cvar_t cl_movement_airaccel_qw = {0, "cl_movement_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration (reduces speed gain when zigzagging) (should match sv_airaccel_qw); when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
cvar_t cl_movement_airaccel_sideways_friction = {0, "cl_movement_airaccel_sideways_friction", "0", "anti-sideways movement stabilization (should match sv_airaccel_sideways_friction); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
-cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"};
-cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"};
+cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far you can aim upward (quake used -70)"};
+cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far you can aim downward (quake used 80)"};
cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"};
cvar_t m_accelerate = {CVAR_SAVE, "m_accelerate","1", "mouse acceleration factor (try 2)"};
cl.viewangles[YAW] -= 360;
if (cl.viewangles[PITCH] >= 180)
cl.viewangles[PITCH] -= 360;
+ // TODO: honor serverinfo minpitch and maxpitch values in PROTOCOL_QUAKEWORLD
+ // TODO: honor proquake pq_fullpitch cvar when playing on proquake server (server stuffcmd's this to 0 usually)
cl.viewangles[PITCH] = bound(in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
cl.viewangles[ROLL] = bound(-180, cl.viewangles[ROLL], 180);
}
static int oldwindowmouse[2];
if (oldwindowmouse[0] != in_windowmouse_x || oldwindowmouse[1] != in_windowmouse_y)
{
- CL_VM_InputEvent(3, in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height);
+ CL_VM_InputEvent(3, in_windowmouse_x * vid_conwidth.value / vid.width, in_windowmouse_y * vid_conheight.value / vid.height);
oldwindowmouse[0] = in_windowmouse_x;
oldwindowmouse[1] = in_windowmouse_y;
}
else
{
if (in_mouse_x || in_mouse_y)
- CL_VM_InputEvent(2, in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height);
+ CL_VM_InputEvent(2, in_mouse_x, in_mouse_y);
}
}
for (i = 0;i < NUMOFFSETS;i++)
{
VectorAdd(offsets[i], s->origin, neworigin);
- if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true).startsolid)
+ if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true).startsolid)
{
VectorCopy(neworigin, s->origin);
return true;
// low ceiling first
if (s->crouched)
{
- trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
if (!trace.startsolid)
s->crouched = false;
}
// set onground
VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1);
VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 1); // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :)
- trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
{
s->onground = true;
// set watertype/waterlevel
VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1);
s->waterlevel = WATERLEVEL_NONE;
- s->watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
+ s->watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
if (s->watertype)
{
s->waterlevel = WATERLEVEL_WETFEET;
origin1[2] = s->origin[2] + (s->mins[2] + s->maxs[2]) * 0.5f;
- if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+ if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
{
s->waterlevel = WATERLEVEL_SWIMMING;
origin1[2] = s->origin[2] + 22;
- if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+ if (CL_TracePoint(origin1, MOVE_NOMONSTERS, s->self, 0, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
s->waterlevel = WATERLEVEL_SUBMERGED;
}
}
for (bump = 0, t = s->cmd.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
{
VectorMA(s->origin, t, s->velocity, neworigin);
- trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
if (trace.fraction < 1 && trace.plane.normal[2] == 0)
{
// may be a step or wall, try stepping up
// first move forward at a higher level
VectorSet(currentorigin2, s->origin[0], s->origin[1], s->origin[2] + cl.movevars_stepheight);
VectorSet(neworigin2, neworigin[0], neworigin[1], s->origin[2] + cl.movevars_stepheight);
- trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
if (!trace2.startsolid)
{
// then move down from there
VectorCopy(trace2.endpos, currentorigin2);
VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], s->origin[2]);
- trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
//Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]);
// accept the new trace if it made some progress
if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125)
AngleVectors(yawangles, forward, NULL, NULL);
VectorMA(s->origin, 24, forward, spot);
spot[2] += 8;
- if (CL_TracePoint(spot, MOVE_NOMONSTERS, s->self, 0, true, false, NULL, false).startsolid)
+ if (CL_TracePoint(spot, MOVE_NOMONSTERS, s->self, 0, 0, true, false, NULL, false).startsolid)
{
spot[2] += 24;
- if (!CL_TracePoint(spot, MOVE_NOMONSTERS, s->self, 0, true, false, NULL, false).startsolid)
+ if (!CL_TracePoint(spot, MOVE_NOMONSTERS, s->self, 0, 0, true, false, NULL, false).startsolid)
{
VectorScale(forward, 50, s->velocity);
s->velocity[2] = 310;
s->velocity[2] = 80;
else
{
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if (IS_NEXUIZ_DERIVED(gamemode))
s->velocity[2] = 200;
else
s->velocity[2] = 100;
if( wishspeed > curspeed * 1.01f )
{
- float accelspeed = curspeed + airforwardaccel * cl.movevars_maxairspeed * s->cmd.frametime;
- if( accelspeed < wishspeed )
- wishspeed = accelspeed;
+ float faccelspeed = curspeed + airforwardaccel * cl.movevars_maxairspeed * s->cmd.frametime;
+ if( faccelspeed < wishspeed )
+ wishspeed = faccelspeed;
}
else
{
VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
if (cls.protocol == PROTOCOL_QUAKEWORLD)
- trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true);
+ trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true);
else
- trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, true, false);
+ trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, s->self, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, 0, collision_extendmovelength.value, true, true, NULL, true, false);
if (trace.fraction == 1 && !trace.startsolid)
friction *= cl.movevars_edgefriction;
}
if(!(cl.moveflags & MOVEFLAG_VALID))
{
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ) // Legacy hack to work with old servers of Nexuiz.
cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
}
if (cl.movecmd[i].sequence > cls.servermovesequence)
totalmovemsec += cl.movecmd[i].msec;
cl.movement_predicted = totalmovemsec >= cl_movement_minping.value && cls.servermovesequence && (cl_movement.integer && !cls.demoplayback && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission);
- //Con_Printf("%i = %.0f >= %.0f && %i && (%i && %i && %i == %i && %i > 0 && %i\n", cl.movement_predicted, totalmovemsec, cl_movement_minping.value, cls.servermovesequence, cl_movement.integer, !cls.demoplayback, cls.signon, SIGNONS, cl.stats[STAT_HEALTH], !cl.intermission);
+ //Con_Printf("%i = %.0f >= %.0f && %u && (%i && %i && %i == %i && %i > 0 && %i\n", cl.movement_predicted, totalmovemsec, cl_movement_minping.value, cls.servermovesequence, cl_movement.integer, !cls.demoplayback, cls.signon, SIGNONS, cl.stats[STAT_HEALTH], !cl.intermission);
if (cl.movement_predicted)
{
//Con_Printf("%ims\n", cl.movecmd[0].msec);
// if cl_netrepeatinput is 1 and client framerate matches server
// framerate, this is 10 bytes, if client framerate is lower this
// will be more...
- int i, j;
- int oldsequence = cl.cmd.sequence - bound(1, cl_netrepeatinput.integer + 1, 3);
- if (oldsequence < 1)
+ unsigned int oldsequence = cl.cmd.sequence;
+ unsigned int delta = bound(1, cl_netrepeatinput.integer + 1, 3);
+ if (oldsequence > delta)
+ oldsequence = oldsequence - delta;
+ else
oldsequence = 1;
for (i = 0;i < LATESTFRAMENUMS;i++)
{