CL_Move
==================
*/
-extern cvar_t sv_debugmove;
trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
{
vec3_t hullmins, hullmaxs;
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipToGenericEntity(&trace, ent->model, ent->frame, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frame2, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
unsigned int modelindex = (unsigned int)touch->fields.client->modelindex;
// if the modelindex is 0, it shouldn't be SOLID_BSP!
if (modelindex > 0 && modelindex < MAX_MODELS)
- model = sv.models[(int)touch->fields.client->modelindex];
+ model = cl.model_precache[(int)touch->fields.client->modelindex];
}
if (model)
Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);