dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
{
+ prvm_prog_t *prog = CLVM_prog;
if (!ed || ed->priv.server->free)
return NULL;
- return CL_GetModelByIndex((int)ed->fields.client->modelindex);
+ return CL_GetModelByIndex((int)PRVM_clientedictfloat(ed, modelindex));
}
void CL_LinkEdict(prvm_edict_t *ent)
{
+ prvm_prog_t *prog = CLVM_prog;
vec3_t mins, maxs;
if (ent == prog->edicts)
// set the abs box
- if (ent->fields.client->solid == SOLID_BSP)
+ if (PRVM_clientedictfloat(ent, solid) == SOLID_BSP)
{
- dp_model_t *model = CL_GetModelByIndex( (int)ent->fields.client->modelindex );
+ dp_model_t *model = CL_GetModelByIndex( (int)PRVM_clientedictfloat(ent, modelindex) );
if (model == NULL)
{
Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
if( model != NULL )
{
- if (!model->TraceBox && developer.integer >= 1)
- Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+ if (!model->TraceBox)
+ Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
- if (ent->fields.client->angles[0] || ent->fields.client->angles[2] || ent->fields.client->avelocity[0] || ent->fields.client->avelocity[2])
+ if (PRVM_clientedictvector(ent, angles)[0] || PRVM_clientedictvector(ent, angles)[2] || PRVM_clientedictvector(ent, avelocity)[0] || PRVM_clientedictvector(ent, avelocity)[2])
{
- VectorAdd(ent->fields.client->origin, model->rotatedmins, mins);
- VectorAdd(ent->fields.client->origin, model->rotatedmaxs, maxs);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmaxs, maxs);
}
- else if (ent->fields.client->angles[1] || ent->fields.client->avelocity[1])
+ else if (PRVM_clientedictvector(ent, angles)[1] || PRVM_clientedictvector(ent, avelocity)[1])
{
- VectorAdd(ent->fields.client->origin, model->yawmins, mins);
- VectorAdd(ent->fields.client->origin, model->yawmaxs, maxs);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs);
}
else
{
- VectorAdd(ent->fields.client->origin, model->normalmins, mins);
- VectorAdd(ent->fields.client->origin, model->normalmaxs, maxs);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmaxs, maxs);
}
}
else
{
// SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
- VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins);
- VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
}
}
else
{
- VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins);
- VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
+ VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
}
- VectorCopy(mins, ent->fields.client->absmin);
- VectorCopy(maxs, ent->fields.client->absmax);
+ VectorCopy(mins, PRVM_clientedictvector(ent, absmin));
+ VectorCopy(maxs, PRVM_clientedictvector(ent, absmax));
- World_LinkEdict(&cl.world, ent, ent->fields.client->absmin, ent->fields.client->absmax);
+ World_LinkEdict(&cl.world, ent, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax));
}
int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
{
- prvm_eval_t *val;
+ prvm_prog_t *prog = CLVM_prog;
if (passedict)
{
- val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
- if (val && val->_float)
- return (int)val->_float;
- else if (passedict->fields.client->solid == SOLID_SLIDEBOX)
+ int dphitcontentsmask = (int)PRVM_clientedictfloat(passedict, dphitcontentsmask);
+ if (dphitcontentsmask)
+ return dphitcontentsmask;
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_SLIDEBOX)
{
- if ((int)passedict->fields.client->flags & FL_MONSTER)
+ if ((int)PRVM_clientedictfloat(passedict, flags) & FL_MONSTER)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
}
- else if (passedict->fields.client->solid == SOLID_CORPSE)
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_CORPSE)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
- else if (passedict->fields.client->solid == SOLID_TRIGGER)
+ else if (PRVM_clientedictfloat(passedict, solid) == SOLID_TRIGGER)
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
else
return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
*/
trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
{
+ prvm_prog_t *prog = CLVM_prog;
int i, bodysupercontents;
int passedictprog;
prvm_edict_t *traceowner, *touch;
dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
if (hitnetworkentity)
*hitnetworkentity = 0;
// precalculate prog value for passedict for comparisons
passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
// precalculate passedict's owner edict pointer for comparisons
- traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
// collide against network entities
if (hitnetworkbrushmodels)
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
{
touch = touchedicts[i];
- if (touch->fields.client->solid < SOLID_BBOX)
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
continue;
- if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
continue;
if (passedict)
if (traceowner == touch)
continue;
// don't clip owner against owned entities
- if (passedictprog == touch->fields.client->owner)
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
continue;
// don't clip points against points (they can't collide)
- if (VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
continue;
}
- bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
// might interact, so do an exact clip
model = NULL;
- if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
model = CL_GetModelFromEdict(touch);
if (model)
- Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
else
- Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
- if ((int)touch->fields.client->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+ if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
else
- Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+ Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = 0;
- Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
finished:
==================
*/
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-trace_t CL_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+trace_t CL_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
#else
-trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
#endif
{
+ prvm_prog_t *prog = CLVM_prog;
int i, bodysupercontents;
int passedictprog;
prvm_edict_t *traceowner, *touch;
dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
vec3_t end;
vec_t len = 0;
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ if (VectorCompare(start, pEnd))
+ return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+
+ if(collision_endposnudge.value > 0)
{
// TRICK: make the trace 1 qu longer!
VectorSubtract(pEnd, start, end);
}
else
VectorCopy(pEnd, end);
-#endif
-
+#else
if (VectorCompare(start, end))
return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+#endif
if (hitnetworkentity)
*hitnetworkentity = 0;
#endif
// clip to world
- Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask);
+ Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
cliptrace.bmodelstartsolid = cliptrace.startsolid;
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog ? prog->edicts : NULL;
// precalculate prog value for passedict for comparisons
passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
// precalculate passedict's owner edict pointer for comparisons
- traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
// collide against network entities
if (hitnetworkbrushmodels)
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask);
+ Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, hitsurfaces);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
continue;
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
- Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask);
+ Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, hitsurfaces);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
{
touch = touchedicts[i];
- if (touch->fields.client->solid < SOLID_BBOX)
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
continue;
- if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
continue;
if (passedict)
if (traceowner == touch)
continue;
// don't clip owner against owned entities
- if (passedictprog == touch->fields.client->owner)
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
continue;
// don't clip points against points (they can't collide)
- if (VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
continue;
}
- bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
// might interact, so do an exact clip
model = NULL;
- if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
model = CL_GetModelFromEdict(touch);
if (model)
- Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
else
- Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
- if (type == MOVE_MISSILE && (int)touch->fields.client->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ if (type == MOVE_MISSILE && (int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
+ Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = 0;
- Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
finished:
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
#endif
{
+ prvm_prog_t *prog = CLVM_prog;
vec3_t hullmins, hullmaxs;
int i, bodysupercontents;
int passedictprog;
dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
vec3_t end;
vec_t len = 0;
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(pEnd, mins, shiftend);
+ if (VectorCompare(start, pEnd))
+ trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+ else
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
+
if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
{
// TRICK: make the trace 1 qu longer!
}
else
VectorCopy(pEnd, end);
-#endif
-
+#else
if (VectorCompare(mins, maxs))
{
vec3_t shiftstart, shiftend;
if (VectorCompare(start, end))
trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
else
- trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
VectorSubtract(trace.endpos, mins, trace.endpos);
return trace;
}
+#endif
if (hitnetworkentity)
*hitnetworkentity = 0;
// figure out whether this is a point trace for comparisons
pointtrace = VectorCompare(clipmins, clipmaxs);
// precalculate passedict's owner edict pointer for comparisons
- traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
// collide against network entities
if (hitnetworkbrushmodels)
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
{
touch = touchedicts[i];
- if (touch->fields.client->solid < SOLID_BBOX)
+ if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
continue;
- if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
continue;
if (passedict)
if (traceowner == touch)
continue;
// don't clip owner against owned entities
- if (passedictprog == touch->fields.client->owner)
+ if (passedictprog == PRVM_clientedictedict(touch, owner))
continue;
// don't clip points against points (they can't collide)
- if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ if (pointtrace && VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
continue;
}
- bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+ bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
// might interact, so do an exact clip
model = NULL;
- if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
model = CL_GetModelFromEdict(touch);
if (model)
- Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
else
- Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
- if ((int)touch->fields.client->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = 0;
- Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
+ return cliptrace;
+}
+
+/*
+==================
+CL_Cache_TraceLine
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t pEnd, int type, int hitsupercontentsmask)
+#else
+trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask)
+#endif
+{
+ prvm_prog_t *prog = CLVM_prog;
+ int i;
+ prvm_edict_t *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if(collision_endposnudge.value > 0 && !VectorCompare(start, pEnd))
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#endif
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_Cache_ClipLineToWorldSurfaces(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + 1;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+
+ // collide against network entities
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, ent->model, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask);
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+ // might interact, so do an exact clip
+ // only hit entity models, not collision shapes
+ model = CL_GetModelFromEdict(touch);
+ if (!model)
+ continue;
+ // animated models are too slow to collide against and can't be cached
+ if (touch->priv.server->frameblend || touch->priv.server->skeleton.relativetransforms)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, model, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
finished:
#endif
return cliptrace;
}
+