set g_balance_nex_velocitydependent_halflife 0
set g_balance_nex_velocitydependent_minspeed 400
set g_balance_nex_velocitydependent_maxspeed 1000
+set g_balance_nex_velocitydependent_falloff_factor 0.001
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_campingrifle_reloadtime 2 // matches reload anim
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_tracer 0
set g_balance_campingrifle_primary_damage 75
set g_balance_campingrifle_primary_headshotaddeddamage 90
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_tracer 0
set g_balance_campingrifle_secondary_damage 40
set g_balance_campingrifle_secondary_headshotaddeddamage 20
set g_balance_campingrifle_secondary_spread 0.008