARKPLACES6)
+ {
+ if (cl_movement.integer)
+ {
+ cl.movesequence++;
+ MSG_WriteLong (&buf, cl.movesequence);
+ }
+ else
+ MSG_WriteLong (&buf, 0);
+ }
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 5 bytes
+ MSG_WriteLong (&buf, bits);
+ MSG_WriteByte (&buf, impulse);
+ // PRYDON_CLIENTCURSOR
+ // 30 bytes
+ MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f);
+ MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
+ MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
+
+ // FIXME: bits & 16 is +button5, Nexuiz specific
+ CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
}
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
- // 6 bytes
- for (i = 0;i < 3;i++)
- MSG_WriteAngle16i (&buf, cl.viewangles[i]);
- // 6 bytes
- MSG_WriteCoord16i (&buf, forwardmove);
- MSG_WriteCoord16i (&buf, sidemove);
- MSG_WriteCoord16i (&buf, upmove);
- // 5 bytes
- MSG_WriteLong (&buf, bits);
- MSG_WriteByte (&buf, in_impulse);
- // PRYDON_CLIENTCURSOR
- // 30 bytes
- MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f);
- MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f);
- MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]);
- MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]);
- MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]);
- MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]);
- MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
- MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
- MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
}
- }
-
-#if MOVEAVERAGING
- forwardmove = sidemove = upmove = 0;
-#endif
- in_impulse = 0;
- // ack the last few frame numbers
- // (redundent to improve handling of client->server packet loss)
- // for LATESTFRAMENUMS == 3 case this is 15 bytes
- for (i = 0;i < LATESTFRAMENUMS;i++)
- {
- if (cl.latestframenums[i] > 0)
+ if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
- if (developer_networkentities.integer >= 1)
- Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
- MSG_WriteByte(&buf, clc_ackframe);
- MSG_WriteLong(&buf, cl.latestframenums[i]);
+ // ack the last few frame numbers
+ // (redundent to improve handling of client->server packet loss)
+ // for LATESTFRAMENUMS == 3 case this is 15 bytes
+ for (i = 0;i < LATESTFRAMENUMS;i++)
+ {
+ if (cl.latestframenums[i] > 0)
+ {
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
+ MSG_WriteByte(&buf, clc_ackframe);
+ MSG_WriteLong(&buf, cl.latestframenums[i]);
+ }
+ }
}
- }
-
- // PROTOCOL_DARKPLACES6 = 67 bytes per packet
- // PROTOCOL_DARKPLACES7 = 71 bytes per packet
- // deliver the message
- if (cls.demoplayback)
- return;
- // nothing to send
- if (!buf.cursize)
- return;
+ // PROTOCOL_DARKPLACES6 = 67 bytes per packet
+ // PROTOCOL_DARKPLACES7 = 71 bytes per packet
+ }
- // FIXME: bits & 16 is +button5, Nexuiz specific
- CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
+ // send the reliable message (forwarded commands) if there is one
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
- if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1)
+ if (cls.netcon->message.overflowed)
{
Con_Print("CL_SendMove: lost server connection\n");
CL_Disconnect();
Cmd_AddCommand ("+button3", IN_Button3Down, "activate button3 (behavior depends on mod)");
Cmd_AddCommand ("-button3", IN_Button3Up, "deactivate button3");
Cmd_AddCommand ("+button4", IN_Button4Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button4", IN_Button4Up, "deactivate button3");
- Cmd_AddCommand ("+button5", IN_Button5Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button5", IN_Button5Up, "deactivate button3");
- Cmd_AddCommand ("+button6", IN_Button6Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button6", IN_Button6Up, "deactivate button3");
- Cmd_AddCommand ("+button7", IN_Button7Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button7", IN_Button7Up, "deactivate button3");
- Cmd_AddCommand ("+button8", IN_Button8Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button8", IN_Button8Up, "deactivate button3");
- Cmd_AddCommand ("+button9", IN_Button9Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button9", IN_Button9Up, "deactivate button3");
- Cmd_AddCommand ("+button10", IN_Button10Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button10", IN_Button10Up, "deactivate button3");
- Cmd_AddCommand ("+button11", IN_Button11Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button11", IN_Button11Up, "deactivate button3");
- Cmd_AddCommand ("+button12", IN_Button12Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button12", IN_Button12Up, "deactivate button3");
- Cmd_AddCommand ("+button13", IN_Button13Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button13", IN_Button13Up, "deactivate button3");
- Cmd_AddCommand ("+button14", IN_Button14Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button14", IN_Button14Up, "deactivate button3");
- Cmd_AddCommand ("+button15", IN_Button15Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button15", IN_Button15Up, "deactivate button3");
- Cmd_AddCommand ("+button16", IN_Button16Down, "activate button4 (behavior depends on mod)");
- Cmd_AddCommand ("-button16", IN_Button16Up, "deactivate button3");
+ Cmd_AddCommand ("-button4", IN_Button4Up, "deactivate button4");
+ Cmd_AddCommand ("+button5", IN_Button5Down, "activate button5 (behavior depends on mod)");
+ Cmd_AddCommand ("-button5", IN_Button5Up, "deactivate button5");
+ Cmd_AddCommand ("+button6", IN_Button6Down, "activate button6 (behavior depends on mod)");
+ Cmd_AddCommand ("-button6", IN_Button6Up, "deactivate button6");
+ Cmd_AddCommand ("+button7", IN_Button7Down, "activate button7 (behavior depends on mod)");
+ Cmd_AddCommand ("-button7", IN_Button7Up, "deactivate button7");
+ Cmd_AddCommand ("+button8", IN_Button8Down, "activate button8 (behavior depends on mod)");
+ Cmd_AddCommand ("-button8", IN_Button8Up, "deactivate button8");
+ Cmd_AddCommand ("+button9", IN_Button9Down, "activate button9 (behavior depends on mod)");
+ Cmd_AddCommand ("-button9", IN_Button9Up, "deactivate button9");
+ Cmd_AddCommand ("+button10", IN_Button10Down, "activate button10 (behavior depends on mod)");
+ Cmd_AddCommand ("-button10", IN_Button10Up, "deactivate button10");
+ Cmd_AddCommand ("+button11", IN_Button11Down, "activate button11 (behavior depends on mod)");
+ Cmd_AddCommand ("-button11", IN_Button11Up, "deactivate button11");
+ Cmd_AddCommand ("+button12", IN_Button12Down, "activate button12 (behavior depends on mod)");
+ Cmd_AddCommand ("-button12", IN_Button12Up, "deactivate button12");
+ Cmd_AddCommand ("+button13", IN_Button13Down, "activate button13 (behavior depends on mod)");
+ Cmd_AddCommand ("-button13", IN_Button13Up, "deactivate button13");
+ Cmd_AddCommand ("+button14", IN_Button14Down, "activate button14 (behavior depends on mod)");
+ Cmd_AddCommand ("-button14", IN_Button14Up, "deactivate button14");
+ Cmd_AddCommand ("+button15", IN_Button15Down, "activate button15 (behavior depends on mod)");
+ Cmd_AddCommand ("-button15", IN_Button15Up, "deactivate button15");
+ Cmd_AddCommand ("+button16", IN_Button16Down, "activate button16 (behavior depends on mod)");
+ Cmd_AddCommand ("-button16", IN_Button16Up, "deactivate button16");
Cvar_RegisterVariable(&cl_movement);
Cvar_RegisterVariable(&cl_movement_latency);
Cvar_RegisterVariable(&in_pitch_min);
Cvar_RegisterVariable(&in_pitch_max);
Cvar_RegisterVariable(&m_filter);
+
+ Cvar_RegisterVariable(&cl_netinputpacketspersecond);
+
+ Cvar_RegisterVariable(&cl_nodelta);
}