set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 8000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_primary_solidpenetration 3.8
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
set g_balance_shotgun_secondary_melee_range 120
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_solidpenetration 13.1
set g_balance_uzi_switchdelay_drop 0.2
set g_balance_uzi_switchdelay_raise 0.2
set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_damage 70
+set g_balance_rocketlauncher_edgedamage 35
set g_balance_rocketlauncher_force 450
set g_balance_rocketlauncher_radius 110
set g_balance_rocketlauncher_speed 1300
set g_balance_rocketlauncher_speedaccel 1300
set g_balance_rocketlauncher_speedstart 1000
set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 1.1
+set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.4
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guiderate 70 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 400
-set g_balance_rocketlauncher_switchdelay_drop 0.2
+set g_balance_rocketlauncher_switchdelay_drop 0.3
set g_balance_rocketlauncher_switchdelay_raise 0.2
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2